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About gc8

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  1. @Leopard20 That's another way. But usually my coding projects end up quite big and I find the scheduled code to be running too slow. Which is why I usually in these bigger projects end up putting the heaviest code in to the EachFrame handler, so that it runs faster and without significant delay.
  2. @Dedmen Yeah I know you already discussed that but I just wanted to share an example to anyone reading this thread 🙂
  3. What I often do is that I make the code functions and call them each at different time in EachFrame Something like this: timer = 0; addMissionEventHandler ["EachFrame", { if(timer == 1) then { call testFunction1; }; if(timer == 30) then { call testFunction2; }; timer = timer + 1; if(timer > 60) then { timer = 0; }; }]; Then the functions run fast and the load is distributed to more than just one frame
  4. gc8

    GcCTI [SP/MP]

    New release! What's new: You can now purchase gear and some light vehicles near the HQ unit Fixed AI com fast start Other bug fixes
  5. gc8

    Hint Delay

    You have extra . (dot) character in your code. For spawn command here's a link
  6. gc8

    GcCTI [SP/MP]

    Sounds like he was half buried
  7. gc8

    GcCTI [SP/MP]

    That could be because of the "Wounded AI get's up again to fight" feature. They are not really dead but recovering. But they should still die when shot again. So not sure about this. The AI get up can be disabled from the parameters. Not that I know of. I went through my waypoint script calls but there shouldn't be any waypoint stuff for player. It could be because of the AI revive. You can disable that from parameters too, it's the "Use revive" parameter. Hope that helps thx for reporting!
  8. gc8

    GcCTI [SP/MP]

    New release! What's new: AI units now have morale value (Shown on hover over) AI Commander now buys headquarters units to support units in the field AI units have to be near the HQ or FOB to receive morale bonus If AI unit is not near HQ nor FOB they suffer from lower morale HQ also works as respawning point Bug fixes
  9. gc8

    GcCTI [SP/MP]

    Oh thanks, that's nothing serious, just one of my debug things which I forgot to remove 🙂
  10. Compile cannot possibly compile this: "1ca8ac5c080# 1675079: truck_02_transport_f.p3d" why are you using strings, why not just objects in array?
  11. gc8

    GcCTI [SP/MP]

    Ok I think I fixed the long starting delay Also reduced .rpt spam a little
  12. gc8

    GcCTI [SP/MP]

    Glad to hear! Yeah the starting time is quite long on my PC too, will definitely try to improve that... Guess I need to do something for that lol sorry
  13. gc8

    GcCTI [SP/MP]

    Hmm, I removed some old code that maybe the cause, hopefully it works now? (Tested it and it was ok...) You can ignore those. I forgot to put price for the IR grenade
  14. gc8

    GcCTI [SP/MP]

    New release! What's new: Enemy locations are now hidden at game start. Your army must recon and find them New gear menu (Experimental!) Gear menu todo: Watch, map, compass are buyable but do not appear in the menu
  15. Did not know that, thanks Larrow!