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About hcpookie

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  1. Update! IMPROVED: Now using PVS-7 NVG goggles IMPROVED: T91 animations IMPROVED: Insignia (flag) patch graphic NEW: SMAW AT Soldiers NEW: Multicam soldiers (under category "Men") NEW: Multicam headgear + combined radios (boonie hat, cap, helmet) NEW: Ballistic Mask NEW: Ballistic Shield w/Chinese "police" markings (I think!) NEW: Urban "Delta" soldier w/ new ballistic gear
  2. Small update: IMPROVED: Z9 helicopter armor now matches standard light heli values IMPROVED: FN6 AA missile damage values IMPROVED: Static ATGM launcher glass reflections IMPROVED: CSK-181 offroad handling FIX: HJ-73 static ATGM gunner invincible
  3. Can't find a way to report them any more... lots of viagra spam posts in different languages...
  4. Update! FIX: Incorrect preview pics FIX: Shadows on ZSL-HQ, SM-4 FIX: ZSL-92B damage textures FIX: ZSL-92B turret config errors FIX: Incorrect ZSL-92B faction assignment FIX: Unable to damage PF-98 tripod gunner FIX: HJ-73 ATGM Weapon backpacks could not be assembled FIX: Missing PLAAF texture selection for ZSL Ambulance FIX: Texture errors on several wheeled vehicles FIX: Removed BIS 'default' in-vehicle gear items IMPROVED: Reduced Z-9 helicopter armor to standard values IMPROVED: EQ2050 glass textures (reduced windshield glare) IMPROVED: SM-4 driver placement NEW: CSK-181 MRAP transport Removed jamming script for troubleshooting erratic missile behavior
  5. Most arty uses a submunition so you should check to see if the shell "changes" into the submunition.
  6. hcpookie

    Battle Bus

    Published to Steam in the post-Armaholic world we live in... https://steamcommunity.com/sharedfiles/filedetails/?id=2621169015 "New" for this version - bus is found in FIA factions for all sides (no more dependencies) Improvements: - plow can be raised/lowered to clear low obstacles - improved armor plating - skulls can be hidden via user selection - more color selections (all user selectable) - fixed driver view enables first-person driving with clear vision - better horn... let them know you're coming!
  7. This worked for me! In the Arma Launcher, click the ellipsis (the "..." icon) and select Repair
  8. hcpookie

    Dune Buggies - M1161 and FAV

    FIX: M1161 windshield now has armor NEW: Added "flip vehicle" function to M1161
  9. hcpookie

    Pook Heavy Weapons Pack

    IMPROVED: Removed AI ability to use RPO and M202 against infantry
  10. hcpookie

    Pook ARTY Pack

    Another small update! Added support for: CWR3 mod CSLA DLC Global Mobilization DLC
  11. At long last this made it into Arma 3! This mod was originally started in 2012 for Arma 2 (!!!), and has finally been converted to support Arma 3. Yep, it took me that long to get around to it! Remember this?!? ( downloads: https://onedrive.live.com/?id=5B54FC51A7917265!159236&cid=5B54FC51A7917265 also: https://steamcommunity.com/sharedfiles/filedetails/?id=2611302684 Includes: ---------- RPO-A thermobaric (FAE) launcher M-202 thermobaric (FAE) launcher AT soldier units for the launchers: "Rifleman (M202)" and "Rifleman (RPO)" Flare pistol (flare and smoke rounds) GM-94 launcher (and pistol version) RGM-40 launcher (and pistol version) Mk-13 pistol M-79 pistol 12ga shotgun pistol Ammo backpacks for M202 and GM94 Details: --------- - Thermobaric warheads(aka Fuel-Air Explosive, or FAE) uses an aresol-spreading warhead to create a massive blast concussion and thermal damage which is especially effective in confined areas against infantry and light structures. The thermal effect can also cause severe burns in the target area. - The grenade launchers in the pack can be carried in the pistol slot, enabling more versatility in loadout planning. - The GM-94 and RGM-40 are also available as standard "primary" weapon slot configurations. - The 12ga double-barrel shotgun "pistol" has a wide spread that is incredibly effective at short range, but rapidly loses effectiveness as range increases. - RGM-40, Mk-13, M-79, and shotgun all support BIS/CUP/CBA ammo specific to their types. - All weapon sights are fully animated and properly calibrated to real-world ranges. - Thermobaric launchers are configured for AI use against infantry as well as vehicles! - Ammo packs for GM-94 and 12ga shotgun - makes for easier deployment and reloads! - Dedicated ammo crates
  12. Some pics! The "standard" T91 rifle... this is a design based on the M16 rifle that uses a piston upper which puts it on par with the HK416 and other piston-driven variants. M110 230mm artillery... arty is supported by my pook_ARTY firemissions! So you can call a fire mission and they will respond. Added the "AT Direct Fire" magazines to all artillery. In this pic you'll see the M14 EBR isn't that strange off-white color...
  13. Republic of China (Taiwan) Army mod. Signed with bikey included! Download locations: https://steamcommunity.com/sharedfiles/filedetails/?id=2594797324 https://onedrive.live.com/?id=5B54FC51A7917265!159216&cid=5B54FC51A7917265 Based on CUP assets! (so YES it requires CUP 🙂 ) Includes soldiers with woodland camo, black urban camo, and SF. Wheeled, tracked, air, and artillery assets. T91 rifle and variants; M14 EBR and variants for Marksman and support roles. Uniforms are the "classic" woodland uniforms... I can't make the new digital uniform design. Most soldiers have integrated headset radios. C-130 para jump script (for any soldier type) will eject and add a parachute to all cargo soldiers. C130 equipped with night illumination flares in addition to standard defensive flares. M110, M119, and 81mm mortar artillery. All artillery assets supported by the pook_Arty firemission function! I'm still working on other assets that are planned, including Mirage 2000 and CM-32 APC. However, I wanted to release what I have already completed.
  14. hcpookie

    Pook ARTY Pack

    Small update: Added support for Republic of China (RoC) mod M-110, M-119, M-242 https://steamcommunity.com/sharedfiles/filedetails/?id=2594797324
  15. hcpookie

    Soviet AF Pack

    Texture: "\a3\data_f\clear_empty.paa" Selection depends on the plane. Since you mentioned Mig21: hiddenSelections[] = { "camo1","camo2","camo3", "num1","num2","num3","num4" // number panels 3-6 (scripted) }; They are all in the config