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valnwt

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11 Good

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About valnwt

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Compose music and alpha test ARMA III

Contact Methods

  • Biography
    Study mechanical engineering at Linköping University in Sweden, compose music when time is available.
  • Youtube
    DannOmni17
  • SoundCloud
    danielsviberg
  1. Superb work! Your soundmod got me playing the game properly again, not just testing new dev builds. Regarding the name of your mod, "FLAC-1702 soundmod" seems fitting with all this "keep the dynamics" thinking. :p Anyway, keep up the good work. Eagerly waiting to hear the result from the level adjustment!
  2. Really like it. Even though I'm listening on a pair of bluetooth, in ear, sound engineer's nightmare, i can tell that the sound design is exactly what i've been waiting for. So, again, great work!
  3. Really nice tutorial, got me motivated to learn more. But i've got one issue, when i launch bulldozer there is no texture, just a black surface. Anyone know why this is? Nevermind, got the rvmp directory wrong
  4. So you turn up the volume ;)
  5. Been waiting for someone to look at sound modding from this perspective. Sounds great fantastic! Bravo :-)
  6. Mate, this looks absolutely incredible. Good job!
  7. valnwt

    Bornholm, Denmark [Terrain WIP]

    Finally, scandinavian map is what i've been waiting for ever since the launch of Arma 3. Good luck on the project! :D
  8. If the sound engine cant be improved, atleast add: >>missing sound<< (I'm especially looking at Blackfoot Gatlin Cannon inpact sound, is it reallt that hard/time consuming?), Adjust the volume levels on near and loud sounds (maybe it's just me but the slammer main cannon is clipping like crazy), Again the distance sound (Blackfoot Cannon is close to unhearable at groundlevel). I guess I only have so much to say about these issues since I dont know the process for getting audio files to play in the game. But it just feels pity that when we now have good quality samples they're implemented at the very basic level.
  9. Wow, honestly now, I think this track is great. Could fit in alot of situations. Well done!
  10. valnwt

    AI Discussion (dev branch)

    Veteran "Game" settings, Normal AI setting on stable build. Correct me if im wrong, but the AI setting should not affect the outcome of a mission? Only how fast the AI can shoot their enemy. And that the outcome now depends on how the mission designer sets the skill on each individual AI. Hence why i thought it might be tweaking in mission designing level that was needed. Or, well. Relized this sounds abit weird. Maybe outcome of a firefight.
  11. valnwt

    AI Discussion (dev branch)

    Maybe this has already been answered here, but will there be any tweaking in AI skill (mission designer level) in the showcases and campaign? Although i think it's realistic results (showcase infantry 5 vs 8-14? ei) when all your squad dies. But just so you can complete it, not that much fun standing alone against all ei in almost every mission.
  12. Worked great. Thank a million! :D
  13. Hello everyone, when i try to use the imagetoPAA.exe i get "Missing registry entry HKEY....../Software\BIStudio\TextureConverter Vertify application is installed correctly" What am i doing wrong?
  14. The "funny" bug i thought of was the incorrect particle effect, sometimes you get the rocket particle effect when the round hit the ground. Also, the force from the minigun that moves the heli, is that new for this build to? Edit: Seems like the above bug only happens at close distance.
  15. In other news, the AH-9 Pawnee has got new tracers + a rather funny bug in todays build. :p http://steamcommunity.com/sharedfiles/filedetails/?id=252054254
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