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Dedmen

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About Dedmen

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  1. 2.18.152442 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit - Tweaked: Added option to diag_remainsCollector to return override times - Fixed: Issues with changing Uniform/Backpack textures and JIP - Fixed: Freeze with -cpuCount=2 (thanks Gold John King) Known issue: Rare crash in PhysX (observed only on Dedicated Server) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  2. 2.18.152434 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit - Added: Option to log remains collector entities into file - Fixed: Crash when spawning some types of vehicles If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  3. 2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only) - Changed: JIP queue export is now multithreaded and freezes the server for less time - Fixed: AI simulation would not honor its time limit - Fixed: AI visibility updates could get stuck not processing any updates - Fixed: Crash when script commands are executed from extension threads - Fixed: Crash when joining servers - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  4. 2.18.152424 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 64-bit, linux server 64-bit - Added: Uniform textures are now stored on the uniform entity and persist in MP - Added: FPS limit in the main menu with -world=empty and when windowed mode is unfocused - Changed: Removed a few inventory related JIP messages (should reduce size of the JIP queue) - Fixed: JIP players seeing a different uniform on a player for up to a minute (please test looting from dead bodies as this might have indirectly fixed a few bugs) - Fixed: Unit insignia were sometimes being applied to the whole body - https://feedback.bistudio.com/T155459 - Fixed: Several crashes If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  5. 2.18.152418 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 64-bit, linux server 64-bit - Added: Multithreaded PhysX simulation - Fixed: Crash when AI group is deleted while being simulated - Fixed: AI visibility checks did not consider per-frame time limits - Fixed: Crash related to weapon flashlights/IR lasers - Fixed: Game would try to re-download Steam Workshop Compositions repeatedly - https://feedback.bistudio.com/T171116 - Fixed: Zeus map did not render "Empty" markers - https://feedback.bistudio.com/T185279 - Fixed: Difficulty could get stuck in "Regular" after a campaign intro mission - Fixed: DataLink config attributes in "Man" type classes were ignored - https://feedback.bistudio.com/T186290 - Fixed: inArea/Array/Indexes did not support legacy hexagon - Fixed: RPT file header would not print completely if too many mods are loaded - Fixed: RPT file header would not print all arguments (if arguments are too long) - Removed: One rendering optimization (caused objects to visibly flicker, pending further investigation) Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  6. 2.18.152374 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 64-bit, linux server 64-bit - Added: exportJIPQueue now includes the number of messages per object (how many would be removed if object were deleted) - Added: Multithreaded AI visibility calculations - Added: Some multithreading optimizations that were accidentally disabled (Async Sound processing, Render Preparation) - Tweaked: Improved efficiency of inAreaArray - Fixed: Server crashes related to JIP Queue - Fixed: Inconsistency in height between InAreaArray and inAreaArrayIndexes when matching in 3D - Fixed: enableReload would not work with static weapon - Fixed: Removing magazine from static weapon would trigger reload even when enabledReload was false - Fixed: removeMagazine was removing current magazine from static weapon first Note: while these changes have been tested internally, there are still many possible scenarios where things could break. They should be considered experimental. Please report all game crashes, new graphics glitches, and new cases of AI misbehavior. KNOWN ISSUE: If your game is crashing at start or mission load, set -cpuCount to a value below 12, and turn off hyperthreading/-enableHT. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  7. 2.18.152344 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 64-bit, linux server 64-bit - Fixed: velocity script command would return 0 for PhysX objects - https://feedback.bistudio.com/T185618 - Fixed: customChat could fail if a player is removed and added in a certain way - https://feedback.bistudio.com/T185296#2690883 - Fixed: getObjectTextures/Materials would not work with Simple Objects - https://feedback.bistudio.com/T185884 - Fixed: Possible crash at game start - Removed: Improved building simulation (caused instability, pending further investigation) - Removed: Two parts of AI multithreading (caused instability, pending further investigation) - Removed: Multithreaded AI visibility calculations (caused instability, pending further investigation) Note: while these changes have been tested internally, there are still many possible scenarios where things could break. They should be considered experimental. Please report all game crashes, new graphics glitches, and new cases of AI misbehavior. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  8. 2.18.152340 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 64-bit, linux server 64-bit - Added: (Profiling-only) Capture Frame dialog - Shift-clicking the export button now exports in Chromium tracing format - Added: (Profiling-only) Continuous capture for diag_captureSlowFrame - Added: (Profiling-only) SFRAME cheat code, which captures a frame longer than 20ms - Added: (Profiling-only) Logging captureFrame to a file now also outputs a Chromium tracing format file - Added: (Profiling-only) -networkDiagInterval now also logs size and count of publicVariables - Added: Replaced Real Virtuality multithreading system with Enfusion's version - Added: Asynchronous JIP queue processing - Added: Multithreaded JIP queue processing - Added: Multithreaded lights collection - Added: More multithreading into rendering - Added: Asynchronous AI and sound simulation - Added: Partially multithreaded AI simulation - Added: Multithreaded AI visibility calculations - Tweaked: Improved PhysX simulation performance, if many PhysX objects are in close proximity - Tweaked: Improved building simulation - Tweaked: Buildings with lights no longer get faster simulation if they are not animated and static - Tweaked: Visibility checks when applying explosion damage are now multithreaded - Tweaked: (Profiling-only) Capture Frame dialog - Improved handling with many threads - Tweaked: Improved server performance when sending a large JIP queue - Changed: (Profiling-only) Capture Frame dialog - Tooltip now displays time with microsecond resolution - Changed: (Profiling-only) Executing diag_captureSlowFrame on a dedicated client/server now writes the captured frame to a file - Fixed: (Profiling-only) Capture Frame dialog - Horizontal scrollbar was unusable - Fixed: (Profiling-only) mpMessageDetails would not be written on #shutdown shutdown - Fixed: UAV would stop following waypoints after a land waypoint - Fixed: supportInfo command did not list all commands on "u:*" and "b:*" Note: while these changes have been tested internally, there are still many possible scenarios where things could break. They should be considered experimental. Please report all game crashes, new graphics glitches, and new cases of AI misbehavior. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  9. 2.18.152307 new PROFILING branch with PERFORMANCE binaries, v5, server and client, windows 64-bit, linux server 64-bit - Sync with 2.18 hotfix - Fixed: Game could freeze when tabbing out while rendering - https://feedback.bistudio.com/T183720 Note: This should also fix the issue with mission files not downloading. We need feedback about that, please report both if the issue appears again or if it disappeared. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  10. 2.18.152293 new PROFILING branch with PERFORMANCE binaries, v4, server and client, windows 64-bit, linux server 64-bit - Tweaked: Taking secondary control in a UAV is now limited to the same Group. Video feed and taking control of an empty UAV is available to everyone from the same Side. - Fixed Excessive damage of various buildings by bullet fire - https://feedback.bistudio.com/T185327 - Fixed: Possible audio related freeze at mission start - Fixed: Crash fixes If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  11. Dedmen

    Performance after the latest Update yesterday

    I need steps on how to reproduce it. Or you running profiling branch's profiling exe and you running https://community.bistudio.com/wiki/diag_captureSlowFrame and sending me the "copy to clipboard" data of it. I am not aware of any relevant changes or any other reports like this.
  12. 2.18.152272 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 64-bit, linux server 64-bit - Tweaked: Reduced server lag when sending a large JIP queue - Tweaked: Reduced JIP queue being filled up due to disappearing magazine bug - Tweaked: Reduced ability to duplicate items due to the server-side disappearing magazine hotfix If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. 2.18.152266 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 64-bit, linux server 64-bit - Tweaked: Server now blocks invalid item deletion messages from other players (Fix for magazines disappearing for players that are not on profiling branch) - Tweaked: UAV Terminal checkboxes interaction sharing improved (now available to UAV owners, where the UAV is local) - https://feedback.bistudio.com/T185228 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  14. 2.18.152263 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 64-bit, linux server 64-bit - Added: -networkDiagInterval now also logs size and count of publicVariables (Profiling binary only) - Fixed: drawRectangular and drawEllipse commands would ignore the angle parameter - Fixed: RPT spam for valid custom radio channels - https://feedback.bistudio.com/T185238 - Fixed: Crash trying to spawn a unit with non-existent/invalid uniform defined in its config - https://feedback.bistudio.com/T185224 - Fixed: Servers with modified maxPacketSize (basic.cfg) and large mod lists would not show up in server list - Fixed: Character was screaming after healing - Fixed: UAV terminal checkboxes did not work - https://feedback.bistudio.com/T185228 - Fixed: Player did not die when hit by a rotor of helicopter with a small mass - Fixed: Script number comparisons with NaN returned the wrong result - Fixed: Vest containers would desync when swapping with other unit in multiplayer - https://feedback.bistudio.com/T185239 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.18.152246 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 64-bit, linux server 64-bit - Sync with 2.18 main branch update - Previous Profiling branch improvements from 2.16 are still present If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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