Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by valnwt

  1. Is it possible in any way to enable tablet version if you bought the game on steam? Im on a Surface Pro, it works playing with touch but it feels like its made for mouse plus that the tutorials are with mouse control in mind.
  2. Superb work! Your soundmod got me playing the game properly again, not just testing new dev builds. Regarding the name of your mod, "FLAC-1702 soundmod" seems fitting with all this "keep the dynamics" thinking. :p Anyway, keep up the good work. Eagerly waiting to hear the result from the level adjustment!
  3. Really like it. Even though I'm listening on a pair of bluetooth, in ear, sound engineer's nightmare, i can tell that the sound design is exactly what i've been waiting for. So, again, great work!
  4. Really nice tutorial, got me motivated to learn more. But i've got one issue, when i launch bulldozer there is no texture, just a black surface. Anyone know why this is? Nevermind, got the rvmp directory wrong
  5. So you turn up the volume ;)
  6. Been waiting for someone to look at sound modding from this perspective. Sounds great fantastic! Bravo :-)
  7. Hello everyone Have been thinking about this for a while now and thought it’s time to share my idea. Not to draw out the story to much now, only giving away the source of the proposition I'm about to make. Story So one day, standing I front of the mirror just looking I, out of unknown reason, started to turn my head. As I was looking at my eyes while doing this I realized they were staying put in the horizontal position. What I mean is that they were turning around the axis which represent the way I was looking, but only until a certain angle and with a small latency. Ill let the images talk: Having issues getting the images to work, check these links: http://www.flickr.com/photos/79905291@N08/8097859446/lightbox/ http://en.wikipedia.org/wiki/File:Eye_movements_medial_rot.jpg I’m not the best at describing things, so if you’re having difficulties understanding then go and try it yourself. Look in a mirror and turn your head while looking at your eyes. Purpose My idea was that when flying in arma and banking in a heli or plane, making the image not follow the fuselage. Instead the horizon, until a certain point and after that gradually stick with the aircrafts body. Of course, this is a thing I made up in front of a mirror :P , it would be great if a someone with real life flying experience could comment on this. Thanks for your time Kind Regards Daniel
  8. Mate, this looks absolutely incredible. Good job!
  9. valnwt

    Bornholm, Denmark [Terrain WIP]

    Finally, scandinavian map is what i've been waiting for ever since the launch of Arma 3. Good luck on the project! :D
  10. If the sound engine cant be improved, atleast add: >>missing sound<< (I'm especially looking at Blackfoot Gatlin Cannon inpact sound, is it reallt that hard/time consuming?), Adjust the volume levels on near and loud sounds (maybe it's just me but the slammer main cannon is clipping like crazy), Again the distance sound (Blackfoot Cannon is close to unhearable at groundlevel). I guess I only have so much to say about these issues since I dont know the process for getting audio files to play in the game. But it just feels pity that when we now have good quality samples they're implemented at the very basic level.
  11. Wow, honestly now, I think this track is great. Could fit in alot of situations. Well done!
  12. valnwt

    AI Discussion (dev branch)

    Veteran "Game" settings, Normal AI setting on stable build. Correct me if im wrong, but the AI setting should not affect the outcome of a mission? Only how fast the AI can shoot their enemy. And that the outcome now depends on how the mission designer sets the skill on each individual AI. Hence why i thought it might be tweaking in mission designing level that was needed. Or, well. Relized this sounds abit weird. Maybe outcome of a firefight.
  13. valnwt

    AI Discussion (dev branch)

    Maybe this has already been answered here, but will there be any tweaking in AI skill (mission designer level) in the showcases and campaign? Although i think it's realistic results (showcase infantry 5 vs 8-14? ei) when all your squad dies. But just so you can complete it, not that much fun standing alone against all ei in almost every mission.
  14. Worked great. Thank a million! :D
  15. Hello everyone, when i try to use the imagetoPAA.exe i get "Missing registry entry HKEY....../Software\BIStudio\TextureConverter Vertify application is installed correctly" What am i doing wrong?
  16. The "funny" bug i thought of was the incorrect particle effect, sometimes you get the rocket particle effect when the round hit the ground. Also, the force from the minigun that moves the heli, is that new for this build to? Edit: Seems like the above bug only happens at close distance.
  17. In other news, the AH-9 Pawnee has got new tracers + a rather funny bug in todays build. :p http://steamcommunity.com/sharedfiles/filedetails/?id=252054254
  18. Issue still present in today's build, http://feedback.arma3.com/view.php?id=18544
  19. Confirmed, let's see if it's fixed with today's patch. If not I'll report it on feedback tracker.
  20. valnwt

    Will AT soldier AI ever be fixed?

    Like Furret said, do you have a repro mission. I've tried to recreate this behaviour but, in my game, the Ai does what it should.
  21. Im the kind of person who dont know much about steam and achiements, care to explain what the pros and cons might be? :)
  22. Wouldn't put it like that, i believe OS said something about it beeing to time consuming creating an effect then booting up the game to check the result, then doing this again and again everytime a change was made.
  23. valnwt

    Speed Of Sound

    Superb work, really. Thanks alot for its creation and a tip for those who think distant sounds are low. Its an ugly trick, but works. http://forums.bistudio.com/showthread.php?154605-Audio-Tweaking-(dev-branch)&p=2605914#post2605914
  24. valnwt

    Did Bohemia just screw the community?

    How can a mission designer do any good as mp netcode programmer? Tried this Zeus thingy yesterday, was really fun and no low fps. Worth mentioning, only missions that i've experienced with bad performance are those that are "poorly designed" or played during alpha-beta dev. Probably not, read my first answer to sgtsev3n.
  25. valnwt

    Did Bohemia just screw the community?

    Again, there were three(two, not sure) guys in total working on this. The rest (50 ich peps) are still working on improving the game, in other words Arma 3 development has not been affected by this. Dna said this in their Zeus livestream video