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Found 91 results

  1. All Arma3 WW2 Mods Compilation List Last update: November 23rd, 2020 Hello WW2 Fans! This compilation list was created from my frustration of steam Workshop's lack of function to better sort items in collections, this sorted list is my Arma3 WW2 Steams Workshop Collection seen here: https://steamcommunity.com/sharedfiles/filedetails/?id=1508144524 that compiles all the WW2 items (not missions) into one place! The collection on the Steam Workshop page has all the items in one place however they are not separated or sorted based on type or subject, my list here does this for you! Video Overview Animations & Static Poses Backpacks, Helmets, Gameplay, Infantry Weapons, Objects, Planes, Ships, Statics, & Tanks Compatibility Mods Factions & Units Insignias & Loadouts Major Conversion Mods Map Markers Outfits & Uniforms Singleplayer/Multiplayer Campaign Mission Mods Retexture packs, & Texture packs Scripts Sound, Radio, & Voice Sound Mods Terrains (Maps) Credits I hope that from my list here that the community would recognize the creators for their work, and give credit where due, as new content adds more enjoyment and replayability to the game. ========== Note: This thread will be updated as new content is added to the Arma3 Steam Workshop WW2 Collections.
  2. Hello all, I am glad to show some screenshots of my first attempt at making a WW2-themed terrain, Dunkirk 1940, made using assets and textures from CUP and the IFA3 mod. Features The map is 8x8km, and uses real satellite imagery (heavily photoshopped to recreate the town in its 1940 size) and heightmap data from the city of Dunkirk and area surrounding it. The map is set during the Dunkirk evacuation in the Battle of France, and covers the evacuation of the city but also the rearguard fighting that took place during the defence of the perimeter by French and British units . The city itself is a very large urban area, about 1.2km long and 0.8km deep, with a 1.6km long seafront with recreation of the pier used to load troops onto ships. Sabres Secret Weapons is highly recommended for its excellent ship assets (seen in the screenshots). Outside of the city itself is the Dunkirk port and industrial area, about 2.2km x 1.2km, on the western side of the map. 5 smaller towns and villages outside of the main city and an old stone fort. The rest of the map consists of forests, sand dunes, or open country suitable for armoured gameplay. Several canals and rivers with bridges, which made up the Dunkirk perimeter, most of which are crossable by infantry, vehicles and armour, making them tactically useful. Over 25,000 objects in total. A small fictional section of the coast of southern England with an airfield. Several lines of trenches and fortifications/bunkers outside of the city, with only a few barricades within the city. Bugs/To-do Because Dunkirk itself is allot bigger than it was in 1940, and for the sake of getting reasonable fps, the satellite image had to be edited allot and the town cut to size, meaning there are a couple of rough edges in places, although this is only really noticeable when in the air. Arma AI does not function as you would expect sometimes in dense, urban areas, and may glide through buildings although this is quite rare. AI can have difficulty taking sharp corners when driving around urban areas, although for the most part AI driving on the map is better than I expected. AI planes are currently unable to take-off/land at the airfields. Release Hopefully the map should be released fairly soon, most likely as a beta on armaholic before it will then be published on the steam workshop. Screenshots If anyone wants the terrain for testing then I would be very happy to send it, and any feedback is appreciated!
  3. We are currently preparing for the mod "ArmA II: OA", due to the fact that we are working on the mod Coming two, we can simultaneously do well on ArmA III version. Initial content should eventually be identical for ArmA II: OA and Arma III. For ArmA II remodel some models that had better quality than in ArmA.The basis for the creation of our military manuals.We are planning a series of real surfaces for playing in 1:1 scale..The idea is still the same mode. The main focus is on the year 1938, when Czechoslovakia began for World War II. The peace treaty treaty with Germany was signed only in February 1955. War for Czechoslovakia officially started on the 17th September 1938. Players will be able to compare the Czechoslovak and German army in 1938. As accessories, playable separately addons we want to do other models of Czechoslovak foreign armies. Very happy to provide some models for easier work to other modellers, as I did before. Community among themselves to help. ---------- Post added at 21:03 ---------- Previous post was at 20:12 ---------- http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1113-36-19-79_zpsf0209b11.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1116-37-09-40_zps587642ac.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1123-13-51-13_zpsa08229a1.jpg http://i180.photobucket.com/albums/x104/petrtlach/arma32013-03-1123-13-51-13_zpsa08229a1.jpg (104 kB) ---------- Post added at 21:05 ---------- Previous post was at 21:03 ----------
  4. Hello, I have seen on Google and Steam Workshop and I found something almost the same as my idea. But still not the same sadly. General info: First of all. I am not a script person so for this mission it will be impossible for me to complete it without help. (allot of help) This mission will mostly be working with script's and coding. For thows who knows how please help me/us. I can help by typing class names for all that gona be in play for this mission. This is not like Warfare or Warlord. Here the commanders must die to be victorius. Main Objective: Kill the (playable) Commander's and conquer sectors for ressources (cash). Do not die. How to play this mission: You start of as an commander for one of the sides. You will start with xxx cash (Starting founds) and will recieve xxx time cash for just staying alive. On the map there is sectors your mission is to capture sectors to get more time cash to purchase units. You will be in Zeus mode mostly of the time (reason for calling it RTS) Purchasing units and buildings. You will see that you only have xxx meters arround you were you can put down ure units and buildings. First thing you would like to do is to build a building that you can hide inside, so you are not in the opening. You will than have to purchase units to do your dirty work. You should start off by building Light vehicle HQ so you can purchase (empty)vehicle for your units. Ofcurse build a Barracks HQ to get more advanced units as-well. You will be able to see on map the enemy base is, they can see yours as-well. Once you get enugh foundings you should go to war!. Order the men to infiltrate the enemy base and find the bastard commander to kill him. When all enemy commanders are dead, you win. If you get killed and friendly commander still alive he can buy you a new life for xxx cash. But this mostly wont happen due to every commander are in their same base. (one base for Blufor, Opfor and Independent) Base area most likley 2-500m big. Template picture: https://prnt.sc/vbjuv4 - Yellow circle = Sectors - Blue Rectangle = Blufor Base - Red Rectangle = Opfor Base - Green Rectangle = Independent Base This Mission: I will need .sqf files but I do not know what kind. So What I need help with? - Cash system script //Were I can just type in class name for unit, vehicle etc... And xxx how much it will cost. - Cash engine //how to use the cash. Need building to get new units. If a commander dies than friendly commander can buy him a new life. - Build system //Start by only be able to buy Barracks HQ and Light Vehicle HQ. Than maybe an Arsenal so Zeus can research Heavy Vehicle HQ and Airfield HQ. Must have Arsenal to edit units (use arsenal on units) - Zeus Restriction's //So the Zeus cant deploy units outside Base, can only give orders outside. Zeus remote control can be acessed when buildt an Radio Tower (use arsenal to research it) Enemy units close in makes Zues unable to place units. - Blacklist for units etc. //Parrameter will be used here. Blacklist units for Faction selected on Parrameter. - Whitelist for units etc.// Parrameter will be used here. Whitelist more than one Faction for a side. - Default Faction on Parrameters // Nato, IAF and AAF. Have RHS mod? Can chose different factions. - Sector system // Make Sector a cash income and sector have guards. - Man pop limit // Make Zeus not able to spawn more than xxx total units, Vehicles and Buildings. All seperate and can edit total in parameters. (buildings have one total limit, Vehicle have one and Units.) - Heal system // In Base run Full heal script every xxx sek to heal etc units. Can use parameters to decide how long time. (This will be best if 1 minute are the mimium limit.) - Repair system // Build a Repair vehicle to start Repair script. Repairs all Vehicle and Structures after xxx sek. (Same as above minium limit 1 minute. Parameter option.) - AI Commanders // This is a LONG shoot. But when and if this is possible than I say thank you! But focus first on MP. - Every Start has same Base spot but Side's can randomly rotate on every new game. - to be cuntiniued... Mod compatible? Yes this mission should have Parrameters that makes you able to decide wich Faction Blufor, Opfor and Independent should be. (RHS mod for an example.) Weapons and items well Yes. There will be possible for some weapons. Depend if make unit's gear free or make some popular weapon mod like NIarms avaible. Work with WW2 mod? Lets just be able to finish Standard first before this point. Like this idea of mission? Now I do not know if this mission can even be built or if Server can handle it without lagg. But lets say it is possible to make this mission, than please leave a like and if you want to help me with this I will really apreciate it!!! I beleave this mission can make arma a new level of experiance. PS! Sorry for bad english! And PM me or add me on steam if interested. Regards!
  5. Armaverse Nordic is hosting a 24/7 server for Iron Front with team vs team missions The missions are built on Arma 3's Warlords game mode and use HoverGuy's Simple Shops framework (GitHub, BIS forum thread) to provide players the freedom of choice regarding gear, vehicles etc. while still at the same time somewhat restricting the access to top-tier assets. Warlords game mode offers Sector Control / CTI hybrid style gameplay. This game mode unleashes the ultimate all-out combined arms warfare Note about the overall gameplay: the server is forcing Veteran difficulty, so 3rd person mode will not be available. Available missions include action for the following factions of Iron Front: the German Army, the Soviet Army, the United States Army and the Army of United Kingdom. The game server is provided with the possibility to use Advanced Combat Radio Environment 2 (Get it from GitHub, Steam Workshop) To join the ACRE2 enabled TeamSpeak server head over to ts3server://91.158.230.243/?port=9987 or direct IP (91.158.230.243) to connect from the TeamSpeak. About modifications Required: @CUP Terrains - Core - The Community Upgrade Project Terrains core pack Get it from >> Armaholic, Steam Workshop @IFA3_AIO_LITE - Iron Front in Arma 3 Get it from >> Steam Workshop, other sources please see: http://ww2ina3.com/wiki/index.php?title=WW2_Download#Mirrors Recommended: @CBA_A3 - Community Base Addons Arma 3 (required with Advanced Combat Radio Environment 2 and ShackTac User Interface) Get it from >> Armaholic, Steam Workshop @ACRE2 - Advanced Combat Radio Environment 2 Get it from >> GitHub, Steam Workshop @DUI - Squad Radar - DUI - Squad Radar Get it from >> Armaholic, Steam Workshop @Immersion Cigs Get it from >> Armaholic, Steam Workshop @LAMBS_Danger.fsm - AI enhancement mod for Arma 3 Get it from >> Armaholic, Steam Workshop To easily download all the modifications that are listed above you can also use a Arma 3 Mod Preset file! Just download the preset HTML file to your PC and drag-and-drop the file to the Arma 3 launcher to directly start downloading all the required and recommended modifications from Steam Workshop. Arma 3 Mod Preset Armaverse Nordic Iron Front @ pastebin.com You can find the raw paste data inside the spoiler below. Just copy-and-paste it for example into Notepad and save the file as HTML. Click the Discord logo to join Armaverse Nordic Discord server (the link will redirect to https://discord.gg/X9AMAaA) Please consider a donation to help keep the server operational (all donations will be directed to the monthly server fee). To donate, click the direct link below between the PayPal icons. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=V5FHKHW9H57NU On behalf of Armaverse Nordic Asmodeus
  6. Kampfgruppe Schweiger "Bereit für das Vaterland zu kämpfen" Kampfgruppe Schweiger WW2 Realism Community Who are We? Kampfgruppe Schweiger is a World War 2 Semi-realism unit that represents the frontline soldiers of the German Heer. We are a unit made up of veteran Arma players and new ones alike. Currently we have campaigns planned for all major theatres the Germans fought in from Poland to North Africa and Russia to France. We consider ourselves a Virtual Reenactment Group, since we try to portray the frontline life and the drill that as common at the time. The Panzergrenadier Kompanie are the backbone of our Organization, formed from of 3 standard platoons of 3 squads each and 1 heavy platoon with mortars and heavy mgs. With the panzergrenadiers come the panzers. Without them we wouldn't be able to engage our heavier Armoured British and Russian counterparts on the field. Lastly are the Luftwaffe providing air supremacy and Close Air Support for the Panzergrenadiers and Panzers. Available Starting Roles Gewehrschutze (Rifleman) Funker (Radio Telephone Operator) MG-Schutze (Machine Gunner) Panzerjager (Anti-Tank Rifleman [Until 1943]) Sanitater (Medic) Kraftwagenfahrer (Vehicle Driver) Kraftwagen-schutze (Vehicle Gunner - Halftrack) Currently we are in demand of riflemen and Panzerjagers as well as halftrack crew Schedule All events are at 1930 Eastern Standard Time Thursday: General Training Day 1930 EST - 2130 EST Sunday: Main Operation Day 1930 EST - 2130 EST How to join If you have any questions or wish to join the Kampfgruppe do the following instructions Join the discord at: Discord Link Fill out the Application in #recruitment_processing Wait for a DM from a recruiter or @ a recruiter
  7. Game Description: It's 8 june 1944, US Army reaches interior of Cotentin Peninsula, a few days after landing in Utah beach, their mission is to reinforce with the 82nd and the 101st from the 507th and 508th Parachute Infantry Regiments (PIR), to destroy bridges over Merderet river and build roadblocks to stop German Army advance from west. German 91 Infanteriedivision, was stationed in the middle of the Cotentin Peninsula, after Lieutenant General Willhelm Falley been killed in early actions against the 82nd, their mission is to bolster numbers and consolidate strength for the defence of the peninsula. Battlefield style game; Flags to capture & hold; Resources gained by holding flags; drop enemy tickets to ZERO; AI system for single and multiplayer game (AUTOBOTs); units groups and weapons set up ingame menu; Winning conditions: capture all territories and hold it for 60 seconds keep control of major territories to drop enemy tickets to ZERO. Link to Boston mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2253891745 Link to Boston mission (fase 2): https://steamcommunity.com/sharedfiles/filedetails/?id=2269032032 Link to kuban-bridgehead mission: https://steamcommunity.com/sharedfiles/filedetails/?id=2257771052 MAP: WW2 1944: Operation Crossing Point Introduction: PC gamers at my age, might be very familiarized with battlefield style games, so, that's what inspired me to make this mission. My objective in these "mission-game", is to mix a few games that I love: Battlefield, Company of Heroes and Call of Duty. I plant do make lots of improvements to the game, and hope to receive some ideas from the community. NOTES: 04/09/2020: Add RandomWeather2.sqf script from MeatballCB 08/09/2020: Add AI Revive Player script adapted from RickOShay script 15/09/2020: Add lots of Loadouts to respawn menu 15/09/2020: All new buy menu! 15/09/2020: Add AUTOBOTs menu, no more cycling instance, you can mout any scheme, or select a ready one 15/09/2020: Add new spawn system, you can select to spawn in any friendly flag 15/09/2020: Add new mission parameters 15/09/2020: Bug fixed: When losing faction captures different flag from last base into 60 seconds counting 15/09/2020: Add recruit radioman, you can access trops and AUTOBOTs menu away from base 27/09/2020: Add to US Army the 82nd and 101st to "Buy group" and "AUTOBOT" menu 07/10/2020: Add to Wehrmacht the Fallschirmjäger to "Buy group" and "AUTOBOT" menu How to start mission: Subscribe to the mission at steam workshop Go to: Multiplayer : Quick play Select: "HOST SERVER" then click : "HOST SERVER" Select the map: WW2: 1944 Operation Crossing Point Select the mission: >> IFA Territory fight: Mission Boston Parameters: "Starting Weather" = Default = "Overcast" "Time of Day" = Default = "Clear day" "Start with AUTOBOT" = Default = "OFF" "Allow AI revive PLAYER" = Default = "ON" HQ Base: The base retreats if captured, moving to the closest friendly flag; AI units respawn at base; The in game custom menus: activated at radio and ammo boxes, spend resources and manage bots; 1) Ammo boxes: endless weapons, ammunitions, explosives and gadgets to equip you soldier; 2) At Radio: buy troops or vehicles to join your group; require support from AUTOBOT groups to fight against or in your side; - Weapons: since you are at base, you can access the ammo box in the radio menu. On radioman there are no weapon menu; - Units: Buy units and vehicles to recruit your squad; - Group: Buy single AUTOBOT groups, which enters the field since you have the necessary resource; - AUTOBOT: create a list of AUTOBOTs to enters the field, it spends resources automatically, for both sides independently; How to use: AUTOBOTs There are many ways to play the game, to start the with AUTOBOTs, change "Start with AUTOBOTs" to "ON" at the lobby parameters; AUTOBOTs are AI groups that fight for their side, capturing the closest territories; You can turn off the AUTOBOTS at the menu, if you want to spend resources automatically; The next AUTOBOT group will enters the field when resources reaches its cost; AUTOBOTS can be scheduled and managed at the radio AUTOBOT menu; There is no population cap yet; Map Marker system: AUTOBOT groups are marked on the map with single icon, show on both sides; Individual markers for Player group, that changes color when selected, making easier to identify unitys on the map; Flag markers HQ base location markers HUD Displays: Resources + (income) at the top left corner of the screen; Tickets at the top middle of the screen; Flags status list at the left side of the screen; Icons for AUTOBOTs on the field at the top left corner of the screen; Mission control parameters: Starting tickets = 750 Starting resources = 45 Flag capture radio= 20m Time need to capture = 15s Time to end if lost all flags = 60s Tickets decay amount = 10pts each 10s Start resources = 50 Tickets and resources gen. rate = 10s Time to remove dead body = 20s Sites names and resources amount rate generated by holding it: 1 "Downhill Farm" = 10 2 "Destroyed Mill" = 5 3 "Uphill Farm" = 5 4 "Woods Farm" = 10 5 "Tanks Cemetery" = 0 6 "Crashed Planes" = 0 Capturing Flags: To capture you must have major units amount in capture area, if equal, flag changes status to under siege; Captured flags may increase resources generation rate; You must have more flags than the enemy to drop tickets; Base not change place in under siege instance, only if enemy captures; Thanks to IRON FRONT and Bohemia team! You're the best! ADDONS REQUIRED: CUP Terrains - Core. The Community Upgrade Project 1.15.0 https://steamcommunity.com/workshop/filedetails/?id=583496184 IFA3_AIO_LITE https://steamcommunity.com/workshop/filedetails/?id=660460283 CBA: Community Based Addons for Arma 3 https://steamcommunity.com/workshop/filedetails/?id=450814997 IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958
  8. Hello there! Forgotten Fronts: 40-45 is a ww2 modification for Arma 3 mainly focussed on adding the forgotten factions of WW2. We're a team of various modders from across the globe with alot of interest and knowledge on WW2. (denazified for BI formums, In game will have historic symbols) (m40 uniform) (m36 Uniform) (Dutch Soldier holding carbine) (French Uniform in Progress) In Progress: Dutch Army - [NL] French Army - [FR] Dutch Resistance - [NBS] Wehrmacht and Waffen SS - [DE] American Army - [US] Civillian faction [CIV] Various map assets Ockenburgh Airfield Terrain Planned: Luchtstrijdkrachten faction - [LSK] KNIL faction - [KNIL] Korps Mariniers faction - [KM] Russian Army - [USSR] We eventually hope to tackle all of the above in a well functioning Arma mod for all to enjoy! Any help, tips and comments are very much welcome we're a relatively new bunch of chaps when it comes to Arma modding.. slowly piecing togheter this immense project. The Team: Justin (Importer, config coder, texture artist) Motta (Importer, modeler) Simcardo (Importer, Config coder, Modeler) Rikugun (Modeler, Texture artist) ItsJustCat (Texture Artist) Lakarak (Importer, modeler) Zhivets (Reference Aid) Lennard (Terrain Objects) GP-5 (Terrain Team) Jenkins (Terrain Team) (Discord: https://discord.gg/uaBfN7s) Other (Ex)Members: Ivan [7Pz.Div] (Spanish Project) Loki (Spanish Project) WelshStalker (Spanish Project) Xeno (Ex- Team member) PtrcK (Ex- Team member) Schwienny (Ex- Team member) Special Thanks To: Waxbutter (Assets, Information and overall support) (CSA38)Petrtlach (Assets, Information and many learning oppertunities) Scott Delbressine (3D Scan Developement) BraveSirCharge and Northern Fronts (Assets and enduring Support) Dutcheeseblend & Northern Fronts (Fokker Dxxi) Landrik (Historical Advising) Tomolyons (Amazing Music) Felix (Enduring support) Basher (Enduring support) Adami (Enduring Support) Rismarck (Assets and support) You (For taking the time to read this) Hope you all like the idea. There's more to come soon FF DEV has released on Steam workshop! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1878095865
  9. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2230684252 Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival. FEATURES: * A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series! * Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more! * Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion! * Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks! AUTHOR'S NOTES: * This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII. * This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The add-on list may be long, but I assure you they are worth it! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS: * The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods! * Surrender script from MNK * Michael Giacchino, Composer, MoH Soundtrack
  10. Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 5 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Free version with lower quality textures and sounds. SP missions and campaigns are not available. # Why is it called Preview version This version is WIP until we deliver the FULL version. # More Known issues: Check out our issue tracker. Recommended content, class lists and more: Visit our wiki. Servers: Search via battlemetrics. Joining the team: Learn more here. # How to participate Try it, play it, enjoy it Tell your friends if you like it Share your screenshots and videos Tell streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content yourself! Join our discord server and we will have a chat!
  11. ABOUT [RATS.ins] jujurat presents Orglandes, a 4km terrain that seeks to provide a playable, atmospheric, and engaging take on French countryside in WW2. Orglandes is a small town that was fought around during the allied assault on the way to Cherbourg. This terrain attempts to recreate Orglandes, and the areas around it in the approximate time period using references from old satellite images from the 1950s, and of course some fictional liberties taken to make the map playable for Arma. FEATURES 4km terrain that recreates northernish french countryside. Extensive bocage/foliage detail. Mostly accurate building placement (authentic as it can get with limited assets). Rolling hills, farms, and wheat fields. Footpaths that maneuver around the map and allow the player to explore multiple areas. Livonia lighting and foliage. (With some configuration edits to work well for this map too!) Fighting positions and ruins that accurately depict the events that unfolded in the areas around Orglandes. PLANNED FEATURES More trenches, defensive positions, etc. Custom soundscapes. Further detail on lackluster areas. Continued support and improvement based on community feedback. NOTES While I have released this map publically, it is still under development. Unlike most 'under development' maps on the workshop/release state, this one is very much playable and works fine without any issue. However, there are small (mostly cosmetic) issues that are going to be addressed and fixed with time. You may experience some trees on roads, roads not being aligned perfectly.. etc, all of which can be solved in your mission file, simply use the hide terrain objects module if you encounter any issues of this nature. CREDITS jujurat - Made the terrain. vuo - Help with some object placement when I ran out of ideas. scwheineyy - Helped me figure things out when I first started the map on 6/19/20. mo - """Historical""" advisor and general help. ADDITIONAL CREDITS simcardo - Being an inspiration for continuing to provide cool content for Arma. Ice - BIG HELP in the Arma Community Discord (particularly in the terrain channels). EO - Skies inspiration. All of the testers and people who previewed the map and helped find issues with it. Anyone who helped me in the Arma terrain chat that I'm forgetting. STATS FOR NERDS Terrain Size: 4096m Grid Size: 1024x1024 Cell Size: 4m TERRAIN IMAGES FULL IMGUR ALBUM: https://imgur.com/a/EzaI6PQ DOWNLOAD Current mirror: Steam Workshop. I don't intend on uploading it to Armaholic, but if someone would like to do so, that's fine. Just use all of the information posted here. 🙂 EDIT: Armaholic mirror available, however it is not maintained by me. Armaholic version may not always be up to do with newest versions. https://www.armaholic.com/page.php?id=36273
  12. General Equipment and Accessories (GEAR) includes several items such as uniforms and equipments aimed at accurately depicting the US military in WW2, such as field jackets, web gear, and a wide array of helmets. everything comes in several variations enough to make each person in a squad looks different to one another, while keeping things historical accurate at the same time. Units uses IFA3 weapons, early USMC ones uses M1903s from FoW FIles: This pack has been configured to be rather modular so that you can remove certain files if you wish to not play with certain things. Core Files (do not remove): - simc_uaf_44.pbo: most of the assets are here - simc_uaf_44_preview.pbo: bunch of icons and editor preview Other files: - simc_uaf_44_divisie.pbo: file for all the numbered units and helmets - simc_uaf_44_cfg.pbo: US Army equipments - simc_mc_44.pbo: USMC/USN equipments - simc_mc_44_cfg.pbo: USMC units (requires FoW) - simc_uaf_44_floaties.pbo: US Aircraft Retextures - simc_uaf_44_panzers.pbo: US Panzers Retextures - simc_uaf_44_ifa3_replats.pbo: Replaces IFA3 US Army Assets - simc_headfuck.pbo: Heads Current full list of included items: Classnames (thanks to mc_woland for the list) Credits: - IFA3 team for everything; weapons for units, rank and unit patches; - FoW team for M1903A1 - Bohemia Interactive for the arma sample models (and the game itself), made my jeep cap out of one of those beanies - Ethridge for m1 helmet shell, liner strap, and CC2 HBT textures - Lennard: Gloves model - motta: teaching me how to measure in blender, giving me accurate sizes for E-Tools, made 87th ID patch and stencil, providing 3D scanned boots and m1 helmet models. - Justin N. for basically teaching me how to sculpt nice normal maps, all the newly sculpted uniforms wont happen if it wasnt for his instructies. he also bought tannenbaum's models which is the base for several of the gear models. - Шоиветс for references and death threats - Schwienyy: UV-mapping the haversack, photorealistic scrim, advices and ideas, testings, and additional screenshots - Bigstone for advices and ideas, helmet band model, patch textures, and testing; Actually bigstone deserves more credits for dropping me all those ideas, w/o him this mod probably wont be this big, which actually, its not even that big now but it still could be much smaller - Frenchy56: structured collar 1937 khaki and wool uniforms, advices and threats, testings, additional screenshots - Jaki for advices and ideas, testing, some textures, and additional screenshots. - Courtland: Garrison cap model - Asmoro: Wool Trousers sculpt - Unitatoe: 39IR helmet stencil - Jujurat: Polaroids and M1 eyeshields - Olmo Potums: M1974 Goggles (part of the CVC helmet model ) - did i miss someone? Download (Requires FoW and IFA3): Steam Workshop Or Armaholic Alternate Version (Requires only IFA3): Steam Workshop Or Armaholic Full Changelog: By the way, If anyone wants to somewhat help me out even more, (which will help me in a rather significant way) one can donate to me via paypal; send it to my paypal email adress arkan_ebi@hotmail.com Or alternatively, you can support me on Patreon -------------------------------more pics:
  13. Gunter Severloh

    WW2Epic

    https://www.youtube.com/channel/UCosib351gO_3VcwMJWBEr_A Hello Bis community, and WW2 history fans, I would like to share my passion for compiling, and my massive compilation of WW2 documentaries and media. History of WW2Epic WW2Epic is a Utube channel dedicated to the history of WW2, it is a Massive compilation of many subjects, and Theaters of WW2 all videos based on a specific subject are sorted to playlists. - This is a nonpolitical channel. - Videos are added every 1-2 weeks mostly on the weekends, and sometimes during the week when i have the time and energy to do so. WW2Epic Currently compiles the following Subjects: Famous Battles Documentaries - Stalingrad Holocaust Documentaries Pacific - Pacific Front Theater Documentaries Italy - Italian Theater Documentaries Finland - Finnish Theater Documentaries Great Britain - English Theater Documentaries Ostfront - Eastern Front Theater Documentaries Africa - African Front Theater Documentaries DDay & Western Theater Documentaries Norway - The Norwegian Front Theater Documentaries WW2 in Color Ships & Submarines Cartoons Nazi Occult Discoveries, Relics, & Treasures Inventions People of WW2 Tank Documentaries Anthems, Marches, Music, & Songs Weapon Documentaries WW2 Tv Show - McHale's Navy - Season 1 WW2 Tv Show - McHale's Navy - Season 2 WW2 Tv Show - Twelve O'clock High WW2 Tv Show - Colditz WW2 TV Show - The Rat Patrol WW2 TV show - COMBAT! Bombers, Fighters, & Planes Short Films World War II: The Complete History Soviet Storm: WW2 in the East TANKS! Steel Tigers TANKS! Assault Guns and Tank Hunters Sturmgeschütz German War Files Documentaries Full Movies For regular weekly & Biweekly news: WW2Epic thread IF Fan Forums
  14. WW2 Hungarian Armed Forces Mod [WIP] Hello, this mod aims to recreate the Hungarian Armed Forces of WW2. Content: Early (1940-1943) and Late (1944-1945) infantry units and groups CSA_38 tanks and Anti-tank cannon Hungarian Airforce skins for the Ju-87 and FW-180 by Lennard Planned Content: Retextured Northern Fronts and Forgotten Fronts assets (as soon as their new content updates are released) Custom Tanks Custom Weapons Custom Grenades Custom Names You can download the mod via Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2110508406 Have a fine weak and stay healthy! - Schraxt
  15. Gunter Severloh

    [SP] Ragnarok'44

    Hello Iron Front Fans! Here is a single player Rts (Real Time Strategy) Mission/Mode Rydygier and myself built back in 2013 for the Iron Front in Arma2OA (IFA2) conversion now ported to Iron front in Arma3 IFA3! What is Ragnarok'44? DESCRIPTION Ragnarok'44 is a single player WW2 RTS (Real Time Strategy) mission series based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified for (IFA2 - Iron front in Arma2oa and ported to IFA3 Lite for Arma3) with his permission. Command, Build, Recruit, Capture, Incarnate, Seize & Destroy your enemy! Features: Command with a camera as a general pointing and clicking what and where you want your forces to go and do. Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons. Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI. Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle. Capture strategic points on the battlefield which will earn you more resource points allowing you to build more forces and upgrade them. Create your own Ragnarok'44 missions on any map! Fight enemy AI Commander (Hetman A3 (Artificial commander) that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force. Requirements IFA3_AIO_Lite Ragnarok'44 mod (IFA3) v1.16 (ZIP) - (This is the base mod that all Ragnarok'44 missions require) Ragnarok'44 mod (IFA3) v1.16 (Steam Workshop) Missions - Ragnarok'44 Steam Workshop Mission Collection Demo v1.8 (Zip) - Steam Workshop Battle_for_Staszow v1.6 (Zip) - Steam Workshop - Video Overview Baranow_Crossroads v1.5 (Zip) - Steam Workshop - Video Overview Chateau_Clash v1.2 (zip) - Steam Workshop - Video Overview/Play City_under_Duress v1.7 (Zip) - Steam Workshop - Video overview Colleville_Engaged v1.5 (Zip) - Steam Workshop - Video overview Ivachev_Clash v1.7 (Zip) - Steam Workshop - Video overview Neaville Occupied v1.2 (Zip) Steam Workshop - Build & Play Video Panovo_Front v1.5 (Zip) - Steam Workshop - Video Overview Paros_Front v1.5 (Zip) - Steam Workshop - Video Overview The_Szydlow_Stalemate v1.5 (Zip) - Steam Workshop - Video Overview Winter Missions Blood Red Snow v1.5 (zip) - Steam Workshop - Build & Play Video - Mission Overhaul v1.5 Video Neaville Occupied Winter v1.0 (zip) - Steam Workshop - Build & Play Video DAK (Desert) Missions ======================================================================= ======================================================================== Video Tutorial & Step by step instructions------> See Tutorial Post Ragnarok'44 PDF Detailed information on subjects on the workings of the mission/mode See post with all information ------> LINK ============= Mod Changelog Credits Rydygier - Addon, scripting, testing, and building the Ragnarok'44 demo mission / Updating. Gunter Severloh - Acquired permissions from Mondkalb in 2013, testing, ideas, feedback, editing, translation, new missions, and promotion. Mondkalb - WOO - World of Opportunity - would not be possible without WOO and Mondkalb's original idea, and work in Arma2, thanks man! Kju - Advice, support, & fixing various issues - thanks Kju for your help, you really accelerated this project with your skills, and solved alot of issues making it possible in Arma3/IFA3. =================
  16. DESCRIPTION: This addon will add 13 World War 2 weapons to your IFA3 LITE: - FG42 (including bayonet, adjustable sight and deployable bipod) - M12 shotgun (including M1912 bayonet) - M3a1 "Grease Gun" submachine gun - PPS-43 submachine gun - Pistole 640(b) "Browning Hi Power" with German Markings - Radom VIS P35 pistol - Walther PPK pistol - SMLE No.4 Mk I rifle (including spike bayonet) - SMLE No.4 Mk I (T) sniper rifle - Sten Mk.II submachine gun - Sten Mk.II silenced - Sten Mk.V - Welrod Mk.II silenced pistol - PU Scope for SVT-40 (IFA3) All weapons can also be found in a Ammobox in the form of a German Fallschirmjäger Drop Canister. You will need IFA3 LITE for this addon to run. RELEASE DATE: 25-Dec-16 LATEST VERSION: v1.0 AUTHOR: Lennard ----------------------------------------------------------------------------------------------------------- SCREENSHOTS: - Mods used in screenshots: IFA3 LITE, Faces of War & Direone's static anims. CHANGELOG: v1,0 - Initial release KNOWN BUGS/ISSUES: None known at the moment. CLASSNAMES: CREDITS: STEN MkII - Seph & BuLL5H1T STEN MkV - Synths M3a1 - RedRogueXIII & Teh Snake PPK - RedRogueXIII Welrod - RedRogueXIII M1912 - KnechtRuprecht (Moritzmayer.de) M1917 Bayonet - Divesh Deusion Jagger FG42 - Lap Lam Chan SMLE scope - Vilas PPS-43 - Vilas P-35 - Lukelcc & Megamawman Browning Hi Power - Mr. Rifleman PU scope - Mr. Rifleman & BuLL5H1T FJ Drop Canister - Lennard Config help - El Tyranos & Kju EULA: By downloading this content you agree with the following: - The addon shall in no way be modified or repackaged, unless permission is given by the original author. - This addon may under no circumstance be used in any monetized server. - No responsibility can be claimed on the original author for (im)possible damage to your system/game that may be caused by installation of this addon. - You may not use this addon for any commercial or military training purposes. ----------------------------------------------------------------------------------------------------------- REQUIREMENTS: Arma 3 Iron Front in Arma 3 LITE DOWNLOADS: LEN_IFA3_WP_V1.0 (Mediafire) Steam workshop Mirrors are welcome! Have fun!
  17. 1st Platoon (formerly Project Delta) was created by Eggbeast (Unsung mod lead Developer) back in 2017 as a way from which some of the developers as well as beta testers could play the mod together, it was then expanded that idea to include the general public but still handpicked. We have our orientation course for new members joining the group on Saturdays at 11:00 EST/16:00 UK and our large campaign operations (50+ players) every Sunday at 11:00 EST/16:00 UK time, we also have a monthly World War 2 event to change things up a bit. We take part in various campaigns of the Vietnam era from 1964 to 1971 as well as WW2 era from 1940-1945 and consists of three squads, a recon team and a flight element - Spartan, Viking, Vandal, Wraith Recon Team, Eagle Flight . Each campaign we do is 12-13 weeks long with a different 'theme' for each new campaign, rotating between Air Cav, Marines, Airborne, Armoured and even Special Forces plus we use the task force radio mod for communication but only Nco's and officers carry radios in their load out. Simplicity and fast paced action is key to our gameplay, we use the AIS medical system and only employ two formations: Column (single file or staggered) for moving when out of contact, and battle line when in combat. To be a member of 1st platoon you must attend the 3 hour orientation course to get access to our events and other channels in our discord. The orientation course is there for us to get to know you, let you know what you can expect at our events and what we expect from you. Attendance is never mandatory but if you want rank then you need to show up on a weekly basis and stay for the entire 3-4 hour ops, Pfc's can ask for a specialist spot if there's one open as they're the ones who have attended the most events. RULES: Comradeship: Our large ops can get long and complex with multiple objectives, combat noise, radio traffic, etc so we ask that you never argue or debate with your squad nco's while we're in ops as we have a chain of command. We have squad debriefs after every op so if you want to voice an opinion or concern then that's the time. Respect: Please be friendly and DO NOT use offensive names/images as we have zero tolerance for Nazis, trolls or extremists. Understand we're all trying to enjoy a game on our free time and have no time to manage someone causing offence to others. Discipline & Teamwork: Rambo's/Lone wolves are not welcome as you will be expected to follow orders and stick with your assigned squad, fooling around at our ops is highly frowned upon as we're trying to focus and have fun. Team Speak: We're on Team Speak when we play and you're required to be there and have a mic when playing with us to receive the server info and password. Team Speak address: nlsmain.com:9988 Mods: Steam Workshop::1st Platoon Vietnam Mod List Steam Workshop::1st Platoon WW2 Mod List
  18. Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905 MISSION DESCRIPTION Ukraine 1941: Take control of Rolf Steiner, a german Fallschirmjäger who takes part in Operation Barbarossa. You're part of "Sturmgruppe Stahl" with orders to secure strategic positions in a region south of Kiev. Support the attack with supplies and Stuka Airstrikes. Approx. 20-40 Min gameplay - depending on your skills. OPERATION BACKGROUND Germany has launched Operation Barbarossa. The troops have crossed the boarder of Ukraine. The strategic goal is to encircle and trap the enemy in Kiev. Capturing the roads to Kiev southeast of the capital will enable the mobile forces to perform a fast advance towards Kiev. AUTHORS NOTE I've worked around 200 hours for that mission including self developed scripts and user testing. I've tried to combine some historical accuracy with some gameplay and scripting ideas. So please bare in mind not everything is historical correct - it's still a game and should be entertaining. I hope you like it. LANGUAGE German and English FUTURE PLANS If you LIKE this mission please let me know. I plan to release a whole mini campaign "ROADS TO KIEV" in the future. This will contain some more infantry and tank based combat in the early days of "Operation Barbarossa". HELPFULL FEEDBACK 🙂 Feel free to give me some helpful feedback on the mission in the comments below. You're also welcome to report any bugs. HAVE FUN AND ENJOY!!!! THANKS TO VALERYRIDER for beeing amazingly supportive KRFABIAN for beeing my test user WHISMASTERSPIKE for motivation speech Get the mission on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1992236905
  19. Operation Stranger: Anthill - Hidden & Dangerous 2 Remake Burma, 1943. We broke through the Burmese jungle in the heat, humidity and mosquito clouds. The area has a strategically important bridge serving as the only crossing for Japanese convoys. Unfortunately, the first attempt to capture and destroy the bridge failed and my people were taken prisoner. I have to try to free them and destroy the bridge at all costs and find out what the trucks are carrying... Task: Your task is to destroy the strategically important bridge in this area. The rest of your team fell into the hands of the enemy, so try to free them. You must also find out the reason for the increased activity of enemy convoys. Finally, go to the evacuation point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033140769 Operation Stranger: Mountain King - Hidden & Dangerous 2 Remake Burma, 1943. Breaking through the jungle, we met an allied unit. It turned out that they were preparing to storm the heavily defended hill. We will strengthen their forces with our unit because any help will be useful. Task: Your task is to conquer the strategically important, heavily defended hill. The assault will be preceded by artillery fire. One tank will also help us in the battle. Watch out for heavy machine guns positions. You must kill all enemies. After capturing the hill, go to the assembly point. https://steamcommunity.com/sharedfiles/filedetails/?id=2033824193
  20. Africa, 1942. The Allies are moving into counteroffensive. Our goal is to capture Hans Schumann, who will visit the Italian-German airport. By the way, we will destroy all planes at the airport - after all, we, SAS, are the best at it. Task: Your task is to capture Hans Schumann - adjutant of Erwin Rommel. In the near future he will visit the Italian-German airport. It's a chance for us to take him prisoner. While at the airport, destroy all planes. This will facilitate the task for our boys. Try to surprise the enemy. You can blow up the tank with fuel to distract him. Search the entire airport, destroy all resistance and find Schumann. He can't die. Destroy all planes at the airport as well. After the action, evacuate using a jeep or other vehicle. Mission have: -Original soundtrack from H&D2 -Fully of details airport from H&D2, reproduced as much as possible in Arma 3 -Provides 1.5-2 hours of gameplay -No bugs (I tested this mission many times to eliminate potential errors) LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=1958961914
  21. Hi. I'd like to announce that I'm working on armoured train from ww2. It will require ATS mod. Now I need 3D model correct, cause it been done in Gmax and there was little problem during export. I know it doesn't present anything by itself but I wanted to show off. Anyone knows what train it is?
  22. Hello all, I figured I had come far enough to share the W.I.P. images and information about one of my many projects, the Curtiss P40 Warhawk/Tomahawk/Kittyhawk. I figured I should post this W.I.P. thread before someone else beats me to finishing this aircraft. This is my first armed aircraft that is at this stage of development, and is really an experiment with weapon cfgs for the Ju-87 Stuka. The model is by Helijah, who kindly gave me permission to port to Arma 3 Without further ado, the Curtiss P40 Warhawk (Ignore the muzzle flashes, that was an accident :P ) (Some more images) Currently the aircraft is in the final stages of development. I'm just touching up some things, and testing out the weapons. As well, I still need to complete the instruments in the cockpit and set up the sights. Should be released soon. Weapons as of now: -6x .50, three in each wing I plan to add fuel tanks and a bomb, just to give variety, and some practice for me. In case anyone is wondering about what liveries there currently are: -Flying tigers high definition -Flying tigers standard -Red tails -RAF -RAAF -Captured Warhawk (Japanese) -Munda -Desert -Umnak -2 Lt. George Welch's P40, Colours of the attack of Pearl Harbour -2 Lt. Ken Taylor's P40, Colours of the attack of Pearl Harbour Thanks to Helijah for letting me use his models, and thanks to [Dust]Sabre for answering my questions! Any information, or suggestions that may help with the addon, is more than welcome :)
  23. Welcome to the Castle Wolfenstein. Your task is to thwart Germany's plans. But first you must escape from the dungeon. If you succeed, find out what the Germans are planning. SS, Wehrmaht and Elite Guard units will stand in your way, and maybe something more... My mission offers singleplayer gameplay for a 1-2 hours. It has the original RTCW soundtrack and first aid kits "on approach". I spent many hours on this and tried to remake the first RTCW campaign as much as possible although it is difficult in ARMA3. Have a nice game and happy new year! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1953516639
  24. Norway, 1941. The whole world is caught up in the frenzy of war, the world's powers are amassing their armies and they're expecting our team to inflict damage to the German operations behind enemy lines. The stormy weather over Norway is tossing our Dakota around like a rag doll. We can only have faith in our pilot's abillity to get us to the drop zone. We're going into action knowing that we will bravely complete our mission. One day we'll look back on this and remember when we, members of the SAS, risked our lives to fight for a better world. Hello. This singleplayer mission is my tribute to one of the best WW2 games - Hidden and Dangerous 2, also created by the Czechs like ARMA 3. I tried to reproduce as accurately as possible first operation from H&D2 but of course not everything can be done in Arma 3. Mission have: -Original soundtrack from H&D2 -Some interesting scripts (for example underground bunker) -Provides 1.5-2 hours of gameplay -No bugs (I tested this mission many times to eliminate potential errors) I spent many, many hours(especially by building a German factory complex and an underground bunker) on it so I hope you will enjoy my mission 🙂 Its four missions from H&D2 compiled in this one ARMA 3 mission: First strike: Scout: Rendezvous: Iceberg: Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1944992100
  25. StellaStrella

    WW2 Extra Factions

    Just a simple config made using the ALiVE ORBAT generator. which so far adds four extra factions using uniforms and equipment from the mods listed below. (None of the models ect are made by me, this is just a config file) The factions are not 100% accurate as its using re purposed equipment from other mods, but I aim for them to the relatively authentic. For example the Greeks use the type 99 as the French rifles they used are not available, but it looks the part Factions: -Polish Army (1939) -Geek Army (1940) -Italian Army (1940) (Tropical) -Norwegian Army (1940) (Winter) -Hungarian Army (1940) -Partisans Requirements -IFA3 AIO LITE -Faces of war -Eastern collaborationists -IFA3 liberation Steam Workshop Download: http://steamcommunity.com/sharedfiles/filedetails/?id=939918859
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