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Hello Iron Front Fans! Here is an WW2 Rts (Real Time Strategy) Mission/Mode Rydygier and myself built back in 2013 for the Iron Front in Arma2OA (IFA2) conversion now ported to Iron front in Arma3 IFA3! What is Ragnarok'44? DESCRIPTION Ragnarok'44 is WW2 RTS (Real Time Strategy) mission series based on Window Of Opportunity "The battle from above!" mission mode by Mondkalb, modified for (IFA2 - Iron front in Arma2oa and ported to IFA3 Lite for Arma3) with his permission. Command, Build, Recruit, Capture, Incarnate, Seize & Destroy your enemy! Features: Command with a camera as a general pointing and clicking what and where you want your forces to go and do. Build buildings which will allow you to recruit various types of infantry, vehicles, tanks, and static weapons. Establish a logistics to gain better\faster resources, upgrade the level and skill of infantry, vehicle, and tankers, as well as increase efficiency of fuel, and ammo usage by the AI. Play as any of your forces in 1st/3rd person by incarnating into them, command a whole squad, be a lone soldier, play as a tanker, or just be a driver of a vehicle. Capture strategic points on the battlefield which will earn you more resource points allowing you to build more forces and upgrade them. Create your own Ragnarok'44 missions on the fly, and on any map! Fight enemy AI Commander (Hetman A3 (Artificial commander) that will seize strategic points, gather resources, build and deploy his own army, defend, and engage you with force. Requirements IFA3_AIO_Lite Ragnarok'44 mod (IFA3) v1.16 - (This is the base mod that all Ragnarok'44 missions require) Missions - Ragnarok'44 Steam Workshop Mission Collection Demo v1.8 (Zip) - Steam Workshop Battle_for_Staszow v1.6 (Zip) - Steam Workshop - Video Overview Baranow_Crossroads v1.5 (Zip) - Steam Workshop - Video Overview Chateau_Clash v1.2 (zip) - Steam Workshop - Video Overview/Playthrough City_under_Duress v1.7 (Zip) - Steam Workshop - Video overview Colleville_Engaged v1.5 (Zip) - Steam Workshop - Video overview Ivachev_Clash v1.7 (Zip) - Steam Workshop - Video overview Neaville Occupied v1.2 (Zip) Steam Workshop - Build & Play Video Panovo_Front v1.5 (Zip) - Steam Workshop - Video Overview Paros_Front v1.5 (Zip) - Steam Workshop - Video Overview The_Szydlow_Stalemate v1.5 (Zip) - Steam Workshop - Video Overview Winter Missions Blood Red Snow v1.3 (zip) - Steam Workshop - Build & Play Video DAK (Desert) Missions ======================================================================= ======================================================================= Video Tutorial & Step by step instructions------> See Tutorial Post Ragnarok'44 PDF Detailed information on subjects on the workings of the mission/mode See post with all information ------> LINK ============= Mod Changelog Credits Rydygier - Addon, scripting, testing, and building the Ragnarok'44 demo mission / Updating. Gunter Severloh - Acquired permissions from Mondkalb in 2013, testing, ideas, feedback, editing, translation, new missions, and promotion. Mondkalb - WOO - World of Opportunity - would not be possible without WOO and Mondkalb's original idea, and work in Arma2, thanks man! Kju - Advice, support, & fixing various issues - thanks Kju for your help, you really accelerated this project with your skills, and solved alot of issues making it possible in Arma3/IFA3. =================
IFA3 Training Arena by Gunter Severloh Description A place to practice with your group, friends, or to shoot some enemies for fun. Mission is really just a template, uses IFA3 buildings, and light posts, took me about 2 weeks to build, all buildings, sandbags ect,. were placed for strategic, and tactical purposes. i've had this for the past year, and decided to share with my favorite community :) Features Infantry based map designed for the run n gunner, or the realist who wants to work on various tactics and movement Play by yourself or with 3 other players in Coop 3 sec base respawn for mp Revive other players during coop Access to Zeus to spawn enemy AI Access to Virtual Arsenal Save and load your loadouts outside arsenal Respawn with your loadout Cleanup script that removes dead bodies, objects, items, and weapons every 5 minutes Street light posts allows for night time practice or fun Average shooting range is roughly 150-200m thats from one wall to the other side Good map for CQB & MOUT All buildings are accessible to move about Requirements IFA3_AIO_Lite Download Steam Workshop - Germans v1.3 Steam Workshop - Russians Steam Workshop - Americans Steam Workshop - Americans vs Germans PvP 5v5 Steam Workshop - Germans vs Russians PvP 5v5 ========================
Gunter Severloh posted a topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETEBy Gunter Severloh Hello Iron Front Community, and WarMod fans! I am pleased to announce IFA3WarMod! What is IFA3WarMod? It is a massive addon/mod customizable compilation mod that adds many run-n-gun/realism gameplay features, functions, & effects, to your IFA3 - Iron Front: Liberation 1944 in Arma3, aka IFA3 lite. IFA3WarMod is my 9th Mod in the WarMod Series. A general overview of what IFA3WarMod is: A gameplay mod that adds new gameplay features and functions to the game that isn't normally in Arma3 or IFA3 mod built for IFA3, so you wont find anything thats specific to modern war. mod is a massive compilation mod of collected addons and mods from the Arma3 community. mod is modular, which means any feature in the mod can be removed or tweaked (only a handful of mods can be tweaked as they have userconfigs). mod now (in the rebuild version) btw comes with an optional addons folder which will contain extra mods with a readme of info, so you can add more mods you may be interested in. mod has acquired Permissions & Licenses from the Arma3 community authors, so the mod is legit, I always ask for permissions and the Arma community knows my work Ethic for this. mod contains ACE3, but only the gameplay functions/features that would work with IFA3, meaning there are no added files that would add like say something from Modern era war. mod is my 10th massive compilation mod I have built since 2009, so its not my first time ;) see all my other WarMods---> http://warmod.webs.com/ mod only requires @CBA_A3 and nothing else needed to run. mod is is geared towards mainly infantry play but may effect tankers too. mod is designed with what i call a run-n-gun realism, which means those who like to run n gun will love it, but also adds features/functions with realistic gameplay elements. Size of the mod is roughly 1gb, yes its pretty big! But it goes to show you it packed with alot of cool Shit! and many more! WarMod history More information on my WarMod series can be seen here on my About page on the WarMod website: http://warmod.webs.com/aboutwarmod.htm Download IFA3WarMod v1.15 - (175mb ) - (Patch, you only need this if you have Full v1.14) Mega IFA3WarMod v1.15 - (385mb ) - (Full v1.15, this is IFA3WarMod full v1.14 with Patch v1.15 applied) Mega IFA3WarModC v1.15 - (451mb ) - (Custom, This a custom full version 1.15 built for performance and what i use) Mega IFA3WarMod v 1.14 - (344mb) - (Full version) Patch v1.1 changelog: -----> LINK - (Many fixes & gameplay mechanic additions) Patch v1.2 changelog: -----> LINK - (general updates, added new feature) Patch v1.3 changelog: -----> LINK - (general updates) Patch v1.4 changelog: -----> LINK - (Mod rebuilt) Patch v1.5 changelog: -----> LINK - (added new weapon) Patch v1.6 changelog: -----> LINK - (Ace updated) Patch v1.7 changelog: -----> LINK - (added new tanks, statics, & vehicles) Patch v1.8 changelog: -----> LINK - (added 2 new inf weapons and gameplay feature) Patch v1.9 changelog: -----> LINK - (added 2 new static weapons, and gameplay features) Patch v1.10 changelog: ----> LINK - (updates, fixes, and added gameplay feature) Patch v1.11 changelog: ----> LINK - (updates, and added gameplay feature) Full v1.12 changelog: ----> LINK - (Full rebuild of mod with all patches v1.6 - v1.11 applied) Patch v1.13 changelog: ----> LINK - (update of a couple mods and userconfig tweak) Full v1.14 changelog: ----> LINK - (Full Rebuild) Patch v1.15 changelog:----> LINK - (Many updates & new additions) Full v1.16 changelog: -----> LINK - (Full Rebuild & Major Update) - (Not released) Requirements CBA_A3 & IFA3 Please note: ACE is already in the mod, and only some gameplay aspects of ACE are in the mod, see below Features & their files for more info) Videos =================================== Gameplay Mechanics & Features =================================== Features & their files-------------------------> LINK Performance Issues? see here-----------> LINK Features created by me: Gunter Severloh Autozoom for all rifles, smg's, mg's, and pistols including all DLC weapons Loading screen banner top left main menu - (if you have Apex then you will see the logo on menu, without Apex you get loading screen) WW2 background videos for main menu - (Videos wont be seen til you have been somewhere and comeback to menu) Tracers for infantry weapons, every shot fired is a tracer done for fun and effect - (k98,G43,Mp44, all Mg's, Mosin, Svt, other guns are wip) ================ ACE3: LINK (not all ACE3 features are in the mod, only those that would be ideal for WW2 are used) AI enhancement: ASRAI, TPW MODS, ACE3 AI, Injured AI addon Enhanced movement - you can jump, climb walls, leap over fences/walls CamShake for explosions, even distant ones! Slight "twitch" when someone or something fires nearby CamShake when shooting Body fall sounds and screams when a unit is hit Tweaked gun sway, & recoil guns are more solid, stable and smooth to shoot allowing you to concentrate more on your tactics and strategy Explosion dust, debris, lingering dust, and smoke Removed the peripheral dot HUD elements Removed the reload icon that shows with an empty magazine Disabled idle animations AI will copy your stance option 26 new faces with 5 faces from the Arma3 campaign Interaction between the player and objects ingame have increased so player is able to interact faster, also the icons have changed to reflect it The controls have been grouped based on their type so any control dealing with changing weapon use is grouped under that subject, goes for driving, flying, movement, aiming and many others Suppression effects Ragdolls will fall heavier and stiffer Bodies respond more to force from bullets and explosions - and will go flying during explosions rather than just fall to the ground. Unfoldable Map Blood, bleeding, blood splashes, gibs, and vaporization Knock on tanks - adds an ACE interaction allowing you to knock on the tank, alerting the crew. Knock a person unconscious Punch, kick, rifle butt, and apply take downs on your enemy Double weapon - allows you to carry two primary or secondary weapons, or a rifle and a submachine gun for example. More realistic fatigue enhanced editor features bullet casings for all infantry weapons (tweakable in userconfig included) Increase the amount a player can carry Ai can get wounded and become unconscious with animations and sounds Ais team mate will try to help by dragging injured guy and heal him, React to being hit, Injured Ai will die if not get help in 2 minutes, Ais talk with radio or yelling while firing tweak, and change values in the userconfig add new features from the included optional addons folder included is a demo mission which acts like a template - (see gameplay vid for details) and many more! ========================== Known bugs and Issues ========================== - Injured AI addon From the author "Just note that sometimes the script may show an error as _dragger variable not defined, that means the script didn't find any ais near the injured unit. Its ok, the script working normal most time. I couldn't fix this error yet. http://images.akamai.steamusercontent.com/ugc/186171232286725024/5C48158D68E752C6C00B8174254B1CA02A1513C0/ - Tpw mod - very rare sometimes spits up an error, depends, idk why it shows but nothing broke ingame, just an error, maybe a conflict of code with something else, idk other Issues - these effect performance - ASRAI - (most noted for me that effected performance) - Injured AI addon - Bloodlust - (effected performance when alot of gibs, and bodies) - Bullet casings Permissions See the included permissions readme that comes with the full download. CREDITS The following individuals I give full credits to, without their work, and mods IFA3WarMod would not be possible! ====================== ==============
Gunter Severloh posted a topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETEWeaponSights Zoom for IFA3 This is a tiny addon for IFA3, what it does is automatically zoom your iron sights, so instead of you having to press the button to zoom in so you can line up the sites on an enemy soldier, this will do it automatically. Why this feature? Because I always hated having to press an extra button to zoom into my sights, I also dont care for the sights of the guns to be small as hell, and the problem with that is considering Arma3's sway, it makes it even harder to hit anything when your trying to line up your sights, and then have to press a button to zoom in on top of it, so this addon eliminates the need to press the key for zoom, so now you can focus on the target. This works for all German, Russian, DLC (American) infantry weapons. The weapons this works for include the following: Rifles Semi-Rifles Sub-machine guns Machine guns Pistols AT launchers - Panzerschreck, Panzerfaust & Bazooka Download Steam Workshop Requirements IFA3 Lite Installation Move the @WeaponSites_Zoom to your Arma3 directory and add the mod at the end of startup parameter like this: @IFA3Lite;@IFA3_WeaponSite_Zoom Known issues None found so far. Changelog Credits Kju - (For his tip on required addons) Rydygier - (For his insights on classnames and config references) Lao Fei Mao - (For his config template) ==========