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Found 7 results

  1. Killer Scar

    APNA Mod Project

    So Basically i was thinking about making mod for algerian people's national army for arma cold War assault but i know you guys hate me for being 12 years old i know but chill out, So the mod that im gonna make mod most of there equipment are -NiS i need help i cant find it -ICP for the russian equipment etc -RCWC for vehicles and stuff -CSLA or PR for the OT-64 SKOT vehicle And many more also i need people to help if you want to join my project add me on Discord KillerScar#4378 Also there is error on oxygen 2 that is called unable to load file. Load that dont let texture stuff and etc
  2. Hi! I found a program called "Flashpoint Campaign Wizard 1.0.1 by Miker Andrew" This was made as a tool to easily make a full ofp campaign. So I quickly tied two of my random Arma missions to see if it worked... It actually did so I just started making proper missions (with story, descripitons and music and such) so I could make some kind of campaign to my friends or to upload it somewhere idk. I already made like 8 missions, wanted to test it but for some reason it doesn't work. Maybe cause this program was made for ofp, and not arma? I mean those are the same games, only different versions... So anyway, is there any way a simple mission maker like me could easily put a campaign together? I mean I don't need them fancy cutscenes and stuff, just like 15 mission after one another you know... BTW I hope this is the right place to post this... lol
  3. Hello, everyone! I've been mission editing in CWA & ArmA 3 for several years, but this is my first post here. I'm trying to create a simple "conquest" mission in which the side (East or West) that spends the longest amount of time within a trigger area wins after 1 hour. For each given side, I have both a "Present" and a "Not Present" trigger for the objective area. When a unit of that side enters the trigger area, I want to continually increase that side's score (ex. add 1 point to a variable named "WestScore" for every 10 seconds that a West unit is present). Once all units of that side exit the trigger area, the score for that side should stop increasing. Then, when my timer runs out after 1 hour, "WestScore" and "EastScore" will be compared to determine which "win" trigger fires to end the mission. Naturally, I believe that a basic "while-do" loop is required for a continually-increasing score, but I am at a loss as to how to actually implement one in the game. Can a "while-do" loop be made entirely within my "Present" trigger, or do I need to write an .sqf file (I've never done this before)? Additionally, how would I incorporate a pause within the loop to slow down its iterations (I see that there is no "sleep" command in OFP/CWA like there is in ArmA 3)? So far, I've got everything working except for a mechanism to measure the amount of time that each side spends within the trigger area. Any guidance would be appreciated! Thanks!
  4. Addon Lun-class Ekranoplan (version 1.0) by SovietKot, VenoM218, SoldierEPilot. Ekranoplan has a maximum speed 280 km/h. Lun equipped 6 anti-ship missile SS-N-22 «Sunburn» and support turret with double autocannons GSh-23. Missile SS-N-22 «Sunburn» having maximum range - 6000meters. The addon can be found in the Editor under: >East>Armored>Lun-class Ekranoplan Archive UPDATE!!! Small fix. Download (Yandex Disk). Download (MediaFire). More screenshots: This addon requires: MCAR Scripts last version (MCAR_Engine.pbo) More information about the addon in the archive.
  5. Hi all! I'm a huge fan of this game, so I showed it to some of my friends and they actually bought it. They asked me if I could make some kind of Battle Royale "mission" and I said: Sure! I was like hm.. okay im just gonna place some vehicles and stuff, do some basic triggers and the drop-off plane...WAIT! The crates! So I opened up Chris' OFP Editor (a cool tool which I use to make briefings, scripts, custom crates and stuff) and made like 40 different crate variations with various weapons in it. So I have these crate scripts in my mission folder, they work but I have one problem. I want to sort of "randomize" them. By that, I mean that when I put down a crate in editor it's either "crate1", or "crate2", or "crate3"...and so on until "crate40" Is it possible? Im using - [this] exec "crate1.sqs" - at the weapon crate's init. line to "define" my crate script or however u say it, it's not my native language lol. Anyway, thx for anyone in advance! Peace! 😄
  6. PLEASE!! If YOU have a mission (SP/MP/Campaign) about Real Life or RPG-style. PLEASE!! YOU may post them in this Topic. Thank YOU! (Note: compatible with ARMA Cold War Assault/OFP version 1.99)
  7. vojtaCZ CSA

    arma cold war assault

    Hello we are looking for new members to our clan our clan mainly focused on our clan is mainly focused by chance Operation Flashpoint and the game Arma Cold War Assault our clan plays predominantly multiplayer we are looking for members only few people five six 10 maximum or 20 you must have discord and microphone quality no noise if you are a serious candidate Click on the link below on our website and there you will read more about the cave Thank you for Thank you for the attention of Vojtacz CSA link to our website https://ofp-csa.webnode.cz Dobrý den hledáme nové členy do našeho klanu náš klanu hlavně zaměřen na náš klan je hlavně zaměřen na hru Operace Flashpoint a na hru Arma Cold War Assault náš klan hraje převážně multiplayer hledáme členy jen pár lidí pět šest 10 maximálně nebo 20 musíte mít discord a mikrofon kvalitní bez šumu třeba popřípadě jestli jste vážný zájemce Klikněte na odkaz níže na naší webovou stránku a tam se dočtete více o kalnu Děkuji za Děkuji za pozornost Vojtacz CSA odkaz na naše webové stránky https://ofp-csa.webnode.cz
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