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Found 22 results

  1. Hello everyone, I've compiled a list of known video or ogv files that I have found, if you have found more then please let me know. \a3\missions_f\video\helicopters.ogv \a3\missions_f\video\infantry.ogv \a3\missions_f\video\scuba.ogv \a3\missions_f\video\supports.ogv \a3\missions_f\video\vehicles.ogv \a3\missions_f_beta\video\combined_arms.ogv \a3\missions_f_beta\video\commanding.ogv \a3\missions_f_beta\video\defend.ogv \a3\missions_f_beta\video\night.ogv \a3\missions_f_beta\video\supports.ogv \a3\missions_f_bootcamp\video\boot_m05_sometime_later.ogv \a3\missions_f_bootcamp\video\vr_boot.ogv \a3\missions_f_bootcamp\video\vr_generictransition_1.ogv \a3\missions_f_bootcamp\video\vr_generictransition_2.ogv \a3\missions_f_bootcamp\video\vr_generictransition_3.ogv \a3\missions_f_epa\video\a_hub_quotation.ogv \a3\missions_f_epa\video\a_in_intro.ogv \a3\missions_f_epa\video\a_in_quotation.ogv \a3\missions_f_epa\video\a_in2_two_hours_later.ogv \a3\missions_f_epa\video\a_m01_quotation.ogv \a3\missions_f_epa\video\a_m02_quotation.ogv \a3\missions_f_epa\video\a_m03_quotation.ogv \a3\missions_f_epa\video\a_m04_quotation.ogv \a3\missions_f_epa\video\a_m05_quotation.ogv \a3\missions_f_epa\video\a_out_quotation.ogv \a3\missions_f_epa\video\a_out_some_time_later.ogv \a3\missions_f_epa\video\a_out_to_be_continued.ogv \a3\missions_f_epa\video\b_hub01_10_days_later.ogv \a3\missions_f_epa\video\b_hub01_few_hours_later.ogv \a3\missions_f_epa\video\b_hub01_quotation.ogv \a3\missions_f_epa\video\b_in_quotation.ogv \a3\missions_f_epa\video\b_in2_12_hours_later.ogv \a3\missions_f_epa\video\b_m01_quotation.ogv \a3\missions_f_epa\video\b_m02_quotation.ogv \a3\missions_f_epa\video\b_m03_quotation.ogv \a3\missions_f_epa\video\b_m06_quotation.ogv \a3\missions_f_epa\video\b_out2_quotation.ogv \a3\missions_f_epa\video\b_out2_sometime_later.ogv \a3\missions_f_epa\video\c_ea_quotation.ogv \a3\missions_f_epa\video\c_eb_quotation.ogv \a3\missions_f_epa\video\c_in1_quotation.ogv \a3\missions_f_epa\video\c_in2_quotation.ogv \a3\missions_f_epa\video\c_m01_quotation.ogv \a3\missions_f_epa\video\c_m02_quotation.ogv \a3\missions_f_epa\video\c_out1_quotation.ogv \a3\missions_f_epa\video\c_out2_sometime_later.ogv \a3\missions_f_epa\video\fixed_wings.ogv \a3\missions_f_gamma\video\arma.ogv \a3\missions_f_gamma\video\drones.ogv \a3\missions_f_gamma\video\faction_blufor.ogv \a3\missions_f_gamma\video\faction_independent.ogv \a3\missions_f_gamma\video\faction_opfor.ogv \a3\missions_f_gamma\video\gunships.ogv \a3\missions_f_gamma\video\tanks.ogv \a3\missions_f_heli\video\slingloading.ogv \a3\missions_f_mark\video\ffv.ogv \a3\missions_f_mark\video\marksman.ogv Thanks to kauppapekka for: \a3\missions_f_epa\video\a_in2_quotation.ogv \a3\missions_f_epa\video\b_m05_quotation.ogv \a3\missions_f_epa\video\b_m02_1_quotation.ogv
  2. Hello, everyone! I want to add a script to any kind of video players in the game - tv, laptop, phone, screen. I want to use some kind of addAction script to be able to interact with the video player and when I am done a video shall start. Would you help me with the right script? I've been searching over the net for the past few days with very small success. Thank you in advance!
  3. Hi Can some one help me please? Im trying to play an .ogv file on a screen and I need it to loop for ever and not stop. Iv got this in my screen object init. but an error said Picture \music\tor1.ogv could not be found. this setObjectTexture [1,"\music\tor1.ogv"]; This works fine with a texture and i know the ogv is in the music folder. where do it put this part ? call BIS_fnc_playVideo;
  4. Hi everyone. I have some unfavorable turret behaviors, but also a few other tank specific issues. See the video for better understanding and demonstrations. EDIT: New video in most recent ScotG post.
  5. Redownloaded Arma 3 and bought all expansions last night. Powered on computer today and was gonna work on a MP mission map till I saw this. They look like small ants leaving a trail. It effects it in game as well: https://steamcommunity.com/profiles/76561198069521772/screenshot/949585778310830129 I did download some mods last night (ACE3, Chernarus Redux, CUP Core, CUP Terrains, a couple of plane mods, etc. (I did download a mod that does a particle illumination for flares and lights but I had removed that mod along with the ones listed). Not sure if those might be the issues but those mods were removed this morning when I noticed the weird effects. Any type of video setting changes that refreshes the screen to accept new changes, will only reset the issue. Anyone had this problem before and if so, how did you fix it? TIA
  6. EVS expands the normal graphics settings with higher/lower options. This is an experimental mini-mod. Some settings may not work or may cause issues. Originally made for getting the best possible quality out of screenshots, and for that this is still probably most usable. Usage: open the video settings and try the new levels for the old options. Features: View distance goes up to 40,000m - this was already possible through scripting. The normal limit in the options was 20km. shadow distance 5,000m - above ~500m will cause some glitching and a heavy hit on performance. Terrain detail Ultra+ - grass clutter renders further and distant terrain is slightly more detailed. - Setting overrides the vanilla limit on very high terrain view distances. - may kill your fps. more and a bit bigger particles - not fully verified. The vanilla ultra setting is already near maximum apparently. Needs more testing. higher resolution shadows - very noticeable effect in more distant shadows lower/higher textures and object detail - not very noticeable effect, except in the low end. better clouds - slightly more volume in some situations more dynamic lights - the vanilla limit is 16 lights, EVS uses the maximum hard-coded limit of 32. (I don't understand why it's set so low on normal ultra.) More depth of field and sharpening - beyond reasonable levels. 2 new Post processing presets - just for my personal preference for Altis & Tanoa. Download: Steam Workshop ______________ Copyright 2017-2018 Greenfist. This item is not authorized for posting on Steam, except under the author's Steam account named 'Sams'. This item is not authorized for posting on any other public site without the author's permission. ______________ Known issues: Changelog: Initial release Dec 6th 2017 Latest update Dec 16th 2017 Forced Ultra+ terrain activates also when opening the editor. Shadows even a little more ultra. Some disappearing particles fixed by replacing the vanilla highest setting with Ultra+. Added a EVS Ultra preset for a single-click FPS destruction. Removed non-functional settings for HDR and anisotropic filtering. Clouds even more heavenly. (Possibly) Added Super Low terrain detail. Signed for multiplayer. _________________________ Screenshots:
  7. Extra (Definition); A background actor or extra is a performer in a film, television show, stage, musical, opera or ballet production, who appears in a nonspeaking or nonsinging (silent) capacity, usually in the background (for example, in an audience or busy street scene). As an Extra, your job will be to carry out certain actions required by the director, so a specific scene can be shot. There will be room for improvisation/initiative PLEASE NOTE: - No Prior experience required Benefits: - Lots of Laughter, lots of fun - There is never a dull shooting scene - Naturally very social environment - Room for creativity - The chance to do something completely new and fresh - Theres no waiting, its all in the moment Looking for fun individuals, who are; - sociable - fun people, easy to work with - want to see themselves being extras in videos - be flexible for scene shots (which can be at anytime, but reasonable notice given in advance) - you do not need any previous experience being an extra, or acting whatsoever Future prospects; - There is the future prospect of earning money out of this being in more videos in future - possibility of learning a new career for yourself (which you can bring into real life) A shoot is not all day, its often short, but very fun, so if youre interested, please message me or add me. WIll tell you more about current project over message or teamspeak.
  8. If, like I was, you are not able to fire or shoot while moving, it is not normal or really as designed by the game. The issue is caused by a little confusion about what is called Combat Pace in Arma 3. Hope this video helps. I also include a tip that can be useful even for veterans or elite players (a keybind that, when you are clicking, automatically allows you to fire even if you were not in Combat Pace at the moment). I have not seen this discussed anywhere here or elsewhere, so maybe I am one of the few who had this issue. Just in case, I am posting it here. Second video ever, Cheers
  9. Arma 3 - Overthrow Mod

    Good day Arma 3 Fans and mod players! Myself and many members of my community have recently started playing a mod called Overthrow, Overthrow is a fantastic mod in which players work together to destabilise towns and take them over in order to takeover the map. With every Cop or Civilian killed influence is gained or lost, during the game NATO forces will attempt to retake and battle for positions which makes for dynamic and interesting game play. It's a thoroughly enjoyable mod and can be downloaded through this page below which also provides more information as the Mod has many features. If you would like to see some comedic game play then please do checkout the video linked below : If you have any further questions or queries regarding the mod then feel free to message me. Miscellany Community Manager, Luke.
  10. Hello, I am trying to build a mission in arma 3 but i want to have cutscene's in this mission. After some googeling i found this page: I followed that instructions and it does work but every time a trigger with video is activated i get this error: Picture t\effect_ca.paa not found. what i want is just to play a video I saved in the mission file when a trigger is activated. I don't understand how scripting works yet so for now I am copy pasting video's most of the time. Is there anyone who knows how this works and can tell me how to fix this error?
  11. Hi, I have been playing ARMA II and ARMA III since they first came out, purchase APEX within its release week. Some would say I am an Armalcoholic with over 4k hours... A couple of years ago, I spoke to a lots of people like developers, ArmA Pros, ArmA geeks... you name it, asking all of them the same question: What's is going on with the faraway view +1.5km, 2km and the scenery being detached from the ground? Player running off the ground? All answered "it's the way it is for now" , "it might be fixed one day..." At that time, I was using a Radeon serie 9000, x6 multi screen option. I purchase a GTX1070 last winter, and I'd like to know if there is a way to stop having these boulders, housing and players showing themselves off the ground, like suspended in the air... (I have tried countless setting options in game, off game, Win7, NVIDIA) Thank you very much for your inputs.
  12. _video = ["video\Salutas_outro.ogv"] spawn BIS_fnc_playVideo; waitUntil {scriptDone _video}; This script have i put inside a trigger on ACT : _video = ["video\Salutas_outro.ogv"] spawn BIS_fnc_playVideo; waitUntil {scriptDone _video}; i get a error but the video plays fine.. hopes somebody can help Thanks..
  13. Bohemia Interactive & NVIDIA present the #Armachinima Awards Create the best cinematic Arma 3 video ever, win a top-tier NVIDIA graphics card Channel your inner-Spielberg, get your Scott on, and unleash the Bayhem. Welcome to the #Armachinima Awards! In this new contest, we’re inviting you to deliver the best Arma 3 cinematic video ever created – to entertain the troops, and to win a top-tier NVIDIA graphics card! What’s a machinima? The dictionary suggests: machinima / məˈʃɪnɪmə / noun: the practice or technique of producing animated films through the manipulation of video game graphics. For the purpose of this contest, an ‘armachinima’ is a directed cinematic video using Arma 3 game graphics. Whether it’s long or short, a full-length feature film, a documentary, a trailer, or even just an ‘experience’ – every type of video is welcome, as long as they have cinematic qualities. So prepare your storyboards, get ready to capture, enlist friends and family for (voice-)acting, and put the Eden Editor to use! But even if you’re not competing, you can participate by voting for the 10 nominees starting from February 14th. Afterwards, the Arma 3 development team will select 3 winners from the nominees, which will be announced in the beginning of March. Aside from glory, 1st place will be awarded a beastly NVIDIA GTX 1080, while 2nd and 3rd place will receive a magnificent NVIDIA GTX 1070 graphics card. The perfect prizes for those who are into gaming and video production! Additionally, all 10 nominees will receive an Arma 3 t-shirt. To enter the contest, you simply need to send an e-mail to competition@bistudio.com with a YouTube link to your entry AND a download link to the video file itself. Be sure to also include your contact details. The submission deadline is February 13th 09:00 CET (GMT+1). For more info on the #Armachinima Awards, as well as the full set of contest rules, be sure to check our website at www.arma3.com/armachinima-contest. We’ll also be updating this page with the latest entries, so check back regularly and prepare to vote from February 14th. Good luck filmmakers, and for those watching, enjoy the show! “If it can be written, or thought, it can be filmed” – Stanley Kubrick
  14. This videos are from Arma 3 huge wars online ! There like in real life you have only one life at mission. Here is Link :
  15. Hello, We are looking for a talented Game Capture Artist with a passion for video games to join our team in Prague, the Czech Republic. In this role, you will be responsible for the production of various assets for audio-visual promotional materials, including cinematic game footage, screenshots, and other imagery. The ideal candidate for this position is creative, pro-active and willing to learn, organized and consistent, has an excellent eye for photography and great sense of direction, plus a solid understanding of branding. Requirements Gameplay Capture Familiar with industry standard editing tools Able to problem-solve to achieve the best possible results while working within the confines of unfinished technology Able to work with varying levels of supervision and creative direction, ranging from complete autonomy, to working with a director to capture a specific requested set of shots Able to suggest and implement potential improvements to our game capture assets, tools, and workflow Video Production Experienced in the set up and use of industry standard tools (e.g. Adobe After Effects, Premiere, Encoder) Proficient knowledge of the export and encoding pipeline Video Distribution Familiar with (YouTube) video upload requirements Image Production Familiar with image editing software (Adobe Photoshop) Able to produce high-quality images for promotional distribution (screenshots, etc) Able to produce high-quality mages for in-game use (overview images, etc) Scheduling Make realistic estimations of work Time management, keeping deadlines, identifying/communicating any potential delays to leads Welcomed Skills Portfolio containing an attractive variety of self-produced images and videos Knowledge of Arma and/or DayZ, and a history of producing related videos/screenshots Experience with (Real Virtuality) engine and camera scripting Experience with live streaming We Offer Opportunity to work on existing and new game franchises Nice working atmosphere with lots of opportunities Possibilities for skill-development and growth Flexible working hours Competitive salary & benefits Please contact us at jobs@bistudio.com
  16. Hi all. I can't figure out why the video intro I've made is interrupted in middle of playing. It works in preview window but when deployed on dedicated server it jumps out of video in the middle of playing it. This is init.sqf starting line. if (!isDedicated) then { intro_video = [] execVM "intro.sqf"; waitUntil {scriptDone intro_video}; }; intro.sqf is as below. cutText ["","BLACK FADED",2]; 0 fadeSound 0; 0 fadeMusic 0; enableEnvironment false; enableRadio false; intro_done = false; sleep 2; private _video = ["video\treadstone-intro.ogv"] spawn BIS_fnc_playVideo; waitUntil {scriptDone _video}; cutText ["","BLACK FADED",4]; enableEnvironment true; enableRadio true; 12 fadeSound 1; 12 fadeMusic 1; sleep 4; cutText ["","BLACK IN",2]; sleep 4; intro_done = true; The video starts playing but then in the middle it just goes back to player view like waitUntil {scriptDone _video} doesn't stop it from continuing. :(
  17. Not really important, but it'd be nice if the community guide vids were downloaded in HD onto the Arma game, so that they can be watched offline, etc and so they don't have to buffer.
  18. Hi, I usually play in multiplayer but I play single player too, in both Arma 3 goes at 30-40 fps with little players and my video config in low-standard with a resolution of 1280x720. I don't want any fall of fps more, so what video config I must choose? CPU: Intel® Core i5-3470 CPU @ 3.20GHz GPU: GTX 660 RAM: 8 GB OS: Windows 10 Type of OS: Operative system of 64 bits, cpu x64. Motherboard: ASUS P8H61-M LK R2.0 Game version: 1.50
  19. Building upon the successful launch of the Arma 3 Alpha, we've joined forces with Dslyecxi (leader of the Arma community group ShackTactical) to create a series of tutorial videos! Over the next couple of weeks, Dslyecxi will introduce Arma 3 and share tips on topics like infantry combat, co-operative multiplayer and mission editing. Today's first video takes a more general look at Arma 3 and illustrates the authenticity, diversity and opportunity at the heart of our tactical military shooter. RcbQk5VXKNE Sit back, relax and enjoy!
  20. THE ERIDANUS INSURRECTION --- Arma 3 Total Modification Factions BLUFOR- UNSCDF -Orbital Drop Shock Troops -UNSC Army -UNSC Marines INDFOR- Colonial Military Administration -Eridanus Militia OPFOR- United Rebel Front -Eridanus Insurrectionists -Freedom and Liberation Party Weapons MA5-B/C (Assault Rifle) MA37 BR55HB-SR (Battle Rifle) M392 (DMR) SRS99D-S2 (Sniper Rifle) M90 CAWS (Shotgun) M7-Caseless/SOCOM (SMG) M6C/SOCOM (Pistol) M41 SSM (Rocket Launcher) HMG-38 Static Weapons AIE-486 HMG M247 MMG MG360 AGL M71 Mortar Equipment M9 Fragmentation Grenade C12 Shaped Explosives M168 Demolition Charge MAKO Drone UCAV Vehicles AIR: D77-TC Pelican UH-144 Falcon GA-TL1 Longsword AV-14 Hornet F99 Wombat B65 Shortsword ARMOR: M808 MBT M145 Rhino M77a Jaguar M9 Wolverine CAR: M12 Warthog M274 Mongoose M1087 EMTV STATIC: UNSC Charon-class frigate UNSC Mako-class corvette (Rebel controlled) Terrains There are currently no plans for terrains, considering I have no clue how to make them. If I did, it would most likely be a Terbius Island styled island with Insurrectionist and CMA camps. As well as a New Mombassa city map, that would interesting and fun to play on. Further notes: Most of the weapons and vehicles will be shared amongst all factions considering the lack of variety amongst the universe. Screenshots: ODST Uniform: http://i.imgur.com/7zEXmNr.jpg Br55: http://i.imgur.com/lNDOdD6.png Happy modding. SpaceNavy, ArmA'ing since '09
  21. BISim is expanding our video production team to match plans to increase both the tempo and quantity of the media we're producing for the VBS series. We're looking for people to fill video production roles on-site in our Orlando office, who will be tasked with creating a range of training, marketing, and technical videos in VBS3 as well as other associated products. You'll be working with both in-house and remote employees to fulfill these tasks, including long-time BISim and BIS video designer Dslyecxi. Candidates will need to be familiar with the Arma SQF scripting language, have experience at in-game cutscene creation, and be experienced with post-production and editing in the Adobe platforms. After Effects experience is a bonus. Candidates should supply a portfolio of work that includes examples of videos they've created in the Arma series in the past. We may ask for sample scripts and missions used in the creation of such videos. Please apply online at our careers page or through Monster. We look forward to working with you in Orlando!
  22. I have a unit that I placed in the map editor, and I was wondering how to tie them into a script such as... Player_Array = [ [P1,P2,P3,P4,P5,P6], [P7,P8,P9,P10,P11,P12] ]; The names of the units being P1...P12. Also how to removeWeapons (for example) from a specific using the select command.
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