Jump to content

XerXesCZ

Member
  • Content Count

    171
  • Joined

  • Last visited

  • Medals

Community Reputation

82 Excellent

3 Followers

About XerXesCZ

  • Rank
    Sergeant

Profile Information

  • Gender
    Male
  • Location
    /dev/zero

Contact Methods

  • Steam url id
    XerXesCZ

Recent Profile Visitors

995 profile views
  1. XerXesCZ

    Ravage

    Thanks for pointing out this mission, @kodabar! I assume you are going to play it and put it on Youtube? I very closely follow your channel because you always point out the best Ravage missions! 😉
  2. Do you have your GPU(s) in SLI? Had similar problem after - funny thing that is - updating my graphics card drivers, Arma 3 won't run anymore and will CTD frequently w/o reason.
  3. Thanks to all for your help, this was little tricky for me! Now is everything working as it should. I was aware of the script by @Grumpy Old Man, but to be honest wasn't quite sure what to do next with it. Thanks to fool-proof anwers in this thread I was able to solve it, and even managed to learn something new! Thanks again!
  4. Thanks for your answer! Oh, I am aware of that. I don't even known how this happened, probably was thinking about other things. I have reported my post.
  5. Hi everyone! First of all, I want to say that I've done my research on this topic before I've decided to post a topic of my own - but sadly either I didn't understand it or it wasn't the thing I was looking for. My question is; how I display a custom picture on in-game PC screen? Basically, I have a setup which is shown in image below. I understand that for a custom image I want to show on the screen I need to convert it to paa format, but I don't know the code needed to show it on the screen. Next question is a little bit trickier; I want to achieve a "security camera surveillance feed" on on the double screens. I understand it has to do something with PIP - basically I place object, initialize camera somehow from there and then show it on the screen. I'm totally lost here. The thing is, when someone posts a code I can "understand" basically what it does and why, or do my research to parts I don't understand. However, sadly for now I lack the skill necessary to put it together on my own. Any help will be greatly appreciated!
  6. XerXesCZ

    Ravage

    I've actually decided to leave the playground props in the mission, I'll just have to rearange them better. One thing is certain though, if some very very bad and uncommon situation is happening anywhere in 2035 Armaverse, Miller has to do something with it. So you'll actually get to do exactly what you are describing if you play my mission once it's released, unless I'll give you some very good reason why you should not to. 😀 Anyway, to the topic: @Gill93 mentioned a few posts back a decontamination script - I would like to second that question. I've made something very simmilar in the dome (it's all part of the Zed Circus). I have all the triggers in place which will run the decontamination process (really just "turn on" the showers) along with some Amazon Polly comments, however, to truly remove the radiation from the player would be very nice. I don't want to clutter this topic with images, so I'll just include links to the images of the decontamination tent if you want to take a look below: http://i68.tinypic.com/2cgmxqf.jpg http://i65.tinypic.com/j8h4wk.jpg http://i68.tinypic.com/es27vd.jpg Thanks in advance for any help!
  7. Okay, thanks for this, didn't knew it's that simple. Quick Edit: Is there any way to determine which content is paid and which is free to use? I know most of the Contact props are free, but can I for example place the radar station, which is part of Livonia terrain, on Altis? Or - is there any way to simulate what will see the player who doesn't own - for example - any of the DLCs when playing?
  8. XerXesCZ

    Ravage

    Captain Miller is overseeing Zed Behavioral Research...
  9. XerXesCZ

    Ravage

    Thanks, works like a charm now! Should have figured a missing bracket myself, though... guess I'm working on this mission for too long today. I've found myself watching the circus for about five minutes with a smile on my face, I really love Ravage 😂
  10. XerXesCZ

    Ravage

    Thanks for all your answers! Oh, no need, if it wouldn't be possible I would just place "dead" zeds inside the fence. This looks like exactly what I need, however, when I add this inside the init field, I get error shown in the picture below, like... nothing. It won't show on where the error is so I can't determine what is wrong. http://tinypic.com/r/orufy9/9 One thing though, I will make sure I'll play your mission "Sirens", for some unknown reason I've missed it when I was searching for Ravage missions.
  11. XerXesCZ

    Ravage

    First of all, I want to thank the mod author for making this awesome mod and for all the time he put into making it even better! Let me ask one question; is there any way to make certain (manually put in the editor) zombies passive? I am making a mission with Ravage and I have this research dome, where I have fenced off area with "captured zeds" for "studying purposes". I've tried almost everything I can think of, putting invisible walls around the fence, various disableAI with "PATH" and "MOVE" but it seems to have no effect on them. They will get so pissed of when they see the player so they will eventually get around every obstacle I throw at them, including multiple invisible walls in stacks. 🤣 Any help would be greatly appreciated!
  12. Welcome XerXesCZ ,

    to BI Forum Ravage Club !

     

    Feel free to ask for everything that you might need , if it's possible to help you with.

    Have Fun !

    1. XerXesCZ

      XerXesCZ

      Thanks for the warm welcome, George!

    2. GEORGE FLOROS GR

      GEORGE FLOROS GR

      You're welcome XerXesCZ !  :wave:

  13. Good day, I have this one maybe dumb question: I am making a campaign and I want to use some DLC content in it. However, because I want to make it as much accessible as possible, I know that even if I own all the DLCs for Arma 3, others may have not. I am know that I can't use DLC paid terrains such as Tanoa and Livonia, but I know that in some missions I've played there were for example jets from Jets DLC placed on the carrier, but the mission had no dependency on Jets DLC (there were just sitting there, you were not piloting them). Or - there were weapons from Marksmen DLC spawning on enemies even when I didn't have the DLC purchased at that time. How can I achieve this? Thanks in advance for any help!
  14. XerXesCZ

    Lore friendly hub for CTRG

    For some of the first missions I've decided using the Liberty; it's simply too good so it overweights some of my former decisions of not using it. Haven't decided if I use helo or boat insertion, but in any case I'll add fade to black and "a few hours later", making the impression that the ship is far more away from the shore than it actually is. Later - because always returning to a ship would be time consuming and non-viable - I'll go with forest camps using the camo nets and a safehouse in a city. I was basically a kid when my dad got it for me, but yea, the story was fairly conventional. I wouldn't consider it a flaw, however. Elaborating on previous titles - first OC only: I've liked the A3 campaign, actually, my campaign is planning to elaborate on it a bit. Eastwind device seems believable to me - considering the year being what it is. I use to think about the CTRG as some general purpose black ops unit that don't have to necessary "research" combat technology (like the Eastwind device). There was this TV show called The Unit in which the actual unit was called something like "Logistics Divison", hinting that they are some kind of military clerks and not giving away it's actually a combat unit used to do the dirty work. When someone on Reddit has connected the dots for me (I was too dumb to figure it out myself), I've realized that it actually might have some added depth - like the crater in A2 PMCs campaign might be actually from the early tests of the EW device, or that at some point in ToH campaign it was transported somewhere. It's a shame you didn't released your work, I for one would certainly enjoyed it. I still replay some user made campaigns and missions in A2 from time to time. One thing is for sure, when I release mine, it's going to need some serious proofreading, since my English is far from perfect. If I invest in voice acting depends if people will like it.
  15. XerXesCZ

    Lore friendly hub for CTRG

    To this day, I still think of good old OFP campaign as being the best in the whole series, Resistance being only slightly better. From that day I bought all the successors and played every campaign. I agree completely, they couldn't hide, but I've come to realize this much later when replaying the campaign for old times sake. I'm trying to recreate this in my campaign, but I'm being too hard to myself. I was largely inspired by IndeedPete's campaign M.E.R.C.S. - he managed to create the perfect hub where you can hang out between missions. But - CTRG operations being mostly unsanctioned black ops (Captain Miller's certainly was on the lower level of chain of command) - which exactly suits needs of my campaign, but also limiting me to place their base of operation on Liberty or Freedom, as they are simply too large ships to sit near shore unnoticed - and my campaign being "shady black ops and all 😀. The HMS Proteus would be great for this purpose - but it lacks interior and I lack the skill needed to make one. But, as I said, I think I've managed to solve this problem - I simply needed to stop overthinking it too much.
×