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Everything posted by Dedmen

  1. if your mission is in a mod pbo, probably. but from a mission pbo in mpmissions that creates problems, BI semi-broke "external" includes with 3DEN update.
  2. edited version not sure, but you can just write/make it from scratch, its not that much effort I think. yes. The button in main menu just calls "playMission" with a path to the mission, you can just replace that script on the button to start yours. Search in AIO config for "Arsenal: Bootcamp" it just has this entry onbuttonclick = "playMission['','\A3\Missions_F_Bootcamp\Scenarios\Arsenal.VR']"; just replace it. ACE also adds their own arsenal mission, but they add a extra button https://github.com/acemod/ACE3/tree/master/addons/arsenal
  3. Dedmen

    Cant download

    google recently changed the minimum required API version. The game is probably just too old. which is why it works on the older phone.
  4. no they don't crash. They get killed by battleye. since a recent battleye update it now kills every program that has any dll loaded that battleye considers "potentially malicious" so.. either disable battleye, or find out what dll its complaining about, or reinstall windows to make that dll probably be gone.
  5. Dedmen

    AMD Epyc 7371 vs Xeon-E 2288G

    yes, a tiny bit. but 90% of the load will be on a single core so its not worth it. you want high frequency and memory speed, core count doesn't matter that much.
  6. Dedmen

    Installing mods

    directly into the game server directory, next to Addons/Enoch/Curator/Expansion folders. and on the command line you use the -mod parameter https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Modifications
  7. config.cpp/description.ext are different configs, they cannot see eachother.
  8. Dedmen

    CBA issue key

    did you install the cba key on the server? Also you posted this in the wrong forum section, I'll move this for you.
  9. Dedmen

    global ban in arma 3

    You'll have to contact BattlEye support here: https://www.battleye.com/support/
  10. Dedmen

    Unconscious Markers

    they are very different things, addEventHandler adds a... eventhandler. remoteEvent triggers a event, thats the opposite end of the pipeline. I assume you want to add a handler for the CBA event, CBA_fnc_addEventHandler. https://github.com/CBATeam/CBA_A3/wiki/Custom-Events-System#registering-a-handler-for-custom-events
  11. Dedmen

    Flowing water

    Global Mobilization has it. Its just a animated texture that looks like its flowing. No... but technically.. now that we have addForce command, that could be scripted.
  12. Dedmen

    Detect sea

    -> !(_nrobjs isEqualTo []) -> if (_town isEqualType [] && _dist < 1) That code seems a bit old 😄
  13. its not reading the mods. because you aren't telling it to load any mods. the parameter is -mod, not mods
  14. Dedmen

    South Asia v1.4 No errors!!

    Take On was never licensed under the license you linked. Thats just a license that modders/people can use for their projects.
  15. when owner disconnects, or some script moves it manually, or server owned AI drives vehicle. Multiple deletion doesn't really cause an issue. what is an issue though is the condition. that runs for every player. so. This would fire, when out of 5 people vehicle crew, all get out and stand right around the vehicle, and a single player runs away. Even though they are standing right next to their vehicle, the one player that ran away will delete the vehicle. Even with a local check, if the driver runs away, he might delete the vehicle while all others are guarding it. Or a more realistic scenario, everyone gets out, and the driver gets shot and dies. _plyr is now nullobj. nullobj != _veh, distance is 1e10, crew is empty. Boom, gone. I would rather just collect a list of vehicles that were occupied by a player at one point (getIn EH and pushBackUnique, preferably on server only) and every 300 seconds or so, iterate through them, check if they are empty, check if players in circle around it (inAreaArray), delete if neither. Problem is, what if players walk away a kilometer, then come back to their vehicle and its gone now, even though they expected it not to be? Other variant. On getOut EH, check if vehicle is empty, if yes, add it and current time to a list. When a player gets back in, remove from that list again. Every 300 seconds check that list, sort by time and filter out the ones that have been abandoned for X seconds. then maybe do the player nearby check, and delete.
  16. maybe in your arma client installation, also in the keys folder.
  17. why? that makes no sense. I'd recommend you rather ask the author, or ask in general how to make retextures. Picking apart other mods, and the word "reverse engineer" puts you in very questionable territory. This is a forum, if anyone wants to contact you they just reply to your post.
  18. https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#export-and-import-function
  19. so if your pbo has the file \tm\fn_tmtest.sqf you need to have it in your arma directory as Arma 3\tm\fn_tmtest.sqf then you can edit the sqf file in your arma directory, and when you restart the mission, it will reload from that unpacked file and ignore whatever is in the pbo.
  20. Dedmen

    Return value from function

    _result = [_marker, _group] call Myunits is first function supposed to call that? if so then you have multiple errors in there. it calls "Units" but your function is called "Myunits" it only passes one parameter, but "Myunits" requires two parameters. also you set _group by default to array of string? wtf? group should be a group, set it to a group by default if you need that. Also in the first one group is a script command, you cannot have a variable with the same name as a script command also you are missing a semicolon after wow man this is a mess, uh.. what was the question again? The broken code that can never work and that clearly ignores advice that was given above distracted me.
  21. if you set -filePatching it loads the unpacked files from your arma directory, and you can just edit and restart the mission.