Search the Community
Showing results for tags 'battle royale'.
Found 4 results
-
This is the entertainment-oriented directing mission that mimics counter-Strike OL's biochemical mode and Battle Royale Biochemical mode and Battle Royale mode have been implemented, do not need MOD, pure SQF implementation The opening must be 2, otherwise in the waiting stage! Mission mode: The biochemical model Battle royale https://youtu.be/VB3p9jvJfI4 Gameplay: The biochemical mode is to countdown when the mission is about to start and randomly select a player to turn into a zombie. The zombie will infect all humans and win. Otherwise, the human will win if the waiting time expires and the human still exists! The battle Royale mode requires the player to stay behind and control the zombies while the rest of the player quickly breaks through obstacles and escapes! Required MOD: No Note: This mission is designed for dedicated servers, so it cannot be run in single-player mode! If you support this mission, please rate and comment on Steam. Enjoy! STEAM workshop
-
Battle Royale Mod - The Original Battle Royale
rexehuk posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Battle Royale Mod - https://battleroyalemod.com View the trailer What is it? Back in 2014, something incredible started, Battle Royale in Arma 3; a fast paced heart pounding game mode that took off in ways we could never have imagined. By March 2017 the world exploded with Battle Royale following the launch of PUBG and the world was taken over by the Battle Royale genre. We however maintain, that the Arma 3 BR experience is one yet to be rivalled - a blend of milsim and survival that is uncompromisingly hard and a real challenge to those who play it. Where we are now Despite seeing a decline in numbers with the launch of PUBG, we’ve kept going as have a number of players in the community. Our core team is still here developing the mod, as well as adding new features to the game mod to keep it current. BR Mod is still alive and kicking - We’ve recently launched a new leaderboards at https://battleroyalemod.com A few features with the new leaderboards Explore past seasons, and relive your position and statistics all the way back to 2016 Participate in event games, organised on our Leaderboard and put on by community members weekly View match replays in amazing detail Gain badges for participation in events and pulling off the impossible We will also be supporting the S.O.G creator DLC, with new Battle Royale modes for the maps and content! So stay tuned. How do I play? Installation & Setup Follow our simple guide at - https://battleroyalemod.com/getting-started/installation Organised Games Community members currently run games every Saturday and Sunday, wait times are significantly reduced during these days and are great fun. Discord Join us at - https://discord.gg/battleroyale Thanks A big shout out to the BR community, it’s been a rollercoaster ride with the mod and some players have stuck with us throughout! We hope that we can continue to provide the BR experience the way it was meant to be, no building, no gimmicks; just raw survival and the occasional desk slamming when you fall through some stairs (it’s a feature not a bug)- 5 replies
-
- 5
-
- battle royale
- last man standing
-
(and 2 more)
Tagged with:
-
ArmA:CWA Battle Royale-Need help with crate placement!
Sulon480 posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi all! I'm a huge fan of this game, so I showed it to some of my friends and they actually bought it. They asked me if I could make some kind of Battle Royale "mission" and I said: Sure! I was like hm.. okay im just gonna place some vehicles and stuff, do some basic triggers and the drop-off plane...WAIT! The crates! So I opened up Chris' OFP Editor (a cool tool which I use to make briefings, scripts, custom crates and stuff) and made like 40 different crate variations with various weapons in it. So I have these crate scripts in my mission folder, they work but I have one problem. I want to sort of "randomize" them. By that, I mean that when I put down a crate in editor it's either "crate1", or "crate2", or "crate3"...and so on until "crate40" Is it possible? Im using - [this] exec "crate1.sqs" - at the weapon crate's init. line to "define" my crate script or however u say it, it's not my native language lol. Anyway, thx for anyone in advance! Peace! 😄