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hcpookie

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About hcpookie

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  1. Thanks for this info! If he does ever make the rifle I'll add it in to the mod.
  2. Hey Fuller - will everything from the old mod be in the new mod? What about a B-52? What about an SR-71? What about security forces and ground vehicles? What about... oh nevermind 😛
  3. Because you didn't read the above posts
  4. hcpookie

    Soviet AF Pack

    Good news, I believe I have narrowed down the missile launch behavior that makes it launch off the rails at nearly full speed. I'm going to delay the update to ensure I get all the missiles launch behavior dialed in correctly.
  5. hcpookie

    EF-2000 Version 7x

    Good news, there may be a dedicated "ECM" version which would be similar to a growler in concept. I'm considering how to apply my ECM scripts to this variation if it ever sees the light of day. I have some ideas to simulate jamming conditions which should be a relatively "light" script so it shouldn't cause issues for example in MP scenarios. Of interest to me is the relocation of light fuel tanks into what is normally a "dry" hardpoint (the inboard wing hardpoints). This appears to be necessary due to the placement of the ECM jammer pods. https://theaviationist.com/2019/11/13/airbus-announces-a-new-eurofighter-typhoon-ecr-sead-variant/
  6. If you use notepad++ you can search/sort to find the headgear you wish
  7. hcpookie

    Soviet AF Pack

    More teaser of upcoming fun... latest Russian AGM, usually referred to as "Kh-59 Mk2" or "X59-Mk2" More info here: https://www.thedrive.com/the-war-zone/21105/russia-shows-its-su-57-fighter-launching-a-new-cruise-missile-from-its-weapons-bay
  8. hcpookie

    Eurofighter Typhoon AWS

    No. While there are hardpoints to carry that many, the only time you'll see this on a real plane is during a demo. Real Life loadouts must be balanced with fuel, which means the standard 4x LGB loadout + fuel tanks is "THE" standard. One cannot simply start bolting more bombs to a plane.
  9. Update! IMPROVED: Inheritance settings FIX: Version check set to 1.82 for Linux port FIX: Annoying foot clipping Also clarification on hosting policy - other mods can include this mod if they choose, although it is probably safer to add it as a "Collection" to avoid versioning issues.
  10. CBU-105 detail - watch at fullscreen 1080... CBU-105 / 97 uses the sensor-fused weapon submunition. Each munition deploys 10 parachute-delayed submunition dispensers that fall to a predetermined height, then rocket-boost to a set deployment height. The sensor-fused submuntions deploy and if a vehicle is detected it deployed an explosively-formed slug to destroy or disable the target. Each munition carries 10x dispensers, which carry 4x submunitions each for a total of up to 40x targets! Credit to Mando for allowing us to use some of the code from his original A2 missile mod!
  11. hcpookie

    Eurofighter Typhoon AWS

    Pinaz just FYI, I am working on improvements to the base texture myself. I'm updating the NOHQ layer so that the seam lines are thinner, and that stretched area on the sides of the fuselage are fixed as well. Going slow due to Real Life... we should probably sync up our projects when I get that nailed down.
  12. Thanks, that's the link I found too. I don't see any CBA-specific references however this answers my question: I will repeat here that this is not necessary and won't be added. Also, if there are any magazines missing from a specific weapon, I'll definitely look into it.
  13. I don't understand what "CBA magwell functionality" even means. I can't find any definitive reference on the web as to its specific behavior. That being said, since the Chinese PLA weapons use a proprietary magazine and ammunition arrangement that is unique, there is no "cross compatibility" with any other mod, addon or other asset that must be added. And if I understand the CBA functionality to be along the same lines as the BIS cfgMagwell-thingy, then modification to the weapon models would be required, as is done for the flashlight and under-barrel attachment points. Seems like there is no need for anything but without more information it is impossible to make a complete assessment. Expect the weapons and magazines to remain as-is for the forseeable future.
  14. I do not know what the ACE arsenal is missing however since it does work with vanilla I must assume it is related to the ACE mod.
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