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Dedmen

BI Developer
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About Dedmen

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  1. Dedmen

    Arma Discord Application to be unbanned

    Sorry for the long time, I don't really check forums anymore. You are unbanned now. I can't find that name in our logs or banlist. Well the Bot (Discord's own AutoModerator bot) disagrees with that
  2. 2.14.151029 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Server-side scripting command sendChatMessage - Tweaked: "Full dump" dialog only shows when the game is ran with -debug parameter - Tweaked: allUsers command is now available in server-side scripting - Tweaked: Chat is now displayed while in a server connection loading screen - Fixed: Possible crash when being disconnected from a multiplayer server If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  3. 2.14.151017 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Crash when connecting UAV Terminal in multiplayer If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  4. 2.14.151012 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Ability to create a "full" crash dump after a crash - Fixed: Adding rows to table controls could crash (This also fixes the same crash happening in the first mission of Contact's campaign) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh That should fix it @Bonehead666
  5. 2.14.151005 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Script commands callExtension/getUserInfo/missionNamespace/uiNamespace/(set/get)Variable are now available in server-side scripts - Added: "OnPlayerJoinAttempt" server event - https://feedback.bistudio.com/T173677 - Tweaked: Major rework of internal User Interface handling - Tweaked: Various UAV interaction fixes including improved team play - Fixed: Possible crash when deleting controls/displays from UI Event Handlers - Fixed: Some display types would not fire Unload events - Fixed: Possible crash when calling getPos on an entity that has no shape - Fixed: Potentially printing file read error to RPT when launching the game client inside Proton - Fixed: Players on Linux Proton not able to join some servers - Fixed: Server not closing files in some cases (like server.cfg not being editable) - Fixed: Bug/Crash where file reads could be mixed up and try to read the wrong file Notes: - To fix the UI Event Handler crashes, large parts of the engine's UI handling have been changed. This may lead to issues with engine-driven UI's. We think we found all of them but there might be undiscovered problems in rarely used/opened UI's. Please notify us if you are getting any crash while interacting with or opening a UI display. - UAV can now be shared by a team; one player can be pilot, another gunner. Other team members, if connected, can only view the UAV feed until either pilot or gunner disconnects, after which they can take over. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  6. Hotfix: Go into steamapps\common\Arma 3\Launcher\En-us (Or the folder for your language, or just replace it in all of them) And replace file in there with this one https://cdn.discordapp.com/attachments/311478997169209354/1148643337419636787/arma3launcher.resources.dll
  7. 2.14.150962 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.14 main branch update - Previous Profiling branch exclusive improvements are still present - Performance improvement for nular script commands - Network synchronization performance improvements - Trigger scanning is multithreaded - Script commands allMissionObjects/nearestObjects/nearObjects/nearSupplies/nearRoads/nearestTerrainObjects are multithreaded - Linux PBO filenames can be non-lowercase - Processing audio in parallel to rendering on GPU (instead of sequential) - Several general experimental performance improvements If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  8. 2.12.150854 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Extra information to "The cloud file provider is not running." error message to speed up troubleshooting - Added: Warning message on Linux when a non-lowercase PBO file is found (this may become useless if the below experiment works) - Tweaked: Do not force lowercase PBO file names on Linux (just an experiment for now) - Tweaked: remoteControl command locality is now forced to avoid potential misuse - Fixed: Player could get stuck in MP when remote controlling a unit - https://feedback.bistudio.com/T128006 - Fixed: "Trying to send a too large non-guaranteed message" error message - Fixed: deleteVehicle did not terminate remote control If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  9. 2.12.150831 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit - Added: New script commands that were introduced in the 2.12 mini-update - Tweaked: onHTMLLink on Structured Text controls now fires for all URLs (previously only specific protocols, like HTTP/HTTPS/...) - https://feedback.bistudio.com/T86333 - Tweaked: onHTMLLink on HTML controls now also fires for section links (starting with #) in Diary pages - https://feedback.bistudio.com/T86333 - Fixed: ctrlSetURLOverlayMode was ignored for StructuredText/HTML controls - Fixed: Independent groups were ignoring the mod filter in Eden Editor - https://feedback.bistudio.com/T168263 - Fixed: Eden Editor group placement radius was ignored unless it was the last placed group - https://feedback.bistudio.com/T169079 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  10. 2.12.150806 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Pylon weapons now use their own memory point (instead of their parent vehicle's) for GunParticles effects - Fixed: Headless Clients now do not block on "cache.ch" file anymore (was supposed to be done 2 years ago, but it was broken) - Fixed: Pylon weapons did not emit light when firing - Fixed: Game sometimes detecting mouse left-click input when returning after being tabbed out If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  11. 2.12.150787 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: deleteVehicle is now able to delete #track/#mark type objects - https://feedback.bistudio.com/T172751 - Tweaked: The game date acquisition routine is now more optimized - Fixed: When a vehicle is deleted not all tracks were deleted with it - https://feedback.bistudio.com/T172751 - Fixed: explosionForceCoef was ignored for direct hits - Fixed: Vehicles on an empty layer in Eden Editor would be incorrectly assigned to a group if one was created earlier - https://feedback.bistudio.com/T169079 - Fixed: Pylon weapons did not trigger "GunParticles" effects - Fixed: MusicStop Event Handler did not fire on 'playMusic ""' - https://feedback.bistudio.com/T173412 - Fixed: damageEffects material swap did not consider hiddenSelection material changes - https://feedback.bistudio.com/T173561 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  12. 2.12.150715 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Possible crash when calling diag_stackTrace - https://feedback.bistudio.com/T173107 - Fixed: "Bad conversion: scalar" errors for config numbers that were a string with SIDE in it - Added: Debug log context to config script commands getArray/getNumber - Fixed: Dead characters inside vehicles would render their backpack as soon as AI team members reported their death - https://feedback.bistudio.com/T173511 - Fixed: Memory corruption crash on mono audio output, also known as the "USB headset crash" - https://feedback.bistudio.com/T159527 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. Fixed in Arma 2.14 ref https://feedback.bistudio.com/T159527
  14. 2.12.150698 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: configProperties was always returning inherited values even if inheriting was disabled (caused by Simple VM) - Fixed: Server crash if a vehicle's assigned driver is not a person - https://feedback.bistudio.com/T173122 - Fixed: Possible crash when loading a corrupt mission.sqm - https://feedback.bistudio.com/T170204 - Fixed: Unexpected behavior with += array appending in configs - https://feedback.bistudio.com/T79801 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.12.150682 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Simple VM crash with "&& _localVariable" - https://github.com/zen-mod/ZEN/issues/739 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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