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gc8

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About gc8

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    gencoder

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  1. have you checked this page: https://community.bistudio.com/wiki/lnbAddRow
  2. make sure CT_LISTNBOX is defined before you use it, that might be it, not sure...
  3. I believe you can, with: if isServer then {["Civillians have reported a group of armed men spotted in the vicinity of Frini"] remoteExec ["hint", [resistance,civilian,west] ];}; the remoteExec targets should be put in array like in example above the wiki has lot of info regarding this
  4. yes, this is what I have used: _list = nearestObjects [getpos _man, ["WeaponHolderSimulated","GroundWeaponHolder"], 5]; those two types contain the weapons. I'm not sure if there are more types but that should be for weapons just delete the holder with deleteVehicle to get rid of the weapons
  5. There are some mods that have kick animation and I have tried contacting one author to see if he can lend the animation but he doesn't seem to be active member in here.
  6. gc8

    NearestTerrainObjects

    There you go _allBushes = nearestTerrainObjects [player, [Bush], 250, false]; for "_i" from 1 to 5 do { if(count _allBushes == 0) exitWith {}; // Get random bush and delete it from list _index = floor random (count _allBushes); _pos = getpos (_allBushes # _index); _allBushes deleteAt _index; _grp = createGroup east; _unit = _grp createUnit ["C_man_p_beggar_F", [0,0,0], [], 0, "FORM"]; _unit setPos _pos; };
  7. There's west,east,resistance at least also blufor/opfor should be valid as west/east more info: https://community.bistudio.com/wiki/side
  8. to send the remoteExec to just one side use the side as second parameter to remoteExec like this: if isServer then {["Civillians have reported a group of armed men spotted in the vicinity of Frini"] remoteExec ["hint", resistance ];}; that sends it only to resistance
  9. anyone? if arma had kick animation I could use it in my door breach script. But if none exists it would be awesome if someone could create one
  10. sounds like proplem with player2 variable. where/how have you defined that?
  11. gc8

    SelectRandom issue

    try if(!(isnil "_player")) then { something };
  12. gc8

    SelectRandom issue

    is _markerpos defined somewhere before that code? that could be one issue another thing is you have the curly brackets at "{(lifestate _x != "Incapacitated")}" which makes no sense. you should remove those
  13. Hi does arma have kick animation? didn't find such with animation viewer but there's a lot of animations. thx!
  14. gc8

    Position in house

    you can use https://community.bistudio.com/wiki/buildingPos to get house positions. But it doesn't tell which floor they are in, it just returns positions there's also probably existing scripts for this if you don't want to do it your self
  15. Thx! I had tried it too but I was missing the ASLToAGL. So now with that I get reasonable dist, thx for that!
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