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FallujahMedic -FM-

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About FallujahMedic -FM-

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Medicine, Military History, Naval Warfare
  • Occupation
    Paramedic, former USN

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  1. FallujahMedic -FM-

    Textures lossing from OBJ

    Whilst no one is saying you intentionally did anything wrong, I personally have yet to see a free model website with zero stolen content on it.
  2. FallujahMedic -FM-

    Fast Sea Frame - Sea Fighter - Assault Craft

    Strong work everyone! Welcome back @[aps]gnat just wish it didn't have to be under such circumstances. 🤗
  3. FallujahMedic -FM-

    [WIP] Black Hornet PRS

    @xrayfg89 From our Rules: No spam or advertising: Advertising of any commercial or personal project, product or service on these forums is not permitted. Chain letters and pyramid schemes are similarly prohibited. This includes the Personal Message service and clan recruitment outside of the Clan Recruitment forum. Threads older than 4 months should not be dug up unless something significant is being added. Please do not post duplicate threads in more than one forum and do not "Bump" threads. Posting "any news", "is it out yet" or asking for a release date type posts are also spam.
  4. FallujahMedic -FM-

    Arma 3 Photography : Questions and Comments

    Apologies for the delay. NyteMyre has been banned in alignment with his Discord Ban. Zero Tolerance for content theft.
  5. FallujahMedic -FM-

    Banned Mods

    Do not post stolen/ripped/IP violating content such as: Star Wars VSM KickAss (KA) Jonzie CharliCo RED the Dev (Reds Vehicles) Forza YueMod D3S LukeMods Hollows Vehicle Pack (This is not a definitive list)
  6. FallujahMedic -FM-

    373GB UPDATE ARMA 3

    Per our rules: 13) Write in English Please write only in English on the public forums. Avoid writing in any other language or any kind of slang or txt speak since the majority of the members most likely won't understand. In private messages you are of course welcome to write in any language you wish. I have translated the first part of your post for you. If English is not your native language, please use a service like Google translate, thank you.
  7. FallujahMedic -FM-

    An-28 Light Transport

    Ohh, I loved the original Tales of the Gold Monkey!!
  8. FallujahMedic -FM-

    An-28 Light Transport

    A user in this thread has been warned and their post removed.
  9. FallujahMedic -FM-

    A question about the FPS of Arma 3

    @ccl0214 Welcome to the Arma 3 forums, but please read our rules. You have posted the same subject to two separate threads which constitutes cross-posting. This is prohibited and your other thread has been removed. Thank You.
  10. FallujahMedic -FM-

    Arma 3 Photography : Questions and Comments

    @beebah This is the thread where you ask questions. Not the one that clearly states :
  11. FallujahMedic -FM-

    ai not land on a plane

    To clarify, your ai has landed the plane, but then takes off again, is this correct? If so, there are a number of solutions. 1st Solution is Unit Play/Unit Capture. This is basically you recording yourself landing the plane, parking it in a secure location and getting out of the plane. This is accomplished via this example: 2nd Solution is by way points. Set the unit to LAND at the desired runway, then set MOVE way points to the desired location (ensure speed is slow/limited). Finally set a trigger in the desired area with plane name setfuel 0. This will prevent the plane from taking off. https://community.bistudio.com/wiki/setFuel There are other ways to do this, but theses are the first 2 that I thought of. Hope it helps.
  12. FallujahMedic -FM-

    ai not land on a plane

    @solid520 Your post will not be approved if it is not in English. Please use Google Translate (or a similar service) if English is not your native language. Thank You
  13. FallujahMedic -FM-

    3den Enhanced

    Not exactly, but that is very helpful indeed! I was thinking more in terms of a branching decision. For example, you come to a fork in the road, you can go left or you can go right, but its based on probability. If option A is Left and option B is Right, is there a way, using probability, to determine which path the user should take?
  14. FallujahMedic -FM-

    3den Enhanced

    Good Morning R3vo, Per our Discord conversation I'll leave my suggestion here. The other night, we had a request on the Arma 3 Discord for information on how to randomise a waypoint based on probability. So, imagine 4 possible waypoints with a 25% chance to be assigned each. I'm aware of a hacky workaround, but it may be above the skill level of the average user, especially if multiple are needed. So, my suggestion is to implement a "probability of presence" type module (or similar), but for waypoints (similar to how it is done with triggers). Thanks for taking the time to read this!
  15. FallujahMedic -FM-

    User is not logged in

    @P4R4S You are now on your second warning. Both for profanity/abusive behaviour towards other members. Additionally, you have been content moderated. If you continue down this path you may be banned from this forum. @stanhope @Harzach 👍
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