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kremator

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About kremator

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    Lieutenant Colonel

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    drdavidwilson
  • Biography
    PhD Chemist, Science Teacher, VR Enthusiast, Arma-nut for 15 years !
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    drdavidwilson

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  1. [CTI,TvT,CooP] Dissension

    Looking forward to the update mate :)
  2. [MP] co40 Domination!

    Thanks for all your hard work xeno. It is really appreciated over the years. Arma3 is slowly dying for me - not much drive to play it anymore. BIS have dropped the ball by not announcing something bigger (with a 4 in it - as you said)
  3. Not a bad little idea there @sammael
  4. Are you on the DEV version @DEV614 (found by joining the discord) ?
  5. [CTI,TvT,CooP] Dissension

    Hmmm that is wierd. I used TADST launcher for my dedi ... really useful for changing all server parameters. On the Altis version, I get 47-48FPS (on server) almost constantly, with very little rubberbanding (if at all)
  6. [CTI,TvT,CooP] Dissension

    Hi @Blind Willie. That does sound like a server being flooded with traffic. Do you run a launcher or commandline for your dedi ?
  7. [CTI,TvT,CooP] Dissension

    One thng that is a little annoying (that I hope you can fix) is ... I get money and exp when in a vehicle with my AI (when they kill a baddy) but if I use my team as infantry I don't get any cash or exp. Sure, if _I_ kill a baddy I get the exp, but is there a fix, as it does cost to make the AI ... I'm happy for them to be much more expensive IF I get money and exp for their kills (as I am leading them after all!) If they were much more expensive you'd think twice about losing them. Back to playing :) TOP TIP ladies and gents ... if you see 'a bomb has been planted' message then rush back to your base! I've now lost 2 games because I didn't take it seriously ! @genesis92xare some AI tasked with returning to the base when you get overrun ? Last thing ... I'm sure that the AI are breaking the Geneva convention ... if you are incapacited they CONTINUE to fire until you definately ARE dead - would it be possible for AI to not fire at incapacitated enemies (ie ME when I'm downed - at least then I'd get a chance to see if the Dissension revive function worked !!) EDIT: Further playtesting (this time as OPFOR) - our base was overrun by baddies and they managed to blow up the barracks!! The commander SHOULD have prioritised rebuilding it, but didn't (building a static bay instead). Not seen the new barracks put up - 30 mins now.
  8. [CTI,TvT,CooP] Dissension

    Hi @genesis92x. Been playtesting (and enjoying) v1.2 No lag anymore (yay) and action just as intense (double yay). Just noticed an issue (nto sure IF it is Arma3 or Dissension however) - I was clearing a grid when the grass around me went in deep shade (the edges were square!) when I cleared the square is stayed in shade until I moved away then it went back to normal light colour. Still seeing some troops stationary after some time. Wasnt able to go over to them to check IF their lack of movement was becuase they were wounded or in a static or just bloody minded !
  9. [CTI,TvT,CooP] Dissension

    Although me server isn't on 24/7 I'm getting a lot of people playing Dissension ! Looking forward to updates! PS parachute fix is working great for me - no slowdowns now.
  10. [CTI,TvT,CooP] Dissension

    Going from NonSteerable to Steerable for parachutes seems to fix the issue of FPS drop. Looking forward to the stuck vehicles/troops code (tankbuster posted something a while back)
  11. [CTI,TvT,CooP] Dissension

    Yeah I bet there were parachutes hanging in the air somewhere.
  12. [CTI,TvT,CooP] Dissension

    Sorry .. I must be blind !
  13. [CTI,TvT,CooP] Dissension

    I know that we can press J to give us hint about the active town, but a more visual way (3D icon visible for 5 secs) would help. Pressing J shows EVERY area, not just the one of interest. Back to testing :)
  14. [CTI,TvT,CooP] Dissension

    Try the fix that @damsous said. I've not seen any slowdown yet, but still no paratroopers .... in fact let me restart the server to see.
  15. [CTI,TvT,CooP] Dissension

    Have opened Dissension up and am trying the NonSteerable to Steerable fix to see if that makes a difference. Would you believe I've seen no parachutes called for (except the ammobox ones taht we have to collect). Will let you guys know IF I see a slowdown. MAN this mission is brutal .... makes no diference if you are infantry, armoured or air ... you get nailed IF you are stupid. I'm loving it. Found an error .... 'Variable 'dis_vehtv' does not support serialisation'. Also still seeing problems with AI teams not moving (this time a scout of BOBCAT team - on his own) was standing by a set of containers. He didnt move for the hour that I was wathing him. Also the AI commander (guerilla type) was very slow to act if at all. Further playtesting. On respawn it is interesting that there is quite a noticeable lag BEFORE the Arsenal UI comes up. I've also noticed that sometimes the OPEN TABLET disappears (luckily comes back when you press Esc and go command interface) Did I say I'm loving it? Getting to hate the AT when I have my lovely vehicles :) PS BOBCAT is STILL at the containers :)
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