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AZCoder

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Everything posted by AZCoder

  1. Campaign #3 in the Gates of ARMAGeddon series Coming sometime this year, hopefully before Cyberpunk is released. Dark Tides will be roughly the size of the first two campaigns combined. Pyotr 'Denmark' Tsarev Wanted by Chernarus: - Engaging in insurgency against the elected government Wanted by Ukraine: - Theft of [redacted] from the Chernobyl Zone - Deaths of multiple army soldiers and civilian militia - Destruction of property of historical and/or cultural value Wanted by Russia: - Assassination of two army generals - Destruction of Russian Mi-24 helicopter - Deaths of 7 Russian soldiers - The transportation of [redacted] Most Wanted #1 by the FBI: - Terrorist attack [redacted] that resulted in the destruction of Feruz Abad, Takistan - Same attack on Feruz Abad also resulted in over 12,000 civilian fatalities and 52 US soldier deaths - [redacted] attack on the island of [redacted] that resulted in the death of American [redacted] Ian Jones
  2. Yes indeed. I've wanted to do something like this for years now.
  3. Here's a couple new ones, plus I updated the first post with a new pic.
  4. Isn't that an old wives tale?
  5. I didn't expect that I could practice my Tokyo Drift skills in a BTR80 in rice paddies, and then jump the sucker. Quite fun 🙂
  6. Awesome work, team, thanks. The new building is really nice! There's more to it than meets the eye initially.
  7. Any possibility of getting sullen skies for Chernarus Winter? And thanks EO!
  8. JB is not kidding, you cannot receive PMs. Just wanted to ask if you allow packing your mods in with campaign releases? For ex, I'd like to add Sullen Skies to the Chernobyl Zone for Shadow Fall, and include sullen skies and ambient birds / animal module for my upcoming campaign. Thanks!
  9. AZCoder

    [sp] Red Vengeance

    Download: Red Vengeance at Steam Red Vengeance is the same mission as Hoc Est Bellum. I renamed it to be more descriptive of the story. Red Vengeance takes place 3 months after Shadow Fall during the aftermath of the CDF victory over the Chedaki. Yakim, an old friend of Shadow Fall's player-character Pytor Tsarev, has reverted to his life of being a mechanic. When presented with a threat to the civilians of Vybor, he and his friend Anton decide to repair an abandoned Russian T-80 tank and take the fight to the CDF! This is a port of my 2012 Arma 2 mission of the same name. Features of Hoc Est Bellum: Voice Acting Tank repair sub-tasks at randomly placed locations RHS Mod tank battle Dynamic Snow Storm Holiday Music at the airfield (can be turned off) Random patrols Mission flow is fsm driven Randomly spawn AI civilians during early stage of mission Vehicles are randomly locked with random chance of alarms Chimney smoke Over 1 hour of game play with a mix of combat and stealth for those who don't like reloading a lot I highly recommend learning how RHS tanks work before attempting this mission, specifically the T-80U. I put some tips into the "Extra Info" section of the map notes, including important keybindings as set in your game. Required Addons: CUP Terrains Core + Maps, RHS AFRF/USAF/GREF CUP Terrains Core Steam http://steamcommunity.com/workshop/filedetails/?id=583496184 AND CUP Terrain Maps Steam http://steamcommunity.com/workshop/filedetails/?id=583544987 CUP Terrains (Core & Maps) http://cup-arma3.org/download RHS: AFRF Steam http://steamcommunity.com/workshop/filedetails/?id=843425103 RHS: USAF Steam http://steamcommunity.com/workshop/filedetails/?id=843577117 RHS: GREF Steam http://steamcommunity.com/workshop/filedetails/?id=843593391 RHS: AFRF Armaholic http://www.armaholic.com/page.php?id=27150 RHS: USAF Armaholic http://www.armaholic.com/page.php?id=27149 RHS: GREF Armaholic http://www.armaholic.com/page.php?id=30998 Change log version 1.2: changed from Autumn to Winter Chernarus which didn't exist when released before changed no trespassing sign from Greek to Czech updated function library switched to Chimney Smoke fsm destroyed Pyotr Tsarev's house for consistency with campaigns disabled damage on spawned civ vehicles to try and avoid random Michael Bay explosions added marker to clarify where refuel repair rearm is located updated repair task to indicate airbase is the objective more clearly decreased snow script to add half the density at twice the time in tandem with snow script, the new CUP snow system will also come down over time, the two combined will make it much more blizzardy changed spawn vehicles to a specific list of vanilla, RDS, and CUP vehicles (will auto-detect RDS and CUP mods and randomly spawn them in first part of the mission) cwa_opendoor sound is missing, replaced it with a custom sound fixed old image reference in debriefing Change log version 1.1: changed title to Red Vengeance (was Hoc Est Bellum), wanted something more relevant and interesting removed Binoculars from Iosef added fresh market bought oranges (it's Winter) tweaked radio volume in Yakim's workshop switched to larger text conversations
  10. AZCoder

    [sp] Red Vengeance

    Version 1.2 is released. Primary change is switching to the Chernarus Winter map (CUP). The map did not exist yet when I originally released this, but it was always a Winter mission as seen by the fake snow piles and blizzard script. Also fixed a number of minor things in the change log of first post. Please note that the FPS may take a severe hit in the last part of the mission.
  11. AZCoder

    AZC JBOY Pain Mod

    I guess you better NOT update it then 😉
  12. AZC JBOY Pain is a small addon that adds pain grunts and swear words to units when they are shot. This is an extension of JBOY's script only version. What's different? Glad you asked. - it's a pbo that automatically runs so you can use it with any mission you play (not tested in multi-player) - it adjusts the sound to the pitch of the unit shot ... this can be quite hilarious - it adds swear words! These are from the dubbing library of Arma 2 in English & Russian, it autodetects Russian otherwise uses English. There are 3 different swear words in 5 voice types. Feel free to include with your missions if you wish. Download: http://www.azcoder.com/arma3/AZC_JBOY_Pain.7z Update 1/14/2020 Released new version because during weeks of testing it was clear that shot units tended to swear extensively for each round that hit them. Added shot count tracking that limits chance of pain grunt or swear to once every 3 hits. Tweaked percentages of events. You might ask why every 3 hits when usually a couple shots will kill someone. This feature is intended for your team members that are injured but get healed, or anyone shot in the leg over and over by a handgun because that's not very dangerous. Don't try that at home though. JBOY script only version: Demo Video of this mod:
  13. AZCoder

    AZC JBOY Pain Mod

    It's one of the possible words, although they are more likely to grunt in pain. Before the fix they tended to say the d, f, and s words quite a lot. It's a lot more restrained now and 75% more likely to just make a pain sound.
  14. AZCoder

    AZC JBOY Pain Mod

    Updated this to fix "swear spamming" as I call it 😄.
  15. Can you change the spoken language of artillery support? I'm not finding an answer anywhere I have looked, and certainly not on the support modules page, so I suspect the answer is no. In short, I have an artillery module and support requester module. After mission starts, I sync it to the player and you get a nice radio message that lets the player know it's available. However, it's in Farsi (I believe so anyway), and the player is Russian, so I would prefer to use Russian. Is that possible? Edit: Ok it was very simple and elegant. Just put the object name into "Custom HQ" of the supporter object that represents the actual HQ person. So if he speaks Russian, you get Russian.
  16. I reported this years ago, LOL. https://feedback.bistudio.com/T82860 Worked fine in Arma 2, but I think some of the new features added to speaking in A3 broke it. They tried telling me to use direct speech parameter, but it doesn't matter. You have to have that radio in inventory.
  17. Gates of ARMAgeddon Part 1: Shadow Fall Version 1.5 Special Edition released on 10/22/2017. Version 1.2 released on 2016.12.11 Download: (a bit over 200mb, includes ASCZ_Heads and EWK_Cigs addons) Shadow Fall at AZCoder.com Shadow Fall on Steam Shadow Fall PDF Guide Some called him a loner. Some called him a friend. Others called him a hero. And some would call him .... a madman. Shadow Fall is a single-player campaign where you can influence the reputation of the main character by making key decisions in the early missions. Your actions are tracked as reputation points that will alter some NPC dialog, and determine the final campaign objectives, and the all new epilogue end-scene. If you played Gambit Royale in Arma 2 (and coming soon for Arma 3), there was a bad guy with a hat and a nuclear bomb. This campaign explores the origins of the bad guy "Denmark". Your choices determine if he is just a misunderstood patriot to his people in northern Chernarus, or a dangerous man feared by all. Features of Shadow Fall include: Over 60 Radiation hot spots simulated in the two Pripyat missions Feral dogs (with JBOY dogs script) that can attack you and team members Reputation tracking that alters some dialog later in the campaign and final objectives Police that will respond to murders in first mission Custom-scripted ambient vehicles and civilians Fully voice acted Detailed cut scenes Battle in partly destroyed Chernogorsk Russian translated ASCZ Heads for more detail variation in faces Reputation tracking that determines if NPCs fear you or disregard you missions in Chernarus, Porto, Chernobyl Zone, and Malden 2035 a few animations ported from Arma 2 now includes EWK Cigs pbo by Mr Ewok per his license (https://creativecommons.org/licenses/by-nc-nd/3.0/) AZC Function Library https://github.com/AZCoder/AZC-LIB Required Addons CBA 3 Steam or CBA 3 Armaholic CUP Terrains CWA Steam and CUP Terrains Core Steam and CUP Terrain Maps Steam OR all in one Community Upgrade Project - Terrains Complete Armaholic OR All CUP downloads alternative Project OPFOR Steam or Project OPFOR Armaholic Chernobyl Zone Armaholic or Chernobyl Zone official site RHS: GREF Steam or RHS: GREF Armaholic RHS: USAF Steam or RHS: USAF Armaholic RHS: AFRF Steam or RHS: AFRF Armaholic RDS Civilians Steam or RDS A2 Civilian Pack Armaholic Chernobyl Zone was removed from Steam by the author, so I removed the dead link above. As of now it's still on Armaholic and ArmanIII's web site. The Chernobyl Zone also offers alternative themes. I highly recommend Autumn because it matches the time frame of the missions. CHZ themes: https://a3chz.blogspot.com/p/downloads.html Major Changes with Special Edition (please see changelog below for full detailed list) added Project OPFOR to give proper detailed uniforms for pirates, Ukrainians, etc Pyotr now has his iconic cowboy hat (from Project OPFOR) inclusion of ASCZ heads with permission from Taurus4K, and face updates for some characters bugs fixed caused by Arma 3 updates and RHS updates Russian translations added mission on Malden 2035 previously created on Sahrani for the original release but dropped due to addons removed rewrote the AI spawning module major changes to flow of the first mission, and to the Chernobyl missions tons of more changes, see changelogs below Known Issues beyond my control RHS popup errors related to ammo crates, caused by the last RHS update, will be fixed in next RHS update ammo crate in first mission is sometimes really difficult to access, game engine bug? I think it's because you have no weapon yet. Just walk around until the option finally appears. in 3rd mission the pirates sometimes go swimming, it's NOT scripted! I can't stop them. there are some "fall-through" areas at the Pripyat stadium (both far ends of the bleachers), please save game a couple times around there just in case you fall through and get stuck Changelogs
  18. AZCoder

    [sp_camp] Shadow Fall

    I stopped using Armaholic when it became a huge chore to send them anything, even updates. Takes about an hour of my time. Not worth it.
  19. AZCoder

    [sp_camp] Shadow Fall

    Are you sure? I most certainly did update it. If there are women in the first mission at the club doing modern dancing, it's new. Otherwise make sure to blow out any old save you have. Please let me know, you're an awesome supporter and I will make sure you have the latest. I'm trying to download to triple check, but man my server is slooooooooooooooooow. 😄 Ok I got it downloaded. ShadowFall.pbo says 1/1/2020. Should be right. Please let me know @corporal_lib[br]
  20. AZCoder

    [sp_camp] Shadow Fall

    It's under Environment (I think) and you just put it down where you want to hide something. You can open the logic and change the type of objects to hide, and transformation to change shape/size of the logic. Sometimes you have to move it around until it "finds" the object on the Eden editor. Don't forget to use its neighboring 'edit' logic for causing damage or opening/closing doors on buildings. This became a godsend after the CUP team decided to close all hangar doors by default......
  21. AZCoder

    [sp_camp] Shadow Fall

    Version 1.53.1 has now been released. There was a bug with the new dialog box in the dark Chernobyl mission where it wouldn't fire right after the briefing. Added a minor delay and it seems to work. Also made a few more fixes, added new dance moves that I discovered (mission 1 and intro to 2), removed some grass and plants that I swear did not exist before, got rid of the stupid ramps at the Pripyat stadium that I had placed to fix AI nav problems, but now we have the hide terrain logics and I just happened to remember that during the cleanup.
  22. AZCoder

    [sp_camp] Shadow Fall

    Version 1.53 has been released in order to fix a persistent on-screen error. Also made a few tweaks in a couple spots and added a dialog option to the dark Chernobyl mission that allows you to disable the spooky sounds. While the sounds are meant to represent the player's character starting to lose his mind, some players find it a bit too ... disturbing.
  23. AZCoder

    Error Message Splendid Camera

    I was getting this exact error when opening Splendid Camera. After I removed all custom bindings for the xbox controller under "Camera" the error went away.
  24. Just a couple things. First I just realized that Dark Tides will feature 10 different maps! I did not do this on purpose, but as it will be my final Arma 3 campaign, I wanted to hit a few areas. A couple of these maps are just cutscenes, but here is the list: Kolgujev, Utes, Altis, Tanoa, Zarzibash (Pecher), Takistan, and Chernarus Winter. A year ago, jakerod kindly gave me permission to include his A2 maps Moschnyi and Miroslavl' to bring the total up to 9. Miroslavl' has 2 major cutscenes and a massive combat mission that is completed. I may do one more mission there. Zarzibash will feature in 2 or 3 missions, and I am still undecided on the final and 10th map. You may be thinking how does it work with so many maps? LOL. Some are just US military bases for scenes and training. One is a prison island. One is a Raiders of the Lost Ark mission (in theme). Most of the maps are there to help create the feeling of a large scale war in Chernarus that goes far beyond South Zagoria. In regards to the undecided 10th map, this one will be important as it will feature a lot of large scale military action. I am still leaning toward Livonia, although there are a couple of add-on maps that have been in the making for a long time now that might also work out very well. I can put off the decision for a few more weeks as I have all of the Zarzibash work to do for now. Everything else is more or less completed.
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