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Dedmen

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Everything posted by Dedmen

  1. Never seen these before. These are script functions, they can only do the stuff that script commands offer to you. You might aswell just write your own code and save things into profileNamespace.
  2. Dedmen

    Multi Texture | PIP Help

    I think to remember that a dev said that's how it was done in Arma discord. Not 100% on that tho.
  3. We have a feedback tracker https://feedback.bistudio.com/ for reporting bugs.
  4. Dedmen

    G-Steering indicator

    doesn't. No we didn't. It's implemented.
  5. TFAR 1.0 already has that integrated btw. Also detects speaking, and receiving radio transmissions if radio is set to speaker. https://github.com/michail-nikolaev/task-force-arma-3-radio/tree/master/addons/ai_hearing I think most of that code should also work for 0.9.12
  6. You can do that. It's in your steam settings.
  7. Dedmen

    Server public group banned

    Paying for skins is monetization, and for that you need to be approved by Bohemia and have permission from ALL the mod authors who's mods you are using. And looking at your modlist you posted above, there are several mods in there that don't permit monetization at all. That's not how that works. You don't take someone's car without asking, and then ask him for permission 2 days later.
  8. ACE Arsenal can do lots more stuff than Vanilla Arsenal. Like weapon attachments in backpack and much more.
  9. 0.9.12 has been updated with new plugins for Teamspeak 3.3.0 https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12 Steam workshop will be updated as soon as possible has been updated too. Also the 3.1 compat plugin is gone because that was actually just left in an accident and was never useful. Keep in mind that 1.0 will be released soon so you should probably switch over to the Beta. Also 1.0 is of course already compatible with Teamspeak 3.3.0 since last week, and I donated my multi API compatibility to ACRE team. In other news..... huff (this now means that there won't be any updates to 0.9.12 anymore, there is no branch anymore to push that to)
  10. Will probably change the title and make this thread a little bit nicer. Have to go to bed soon just wanted to get this up quick as a place to post feedback. I have patched the Arma 3 server binaries to change the server FPS limit from 50 to 200. Interest by the community was quite big so far so I decided to move it to here so we can collect testing data more easilly. This is a completly unofficial modification but BI is probably also interested in the results. It is literally just one byte patched for each binary. I would recommend you to change the offset yourself using a Hex-Editor. 1.80 x64 prof v0 0x128C3DB Linux prof v0 0x1277469 (On linux you need to set that number as small as possible. I choose 1) The value is by default 0x00000032 (32 00 00 00 in hex editor). Which is hex for 50. That is the fps limit. 64 00 00 00 would be 100. and 29 23 00 00 is 9001. If you need help with patching you can PM me. I only provide data for the Perf/Prof builds. Because these are most interesting. Because the limit was now removed the servers will run as fast as they can. Making it possible to easilly compare linux vs windows servers now. Would also be interested in results concerning that. When testing pay attention to AI behaviour and networking, desyncs and stuff. This DOES NOT INCREASE SERVER PERFORMANCE. It simply removes the 50 fps limit. Meaning if your server was running with <50 fps before it will still run exactly the same. But if your server never goes below 50 fps usually then this will make it run at higher fps/cycles per second. Which could have benefits or maybe not. Reddit post: https://www.reddit.com/r/arma/comments/6zwq7e/arma_server_without_50_fps_limit/
  11. getCameraViewDirection to check where unit is looking. Which is usually also aim position (unless head turn)
  12. "conflicting mods"? This doesn't say anything about conflicting mods. Your Arma denies checking signatures because of "overflow flag" whatever that might be, the server ofc doesn't let you play if you don't want to get your signatures verified.
  13. The first two I already know intimately. The setDiaryRecordText I also found in the changelogs. I guess I need to practice reading.
  14. Dedmen

    Dedicated Server Questions (general)

    huh? No. https://forums.bohemia.net/forums/topic/54604-forum-rules/ You created a thread for it, and also posted it here.
  15. Dedmen

    Dedicated Server Questions (general)

    I don't really understand all of your question. But GM is included in the dedicated server package on steam without the need to own it. This is getting too close to violating rule 9 of our forum rules.
  16. I have searched for them several times, but never found them 😄 I only found new syntax for the create ones. Will need to fix that See also on all the diary pages... oof.
  17. Dedmen

    Completely no sound

    🤔 80040154 is COM class not registered https://docs.microsoft.com/en-us/windows/desktop/api/xaudio2/nf-xaudio2-xaudio2create Uh... Well I'd say that's it then. Cannot help you with restoring random important DirectX/windows files tho.
  18. CBA currently has a Diary entry change on-going, I brought this topic up and asked for settings to disable them https://github.com/CBATeam/CBA_A3/pull/1159#issuecomment-501223850 I will add a setting to TFAR too.
  19. Well atleast in ACE there aren't. I think safest way is to just find the LAST ( in the string. Anything could be in the displayname, but we know how the data after the display name looks like, and the last ( is always the correct one.
  20. We have new reload eventhandlers that fire before and after reload. But they are mod config only. Magazine names might contain () https://github.com/acemod/ACE3/blob/master/addons/ballistics/stringtable.xml#L1645 Just search for Mag_Name in here and count the names containing ().
  21. Dedmen

    RHS Escalation (AFRF and USAF)

    It's linked on their website right next to twitter and youtube. https://www.twitch.tv/redhammerstudios
  22. That is done by building missions, that has nothing to do with server config. Well there is arma discord. discord.gg/arma https://community.bistudio.com/wiki/server.cfg#Mission_rotation template is the name of the mission (the filename without the .pbo ending in your MPMissions folder)
  23. Dedmen

    PboProject duplicate Lod

    You are not supposed to have shadowBuffer lods in your models at all, these are autogenerated on binarization.
  24. Maybe we can just make custom dog vests, with the dog skeleton that actually fit the dog and natively work on them without scripting. If we can make lego man with lego uniforms, then we can make dogs with vests!
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