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Dedmen

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About Dedmen

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  1. Thats not profiling. Please this thread is only about profiling branch specifics. If its not about profiling branch then make a ticket on our feedback tracker: https://feedback.bistudio.com/
  2. 2.02.147514 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Secret Easter special - Fixed: RscEdit control not rendering text if a parent container is scrolled down but the control is at a Y offset - https://feedback.bistudio.com/T157448 - Tweaked: Use CfgWorlds OutsideTerrain>>colorOutside on the map display if available Notes: - Please provide feedback on the map screen volume reduction. It should only work while inside vehicles. - Pay attention to text rendering, if you see any Edit textbox control not rendering its text when you expect it to please report it. It shouldn't happen but better be safe. Note: This update comes with an experimental companion mod that adds new UI components for the audio settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRG https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  3. 2.02.147497 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: The language option sometimes failed to save (the changed language option would reset if the menu was accessed again before a game restart) - Fixed: Possible freeze in the main menu when using a single/dual core CPU - Fixed: Game options not saving properly (f.e. key bindings) - Fixed: HideTerrainModule not working properly after loading a mission in 3DEN - Reverted: Fix for "Issues when trying to drag uniforms/vests from a dead body into a backpack container" Notes: - Please provide feedback on the map screen volume reduction. It should only work while inside vehicles. Note: This update comes with an experimental companion mod that adds new UI components for the audio settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  4. tries to download and fail? The last update on 09th? Last profiling update was on 26th? What game version are you on? should say in main menu on bottom right
  5. Me and 5 of my friends just bought Arma 3 mainly due to the many mods we've seen online and how the community puts effort into them. We were having fun for about 45 minutes on a custom server one of our other friends set up, when I noticed my PC seemed to be cutting in and out, lagging every ten minutes and freezing for about fifteen seconds. It was rather annoying and when I searched online for a solution, I noticed you. Your profile picture. Your "title." 

    We didn't realize we were buying a game and giving our money to a bunch of furries.

    We had no regrets or shame when we refunded the game the second I told my friends about who the devs were. 

    Thanks for nothing, furry. 

  6. 2.02.147481 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Car engine sounds not restarting when switching audio output device - Fixed: Possible freeze in the main menu when using single/dual core CPU Notes: - Please provide feedback on the map screen volume reduction. It should only work while inside vehicles. - If you notice any problems with inventory operations, like moving uniforms/vests around, please report that immediately. - This update comes with an experimental companion mod that adds new UI components for the audio settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  7. 2.02.147473 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Map volume reduction in vehicles minimum value changed from 25% to 0% - Fixed: Crash caused by array insert script command - Fixed: Map volume reduction not working in 3rd Person Perspective - Fixed: setObjectScale on static objects (houses for example) not synchronizing properly in multiplayer - Fixed: Potential freeze at "Initializing Addons" - Fixed: Game crash when changing the audio output device in multiplayer with VoN being active - FT-T157418 Notes: - Please provide feedback on the map screen volume reduction. It should only work while inside vehicles. - If you notice any problems with inventory operations, like moving uniforms/vests around, please report that immediately. Note: This update comes with an experimental companion mod that adds new UI components for the audio settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  8. Kickass content is mostly ripped. And he has got his mods taken down countless times only to upload new ripped content again. Thus he has been banned from the Arma 3 workshop now (along with other repeat offenders), sadly the Steam Workshop moderation tools were a bit overly agressive and automatically took down mods that KA was only listed as a contributor on, which hit VME unexpectedly. Its fun to read these conspiracy theories though 😄 In DayZ the russian modders say one DayZ modding team hacked into Valve and got access to a workshop admin panel and is abusing it to ban all their competitors. Concerning VME there are theories going around that its China banning mods that they don't like.
  9. 2.02.147447 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Audio option to configure the volume reduction on the map screen while inside vehicles - Added: _local parameter to all marker Event Handlers - Added: "affectedByWind" CfgAmmo entry for flares to let them be affected by wind speed (off by default) - Tweaked: Experimental FPS improvement in areas with many objects and active particle effects - Fixed: Player names not showing when hovering over map markers - Fixed: CfgFunctions not found error in Eden Editor - FT-T154708 - Fixed: Game option changes were not always saving into the user profile - Fixed: When using deadzone, the aim would sometimes autocenter when zoomed - FT-T119242 - Fixed: Units that were assigned to a custom channel would not delete properly - https://forums.bohemia.net/forums/topic/232760-ghost-objects/?tab=comments#comment-3430900 - Fixed: Issues when trying to drag uniforms/vests from a dead body into a backpack container Notes: Please provide feedback on the map screen volume reduction. It's limited to a 25-100% range and only works while inside vehicles. Please run benchmarks and compare FPS of profiling v4 to profiling v5 and see what effect this experimental improvement has. You can now properly take uniforms from dead bodies and put them into your backpack. Therefore also taking uniforms out of backpacks lying on the ground and directly equipping them or putting them into your own backpack should work too. If you notice any problems with inventory operations, like moving uniforms/vests around, please report that immediately. Note: This update comes with an experimental companion mod that adds new UI components for the audio settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  10. 2.02.147419 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Config parameters to control whether a vehicle GetOut direction is opposite of its GetIn direction - Fixed: Crash when selecting the last available audio device - Fixed: Languages using Unicode characters were not rendering text correctly - Fixed: Crash when placing a marker without the OK button being present - FT-T157299 Notes: - Please pay attention that you are facing the correct/expected way when leaving a vehicle. Normally facing away from the vehicle, except some static turrets. Also available for manual download (Downloads still WIP, they'll be up soon): https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  11. Yes that also seems to be a trend with people reporting the problem to me. Something with hetzner and routing via DTAG. I couldn't reproduce the issue on my Server.
  12. 2.02.147396 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 32/64-bit, linux server 32/64-bit - Added: SQF Bytecode support - Added: Ability to configure audio output device via the settings - Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins - https://steamcommunity.com/discussions/forum/14/2974028351344359625/) - Tweaked: Performance optimization for handling map markers - Fixed: Crash when deleting marker in the MarkerCreated Event Handler - FT-T157170 - Fixed: Crash in the scenarios menu with subscribed Workshop scenarios that have an incomplete filename Note: This update comes with an experimental companion mod that adds new UI components for the audio settings menu and also includes SQF Bytecode for most vanilla functions. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2419451036 Known Issues: - Selecting the last available audio output device will crash the game - Some languages are missing text on buttons Also available for manual download: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  13. 2.02.147374 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Art of War DLC was not handled fully in Steam-based server browsing (this also affected Creator DLC servers) - Fixed: Field Manual 3D objects were sometimes rendered as pure white shape - Fixed: CTD in the SCENARIOS menu in case a mod deleted vanilla category entries - Fixed: CTD if there were errors in a file in the user profile directory and the user name contains a whitespace followed by "S" - FT-T156988 - Fixed: The in-game official servers list not loading if the cache directory was not yet present Also available for manual download: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  14. 2.02.147343 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 32/64-bit, linux server 32/64-bit - Added: "forceMapOutsideColor" config option to CfgWorlds/OutsideTerrain to disable rendering of outside terrain on map - Added: Server-side log message when mods/signatures do not fit into the Steam Query data limit - Added: New mission config parameter AllowProfileGlasses - FT-T155328 - Added: 3DEN warning message when attempting to edit a scenario which was saved using mods that modify 3DEN itself - FT-T154222 - Added: drawIcon3D now has an option to separate the icon and text colors - Tweaked: Changed the active server browser tab after disconnecting from a server - FT-T156008 - Tweaked: General performance improvement - Tweaked: Performance optimizations for AI CostMap generation - Fixed: setSoundEffect envSound did not delete with triggers - Fixed: "left" align on drawIcon3D was not working correctly - Fixed: It was possible to activate the GetIn action multiple times if a vehicle is using slow opening door animations (precise get in) - Fixed: Placing entities in Zeus was deducting the incorrect price - FT-T156972 - Fixed: magazinesTurret would produce an error when the turret path length was greater than 1 - FT-T156981 Also available for manual download: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
  15. 2.02.147322 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 32/64-bit, linux server 32/64-bit - Sync with 2.02 main branch; remerged some changes that were also in 2.00 profiling - Added: server.cfg option to ignore errors that would otherwise abort scenario starts - Tweaked: Optimized performance of ShipX simulation water collision checks - Tweaked: fullCrew now returns all position names in consistent lower-case - FT-T155660 - Tweaked: Increased default network bandwidth settings - Tweaked: Experimental script performance improvement - Tweaked: Improved load time of the campaigns menu - FT-T156007 - Tweaked: Improved size efficiency of script variable serialization - Fixed: selectDiarySubject command was not working - FT-T154260 - Fixed: createDiarySubject picture parameter would have no effect - Fixed: AI not reacting if the player shot from a vehicle and left the vehicle before the shot impacted - Fixed: Vehicle sound attenuation being disabled while the map screen is open - Fixed: Sound listener position not following the camera while the map screen is open - Fixed: processDiaryLink was not working during briefings - Fixed: Backpack duplication bug - Fixed: When diary records share the same title, some records could not be selected - Fixed: Not being able to use scripts in Eden Editor that don't return Nothing - Fixed: UI control sounds were affected by fadeRadio - FT-T156517 - Fixed: playSound3D would not play remotely if the volume was set >5 - Fixed: Crash on startup when the installation path contained Unicode characters - FT-T156271 - Fixed: CEdit mouse selection not being able to select text that is on the left outside of the view area - FT-T156218 - Fixed: CfgEnvSound sound when used as trigger effect would not stop on trigger deactivation Also available for manual download: https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
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