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Showing results for tags 'arma cwa'.
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MaxxPayne95 posted a topic in NEWS DISCUSSIONI was testing SLX 1.1 and ffsx 85, and both mods has a feature that allows you to zoom in or out when aiming the weapon with the V key by default, and I would like to use that same feature in vanilla mode, because in SLX and ffsx 85 I have low FPS or lag due to the graphical improvements that those mods have. So what could I do to have that feature in vanilla mode? is there any addon or file that allows to do that?
Hi! I found a program called "Flashpoint Campaign Wizard 1.0.1 by Miker Andrew" This was made as a tool to easily make a full ofp campaign. So I quickly tied two of my random Arma missions to see if it worked... It actually did so I just started making proper missions (with story, descripitons and music and such) so I could make some kind of campaign to my friends or to upload it somewhere idk. I already made like 8 missions, wanted to test it but for some reason it doesn't work. Maybe cause this program was made for ofp, and not arma? I mean those are the same games, only different versions... So anyway, is there any way a simple mission maker like me could easily put a campaign together? I mean I don't need them fancy cutscenes and stuff, just like 15 mission after one another you know... BTW I hope this is the right place to post this... lol
inlesco posted a topic in ARMA 3 - GENERALWhat do you think of a petition to open-source OFP / Arma Cold War Assault code? I know it's been a hot topic throughout the years, but I'm happy to resurrect it here a little. I sometimes play the classic OFP myself and there's some really cool people still improving it, so that'd be a great help towards improving the classic title that started it all. Also - does anybody know if BIS ever made some kind of statement regarding this matter?
Sulon480 posted a topic in USER MISSIONSHello everyone, im new on this website! I need help on a problem, that I spent hours trying to fix it, but still no idea... So I'm making a stealth-kinda mission, with guards, alarms and stuff. I already made a Sentry to move into a house, and activate an alarm, when activated, making the nearby guards search for an intruder. I kinda got used to using triggers, but there is something I can't figure. It's the following; So in the base, I want a vehicle crew just chilling with a Sentry waypoint, and a Get In waypoint, so when they see an intruder, they'll use the nearby BMP. So it works well, but i want them to get in the BMP when they see enemy OR when the alarm is triggered. So I can only make them get in the BMP ONLY when the alarm is on, or ONLY when they see enemy... How can a make it both? I dunno if there is still people playing with this game, but I hope someone will find this thread. :) (I'm not from an English speaking country, I hope I was understandable :) )