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Dedmen

BI Developer
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  1. 2.10.150104 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923 - Tweaked: Waypoint completion radius rule for non-player group AI - FT-T167056 - Fixed: Several game crashes (helicopter waypoint, Unicode script error, UIOnTexture, dynamic simulation) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  2. 2.10.150077 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: allMissionObjects returning empty array when running on Proton - Fixed: DynamicSimulation didn't consider players that were passenger in a vehicle - FT-T168176 - Fixed: Crash when vehicle has more "magazineslot" proxies than muzzles - Fixed: Vehicle weapon animation sources could get lost if turret gunner enters FFV - FT-T166242 - Fixed: Multiple possible game crashes - Fixed: .mdmp and .bidmp files were not cleaned up from log directory - Removed: Popup error message when steam composition was deleted - FT-T160334 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  3. 2.10.149973 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Merged shader changes from hotfix #2 - Fixed: deleteVehicleCrew did not properly delete cargo when a unit is local - FT-T167473 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  4. 2.10.149967 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit - General: The Steam branch access code was removed; Profiling branch can now be accessed without providing a code. - Tweaked: Limited number of autodetected CPU cores to 16 - Tweaked: Improved "Generic Error" script errors with more context - Fixed: Invalid number handling on 32bit Linux servers that could cause missions to get stuck - Fixed: "Unknown attribute itemsCmd" error - FT-T166881 - Fixed: closeDisplay on a cutRsc effect, would not remove the effect - FT-T78917 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  5. 2.10.149939 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit - Added: -setThreadCharacteristics start parameter - Added: Debug log context for remoteExec errors @kju - Fixed: Terrain Builder being unable to connect to x64 game binary - Fixed: nearestObjects ignored typeless objects, such as the ATM machine which is part of a building - FT-T167444 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  6. 2.10.149901 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.10 update hotfix - Fixed: Crashes caused by 'invalid' floating point rounding behavior on Linux - Fixed: AI would ignore waypoint completion radius - FT-T167056 - Fixed: Several game crashes - Fixed: AI pathing would try to reuse an old path even if it is far away If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  7. Here is a guide on how to report game bugs on our feedback tracker: https://feedback.bistudio.com/w/ft_a3_howto/ingamebug/ The chance of a programmer seeing your bug report in a forum thread in a somewhat unrelated section is very low.
  8. You can directly talk to our wiki people in our Discord at discord.gg/arma The chances of them seeing your post here are very low, also this forum section is about the Arma 3 modding tools, not the wiki.
  9. Here is how to report game crashes on our feedback tracker: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ Please report crashes and bugs there, the chances of a programmer finding your forum post about crashes in a 2 year old thread in the section about scripting is extremely low.
  10. Dedmen

    Entity leak after mission load

    This is a internal debug message for developers, same as all asserts on diag binary. If you don't know what it means, you most likely don't care what it is. Please post dev branch related things on a dev branch thread like: This really has nothing to do with general Arma 3 troubleshooting, as there is no trouble or issue here. It is not the fault of your mission, you are doing nothing wrong which needs to be fixed.
  11. Its not sleep state. Even with setTowParent, when pulling the vehicle moves and lifts up, but its wheel brakes don't disengage. disableBrakes has the same problem, it turns off the brakes on engine side, but for some reason it doesn't actually disengages the brakes in the physx simulation. Both KK and me tried to figure that out, but couldn't find the reason for it. setTowParent manually rotates the wheels to overcome this.
  12. 2.10.149855 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Attempt to resolve Thermal Imaging flickering on Intel Integrated Graphics - Fixed: Crash when navigating multiselect ListBox with arrow keys - Fixed: missionProfileNamespace was not always available at the start of the mission - FT-T167316 - Fixed: Old allowCrewInImmobile syntax was not working - FT-T165584 - Fixed: Incoming missile sound tweak affected some community mods - FT-T163245 - Fixed: nearestObjects did not detect some types - FT-T167313 - Fixed: Possible crash on Windows 7 - FT-T167269 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. Your post has no relation to the performance/profiling binary, please stop spamming that stuff all over the forums.
  14. 2.10.149824 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Potential crash in AI FSM - Fixed: Potential failure to auto detect CPUCount on Linux - Fixed: Thermal Imaging not working if airTemperature is negative If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.10.149818 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.10 main branch update - Previous Profiling branch exclusive improvements are still present If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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