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Found 10 results

  1. Reaching out to the hivemind. Anyone else having this issue? It seems to only affect the workbench when I try to open world files, particle editor or other tools that use the video driver. The Reforger game runs perfectly fine. Open a world file and crashes every time, occasionally it will run for a second or two and display the world, then it crashes. I was hoping the update today would help but it would seem not. Anyone got an idea for a workaround? It crashes from trying to illegally write to memory which seems directly correlated with a graphics driver issue (i'm up to date).
  2. My games constantly crashes every 5 mins, On boot up of reforger once or twice I noticed battleEye had an issue booting up & was detecting nvspcap64.dll as an issue. nvspcap64.dll is something to do with nvidia's overlay I think; Also getting this error every time the game crashes not sure if both are related; CLI params: beservice ------------------------------------ DESKTOP-357GB94, 02.06 2022 22:01:13 Can't compile "Game" script module! scripts/Game/Coop/EliminateTask/SCR_EliminateTaskSupportClass.c(29): Can't find variable 'RPC_CreateEliminateTask' Runtime mode CLI params: beservice ------------------------------------ DESKTOP-357GB94, 02.06 2022 22:14:34 Unhandled exception Program: D:\SteamLibrary\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe Reason: Access violation. Illegal read by 0x7ff79b520498 at 0x1eb57cdcec0 SymGetSymFromAddr:487, addr:0x7ff79b520498 SymGetSymFromAddr:487, addr:0x7ff79b51f817 SymGetSymFromAddr:487, addr:0x7ff79b06ea11 SymGetSymFromAddr:487, addr:0x7ff79b06ef92 SymGetSymFromAddr:487, addr:0x7ff79b1a1d16 [BaseThreadInitThunk]: ??? addr:0x7ff8cd747034 [RtlUserThreadStart]: ??? addr:0x7ff8cea62651 [RtlUserThreadStart]: ??? addr:0x7ff8cea62651 (Press Retry to debug the application - debugger must be attached) Runtime mode CLI params: beservice I really wanna play with my fwends. My system spec is 1tb ssd, 256 m2 drive, i7 10700, 16gb ram, rtx3070, Great job so far, The game looks so appeasing.
  3. Ambo aka Fearless Ambassador

    Saving/importing/exporting game settings to GeForce Now

    Hi. I've been playing Arma 3 for several months via GeForce Now. It's not perfect, but it works (most of the time). I've been able to subscribe to and load DLC and mods from the Steam Workshop without too much trouble. It IS a pain having to reinstall every. single. thing. every time I want to play the game, but I've just come to accept it. The REALLY frustrating part is that NONE of the game settings I change are ever saved, and none of the progress or (more importantly) gear loadouts I spend so much time building for various roles ever gets saved and I have to redo this every time. I know GeForce Now creates a virtual machine every time I log on and wipes everything clean when I log off, so I want to know if there is a way through either the Steam Cloud, some sort of Bohemia/Arma 3 cloud, or some unknown third option where I can save at least the game settings and loadout files, import them at the beginning of game play and export them again when I'm done. Please tell me there's some way to use Google Drive or something that I can access through the GeForce Now virtual machine to accomplish this. I'll cope with all the other shortcomings and load times of GFN.
  4. Greetings, I would like to request ARMA 3 developers review the Nvidia Streamline plugin framework for possible implementation into ARMA 3 and Enfusion. If there is a better channel to make this request than a general topic then I'm all ears. 🙂 Nvidia has recently announced its open-source Streamline technology. Based on my interpretation, the plugin would allow DLSS, XeSS, and FSR to run on any Direct X 11 or DirectX 12 game. Here is the link to Nvidia's site: https://developer.nvidia.com/rtx/streamline The actual framework has been posted by Nvidia on github for anyone to review: https://github.com/NVIDIAGameWorks/Streamline And a guide on how to implement DLSS into a DirectX 11 or DirectX 12 game: https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuide.md While I am unsure how much work would be required to integrate this plugin, it appears to require much less efforts and minimal cost than recoding of game libraries for DLSS or FSR 2.0. Also according to Nvidia, the plugin can run with games based on DirectX 11, which I believe is what ARMA 3 uses. I am hoping this sounds like a feature request that would not only benefit ARMA 3 performance but may also be included in the Enfusion engine too for future releases. The caveats so far is that this plugin only works with Nvidia gpus at the moment, but this appears to be due to the tech just releasing and can be expanded to non-Nvidia gpus due to its open-source nature. Original Source: https://www.pcgamer.com/has-nvidia-just-become-the-good-guy-in-the-whole-dlss-vs-fsr-vs-xess-debate/ Thank you.
  5. Hi, I have been playing ARMA II and ARMA III since they first came out, purchase APEX within its release week. Some would say I am an Armalcoholic with over 4k hours... A couple of years ago, I spoke to a lots of people like developers, ArmA Pros, ArmA geeks... you name it, asking all of them the same question: What's is going on with the faraway view +1.5km, 2km and the scenery being detached from the ground? Player running off the ground? All answered "it's the way it is for now" , "it might be fixed one day..." At that time, I was using a Radeon serie 9000, x6 multi screen option. I purchase a GTX1070 last winter, and I'd like to know if there is a way to stop having these boulders, housing and players showing themselves off the ground, like suspended in the air... (I have tried countless setting options in game, off game, Win7, NVIDIA) Thank you very much for your inputs.
  6. Some of you who followed my stream know that I was able to put my hands on two great rigs, thanks to the good colleagues and friends I have (kudos to them). I did spend a bit of time to benchmark both rigs - that differ only in the CPU and Motherboard - to get an idea on which one was "best" for ArmA 3 in 2020. Some details on the testing: the benchmark scenario is YAAB v1.0 created by Greenfist each setting (low/ultra) was tested 5 times and I picked the best of 5 the delta was consistently ~2 fps for each run, in both rigs this means that the difference in % between the worst AMD run and the worst Intel run is the same difference between the average AMD and the average Intel.. and the same between the best AMD and the best Intel I did run the same background tasks and killed unnecessary things, trying to keep things as consistent as possible I did keep the NVIDIA Drivers the same (the latest released at the time of the test) Things I want to make clear: I am not bashing any brand or taking a side, I do not own any of the two rigs I compared so I am not even attached to them on financial grounds I'd be happy to answer your questions in case you are about to spend money and want to have more info before committing I am not an expert at overclocking but I did document myself at the best of my possibilities before committing (especially in order to avoid breaking stuff that is not mine) I did get a lot of help from people in here, namely Oldbear, Groove_C and Tankbuster, plus on other channels by other people I am opening this thread so it's easier to find for future reference I had fun making this comparison and I hope this is as much fun to you when watching it I noticed AMD vs Intel topics can get pretty toxic (as if other threads wouldn't) but I know the ArmA 3 community knows better See you on the field
  7. Hi, as i know Arma 3 uses only Cpu Physix from Nvidia. Until now, Physix Cpu AND Gpu is completely Open Source. Source (German): http://www.pcgameshardware.de/PhysX-Software-229957/News/Nvidia-GPU-Open-Source-Quellcode-1270556/ Does this have any impact to Arma 3 in the Future? Hope we can get an update on this for Arma 3, with maybe some performance increase, because Arma 4 (if it will come) is not around the corner. Maybe some Developer can answer this. Greetings Toby
  8. Lime King

    Arma 3 Crashes

    Since i updated my rig with a EVGA Superclocked 1070 ARMA 3 keeps freezing and/or crashing after about 15-20 minutes playing. Without any mod it runs for maybe 10-15 more minutes but still the game freezes, my screen goes black and i can't see anything! The PC underneath is working, i can sometimes Alt+Tab and close the game via Task manager but most of the times my monitor just fades to black or even goes in standby and i have to disconnect my Win user or even reset with the MOBO button. I've tried fiddling with launcher parameters but nothing really changes. Is that a common issue? Wrong place to ask, i know but the black screen thing really bothers me...does anybody have problems with this GPU playing other games too? My rig is: MB: ASRock Z97 Extreme 4 (Latest BIOS) CPU: Intel i7 4770k 3.5Ghz GPU : EVGA Superclocked 1070 8GB (i had an Saffire 290X 4GB which worked fine) RAM: G-Skill DDR 1600Mhz 4x4GB SSD: Samsung EVO 840 (game is installed here) HDD: WD Caviar Black 1TB (used just as an archive for work and music) PSU : XFX 750W This is the typical log after the games shuts down:
  9. After 1.68 update, the grass around me started to bug with this white flickering color. What should I do? Btw, Nvidia card in my rig!
  10. Bohemia Interactive & NVIDIA present the #Armachinima Awards Create the best cinematic Arma 3 video ever, win a top-tier NVIDIA graphics card Channel your inner-Spielberg, get your Scott on, and unleash the Bayhem. Welcome to the #Armachinima Awards! In this new contest, we’re inviting you to deliver the best Arma 3 cinematic video ever created – to entertain the troops, and to win a top-tier NVIDIA graphics card! What’s a machinima? The dictionary suggests: machinima / məˈʃɪnɪmə / noun: the practice or technique of producing animated films through the manipulation of video game graphics. For the purpose of this contest, an ‘armachinima’ is a directed cinematic video using Arma 3 game graphics. Whether it’s long or short, a full-length feature film, a documentary, a trailer, or even just an ‘experience’ – every type of video is welcome, as long as they have cinematic qualities. So prepare your storyboards, get ready to capture, enlist friends and family for (voice-)acting, and put the Eden Editor to use! But even if you’re not competing, you can participate by voting for the 10 nominees starting from February 14th. Afterwards, the Arma 3 development team will select 3 winners from the nominees, which will be announced in the beginning of March. Aside from glory, 1st place will be awarded a beastly NVIDIA GTX 1080, while 2nd and 3rd place will receive a magnificent NVIDIA GTX 1070 graphics card. The perfect prizes for those who are into gaming and video production! Additionally, all 10 nominees will receive an Arma 3 t-shirt. To enter the contest, you simply need to send an e-mail to competition@bistudio.com with a YouTube link to your entry AND a download link to the video file itself. Be sure to also include your contact details. The submission deadline is February 13th 09:00 CET (GMT+1). For more info on the #Armachinima Awards, as well as the full set of contest rules, be sure to check our website at www.arma3.com/armachinima-contest. We’ll also be updating this page with the latest entries, so check back regularly and prepare to vote from February 14th. Good luck filmmakers, and for those watching, enjoy the show! “If it can be written, or thought, it can be filmed” – Stanley Kubrick
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