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About gizz46

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    ARMA 2, ARMA 3 , Splinter Cell
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  1. gizz46


    Will defently post/send it via feedback tracker. but thanks for your suggestions though.
  2. gizz46


    Have tried it out, unfortunately it didn't changed anything. Interesting ist that It only freezes when I press "play scenario" in the editor. Across all missions and new create ones. Also when I test it with a new profile. There is a 50% chance that it works or freezes. If I'm in the scenario and press restart it works flawlesly though.
  3. gizz46


    Hi thanks for your reply. have also tried it without mods. Same results. Driver is the latest version. Gets updatet automatically. Will try it out asap and report back.
  4. gizz46


    So, tested it for a while. The problem is still persistent. It dosn't crash so frenquently anymore , but still i is anoing as hell. i also tried everthing related to this https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit Here is the latest .rtp.
  5. gizz46


    Ok, for my part. I think i fixed it. had two audio drivers installed realtek and nvidia. The last one must have been installed without my knowlegde.I removed it. What i also did was removing the .dll folder and the .exe (s) from my Arma3 main folder and let them reinstall via steam cache repair. Until know everything runs stable. I will report Back if the problem is still persistent.
  6. gizz46


    I have the same Problem here, since he last upade 1.92. The game freezes in Editor wen I prerss play Szenario. It happens randomly. I can exlude Hardware issues. Searched alot for soultions and tried out different things. So far i have three aumptions about the cause. NVidia Driver problem or Configuration. Problem with Windows allowing the game to acces certain things. Other games run flawlesly though. Problem comes due to the latest update. Here is my rtp file. It showes that it cant load certain Model configs. One thing you could also try, is to check if the "!Workshop" folder under "C:\Program Files (x86)\Steam\steamapps\common\Arma 3" or wherever your main Arma3 folder is located, is not hidden and writable. Maybe this will fix it.
  7. @johnnyboy I made a little FSM file for a unit animationcycle ( unit walking on path) to support your project. It is very Basic an more of a proof of concept. Unit is able to stop and engage enemies on its way. If you interrested you can download the missionfile here. Missionfolder If I find the time I will upload an examplevideo soon. Best greetings Gizzy46
  8. Hi Folks, i've a short question. What is the Use of "Define CT_CONTEXT_MENU" in regard to Dialogs or Displays. There is no explanation on the wikipage. So I googled for an answer but I coulnd't find anything satisfiying. Just out of couriosity i would realy like to know what this Control Type is and how it is applied. I would be realy happy if anybody could anwer my question. thanks in advance ......
  9. @rekkles You can defenetly do it as Grumpy Old Man explanded. But consider that this loop is running during the whole mission checking for the conditions to fullfill. Depending of your missiondesign you could also think about using a trigger, which only activates if yous as player is near the gate and then ckeck if the desired time had been reached.
  10. Because I decided so...... It is still compatible with c2 though, i just have no desire to update my mod everytime something changes on behalft of another mod.
  11. try this; if (count (allMissionObjects "HighCommand") == 0) then { _Group = createGroup (sideLogic); _Group_HC_C = _Group createUnit ["HighCommand", [0, 0, 0], [], 0, "NONE"]; _Group_HC_S = _Group createUnit ["HighCommandSubordinate", [0, 0, 0], [], 0, "NONE"]; player synchronizeObjectsAdd [_Group_HC_C]; _Group_HC_C synchronizeObjectsAdd [_Group_HC_S]; };
  12. Hi Folks, after a very long break from my Mod. Here is a small update. If you find any Bugs ect. please let me know. I hope it is usefull to you guys. have a nice day Gizz46 Download Steam Workshop Version 1.2; - Added: varoius smaller scirpting fixes and tweaks. - Added: Line Up Command -> Can be found under Movement menu Defence. - Added: HC Command support. - Added: drawline3D for Assignedtarget. Should make oversight for target coordination alot easier. - Added: drawline3D for movementpostion. Should make oversight for movement coordination alot easier. - Added: Supressive Fire command to target menu. -removed: C2 Support Version 1.11 (Hotfix); - Fixed: removed obsolete Function entry from Config (which was causing an error Massage) Version 1.1; - Fixed: Grenademode Bug. Would'nt work without C2. - Added: 360 Denfence. Find under "Movement Menu"Defence. - Changed: switched Keybind to CBA. - Changed: Configuration Menu (not needed atm). - Reomved: Quick Targeting/Movement. Had some Clitches and was in a way redundant. ________________ version 1.0: - initial release
  13. gizz46

    Advanced AI Command

    Maybe it hast something to do with the keybinding, atleast i was able to solve it in my case. Got to Controls > Keyboard and assign "Use selected action ". See picture below
  14. Hi Guys, here is a small hotfix for the errormassage, I hope there are no other problems. unfortunatly I was'nt able to come any further with this mod due to work and private life. However I will try continue work soon. Download Link: https://www.dropbox.com/s/8ew4ajyrwxudxfx/Advanced%20Command%20System%201.11%20%28Hotfix%29.rar?dl=0
  15. Finally a Missionmakers dream came true.