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rowdied

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About rowdied

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    Gunnery Sergeant

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  1. Loving the new map and all the new assets, I can live without the interiors but are there no airports? I realize this is based on real world data, but having at least 1 or even 2 airports would be nice, or maybe I just cant find them?
  2. I guess no one ever played Arma or Arma 2 then judging by the comments here (Gunter excluded 🙂). The AI used to target planes to the detriment of other tanks being around them. I have seen and lived it. Being shot down by AI when in a helicopter and them in a t72. My fault for flying low and slow. If I am in a tank and you are stupid enough to fly close to the horizon and go very slow or even hover for a minute I will shoot you out of the sky regardless of game OFP, Arma, Arma 2 or Arma 3. Much harder to shoot a plane down when he zooms by but again, the helicopter is more vulnerable than a plane because it can hover, fly slow and land etc... much quicker and practically anywhere where a plane cannot. @mickeymen it sounds like you are butt hurt because you keep getting shot down by humans. Maybe adjust your tactics or don't fly then. Just sayin....
  3. Awesome !!! Looking forward to this! Nice to see you back in some form or other on the forums Mondkalb
  4. @.kjuI guess 3rd time will be the charm? :) Not sure what you mean by fictional factory numbers. If a tanks turret speed in full rotation is 20 seconds as per factory specs why is it fictional? There are a lot of things that tankers on both sides did to their tanks that never followed the written manual, such as the load out of main cannon shells. Some tankers crammed more into the tank than was specified by the manual, and removed unnecessary equipment to make room for them. I will plead my case again on discord.... Now, can we have tanks not always blowup A3 style? :)
  5. Turret speeds on some of the tanks are not correct. Almost all the German tanks are slower than they were in real life and certain Allied ones as well . Unless you want to turn the German Turrets by hand then they are correct which the game seems to simulate now. I am not sure why this was changed again. You can try the Real Panzer Mod by RP Allan on steam. This should make all the tanks Allied and Axis the correct turning speed.
  6. @ El Tyranos Why not use just the sounds from IF that do this already? They seemed to work pretty good.
  7. Have you implemented this in IFA3 yet for both tanks and vehicles and is it similar to the damage system IF used? Very tired of the BIS 18 year old system... Also disappointed in the Tank DLC released, they should have went after the IF team to do a proper Tank DLC... flame suit on
  8. Anyone have an updated version of this wonderful spawning script? I loved using these in IF and Arma 2 and wish there was something this easy to use in Arma 3.
  9. rowdied

    Low CPU utilization & Low FPS

    BS! Yes the game is not optimized to the level everyone wants it and might not ever be unless the game can fully utilize more than 1 thread but the comment bolded above is pure crap. I could play this game with a GTX690 and get 40 fps no problem (see my specs below) but when I bought R6 Siege and Ghost Recon Wildlands, both games became unplayable with my current set up. I had to go and get a GTX1080ti just to enjoy those 2 games at the same level of details I can enjoy A3 at with my previous GTX 690 a 6 yr old video card. And I still average 40 fps on all 3 games with most details on high to ultra, so please don't say other games are that much better optimized than A3.
  10. Can we not have the option to switch back to the old ways? I don't mind the new controls for fine tuning but it was nice to have the ability to do other micro managing while the driver drove to a location you specified. IE set up your other troops to flank or even the ability to AFK and grab a beer. The biggest issue BIS faces is how to make the AI do whatever the player wants without thinking independently on their own. IE a banzai charge cannot exist in Arma because of this, the AI drivers go slow over certain ground when they should be going fast and their are many more examples. If BIS could get the AI to blindly follow orders when necessary, instead of relying on their own AI computations or interpretations, most AI problems the players experience could be nullified. And herein lies the problem for Arma 4, can BIS accomplish this without losing the "AI feel" now of the Arma series if you know what I mean. What do you guys and gals think?
  11. I run 3, 32 inch monitors at a 7680x1440 resolution so I think Arma can handle the smaller one. Why not buy 3 monitors and do that instead?
  12. The kick back is like an 88mm canon now and the guns jump all over worse than before. the mp40 is controllable when you watch live firings on youtube and all people comment how easy it is to handle, yet in game it jumps all over. also take an mg42 lie down and fire it. you will notice that it jumps up even though it shows it being rested on the ground. I have never seen a live firing of the gun do this. I think it is a problem with the way arma handles weapons and watching the ai fire the same guns they don't experience any kick backs or recoil, disadvantage human. other than that it is pretty good and only getting better!!!!!
  13. recoil on smg and rifles seems way to much especially since the ai doesn't seem to experience any at all. Watching YouTube videos of people shooting these guns don't experience the same severe kickback implemented in the mod now. PVP is probably not that bad as both humans experience the same kickbacks but against AI you lose every time. I have a hard time believing as a trained soldier you would experience the gun kick back this much and jump all over. Even the mg42 when laying down still exhibits the upward swing and is hard to control. Do love the new tanks and excellent job getting them in the mod in such short notice!!!
  14. ^^ Cool Pic! Noticed semi-auto doesn't work for a couple of guns, Stg44 and PPSH only full auto mode or is it just me? I didn't see any mention of it being changed etc...
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