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About Dedmen

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  1. 0.9.12 has been updated with new plugins for Teamspeak 3.3.0 https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12 Steam workshop will be updated as soon as possible has been updated too. Also the 3.1 compat plugin is gone because that was actually just left in an accident and was never useful. Keep in mind that 1.0 will be released soon so you should probably switch over to the Beta. Also 1.0 is of course already compatible with Teamspeak 3.3.0 since last week, and I donated my multi API compatibility to ACRE team. In other news..... huff (this now means that there won't be any updates to 0.9.12 anymore, there is no branch anymore to push that to)
  2. getCameraViewDirection to check where unit is looking. Which is usually also aim position (unless head turn)
  3. "conflicting mods"? This doesn't say anything about conflicting mods. Your Arma denies checking signatures because of "overflow flag" whatever that might be, the server ofc doesn't let you play if you don't want to get your signatures verified.
  4. The first two I already know intimately. The setDiaryRecordText I also found in the changelogs. I guess I need to practice reading.
  5. Dedmen

    Dedicated Server Questions (general)

    huh? No. https://forums.bohemia.net/forums/topic/54604-forum-rules/ You created a thread for it, and also posted it here.
  6. Dedmen

    Dedicated Server Questions (general)

    I don't really understand all of your question. But GM is included in the dedicated server package on steam without the need to own it. This is getting too close to violating rule 9 of our forum rules.
  7. I have searched for them several times, but never found them 😄 I only found new syntax for the create ones. Will need to fix that See also on all the diary pages... oof.
  8. Dedmen

    Completely no sound

    🤔 80040154 is COM class not registered https://docs.microsoft.com/en-us/windows/desktop/api/xaudio2/nf-xaudio2-xaudio2create Uh... Well I'd say that's it then. Cannot help you with restoring random important DirectX/windows files tho.
  9. CBA currently has a Diary entry change on-going, I brought this topic up and asked for settings to disable them https://github.com/CBATeam/CBA_A3/pull/1159#issuecomment-501223850 I will add a setting to TFAR too.
  10. Well atleast in ACE there aren't. I think safest way is to just find the LAST ( in the string. Anything could be in the displayname, but we know how the data after the display name looks like, and the last ( is always the correct one.
  11. We have new reload eventhandlers that fire before and after reload. But they are mod config only. Magazine names might contain () https://github.com/acemod/ACE3/blob/master/addons/ballistics/stringtable.xml#L1645 Just search for Mag_Name in here and count the names containing ().
  12. Dedmen

    RHS Escalation (AFRF and USAF)

    It's linked on their website right next to twitter and youtube. https://www.twitch.tv/redhammerstudios
  13. That is done by building missions, that has nothing to do with server config. Well there is arma discord. discord.gg/arma https://community.bistudio.com/wiki/server.cfg#Mission_rotation template is the name of the mission (the filename without the .pbo ending in your MPMissions folder)
  14. Dedmen

    PboProject duplicate Lod

    You are not supposed to have shadowBuffer lods in your models at all, these are autogenerated on binarization.
  15. Maybe we can just make custom dog vests, with the dog skeleton that actually fit the dog and natively work on them without scripting. If we can make lego man with lego uniforms, then we can make dogs with vests!