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Dedmen

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About Dedmen

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  1. 2.16.151758 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 64-bit, linux server 64-bit - Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - https://feedback.bistudio.com/T180426 - Fixed: Float rounding error that could cause missile to explode mid-air (thanks @PlayerBot) - Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side) - Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - https://feedback.bistudio.com/T180604 - Fixed: Performance issue in Eden Editor when looking outside of the terrain - Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show - Changed: Scripted division by zero now returns infinity (previously 0, still triggers a script error) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  2. 2.16.151697 new PROFILING branch with PERFORMANCE binaries, v2, server and client, windows 64-bit, linux server 64-bit - Tweaked: Added a cache of recent Regex patterns for regex* script commands - Fixed: Heal actions did not appear when touching water (now they only need to have the upper body out of water) - https://feedback.bistudio.com/T178578 - Fixed: "soundFly" of shots was not simulating the speed of sound - https://feedback.bistudio.com/T178099 - Fixed: Potential error at game start complaining about a missing DLL - Fixed: Feature objects, that are under the mouse cursor while an Eden Editor world is cleaned up, could get stuck as ghost objects - https://feedback.bistudio.com/T174009 - Fixed: Script errors in params would not print context to RPT (thanks @Jasper) - Fixed: Script errors in params would not trigger the ScriptError Event Handler - Fixed: Game freeze and later crash when pressing Alt+F4 with an inventory display open - Fixed: Possible crash on game exit (introduced with 2.14) - Fixed: Editor mission could get stuck as "Multiplayer" even with only one playable unit (thanks @MatthewL) - Fixed: setUnitLoadout did not trigger the SlotItemChanged Event Handler as expected - https://feedback.bistudio.com/T180338 - Fixed: Mission Event Handlers for markers were not triggered locally with Zeus curator changes - Fixed: Zeus edited marker position and direction did not broadcast to remote clients If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  3. 2.16.151648 new PROFILING branch with PERFORMANCE binaries, v1, server and client, windows 64-bit, linux server 64-bit - Tweaked: Minor performance improvements for particles and helicopter simulation - Tweaked: Upgraded Linux compiler (no behavior changes expected) - Fixed: Custom radio markers did not sync for JIP players - https://feedback.bistudio.com/T180034 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  4. 2.16.151633 new PROFILING branch with PERFORMANCE binaries, v0, server and client, windows 64-bit, linux server 64-bit - Sync with 2.16 main branch update - Previous Profiling branch improvements from 2.14 are still present - Removed: 32-bit version of Profiling branch, 32-bit binaries now match the stable branch If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  5. 2.14.151599 new PROFILING branch with PERFORMANCE binaries, v22, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Rendering performance improvement - Tweaked: Performance improvement for calculating visibility through particle effects - Fixed: Some UserActionEventHandler's did not trigger when a UI was capturing the keypress (This hopefully doesn't break any existing UA-EHs) - https://feedback.bistudio.com/T178835 - Fixed: Mortar gunner anim desync fix was breaking other get in turret animations - https://feedback.bistudio.com/T124694 Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  6. 2.14.151568 new PROFILING branch with PERFORMANCE binaries, v21, server and client, windows 32/64-bit, linux server 32/64-bit - Added: CallExtension feature flags, context stacktrace, and game functions: https://community.bistudio.com/wiki/Extensions#Feature_Flags - Fixed: The random script command would sometimes return the maximum value; it is now exclusive again (broken since 2008) Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  7. 2.14.151553 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Crash when saving game while a helicopter is in the world Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  8. 2.14.151539 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Broken animations in vehicle FFV seats (since v17/v18) - Fixed: Server binaries requiring RTD dll's (They are not actually using them) Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  9. 2.14.151494 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Player animations issue in multiplayer since v17 - Fixed: AnimDone event firing constantly after unit's departure from life - https://feedback.bistudio.com/T175658 Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  10. 2.14.151494 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 32/64-bit, linux server 32/64-bit - Changed: Arma 3 now requires the Microsoft Visual C++ Redistributable version 2022 (Steam should automatically install it) - Tweaked: Performance improvement when using many R2T textures - Tweaked: More helpful error messages when servers "keys" folder is missing or empty (thanks to Lango) - Fixed: Desync in remote player gunner animations on static turrets - https://feedback.bistudio.com/T124694 - Fixed: deleteVehicle was not deleting dead crew - Fixed: setUnitLoadout would not put UAV Terminal items into the GPS slot - https://feedback.bistudio.com/T179631 Note: CAUTION! Starting with Arma 3 version 2.16, we will not offer a 32-bit version of profiling branch anymore. The 32-bit binaries on profiling branch will be non-profiling/performance builds. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  11. 2.14.151459 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 32/64-bit, linux server 32/64-bit - Fixed: Crew checks did not work since v15 (broke UAV control, unit remote control, crew command, and more) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  12. 2.14.151437 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 32/64-bit, linux server 32/64-bit - Added: ENDLOAD cheat code that forcefully ends a loading screen - https://feedback.bistudio.com/T177862 - Added: New Aspect ratio settings for Ultra-Wide monitors (Disables the triple-head detection) - Added: "Restart required" dialog when changing aspect ratio's triple-head state - Changed: Ultrawide is now the default for high aspect-ratio screens (instead of triple-head) - Tweaked: Small rotor UAV handling - Tweaked: Improved reliability of healing injured soldier in MP - https://feedback.bistudio.com/T158514 - Tweaked: Further refined and improved helicopter rotor collisions - Tweaked: Additional inventory item type validation for setUnitLoadout from an array - Tweaked: Improved allPlayers script command on the server - https://feedback.bistudio.com/T166966 - Tweaked: Performance optimization for script boolean values - Fixed: Sling-loading hooks were duplicated on savegame load - https://feedback.bistudio.com/T177659 - Fixed: Structured Text image tags would lowercase image path (Caused issues with uiEx procedural textures) - Fixed: Missing instigator in some of the shell damages - https://feedback.bistudio.com/T178697 - Fixed: onUserSelectedPlayer returning null player - https://feedback.bistudio.com/T179027 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. 2.14.151313 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 32/64-bit, linux server 32/64-bit - Added: Additional context to the 'cycle as first waypoint' warning message - https://feedback.bistudio.com/T178338 - Added: Modded compositions now have a scopeCurator property that can be set to 0 to hide from Zeus - https://feedback.bistudio.com/T174947 - Fixed: "PlayerViewChanged" Event Handler was not firing for remote vehicles - https://feedback.bistudio.com/T127838 - Fixed: Another possible crash connected to sling loading - Fixed: Bullets were not creating splashes when hitting water (broken since a recent revision), and fixed the water impact sound for bullets - https://feedback.bistudio.com/T176022 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  14. 2.14.151284 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Improved rotor collision handling - Tweaked: Config errors because of the wrong weapon name in addWeaponX/addBackpackCargoX/addMagazineX commands are now suppressed and RPT entries are added instead - https://feedback.bistudio.com/T177653 - Tweaked: Removed hit point update messages for entities without hit points - Tweaked: Blood drop effect was improved - Fixed: Repairing a building in Eden Editor was not working - https://feedback.bistudio.com/T133265 - Fixed: Zeus curators could be killed by rotors - https://feedback.bistudio.com/T177898 - Fixed: Group name was not shown in the Eden Editor entity list - https://feedback.bistudio.com/T177915 - Fixed: Repairing static buildings destroyed with effects was not always working correctly - Fixed: Dedicated Servers with autoinit and persistent=0 were not created properly - Fixed: AI characters might move away while getting healed (failing the heal) - https://feedback.bistudio.com/T158514 - Fixed: Explosion sound effects were not audible if the explosion occurred beyond the view distance - https://feedback.bistudio.com/T171589 - Fixed: Crash when attaching to sling load If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.14.151225 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 32/64-bit, linux server 32/64-bit - Tweaked: Player leaning sync in multiplayer (it can potentially also fix other animation desync; this is a server-side tweak) - https://feedback.bistudio.com/T177317 - Fixed: Vehicles' VisualSensor could see targets through buildings/objects - https://feedback.bistudio.com/T176526 - Fixed: Crash when deleting UI elements inside an OnDraw Event Handler - https://feedback.bistudio.com/T177796 - Fixed: EPE events were not returning Simple Objects - https://feedback.bistudio.com/T177763 - Fixed: Default system memory detection on 64bit systems was limited to 4GB (now it is 16GB) - Fixed: Default system memory detection on 64bit Linux servers was limited to 4GB (now it is 8GB) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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