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About kremator

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    PhD Chemist, Science Teacher, VR Enthusiast, Arma-nut for 15 years !
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  1. Would there be a way of scanning for people around a vehicle and pushing them away (setspeed, setdir etc)? Or would that be too expensive in terms of cycles ?
  2. Ran the latest version and just saw a tank (test5) run over 2 solders 😞 This was on a local machine. Also seen soldiers are still walking into moving vehicles and getting run over (test1). You may need to do a test off the sides of the vehicles too RAC3. Dont know how this is going to affect vehicles passing troops. Honestly this bloody stupid AI is a nightmare. Won't be a supporter of next Arma version until I see completely revamped AI.
  3. There surely must be a way to check if people are walking/running towards a moving vehicle and redirect them a few metres away from that danger (apart from then loading etc)?
  4. Is there anything you can do to fix the 'crash, interminably long pause, reverse in the wrong direction, recrash, anothre long pause, reverse in EXACTLY the same way as before, crash ...... etc' ? I suppose I'm asking if there is a way to detect vehicle crashes. Checked the mod on a dedi server (not fully optimised) and it does improve things .. but needs a little more tweaking I guess
  5. Testing now. EDIT: Not seeing any problems so far. EDIT2: A proper test would be 5 tanks approaching another 5 tanks. Just added 5 more tanks into the mix, going to opposite way. Mod handled it pretty well..... unforunately bloody stupid Physx ended with some tanks in the air or on their sides!
  6. OMFG RCA3 ... you have done something that even BIS cannot do ... SORTED AI DRIVING ! What kind of friggen magic is this ? I watched as trucks FAILED to run over friendlies, FAILED to crash into objects, FAILED to crash into walls ..... this is not the BIS way 🙂 For the love of all things sacred .. please keep working on this!
  7. It will be ready, when it's ready! Please don't ask for updates / new releases - it is against forum rules.
  8. Thanks, that would be appreciated. I hate running mods through steam for my dedi server. I'm too old school!
  9. Excellent. Have we got a mod version too mate ?
  10. kremator

    Tank AI Formations

    The devs are not going to fix the BROKEN vehicle AI. Might as well forget it.
  11. Unfortunately there have been AI mods that have never been released for Arma3, plus they have been kept in certain communities and not given for community access. snkman is not like this and is sharing with all. For this we are grateful!
  12. Could this be made into an addon that we can then use to override the vanilla action ?
  13. kremator

    AI Driving - Feedback topic

    For the first time in ages, I ragequit Arma3. Holy fucking weeping jesus Devs, do you even play your own game? I'm in a prowler, and tank is ahead. We are travelling down a STRAIGHT road on tanoa, and my driver decides to run over the standing stones at the side of the road. Later, the same road, we come across a tank. The driver tries to pass the tank, swerving uncontrollably, hits the back of the tank and we're all dead. Sandbox, my friggen arse !
  14. This will make it look really cool! Now...is there ever gonna be a way to automate this? I'm thinking C2 style (by madcheese) .. you point at a building and an addaction appears (addaction attached to that particluar building of course)