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Quack O'Neill

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About Quack O'Neill

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    Corporal

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    jackontakt

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    Male
  • Location
    Kent

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  1. Hi I edited an old version of Invade & Annex for single player scenario use, and it used to work fine, but now the AO location keeps changing every 30 seconds or so. Dose anyone know why its doing this? People enjoy the scenario and its nice being able to play it on your own and trying to complete it by commanding the AI, but i keep getting messages about how its broken and i have no idea how to fix it. I just removed most of the restrictions and added high command and the ability to save progress. I messgaed quicksilver on youtube but it could be months untill he replies if at all.
  2. Quack O'Neill

    MBG Aliens Ground Forces

    why the fuck would they tell people about the alien invasion tho ?
  3. Quack O'Neill

    Inventory Trigger Conditions

    Thanks. the first bit makes alot of sense up unitll // some code? _unit setCaptive false; // no longer captive. but only because i dont want it messing with all my triggers and conditions. its as if it says if this unit takes any of the possible inventory items then shoot him. but i i will test it when i wake up. im a bit drunk now. !(HandgunWeapon Miller==""); how dose this not work though ? !(HandgunWeapon, Uniform, Map, watch and what ever~? Miller=="");
  4. Quack O'Neill

    Inventory Trigger Conditions

    I'm Sorry. I have my problems. I dont get a sound for the warnings. Only replies.
  5. Quack O'Neill

    Inventory Trigger Conditions

    I frankensteined this with my own stupidity and it works. when the hostage picks up the gun. opfor shoot him. game over. !(HandgunWeapon Miller==""); @pierremgi gave me this bit but i couldnt work out how to merge them. then he got stropy with the COPY/PASTE bit ({_x in assignedItems Miller} count ["ItemCompass","ItemWatch","ItemMap","ItemGPS"] == 0); i tried to work it out, but i couldnt. I thought this might work. !(HandgunWeapon, Items Miller==""); It didnt. :( ok here gose. The Hostage's Items / belongings are inside a box. cloths, compass, map, watch, the lot. yea. Because he is sat or stood 2ft away from the box, the scroll wheel can access the box's inventory, right ? but this makes it like a little puzzle game. If the player waits for long enough, maybe all of the guards go for a shit or a sleep at some point or something and he can grab his stuff and run. Its really risky iv only made it to the beach a few times and it would piss your mates off if you kept trying to escape. anyway, at the moment, the player can go in the box and put all of his cloths and stuff back on and even heal him self. what i want is if the player takes 1 item from that box the condition is triggered and they shoot him because he become greenfor.
  6. Quack O'Neill

    Inventory Trigger Conditions

    it is 10/10 for observation hazj
  7. Quack O'Neill

    Inventory Trigger Conditions

    I dint think so after his outbursty response, but id allready got offended by then. im sorry. I know my english is bad, ok. but im trying to lose my self in something i believe in. no one i know wants to play games or game modes like this. What is VR all about anyway ? this sounds like a great mission for that sort of thing ? your English, you know that i did explain those things, or at least explained them better afterwards. just because his bit of code didnt work, he lost the plot.
  8. Quack O'Neill

    Inventory Trigger Conditions

    but i terrible at communicating
  9. Quack O'Neill

    Inventory Trigger Conditions

    look if it worked the opfor units would of shot the civ unit but nothing happens when you place the items in your inventory or if you have a weapon in your hands. wtf is this guys problem ? what do you mean im trying to modify an existing script ? in what way ?
  10. Quack O'Neill

    Inventory Trigger Conditions

    The code dont work yet but we is close. The hostage is a civ that is setCaptive, his variable name is Miller. When a trigger or 4 go off, Miller the captive civ joins a member of the independent group. this makes the hostage hostile to the enemy L: Only the hostage can make the enemy hostile towards him. Independents can make the enemy move the hostage to a new location with other trigger conditions. A task is assigned to let the player/s know that they need to return the hostage to the terminal. weather the rescue team gets to the hostage or if the hostage trys to escape. It also switches that unit from one faction to the other making him hostile to the enemy / opfor are you following along SIr ? condition - onactivation some level of understanding right ? this isnt all stuff i want. its all set up and working. i came here asking how to add a few more items to a simple efficient condition. Your not working with what iv provided, your just assuming im a spastic because im shit at coding and writing, right ? and saying why not just make him an independent and set him captive. you didnt try to understand what i want.
  11. Quack O'Neill

    Inventory Trigger Conditions

    if you see this as wasting time. dont repliy. its on a forum. im not ringing you on your mobile or pm'ing you. its clear what conditions i want. civ picks up hand gun, or map, or his cloths and so on and the condition is met. !(HandgunWeapon Miller=="") that works. if thats not a clear condition i dont know what its ? you even said have you got a unit named miller ? go away and bother someone else.
  12. Quack O'Neill

    Inventory Trigger Conditions

    lol i did and you couldnt be bothered to try and understand it. yes frame rate because there was a missing ; the frames were jammed, i couldnt turn, no sounds could be heard because it was all clogging up. i showed what i had, i showed my working out and findings, and i asked how to put it all together. i even gave a reason for why i want it all.
  13. Quack O'Neill

    Inventory Trigger Conditions

    (currentWeapon Miller !="") && ({_x in assignedItems Miller} count ["ItemCompass","ItemWatch","ItemMap","ItemGPS"] == 0); this fixed the framerate but nothing happens when the items are put in the inventory.
  14. Quack O'Neill

    Inventory Trigger Conditions

    No this didnt work either. when the condition is met, the civ gets assigned to independents and i get a new task assigned. plus they didnt shoot me, and also the computer ran really slow at the start with this bit of code. I didnt get any errors though. Thank you for your help i do appreciate it :)
  15. Quack O'Neill

    Inventory Trigger Conditions

    I have a unit named Miller. this all started with me saying i have this code and its working !(HandgunWeapon Miller=="")
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