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About gc8

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  1. I map the Thrust (Analog) +/- but make sure you remove the other thrust mappings for your joystick
  2. Possible solution in here at last post
  3. @Mr Sovic diag_log "Script running"; Would write that string to arma .rpt file. Either to dedicated server dir or to arma user dir
  4. If I were you I'd first place a diag_log in the beginning of the script to make sure the script is actually run in multiplayer. It maybe you have some if condition there so that the script is only run in single player
  5. According to wiki it does not matter where you call moveout.
  6. Like I said, make sure the players aren't in turrets (manning guns or whatever) You could also make a loop that simply gets all the players, irregardless where the player is in the vehicle: { if(isPlayer _x) then { _passengers pushback _x; }; } foreach _crew;
  7. Only thing I can think of is if the player is manning a turret then he's not considered as "Cargo". But assignedVehicleRole will return "Turret" for him
  8. I don't see how this is going to work. it should be: } foreach (_crew + playableUnits + switchableUnits); But if you want to eject players only from one plane why not just use _crew?
  9. Should be: this addEventHandler ["FiredNear", { params ["_unit", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo", "_gunner"]; _unit setCaptive false; }]; Edit: If I understand correctly what your trying to do, I'd suggest using "Fired" EH instead
  10. Haven't personally used much the waypoints created in eden but I believe you can create MOVE waypoint there and put your script on the "On activation" field of the waypoint
  11. You can use the https://community.bistudio.com/wiki/setWaypointStatements works with MOVE waypoints, not sure about others
  12. gc8

    Change text for UI ?

    Looks like this is the problem because your gui idd is 12345
  13. gc8

    Gundogs [SP]

    This is a dogfight mission with tower defense. Side whos ground forces first reach the enemy base wins. Requires IFA3 Play as multiplayer to enable respawning Have fun! Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1824748339
  14. gc8

    Get position of trigger

    It should work. are you sure this is pointing to a trigger?
  15. Thanks guys. I'd say the eventhandler is buggy since returning always zero from there doesn't make the vehicle invulnerable. "allowDamage false" does (Or setting that from editor at least)