-
Content Count
165 -
Joined
-
Last visited
-
Medals
-
Medals
-
Community Reputation
11 GoodAbout valnwt
-
Rank
Sergeant
core_pfieldgroups_3
-
Interests
Compose music and alpha test ARMA III
Contact Methods
-
Biography
Study mechanical engineering at Linköping University in Sweden, compose music when time is available.
-
Youtube
DannOmni17
-
SoundCloud
danielsviberg
-
valnwt started following [IceBreakr/IBIS] Maps planned for 2017
-
valnwt started following ARMA 3 - EDEN EDITOR
-
-
valnwt started following ARMA 3 - DEVELOPMENT BRANCH
-
valnwt started following Community Upgrade Project - CUP
-
Getting back into sound modding, need feedback on sounds
valnwt replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Superb work! Your soundmod got me playing the game properly again, not just testing new dev builds. Regarding the name of your mod, "FLAC-1702 soundmod" seems fitting with all this "keep the dynamics" thinking. :p Anyway, keep up the good work. Eagerly waiting to hear the result from the level adjustment! -
Getting back into sound modding, need feedback on sounds
valnwt replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really like it. Even though I'm listening on a pair of bluetooth, in ear, sound engineer's nightmare, i can tell that the sound design is exactly what i've been waiting for. So, again, great work! -
The Atlas: Guide to ArmA 3 Terrain Making
valnwt replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Really nice tutorial, got me motivated to learn more. But i've got one issue, when i launch bulldozer there is no texture, just a black surface. Anyone know why this is? Nevermind, got the rvmp directory wrong -
So you turn up the volume ;)
-
Getting back into sound modding, need feedback on sounds
valnwt replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Been waiting for someone to look at sound modding from this perspective. Sounds great fantastic! Bravo :-) -
tweaked lighting cfgs for AiA (give feedback)
valnwt replied to fabio_chavez's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Mate, this looks absolutely incredible. Good job! -
Bornholm, Denmark [Terrain WIP]
valnwt replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Finally, scandinavian map is what i've been waiting for ever since the launch of Arma 3. Good luck on the project! :D -
If the sound engine cant be improved, atleast add: >>missing sound<< (I'm especially looking at Blackfoot Gatlin Cannon inpact sound, is it reallt that hard/time consuming?), Adjust the volume levels on near and loud sounds (maybe it's just me but the slammer main cannon is clipping like crazy), Again the distance sound (Blackfoot Cannon is close to unhearable at groundlevel). I guess I only have so much to say about these issues since I dont know the process for getting audio files to play in the game. But it just feels pity that when we now have good quality samples they're implemented at the very basic level.
-
Offering my music for BI`s next title (soft rock to heavy metal)
valnwt replied to valentinbk's topic in OFFTOPIC
Wow, honestly now, I think this track is great. Could fit in alot of situations. Well done! -
Veteran "Game" settings, Normal AI setting on stable build. Correct me if im wrong, but the AI setting should not affect the outcome of a mission? Only how fast the AI can shoot their enemy. And that the outcome now depends on how the mission designer sets the skill on each individual AI. Hence why i thought it might be tweaking in mission designing level that was needed. Or, well. Relized this sounds abit weird. Maybe outcome of a firefight.
- 5178 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Maybe this has already been answered here, but will there be any tweaking in AI skill (mission designer level) in the showcases and campaign? Although i think it's realistic results (showcase infantry 5 vs 8-14? ei) when all your squad dies. But just so you can complete it, not that much fun standing alone against all ei in almost every mission.
- 5178 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Worked great. Thank a million! :D
-
Hello everyone, when i try to use the imagetoPAA.exe i get "Missing registry entry HKEY....../Software\BIStudio\TextureConverter Vertify application is installed correctly" What am i doing wrong?
-
The "funny" bug i thought of was the incorrect particle effect, sometimes you get the rocket particle effect when the round hit the ground. Also, the force from the minigun that moves the heli, is that new for this build to? Edit: Seems like the above bug only happens at close distance.
-
In other news, the AH-9 Pawnee has got new tracers + a rather funny bug in todays build. :p http://steamcommunity.com/sharedfiles/filedetails/?id=252054254