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Dedmen

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About Dedmen

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  1. https://community.bistudio.com/wiki/createVehicle Correct. Not thaat correct.. Well.. I was writing this 3 hours ago but then got distracted by work... You can move like this (getPosATL thepole) vectorAdd [X offset, Y offset, Z offset] X offset is the offset on the east/west axis. -5m moves 5m west. 5m moves 5m east. (getPosATL thepole) vectorAdd [-3, 0, 5] will move it 3m west and 5m up. Which at the end leaves you with pipe1 = createVehicle ["Land_ConcretePipe_F", (getposATL thepole) vectorAdd [-3, 0, 5] ,[],0,"NONE"];
  2. Can't find anywhere on the wiki page saying that. doesn't look correct to me. Why are you suddenly taking the Y coordinate of getPosATL as height? Height is supposed to be Z coordinate not Y. They will float somwhere in the sky. You are using create3DENEntity but nowhere in your post you say that you want to do this in Eden.
  3. Please put such huge parts of code inside a Spoiler Also this very much looks like you posted in the wrong topic. Edit: Sorry I completely overlooked @beno_83au's post. It completely disappeared under that huge post. :D
  4. People reported problems of the Short Range radios being replaced every 2 seconds. But after the revert other people reported everything was working fine for them.. Honestly the issue sounded like they didn't properly update TFAR. But I know they know what they are doing so I reverted it for now. If I can't reproduce tomorrow I'll update again. Better go the safe route than break TFAR completely for 2 days till I can fix it.
  5. function spawn error

    Not exactly sure what he meant. But I think he was trying to say that "call compile" is bad if you call the code more than once. Because you are compiling the code. And then throwing it away. And then later compiling it again and throwing it away again. With CfgFunctions you only compile once.
  6. Technical Help Needed!

    Did the server also load the mods properly?
  7. Headless clients are not normal clients. They don't need Steam logged in. Same requirements as the Server. I'm running server and client on Linux on command line only without any Steam account logged in anywhere. Are you trying to launch the Arma 3 client as a headless client?
  8. Correct. Everything UI stuff is not saved. Like uiNamespace/open UI elements. See https://community.bistudio.com/wiki/Arma_3:_Event_Handlers/addMissionEventHandler#Loaded I personally also don't care about save games ^^
  9. Linux Client - Multiplayer incompatibility

    They are connecting to the same multiplayer network as anyone else. Aka the Steam Query service. Linux users can't play with windows users because the game versions are different. Different versions are incompatible with eachother. There is. Hence the different game versions. Right now we are one major release off. Minor updates don't really exist. Hotfixes happen very rarely. Bohemia isn't making the port. All your questions are probably answered here: https://dev.arma3.com/ports It's a experimental beta test.
  10. https://discord.gg/unKPwPQ o7
  11. LR and SR also have different sound effects. You could try reinstalling the Teamspeak plugin. The radio sounds are supposed to be in your plugins directory. The sounds can't be turned off so it's probably failing to load them.
  12. PM me the mission.sqm and I'll debinarize it. No idea why it's not working for you ^^
  13. I need Help

    https://github.com/acemod/ACE3/tree/master/addons/concertina_wire Here is a example of how ACE does it with razorwire. It looks like they just made the razorwire easily destructible. And if you destroy the razorwire by driving into it the Eventhandler is also killing the vehicles wheels.
  14. I would. I already helped other communities by deobfuscating things that other people stole from them and then obfuscated. But I also have nothing against lifer's, that don't want to make anything on their own, being ripped off.
  15. [EXPIRED] A3 spare key giveaway

    Thank you for your outstanding service to the community
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