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warden_1

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About warden_1

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    Gunnery Sergeant

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    Crye

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  1. warden_1

    USP Gear & Uniforms

    Not sure if posting wip on the wip thread is allowed anymore but here is a picture: Just something a little weird and different than what we normally post.
  2. warden_1

    USP Gear & Uniforms

    And yet the original comment remains lol... Arma 4 it is boys.
  3. warden_1

    USP Gear & Uniforms

    There will never be camo from china added to the mod. As markoef stated it will only ever be real NATO/EU allies.
  4. warden_1

    USP Gear & Uniforms

    While I wait for another Maritime I will be trying to get some of the easier pouches and shoes scanned. Here is an example of a finished scan without the high res texture:
  5. warden_1

    USP Gear & Uniforms

    Yeah, a Yates PRL with a Kong QD. This is the mid poly model OMA made, its pretty nice. The current MC was created from some higher resolution photos of the pattern Crye released. Thanks, I hope one day people aren't stealing content left and right... but sadly I think thats a tad too optimistic as long as its seen as acceptable by most of the community.
  6. warden_1

    USP Gear & Uniforms

    Please stop commenting on stuff you have no clue about, it isn't useful. When the patterns are final they will be color corrected to reflect the real life patterns in various materials and in some cases worn/dirtied slightly. If they still stick out at that point then you'll probably have to just play a different map or use an alternate MC pattern. Nice meme. In regards to the MC scans, there have been a number of set backs. Lighting the material is difficult, getting accurate solve points is difficult, having the software not confuse itself because of the MC pattern is difficult... and there are a number of other things like angles with which the photos are taken that cause errors in the texture of the material etc.... Needless to say I will find a way to do it eventually, but I only do these pattern scans when my bluescreen setup is taken down. Lately it has been up as I have been getting the scan process for helmets nailed down, which if you check the reddit page and compare the new scans to the old ones you will notice they are significantly better all the way down to the embossed size label on the inside of the opscores... all of this takes a lot of trial and error. For further updates and info I post fairly often about this side of the mod here.
  7. warden_1

    Arma 3 Photography : Questions and Comments

    A fraudulent DMCA claim results in the removal of all screenshots? I assume they are just hidden temporarily so that when the DMCA claim is over you will be able to unhide them?
  8. warden_1

    US 75th Rangers

    The reddit page will provide a more logical means of moderation for our team. The Bohemia forums used to be a great platform, but as all of us are aware most communication is now handled through discord, reddit or facebook. We will still leave some WIP content posts and official releases here on the forums from time to time most likely.
  9. warden_1

    US 75th Rangers

    So don't come here then...
  10. warden_1

    SOCMOD WIP THREAD

    The real issue you are probably having is that there are several different versions of Drifires original combat uniforms. To help you ID them here is this: Protos: body/torso material is a dirt brown color instead of CB like the old gens Old gen: brown body material, aquamarine greenish blue velcro that fades super fast so usually it looks green/gray, sometimes they have a straight brown stretch panel above the knee sometimes they dont, there are also other versions with some weird shit like stretch on elbow area etc... New gen: green body material, green velcro and no stretch Also drifire is known for never having a consistent look and many times you will see stuff that is a mixture of various features or modifications like crye style knee pads etc... its all over the place. Anything Crye style is most likely crye or crye/drifire/cryefire whatever you want to call it these days. The only exceptions I can think of are some beyond uniforms, potomac and obviously the classic raidmods.
  11. warden_1

    USP Gear & Uniforms

    This will be the last thing in regards to this subject; we will find a way to protect our content. We will also ensure that the retextures made from our content are high quality and that the right people have all the necessary files to retexture them. As always we appreciate the input from everyone.
  12. warden_1

    USP Gear & Uniforms

    As someone who originally was very pro open source content for Arma, it was a hard decision to stop providing that and harder yet to hold off of releases and remain in private testing until we figure some means of protection out. I took a break from modding arma for a few years a while back and to come back to that to see mainstream mods using stolen content from AAA titles going unchecked, major community authors not only encouraging and defending those actions but doing it themselves, "private mod" creators (who rip content from other games or steal it from major Arma mods) selling their private mods, people stealing models from Arma mods and uploading them for sale on modeling websites... etc. So yeah that's what it took.
  13. warden_1

    USP Gear & Uniforms

    Except for the one big difference which is that most if not all "private mods" are just stolen content...
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