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About mad_cheese

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  1. I am trying to make sure if a vehicle's engine is not only on (as with engineOn), but in fact fully running. Examples would be a helicopter that started it's engine, but is not able to lift off. Some ground vehicles, such as the RHS M1 Tanks, seemingly have different phases like this too. The engine starts audibly, but the vehicle is initially unable to move. Then a new engine-sound starts playing, with more intensity, and the vehicle is able to move. canMove and engineOn do not yield the result I need. I'm imagining something like a float between 0-1, although I guess that's not how it works.
  2. mad_cheese

    RHS Escalation (AFRF and USAF)

    Thanks so much for the immediate feedback! I accidentally tested with the AT variant of the D-30 🙂 Pylon info was super helpful. Thanks for everything!
  3. mad_cheese

    RHS Escalation (AFRF and USAF)

    Hello, I have a technical question. Some vehicles (ie the BM21 or D30) have no data defined for magazines or turret-magazines within cfgVehicles. I can also not seem to grab the weapon names the same way that I'm used to - have to say that I never was a config wiz. Maybe this is not even the right approach, I am trying to distinguish offensive artillery vehicles from ie recon ones like the PRP-3. Any pointers are appreciated!
  4. Hi @Tankbuster! Thanks for your answer, I have to admit I am a fan of your work, ha! I do need the edge unfortunately. I have found a rather weird workaround that ends up working in my case, by using the pathCalculated eventhandler. I can create the path and check it's length until it eventually hits an area 🙂 I'm still very interested in this problem in general, how to get the shortest line between a point and the edge of an area/plane.
  5. After all these years, still bad with the math 🙂 Let's say I have an array with multiple areas in the regular format [_center,_sizeA, _sizeB, _dir, _isRectangle] How would I check which one of these areas/planes is the closest to a position? In this case, sorting by distance to the areas centers is not working. Thanks guys. EDIT: I think I got it https://mathinsight.org/distance_point_plane Going to be a headache but I'll get there
  6. mad_cheese

    Building type

    At the risk of hurting the rules of this forum (necromancing this and that). I would like to take a moment to really appreciate @Larrow for being the absolute saint of Arma Coding. Not saying there is not anyone else who does this much, but this man has helped so many people here take their stuff to the next level. Thank you Larrow, from the heart ❤️
  7. mad_cheese

    C2 -Command And Control

    Acknowledged, thanks for reporting! Sorry for being out of the loop recently. There has been so much going on. But I promise that at some point I'll have this all sorted out.
  8. mad_cheese

    C2 -Command And Control

    Hi there, the Static weapon assembly as used in my videos is not a part of C2 | Steam but a beta project I have been working on over the last two years. Sounds like you have a BIS HighCommand module synced to your player. Unfortunately this creates issues, the script error comes up if you hover over a waypoint with modified statements (basically every waypoint), showing 'this' as undefined although the scripts always seemed to have executed correctly. Just get rid of the HC module, for the STEAM version you are using I recommend AIC by Duda134 to gain access over all highCommand groups.
  9. mad_cheese

    C2 -Command And Control

    Hey guys, I forgot to mention in these forums that the addon has received some fixes: C2 V2.1.2: https://www.dropbox.com/s/iqdfj250sqpn3dt/%40C2_212.zip?dl=1 FIXED: Grenade and Suppression WP-Actions could not be selected FIXED: WP-Conditions could not be selected C2's successor is coming along more than well too! Here's a new video displaying some new naval capabilities. To avoid confusion, the update and the beta in the video are two different things. I wanted to post the video and realized I never mentioned the last update on these boards.
  10. mad_cheese

    C2 -Command And Control

    I am not sure how to respond to this 🙂 You are not 'expected' to do anything. But say if you wanted to do some things - you could! There's a serious amount of functions in this addon and maybe a few of them will match what you are looking for. As far as words like 'probably' go, the only advice I can give is that expectations and assumptions can generally be confirmed or refuted by giving things a try. You pretty much have control mechanics available at any level, 1st person cam, 3rd person cam, command view, drones and map. However some of those may be more developed in the beta project. The image of the C2 2.0 trailer is orchestrated with animations and frozen units. Some call it promotion, some would call it false advertising. The image itself only has so much to do with the addon and more with the 'hey i need your attention' idea. You can however stack up units around objects and walls with C2, which is the basic thing I wanted to communicate in a way that looked cool. The lean you are looking for is CTRL+A, a default Arma mechanic/animation. If you are referring to making the AI do that animation - that would be a negative.
  11. mad_cheese

    C2 -Command And Control

    Hi there @b3lx - can you give me a bit more context about those errors? Screenshots would be perfect. Also feel free to join the discord although the BETA is the clear focus I'd still want to fix those errors. It's highly likely that these are from the addon itself, I don't think it's your performance
  12. mad_cheese

    C2 -Command And Control

    Here's a showcase of some more feature I developed over the last week! I feel like this is my best work to date and I'm almost ready for my big move 🙂 If you would like to become a tester please join our Discord (Main Post) Best, Cheese
  13. This looks absolutely amazing. Congrats for the release!!
  14. mad_cheese

    C2 -Command And Control

    The videos are recorded with a totally overhauled BETA version thanks. It's not misleading if you read the description 🙂 If you have problems using the STEAM addon and need assistance, feel free to ask.