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kremator

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Everything posted by kremator

  1. kremator

    Arma RTS

    Damn ... don't have Unsung installed.
  2. Don't know why this didn't get through testing with BIS..... pretty basic mistake to make ! Once again, the community is filling the gaps left wide open by BIS.
  3. Please do not resurrect DEAD threads ... check the date of the last post then check the last time the author was on. Anything over about 6months without any action is dead. Welcome to the forums BTW !
  4. kremator

    [MP][CTI] Warfare missions (WASP edition)

    This is superb .... loved the WASP Warfare in the past !
  5. kremator

    Arma RTS

    Do they react to the direction of enemy fire yet (in terms of cover)?
  6. kremator

    Arma RTS

    This is looking very good indeed. GG mate !
  7. kremator

    LAMBS Improved Danger.fsm

    Non-Steam Github dev release would be 'a good thing'TM !
  8. kremator

    LAMBS Improved Danger.fsm

    Many thanks on this release ! Been looking forward to it for quite a while. Into Arma3 I go .....
  9. Would it be possible then to remember what targets the team had, then get them to forget, and then give them all the target again (except the AT/AA) ? Sorry not a coder.
  10. Hey bigshot, thanks for this. Is there a non-steam download at present (googledrive, onedrive etc) ?
  11. kremator

    AI Discussion (dev branch)

    Why are we not talking more about this?? ..... 'Added: combatBehaviour and setCombatBehaviour commands' !!!! It is a HUGE improvement and needs to come out of Dev branch asap !
  12. kremator

    Field of war [CTI] [SP/MP]

    Woop! What was causing it?
  13. kremator

    Field of war [CTI] [SP/MP]

    At the start .. the arrows were present and vehicles headed that way. then about an hour it ... they stopped appearing (and no troops movement)
  14. kremator

    Field of war [CTI] [SP/MP]

    Regarding the group cap, is there a way to remove some units then from previously capped areas ?
  15. kremator

    Field of war [CTI] [SP/MP]

    I've played RC4 on Saturday and was pleasantly surprised that the server FPS was pretty stable. I did find, however, that after about an hour of running that the arrows showing next advance paused and no further action happened. Late game, when you are able to start bringing out attack helicopters, I found a large group of enemies just standing around waiting to be killed at the town's flag. I also found some ghost firing again 😞
  16. Even just simple stuff that can be built upon .... 'go here', 'observe this', 'find a stash' kinda thing.
  17. Now if only we had tpw_tasks ..... little missions that we could do while the world is alive around us 😉
  18. Tried the Altis whole island mission ... REALLY good mate. It is a shame that I'm too (busy/lazy/distracted .. insert correct word) to make my own missions ! Quick question ... would AI improvers, like Lambs DangerFSM or VCOM_AI screw with your AI movement stuff ?
  19. He doesn't have to do anything ... he owes us nothing !
  20. kremator

    Field of war [CTI] [SP/MP]

    Have grabbed it. Now have a new PC (it is a beast - Arma3 can't make it sweat 🙂 ) and my old PC is now a server. Will give it a go later on.
  21. Have you got any premade missions that we can look at ? BTW thanks for this.
  22. kremator

    LAMBS Improved Danger.fsm

    Looking forward to getting my hands on it !
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