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About sgt_savage

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  1. Unsung 3.0 E - Released !!! 4/11/17 The team has done it again the long awaited Echo release is finally here!!! With the subsequent BI DLC updates including the integration of 64 Bit , it set the mod back longer than anticipated. However due to the hard work and determination of the team most of these obstacles have been finally overcome. Along with countless model updates and enhancements the team is satisfied that it is in a stable condition for release. And yes there are still plenty of things that need fixing and a few bugs here and there but remember this is a progress update and we will address them as we move forward. Heres the line up of new and improved Content in Echo: Weapons: AK-47 + Variants (New Model) AKM + Variants (New Model) China Lake 40mm GL (New Model) H/R T223 M-1918 BAR (New Model) M-1919A6 MG M2 Carbine (New Model) M2 Carbine (Sawn-Off) M16A1 (New Birdcage Model) M1903A1 Springfield M1A1 Thompson (New Model + New Model VC Version) Madsen M50 MAS-36 (New Model Original and Paratrooper version + Grenade Launcher) MAT-49 (New Model + Sidearm + New Suppressor) Mauser Kar98k Mauser MG-42 MP40 Nambu Type 100 PK LMG (New Model) Sa. vz 61 Skorpion (Primary + Sidearm) Shotgun (M12 Trench Gun) (New Model) M870 Mk1 (New Texture) SKS-45 Rifle (New Model) StG-44 (New Model) Stoner M63 MG (New Model) Stoner M63 Commando (New Model) UK vz.59 LMG Winchester Model 70 (New Model) XM-177 + Variants (New Model) M127-A1 Signal Flare M20 90mm Super Bazooka RPG-7 (HEAT) Colt Lawman Mk.III (.357) Colt M1911 + Variants (New Model) M-2 Carbine (sawn-off /sidearm) Nagant M1895 S/W Model 10 (.38 Special) (New Model) S/W Model 10 (.38) Tokarev TT-33 Vehicles: M-37B1 Dodge ¾ Ton M-37B1 Dodge ¾ Ton (M1919) (Gun Truck) M-35A2 Kaiser-Jeep 2½ Ton Truck + Variants ZIL-157 + Variants Mi-8 + Variants Oh-6 Cayuse + Variants An-2 Colt + Variants Motor Skiff (red) (Civilian motor boat) UH-1D/H Variants (Updated weaponry and visuals) Statics: M1919A4 .30cal (Low) (New Model) STABO Rig (6-man) (may not work in MP) Explosives & Grenades: Tripwire Traps Punji Traps Claymores (Old Model :( ) Mines (Incendiary, Anti-personnel, M16 Bouncing Betty) Explosive Satchel CS Gas (Temporarily Kills until we can optimize script for MP) New Smoke Grenade Models (White, Yellow, Green, Red, Violet (Purple), Thermate, CS Gas) Uniforms & Outfits: PAVN Khaki Uniform Re-texture VC Main Force Blue Uniform VC Main Force Green Uniform US LRP Alice Pack (Backpack) US LRP Vest NVA Assault Pack NVA RPG Pack (New RPG-7 Models) US Heli Pilot Helmets 11th ACR 17th ACR 1Cav (Air Mobile) 1MD OG R33 R8 Tiger USMC (Rebel Flag) US Jet Pilot Helmet USAF/352nd TFS) USAF/366th TFW 389th FS NVA/VC Hats PAVN Boonie (NVA Pin) PAVN Crew Chief Helmet PAVN Crew Helmet (Blk) PAVN Crew Helmet (Tan) PAVN Tank Commander Helmet PAVN SSH-40 Helmet PAVN SSH-60 Helmet VC Boonie (VC Pin) VC Boonie Black VC Boonie Black (VC Pin) USMC Helmet Art USMC M1 (CAL) USMC M1 (LBJ) USMC M1 (NY) NVA Goggles Island Updates: Da Krong and Doung islands now complete New brown water added to Doung and Da Krong maps New lighting, buildings and objects added New areas including temple ruins added to Da Krong - go find it ;) New updates to Khe Sanh Sounds: Nearly All Sounds Updated and Changed. (Sound tails and sound shaders still not added as yet) Radio System: Over 2.5 hrs of AFVN radio with real era music and commericals ! Real Combat radio transmissions from the vietnam war Ground & Air Chatter Some General Fixes: APEX Dependency on Da Krong and Doung is removed AI Pilots can now see out of the windshields of the Huey Helicopters M113 and XM-706 are now properly amphibious PhysX has been added or tweaked on all vehicles (No more tanks flying!) All boats now also handle correctly Air to Air Refueling (KA-3B) (Compatible with USAF Air to Air Refueling) In Virtual Arsenal from Main Menu, DSAI voices have been removed Many more... BONUS: Mig 21 variants The skies are no longer safe remember check your 6 !!! Known Issues: In Zeus and Virtual Arsenal in Multiplayer Game Servers, rug_dsai voices can be heard. M35 Shadow LOD is quite high, may experience issues on high player count servers with a lot in the scene. M113s experience getting stuck and rotation in shallow waters of Doung Island. CS Gas Grenades cause frame drop and/or server lag on Multiplayer. Not all weapons have perfectly synced sounds and animations. Will be addressed in future updates. Stop standing around soldier Grab your shit , Lock n load , your going back in ! Good Luck out there .... Your gonna need it ;) ******************************************************************************************************************************* DOWNLOAD NOW ON STEAM!! http://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Non-steam downloads: Play withSix - https://buff.ly/2zdiS8y Armaholic - http://www.armaholic.com/page.php?id=29948 Arma3Launcher - https://a3launcher.com/ Torrent - http://www.armanam.eu/downloads.html **************************************************************************************************************************************
  2. Not yet soon ;)
  3. Moderators can we please close this thread? Thank you :)
  5. Well, I have to say Echo is shaping up to be a hell of a release. Finally stuff we made in V2.6 is flowing into this release. Finally my combat radio and AFVN virtual radio is now in and working very well thanks to Tetet's determination, skill and patience. I might post a quick vid of it in action soon ;) There are so many fixes , and updates etc I cant remember them all . Yep Echo is gonna be another quality release , Well done to the guys they have done a great job yet again :) SaV
  6. I laid all the base sounds down on all the weapons but they are missing the tails and sound shaders etc. If someone would add these to the coding I believe they will be the most authentic sounds you would hear since they are recorded from the actual weapon they belong to. But alas , coding is not my skill set and therefore is what it is for now. Hopefully with this next release on steam "May" have someone come forward to add this coding / new tail sounds ect. I just hope they don't intend to replace my base sounds I have been working on for years. And for all those going on about the DSAI chatter, Tet has removed it from the arsenal screen. It was put in to give you directional awareness which I think works particularly well in the thick environment. Unfortunately there are only a select number of voice files and if you play the mod long enough you will hear them all.
  7. Hi Scott , It is the same principal but not the same as A2 . The GUI you are referring to is not in it this time.. AND YES EVERYONE I'M STILL ALIVE!!! , Hope to see you all in ECHO release soon ;) SaV
  8. After much consideration I have decided to retire from the unsung mod.13 years of modding has taken its toll on me. Its made me tired , angry , frustrated , elated , happy and proud not in that order I must add :P . My vision I had way back in 2004 has been fulfilled and everything I wanted to see in the mod has come to fruition. I have asked Eggbeast to take over and keep her straight and true. We have worked closely together for 5 years, through up's and down's but we were always were on the same page where the mod should go. I know it is in good hands under Egg's leadership and I am confident he will take the team the rest of the way. I am proud to have worked alongside a number of talented and dedicated people over the years and being part of the oldest active mod of the Arma series . We shared a lot of good memories and made lifetime friendships along the way for this I am very grateful. As this chapter closes a new one opens and I look forward to each subsequent release and wish my team godspeed and success in the future... To the fans that helped keep the mod alive I personally thank for all the kind words , encouragement and support. Its really great to know that our hard work is appreciated. It helped motivate and push me along even when the mountain seemed too high again thank you all. So let me say in parting, a quote that I always ended with on each release.... "Good luck out there .... You gonna need it!!!!" Peace :) SaV
  9. Unfortunately there was a misunderstanding in what we required, so it wont be happening now. We still looking for a sound editor
  10. I just remixed the m60 much more beefy now. You gonna have to wait till echo to hear it. I have been remixing a lot of sounds for the guns. Just need someone to do the tails and soundshaders to complete the package
  11. SOUND GUY URGENTLY NEEDED !!! Desperately needing a sound guy to come in and get our sounds working with Physx and add soundshaders to our gun sounds. Anyone that understands the coding and how to make it work please PM me. Cheers SaV
  12. Ok from what I understand the XF-107 didn't see combat in nam, therefore we wouldn't add it unfortunately. As we stated in our podcast only if the asset was used in the war then we will make sure it goes in , if not well sorry no.
  13. Echo Release Delayed After looking at the amount of content and things left to be done in the mod, we have decided to push Echo release back a month or two. With the 64bit upgrade glitches too we found it prudent to allow BIS more time to fix the server issues we have been having since the last update. Dwarden (BIS) is very busy fixing a lot of these issues and hopefully soon our servers won't be prone to crashing every hour as I hear they are now. I have also asked all updated screenshots & WIP vids ect be put on hold till closer to the release date , for good reason ;) There is plenty of new stuff in the works and we are sure that you will agree Echo will be one of best if not our best release to date ;) We thank our fans for their understanding but as the old saying goes "All good things take time" SaV
  14. Little joyride in the Loach ;)