Search the Community
Showing results for tags 'alarm'.
Found 3 results
Sulon480 posted a topic in USER MISSIONSHello everyone, im new on this website! I need help on a problem, that I spent hours trying to fix it, but still no idea... So I'm making a stealth-kinda mission, with guards, alarms and stuff. I already made a Sentry to move into a house, and activate an alarm, when activated, making the nearby guards search for an intruder. I kinda got used to using triggers, but there is something I can't figure. It's the following; So in the base, I want a vehicle crew just chilling with a Sentry waypoint, and a Get In waypoint, so when they see an intruder, they'll use the nearby BMP. So it works well, but i want them to get in the BMP when they see enemy OR when the alarm is triggered. So I can only make them get in the BMP ONLY when the alarm is on, or ONLY when they see enemy... How can a make it both? I dunno if there is still people playing with this game, but I hope someone will find this thread. :) (I'm not from an English speaking country, I hope I was understandable :) )
Hey, I am in need of help with trigger conditions checking whether there are enemy units (OPFOR) present inside vehicles such as jets, helicopters or boats. The idea is to have the trigger check whether enemy aircraft (or boats, but that's really low priority and optional) is approaching a large location covered by a trigger (about 10+km in size) and when that happens, launch an alarm sound effect in a certain place on the map (possibly not the trigger itself, because they are supposed to be placed in different locations). The important thing is that it's not only OPFOR - present, as the activation type, but OPFOR units in aircraft-type vehicles. An extra nice-to-have feature (if even doable) would be to display a hint or any kind of message on the screen informing about the type of aircraft incoming (not necessarily the name of the specific type of aircraft, but rather its type, so in that case "helicopter" or "jet"). I would be grateful for help in defining this condition! Thanks! Adam
Hi, I am trying to implement an alarm system in my base using triggers, but I don't know how to create the code / logic ... can anyone help me, plz? So far I've done these triggers: Setup triggers: Setup alarm Setup turn on Setup turn off Loudspeaker Turn on alarm: OPFOR is in the area BLUEFOR is in the area INDEPENDENT has been detected by OPFOR INDEPENDENT was detected by BLUEFOR Turn off Alarm : OPFOR left the area BLUEFOR left the area (if there is 1 bluefor and 1 opfor in the area and only 1 leave, the alarm stops ringing - I need to fix it) But I'm having critical issues with these triggers: Another INDEPENDENT team is in the area (the trigger is activated even if it is only me in the area) Another INDEPENDENT team detected me (same problem as above) I imagine that the ideal and simplest logic would be to check if there are more than 1 group in place to trigger the alarm, is it possible to configure a trigger to do this?