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About MrCrazyDude115

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    Santa's secret bunker

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    I'm a 19 year old guy from Egypt who loves and has a passion for game development and modding. I've been modding in Arma since 2011. (Yes.. believe it or not...) started with simple scenarios then moved on to do what I do today :)

    Yes, I also go by the names Genesis and TacoApex
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  1. [WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare

    Sure! What settings do you have in mind?
  2. [WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare

    Settings as in parameters?
  3. [WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare

    Currently there is no vanilla version. It wouldn't go with the apocalyptic theme I had in mind. To play you will need the mods listed on the Workshop page.
  4. [WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare

    I hope you enjoy it! :)
  5. [WARLORDS - 8v8] Eradication: Post-Apocalyptic Warfare

    A Takistan version is now available! https://steamcommunity.com/sharedfiles/filedetails/?id=1628647493
  6. Hey everyone, So I'm making a custom factions mod, and I want to add a civilian uniform to one of my units but in the game he just shows up wearing the "default" clothing from the inherited class. How can I force the civilian uniform onto him? My code: class gen_scav_looter1: I_Soldier_base_F //Unit Class name: Class getting info from { side = 0; faction = "gen_scav"; //Your Faction vehicleclass = "gen_looters"; //Unit Group author = "Genesi[s]"; identityTypes[] = {"LanguageENG_F","Head_NATO","G_NATO_default"}; scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only). scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal. displayName = "Looter 1"; //In-Game Name uniformClass = "U_C_Poor_1"; weapons[] = {"rhs_weap_makarov_pm","Throw","Put"}; respawnWeapons[] = {"rhs_weap_makarov_pm","Throw","Put"}; magazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"}; respawnMagazines[] = {"rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S","rhs_mag_9x18_8_57N181S"}; Items[] = {FirstAidKit}; // Which items the character has. linkedItems[] = {"ItemMap","ItemCompass","ItemRadio","ItemWatch","eo_legstrapbag_1","H_HeadBandage_stained_F","eo_respirator_1"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemRadio","ItemWatch","eo_legstrapbag_1","H_HeadBandage_stained_F","eo_respirator_1"}; backpack = "eo_field"; };
  7. Hello, soldiers! Welcome to my latest mission: Eradication. Eradication is a mod/variant which combines the new Warlords mode and the Ravage Mod, creating a post-apocalyptic type Warlords scenario. Story: 10 years ago, a deadly sickness spread throughout the island. The island had been closed off and quarantined, left to rot and be consumed. Within the chaos, two major factions rose to the top. The year is now 2019, and a highly trained US Marine Task-Force has been deployed to establish a foothold on the island, neutralize the two major factions in the region, and attempt to eradicate as many infected as possible. BLUFOR players will control the US Marines, OPFOR players will control one of the major factions on the island, and the INDEPENDENT faction will be AI controlled and will defend all towns and cities with their lives. Renegades and lone survivors will also roam the island killing everything on sight. Both teams of players will have to loot and scavenge the area to ensure they never run out of ammo or resources. However there is NO hunger/thirst system as I thought it would take away from the main idea of the mission. You will be able to tweak some parameters before playing to make it customizable to suit your needs. To play solo/with AI: Host a LAN server normally and keep the AI in the player slots. Everything else is basically the same as the Warlords mode, but has been modified to fit the setting. If this mission is well received, I will make versions for other maps. More Info: - The Independents represent the 2nd major faction in the region, the 1st being the OPFOR faction. - You can search any wreckage or furniture piece. All buildings have been fully furnished. - Renegades and bandits will sometimes be carrying important Ravage items. - The OPFOR faction has slightly weaker units, but they make up for it by being cheaper to recruit. Required Mods: - All RHS Mods - Ravage - Derelict - CUP Terrains (For CUP maps) DOWNLOADS: Malden 2035 Takistan Stratis (Coming soon) Tanoa (Coming soon) Altis (Coming soon) Please leave any suggestions or feedback in the comments! MEDIA:
  8. Yes I love making mods for games, but I also want people to play said mods. Multiplayer gamemodes require other people to play it in good amounts, and I'd rather make a mod in Arma or another game that people will play and enjoy rather than something people won't play.
  9. What makes this different is how the game is split. Those who play as a military faction will play a sort of Mil-sim type way, while those who play as survivors will just "RP". Thank you for the encouragement!
  10. Hey guys! So I haven't been on here in while but I thought I'd drop by to ask you guys and gals a question. I have been working on a mod from scratch for almost 2 years, then stopped when I felt like no many people would play it. That was a year ago, and I'm thinking of resuming development. Basically it's a mix of Arma 3 Life and DayZ, but with a huge focus on Roleplay, missions, and quests where the players will have to work together. I ran multiple test servers with 30+ players and it was one of the best roleplaying experiences. I already have a ton of lore and story behind it that I even started working on a whole Wiki detailing all the main NPCs, playeable and non-playable, factions, etc... Would you guys be interested in playing it if it was to come out? It used to be under a different name, "Red Venus". You can check an early Pre-Alpha build for yourself and indepth info here: https://steamcommunity.com/sharedfiles/filedetails/?id=679223128 So should I continue work on this? Thanks! Kind regards, MrCrazyDude115
  11. [SP][Campaign][RHS] The East Wind RHS Remake

    Yeah sure, feel free! Thanks for actually asking like that, we wouldn’t mind either way but that was very thoughtful of you :)
  12. [MP][Sandbox] 28 Weeks Later - Dynamic Survival Sandbox

    Hey! I apologize for the extremely late reply. While this scenario hasn't been worked on for ages, I don't see a reason not to continue! Now to answer your question this hasn't been updated in a long time, meanwhile Arma 3 has been receiving constant updates which may have broke some of the game mechanics. If I am able to, I will keep you updated on possibly releasing a new version. Kind regards, MrCrazyDude115
  13. [Help] Replacement Mods?

    Thanks man! Sorry for the late reply, haven't been on lately. Kind Regards, MrCrazyDude115
  14. [Help] Replacement Mods?

    It's all good man, don't worry about it. Thanks for the help though!