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Coldfront15

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About Coldfront15

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  1. Coldfront15

    Flying Legends (WIP)

    Glad to hear that attitude, it's rare to see. I'll start my work on it soon :).
  2. Coldfront15

    Flying Legends (WIP)

    I wish to mod the P-51D airframe to include a clickable cockpit with a startup procedure for fun, am I allowed to do this? I believe I can accomplish it with a patch config and a few scripts, no need for editing model.
  3. Hey everyone, i've made a 105mm Artillery Shell model and i'm trying to make it fairly simulated, to where it explodes if you shoot at it a few times. Unfortunately, I cannot figure out how to accomplish this even after looking through other objects and searching on google and here. Could anyone be of assistance? My model is configured properly in terms of the LODs and damage type, and i'm sure my config.cpp is correct. Config.cpp class CfgVehicles { class Items_base_F; // External class reference class M1HEPD_shell: Items_base_F { author = "Coldfront15"; mapSize = 0.44; scope = 2; armor = 2; scopeCurator = 2; editorCategory = "101st_obj"; editorSubcategory = "105_how_ammo"; displayName = "105 HE, M1 PD"; model = "\101_objects\objects\105_M1HEPD_Shell.p3d"; cost = 200; icon = "iconObject_1x2"; placement = "vertical"; destrType = "DestructBuilding"; class SimpleObject { eden = 1; animate[] = {}; hide[] = {}; verticalOffset = 0.105; verticalOffsetWorld = 0; init = "''"; }; class DestructionEffects { class Explo { simulation = "destroy"; type = "BombExp1"; position = ""; intensity = 1; interval = 1; lifeTime = 0.01; }; class Smoke: Explo { type = "BombSmk1"; lifeTime = 0.1; }; }; class HitPoints{}; class Damage { tex[] = {}; mat[] = {}; }; class AnimationSources{}; class UserActions{}; }; }; model.cfg class CfgSkeletons { class Skeleton_M1HEPD { isDiscrete=0; skeletonInherit=""; skeletonBones[]={}; }; }; class CfgModels { class M1HEPD_shell { htMin=0; htMax=0; afMax=0; mfMax=0; mFact=0; tBody=0; skeletonName="Skeleton_M1HEPD"; sectionsInherit=""; sections[]={}; class Animations { class UnnamedSelection_1 { selection="UnnamedSelection"; }; }; }; }; Here is what it looks like when I shoot it. Prior to this, I received an error message that popped up earlier was "No entry 'bin\config.bin/CfgDestructPos.bomexp1'. So I assume its a problem with the destruction effects position? There is not much documentation on this so I decided to ehad here and try my luck.
  4. Hello, I am trying to play a certain sound upon opening a container i'm importing into the game. However, I don't really know how to do this. Currently I am doing the following but to no avail: config.cpp bagsounds.sqf Everything else about my object works as it should and acts as a proper container: I just cannot figure out how to play these sounds to the player locally upon opening or closing the bag. Any help is appreciated.
  5. Hello, I am trying to play a certain sound upon opening a container i'm importing into the game. However, I don't really know how to do this. Currently I am doing the following but to no avail: config.cpp bagsounds.sqf Everything else about my object works as it should and acts as a proper container: I just cannot figure out how to play these sounds to the player locally upon opening or closing the bag. Any help is appreciated.
  6. Coldfront15

    You've played to much Arma when:

    when you realize your hours eclipse that of all of your other games combined. rip
  7. Coldfront15

    ARMAHOLIC website not working

    This sucks, ArmaHolic was a real one.
  8. Agreed, MikeForce has great potential and I hope to see the community be allowed to expand its utilization.
  9. Thanks, ^^ this helped me fix my own issue.
  10. Coldfront15

    Secret Weapons (reloaded)

    Looks incredible, excited to see what you have to bring.
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