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Showing results for tags 'thermal'.
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[HELP] SCRIPT AI VISIBLE WITH THERMAL NVG ONLY
ricoarma posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I need a little help: I would like the AI not to be visible to the naked eye but only visible through thermal NVG. I would like to add it either in the IA init or in a script. And usable in Multiplayer. Can someone help me? -
Thermal (MWIR)/Multispectral IFF Strobe
fat_lurch posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://media.giphy.com/media/dgJPfHjnfiv4ccQiHg/giphy.gif Update 24 October, 2018 This is my Multispectral (MS) IFF strobe - it strobes in Thermal (MWIR - Medium Wave IR) and Nightvision (NIR - Near IR). The strobe shows up in inventory as a grenade with the name of "MS IFF Strobe" - this overwrites the vanilla "B_IR_Grenade" NATO IR Grenade. This addon no longer requires ACE3. The strobe can be thrown or used in the ACE Attach system. This strobe will last for 5 hours before the battery dies. The effects are built into the configuration files of the model so they *should* have better performance than script based solutions. If you'd like to use any part of this mod for your own work please contact me on Steam - I'd love for a better coder to make this better (hint hint ACE Team). PLEASE: if you rate this item negatively, leave a comment so I know what to fix. KNOWN ISSUES: -The Thermal effect doesn't seem to "stick" to the strobes if they're moving fast -The thermal flash shape is a bit ugly - I plan on trying to come up with a nice round circular flash TO DO: -Update NIR strobe pattern to match the MWIR pattern - This appears to be hard-coded -Configuration screen for strobes? I'd love some help on this Credits: -Bohemia Interactive Studios for the vanilla ARMA 3 content -The ACE3 team for their awesome work -super-truite and his awesome Particle Editor addon -SzwedzikPL for sharing his script-based solution on ACE3 GitHub -
How to change vehicle vision mode (NVG, etc) via script
Leopard20 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys. Does anyone know how to change a vehicle's vision mode (NVG, Thermals, etc)? P.S: I want to do this for a UAV, if it makes any difference.- 3 replies
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- vision mode
- currentvisionmode
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(and 2 more)
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So i saw a video a couple of days ago where the player that controled zeus has access to thermal vison. After a google search i found this http://feedback.arma3.com/view.php?id=17794 on the Arma 3 feedback website. I tried multiple times to get it to work but no progress, so i went in the editor and looked up the function in the function viewer. This is what i got from it. I have tried a couple of things but nothing has worked yet. If anyone knows how to get this to work that would be great. Hopefully it will also help other mission makers in the future. Thanks in advance for any help or tips i get.
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I've been playing through Apex, and it's a blast. However, on the missions where you have NVG IIs, the thermal capability which should be a life-safer in the thick jungle, isn't nearly as useful as it should be. The reticles on the rifle optics all-but disappear in thermal. In 2035, I'd imagine someone would have figured out how to add a little heat or chill to the optic reticles just for contrast, maybe not the reflex dot, but the in-scope reticle. What I've ended up doing is using the thermal capability more for scanning, and once a heat signature is located, I'll switch to NVGs to actually engage the target. I end up switching NVG modes a lot. If you can put your scope right over the target, you can barely make out the reticle over the white background of the target. However, for the most part, if you leave your thermals on while engaging, you are just tube shooting and hoping for the best. Are there any reticles which are more thermal friendly in the arsenal?