Jump to content

Dedmen

BI Developer
  • Content Count

    2925
  • Joined

  • Last visited

  • Medals

Community Reputation

2634 Excellent

About Dedmen

  • Rank
    Warrant Officer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dedmen

    Arma Discord Application to be unbanned

    Sorry we don't check forums that often. You are unbanned now. You were temporarily banned for unsolicited DM advertising. "when that was not allowed." It still isn't. Your temporary ban expired in october 2021. Your remaining permanent ban on your multiple accounts that you used to evade your ban, and repeat the same DM advertising spam again despite being banned for it, are permanent. "for nothing" You bragged about how you have 6 accounts on our discord while insulting a moderator and continuing offtopic chattering even after being verbally told, AND getting a written warning for it. We don't allow multiple accounts. So just keep using one account and accept that your other extra accounts are banned.
  2. 2.16.152042 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 64-bit, linux server 64-bit - Fixed: Some cases where the game would not create a crash report on crashing - Fixed: Vehicle door open states would not sync correctly in MP - https://feedback.bistudio.com/T182082 Known Issue: Doesn't work on Windows 7 or Windows Server 2008. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  3. 2.16.152017 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 64-bit, linux server 64-bit - Fixed: loadAbs/load and the inventory UI container fill indicator counted the contents of Uniforms/Vests/Backpacks twice - https://feedback.bistudio.com/T167469 - Fixed: Inventory UI external-container load progress bar preview was not considering contents in dragged containers - https://feedback.bistudio.com/T167469 - Fixed: lnbDeleteRow did not trigger "OnLBSelChanged" events when the selected row had to be changed If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  4. FYI, atleast when you're on windows (you're talking about DLL so you are), you can use Visual Studio's "Edit and Continue" feature. That can live-edit C++ and C# DLL's while the game is running, without the need to unload/reload it. LoadLibrary searches for the DLL in configured search paths, which will NOT include your @mod folder. So most likely your DLL simply is not found, thus it fails to load. You need to pass the full path to the DLL to be loaded, you could use something like this to find where your current DLL is at: https://github.com/dedmen/PboExplorer/blob/master/src/Util.ixx#L324 Well it won't if you unload it with FreeLibrary. Which you might need to do in a destructor, or just implement your own command in your wrapper DLL to unload the sub-DLL.
  5. 2.16.152001 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 64-bit, linux server 64-bit - Fixed: format script command incorrectly handling missing arguments, now it throws an error (but also handles it correctly) - Fixed: Missing simulWeather script commands on Dedicated Servers Note: It's known that opening Zeus modules throws a script error; this will have to stay until the 2.18 release. The modules still work and the specific error can be ignored. Also please still stay on the lookout for Enum errors. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  6. 2.16.151989 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit - Tweaked: Zeus height-only movement now blocks horizontal movement - Tweaked: Improved format script command performance - https://feedback.bistudio.com/T81725 - Changed: -debug parameter on Dedicated Server while on Profiling branch now forces full-dumps on crashing - Fixed: Localized title and descriptions for exported missions were not showing in the scenarios menu - https://feedback.bistudio.com/T179398 - Fixed: "Killed" Event Handler was not triggering for upside down helicopter crashes - https://feedback.bistudio.com/T181306 - Fixed: Missing falling sound for mortar shells in some cases - https://feedback.bistudio.com/T159917 - Fixed: UGV remote control from its passenger seat stopped working - Fixed: Delay in transferring UAV remote control to a player - https://feedback.bistudio.com/T182587 - Fixed: Entity leak after remote removal of a vest or uniform - https://feedback.bistudio.com/T182649 Note: Please report if you encounter new/unexpected "Enum" script errors. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  7. 2.16.151931 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit - Tweaked: Handling of Eden Editor mouse placement (can now place on top of all objects and upside down and on the sides of objects; please report issues that you find with this) - Tweaked: Face command now properly returns the current face as class name - https://feedback.bistudio.com/T85502 - Fixed: setFace was not setting a custom face properly - https://feedback.bistudio.com/T85502 - Fixed: Blank face after a player with a custom face leaves the server - https://feedback.bistudio.com/T85502 - Fixed: Face command not always returning the set face - https://feedback.bistudio.com/T85502 - Fixed: Crash when cutText replaces itself during "Unload" Event Handler - https://feedback.bistudio.com/T182375 - Fixed: AA/AT missiles would loose lock after launch If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  8. 2.16.151911 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Fixed: Server crash during missile targeting - Fixed: Possible cause for BattlEye query timeouts when having high packet loss If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  9. 2.16.151900 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 64-bit, linux server 64-bit - Fixed: Some script commands (getMissionConfigValue, ...) could not be executed on Linux servers, breaking some mods If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  10. 2.16.151893 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 64-bit, linux server 64-bit - Fixed: JIP clients did not always synchronize properly - https://feedback.bistudio.com/T171670 - Fixed: Soldier-held AA/AT weapons with lock-on were not able to lock onto targets If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  11. 2.16.151879 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 64-bit, linux server 64-bit - Added: DLL extension access to DirectX - Tweaked: Reduced EXE file size - Fixed: serverCommandAvailable was broken since v7 - Fixed: enableInfoPanelComponent could not disable CustomDisplayComponent - https://feedback.bistudio.com/T162729 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  12. 2.16.151860 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 64-bit, linux server 64-bit - Added: Vehicle marker lights now animate with animated memory points - Fixed: Ban reason was not displayed on the client being banned (but kick and BattlEye kick reasons were) - https://feedback.bistudio.com/T181310 - Fixed: Server kick/ban commands now support whitespace in usernames by wrapping them in quotes - https://feedback.bistudio.com/T181310 - Fixed: Performance degradation when many scheduled scripts are active - Fixed: Missile targeting sensors did not check range/angle limits (anti-radiation missiles could target radar emitters that were behind the missile, out of range and whose radar did not even reach the missile) - https://feedback.bistudio.com/T181124 - Fixed: removeMagazine(Global) on a grenade would make the grenade 'type' unusable, even if more grenades were available - https://feedback.bistudio.com/T79813 - Fixed: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo would leave a ghost grenade behind - https://feedback.bistudio.com/T181275 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  13. 2.16.151821 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 64-bit, linux server 64-bit - Added: Eden Editor markers can now be placed in the 3D (non-map) view - Tweaked: Eden Editor object icons now rotate with the object - Tweaked: Eden Editor map markers now become visible when selected even if their alpha is 0% - Fixed: Eden Editor marker placement preview icons did not exactly match the markers (slight size difference and missing shadow) - Fixed: Submunition shots could duplicate their effects (particles, impact craters) in multiplayer - https://feedback.bistudio.com/T177010 - Fixed: Partially filled magazines could disappear after reloading in multiplayer - https://feedback.bistudio.com/T142540 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  14. 2.16.151806 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 64-bit, linux server 64-bit - Added: Map markers are now visible in 3D in Eden Editor - https://feedback.bistudio.com/T172248 - Tweaked: getAttackTarget now shows targets earlier - https://feedback.bistudio.com/T154359 - Fixed: Unarmed units were unable to get up after being unconscious (they would be stuck in a lying on ground animation) - https://feedback.bistudio.com/T63879 - Fixed: Preprocessor would print "Invalid file name" on error, instead of printing the actual error - Fixed: High-resolution procedural textures with too few mipmaps might not be rendered on the screen - https://feedback.bistudio.com/T180876 - Fixed: Some cases where UI to Texture would not load other textures referenced in the display on first render - https://feedback.bistudio.com/T180876 - Fixed: Crash when saving the game with a script-created #lightreflector in the world - https://feedback.bistudio.com/T179975 - Fixed: Magazines added via addXXXCargo commands were not recognized - https://feedback.bistudio.com/T74244 - Fixed: Could not scroll the player list in the role selection screen (it would always reset scroll back to top) - https://feedback.bistudio.com/T180434 - Fixed: The scrollbar in the role selection screen obscured the player mute button - https://feedback.bistudio.com/T180434 - Fixed: The player mute button in the role selection list would mute the wrong player, if the list was scrolled down - https://feedback.bistudio.com/T180434 - Fixed: Eden Editor multiplayer missions would apply the player name to the "player" unit, even if a different "playable" unit was chosen If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  15. 2.16.151782 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 64-bit, linux server 64-bit - Tweaked: Improved performance of getModelInfo/getEntityInfo/getShotInfo - Tweaked: Slightly improved script performance - Fixed: diag_codePerformance had unexpected overhead, the measurement result could be 10% off from the real execution time - Fixed: HashMap circular reference check when saving the game had a memory leak and false positive - https://feedback.bistudio.com/T180508 - Fixed: Map markers were mixed up when setMarkerDrawPriority was used (since v3) - Fixed: ~8 millisecond micro stutter every 5 seconds - https://feedback.bistudio.com/T180665 - Fixed: Possible game freeze when rejoining a MP server after being kicked If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
×