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Dedmen

BI Developer
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About Dedmen

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  1. 2.00.146796 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.00 main branch; remerged some changes slated for 2.02 that were also in 1.98 profiling - Fixed: Rare Linux server freeze when loading specific modded terrains - Tweaked: Improved general script execution performance - Fixed: Passing an empty texture to setObjectTextureGlobal would not remove the texture - Fixed: RPT spam when using name command on a dead person. The command will now return the name of the dead person wherever applicable. - Fixed: ctrlText did not work correctly with picture buttons - Tweaked: VoN direct chat volume moved from effects to VoN volume slider - Tweaked: Minor optimizations (array+array operator, polyline rendering on maps) - Tweaked: Increased CfgSoundCategories maximum 'limit' from 4 to 64 You can find more information about the Steam branches on the community wiki, and share your feedback in this thread or on Discord.
  2. Dedmen

    Hidden post on my own thread

    The one on 11th October was hidden, because it was just spam/wrong accusations.
  3. Dedmen

    Hidden post on my own thread

    suspicious/too many links in post for example. Against the spambots that just spam links everywhere
  4. Dedmen

    linux arma3server_x64 questions

    It always uses only as much memory as it needs. but 64bit server can use more overall than 32bit
  5. Dedmen

    linux arma3server_x64 questions

    Yes, it can use more memory. It can help with smoothness or AI responsiveness.
  6. Nah its not new. Has always been a thing with player placed markers in Multiplayer. Yes, any non-local command transmits the full marker state via network. If you create markers via script, I'd recommend configuring them with local only commands, and only using a global command for the last change. Yeah already fixed for next dev-branch update. That was not intentional.
  7. createMarker script command creates the Marker in the "Global" chat channel, so in MP you can switch over to that and will see that. But yeah i think that's the issue, I think it should be channel-less by default, not Global Channel by default.
  8. TFAR has that too (but pretty rarely I guess). I'm pretty sure there's something funky in Teamspeak.
  9. Feel free to just make FT tickets about it, that way we can more easily track progress or questions or whatever there might be. We will probably look into that though, see how much work it might be to do that, we'll see.
  10. Not sure what we should do about it with no actual usable details to find the problem, and not being able to reproduce it.
  11. Dedmen

    Release Candidate Branch Discussion

    As long as you can see it yourself, after you've submitted it its fine. We are aware of the main page not updating right. Seems to be working now again though.
  12. Dedmen

    Release Candidate Branch Discussion

    Please confirm, weapon sway seems extreme and you have problems hitting stuff even after only very short sprints, same with rifles and pistols? Correct? If not please explain in more detail.
  13. 1.98.146728 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32/64-bit, linux server 32/64-bit Fixed: Rare server crash Fixed: RPT spam when using the 'name' script command on a dead person (the command will now return the name of the dead person wherever applicable) Fixed: Target indicators in the HUD of some Jets were jittering Tweaked: Minor performance improvements in unscheduled scripts Tweaked: Improved performance when stamina is disabled Tweaked: VoN volume handling (check for potential issues) You can find more information about the Steam branches on the community wiki, and share your feedback in this thread or on Discord. Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  14. Dedmen

    3den Enhanced

    Thank you for your ongoing efforts, these features are awesome! Are there pre-release builds for units (its probably just one :D) that already have access to the new commands?
  15. 1.98.146671 new PROFILING branch with PERFORMANCE binaries, v08, server and client, windows 32/64-bit, linux server 32/64-bit Fixed: Missiles would bounce and fail to explode if the scripted view distance is bigger than the view distance in video options - FT-T150535 Updated: BattlEye files to be in sync with main branch You can find more information about the Steam branches on the community wiki, and share your feedback in this thread or on Discord. Also available for manual download (You also need the linux64 download in addition to the binaries if you want 64-Bit): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
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