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About AZCoder

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    Sergeant Major


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    programming, games, cars
  • Occupation
    software engineer

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    Video games, movies, scca racing, guns

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  1. AZCoder

    [sp_camp] Dark Tides

    @Undeceived I'm not sure what caused the problem for the last scene you had. I did find a bad script reference that threw an error, however here's the problem. The version of Dark Tides on my computer has changed a lot from the steam version. I just haven't released it yet. The changes are mostly behind the scenes, including how the inventory system is built. I'm not comfortable releasing it without a full regression testing, and that takes 2 full days :-D Therefore I like to get all my changes rolled in at once, like the subtitle timing problem. Shadow Fall is the story of how Denmark became Denmark (not the country). It's actually a mix of both new ideas (back in 2015) and things that I had put into the never released Dark Tides for Arma 2. The entire campaign is from Pyotr's point of view. Then Gambit Royale was entirely from Ian Jones' point of view. I wanted to contrast how the truth can be distorted and mislead the player a little bit before Dark Tides.
  2. AZCoder

    [sp_camp] Dark Tides

    In the upcoming updates, I modified how the text displays on the screen. It is inspired by Chernobylite. Here's a pic from Gambit Royale: This is the Shadow Fall 2.0 main menu replacer for Arma 3. Warning: It's really loud. This demonstrates the new storm system that I built from scratch, and also one of the anamolies. This anamoly is a modified version from the work of Alias who does an awesome job. I used several of his scripts in Dark Tides (the volcano, dripping water, nuclear explosions, that sort of thing). For this anamoly, I added a scintillating color pattern, and force it to turn red when near a person as a warning. BTW - 3CB updated today. This fixes the severe uniform bugs that were introduced by an RHS update about 2 months ago. They also added some cool new stuff.
  3. AZCoder

    [sp_camp] Dark Tides

    The credits are in GAM505.gsep_miros\scripts\credits.sqf. Easy to read format. You know the new cool way to do image overlays is to name the layer, instead of using a number: "MapAltis" cutRsc ["MapAltis","PLAIN"]; The problem is that you have no control over layer priority doing that. Also I did this on a 2K monitor, so anyone running on 1K or (gasp) less may see overlay where I don't see it at all. I know a couple places to look at this, though, and can always switch back to the number system if it helps. People keep telling me about subtitles vanishing early. I honestly need specific examples, because I don't see this problem, or I've seen the text so many times that my brain just fills it in automatically and I don't notice :D Even my playtester reported it and I had trouble finding any examples. I'm sure it's just me not processing the issue when I see it. Regarding the decision making mission: I have a long and outdated plot written out from when I started on the campaign. If I get it updated, then I will let you know. Further, I am working on Shadow Fall 2.0. My original plan was to merge all campaigns into one. Now I think maybe it's too hard to troubleshoot and maintain that large size. Either way, SF will see a major update. I hope by Winter. I mention this because it will better show the story that I had written out long ago. I will remove one mission that I never liked, completely redo another mission that I find boring, and massive changes to the Chernobyl missions. The other missions will see some changes, mainly the first one. I have rewritten parts of JBOY dogs, and now we have both rabid packs and friendly dogs (still under massive testing and refinement). The friendly dogs bark and behave differently from the bad ones. And I made them run a lot faster, so they are kind of terrifying. They are really hard to hit! I completely redid the radiation system, now with a working UI display that has been tested on multiple resolutions and ready to go. I have been working on a couple anamolies as well, so it will have some Stalker vibes, and a few things I can't mention yet. So ... Black Lands in A3 coming? :)
  4. AZCoder

    [sp_camp] Dark Tides

    Weird. I'll look at it after work.
  5. AZCoder

    3CB Factions

    YAY! Thanks for the update.
  6. AZCoder

    [sp_camp] Dark Tides

    Wow thanks a lot! Regarding first feedback, yes. Will add lights to my todo list. Regarding the 2nd, he ordered a replacement on Amazon..... Honest answer: I was not going to use the hat in the campaign at all. As I got later into the missions, it felt wrong to see him without the hat so I put it back in. The original was lost in a Russian dark site prison (guards kept it), so he would have had to find another from NAPA. I had planned to explain it, but I was already cutting out content because the campaign is so freaking long.
  7. playSound3D ["WildBoar\sounds\Sound1.wss",dood]
  8. I love Gabreta. Lots of waterways, something you don't see much on other maps.
  9. Now somebody can create an Apocolypse Now mission. Poor water buffalo.
  10. Snakes in water? You are psychotic, amigo. :D btw - you can find the wildboar sounds by placing a trigger and under effects -> voice -> scroll down to wildboar, there are 2 there
  11. AZCoder

    [sp_camp] Dark Tides

    Thanks, it means a lot to me to hear from players like you and Flanky. Just for explanations, in seal training, he was supposed to have a single shot rifle to avoid accidentally overshooting someone and being disqualified. Somehow I think he still got an automatic LOL. Mk18 would probably be best and just let the player keep it in single fire mode. As far as VDV missions, I used what RHS defaults to for VDV. Did they add Ratnik since I released? I forgot, I did change the uniforms. I used what I found aesthetically pleasing at the time, and to differentiate your team from all the others. I don't think RHS has the Ak12 yet. Other than uniform I kept it mod default.
  12. AZCoder

    [sp_camp] Dark Tides

    Are you able to extract AZC_GOA_Functions addon that came with the campaign? If so, look for AZC_GOA_Functions\scripts\LoadoutsGOA3.sqf and loadBishop, should be _unit addBackpack "B_UAV_01_backpack_F". That's what I am seeing when I extract the Steam version. Just curious. Maybe I have another script overwriting it in the mission. I hope not, but possible. Also, I'm converting to a new loadout system under functions\loadouts with one file per character. It should also be correct, but I don't recall if I made the switchover yet. Working on 3 campaigns at the same time and losing track of what I did :-D Regarding the helicopter on Tanoa Yep that medkit was missing from the blackops kit, thanks. Ultimatum: Fireworks: I have a GTX 1080. I think there's something else going on. The only time I had 3 FPS during the fireworks was when running the recent version of Blastcore, otherwise it's 20+. If it still dogs for you without blastcore, there must be some bad script that randomly freaks out. I will be refactoring the scripts eventually, like I am doing with the other campaigns. It's a long long project unfornately, but seems to help with how the missions run. Good idea in Pravda. Yes in Agent Extract, the BMD never used to show up in town. Then I added the AI mod and they can get really aggressive. AT is good idea. I'll consider arsenal options, at least on Pecher. In past campaigns I tended to give more options, but found it was complicated to maintain and build. Then players would ask for weapon x to be added, so I decided to just give them what they were assigned. But you make a good argument, so I noted in my tasks, thanks.
  13. AZCoder

    [sp camp] Gambit Royale

    Great news, thanks! It's not your PC. I'm not sure what the semi-poor FPS is about. All the fighting going on west of the CH47 gets deleted after take off, so there aren't that many groups in play on the map. I play Arma on an SSD drive for optimal loading and have an i7-9700K, but some maps and locations are just blah.
  14. AZCoder

    [sp camp] Gambit Royale

    Uploaded a patch, although I cannot get it to crash. I had less than good FPS in that mission. I redid a lot of the scripting and made a few minor changes and fixes. Hopefully I didn't break it.