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Will this mission include a billionaire manhunt?
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"Dynamic" map display on TV
Melody_Mike replied to RS30002's topic in ARMA 3 - MISSION EDITING & SCRIPTING
On the phone right now, so will just copy and paste some links. Couldn't you adapt this UI to texture script for producing map images: https://github.com/expung3d/A3-LiveMaps https://steamcommunity.com/sharedfiles/filedetails/?id=3018683365 And then use some UI commands to zoom/color it as you see fit, as in this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2480263219 ? -
Strange Beings: 1982 (Stranger things inspired)
Melody_Mike replied to alkanet's topic in ARMA 3 - USER MISSIONS
Thank you for the recommendation IceBreakr! Easy to see that the author gave a lot of attention to both the visual and gameplay elements. I didn't recognize the music, so it worked well for me. Fun to play as *anything* other than Blufor/PMC/"John Matrix" commandos for a change. Also nice that there's a fun little preview video based on a playthrough with effects. It all helps make this mission stand out. A fun hour with 3 friends that's tense but not frustrating. -
Hi @dupa1, welcome to the forums! So what was your result? Script, or screenshot-wise?
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PBO Viewer - Cross-platform PBO tool
Melody_Mike replied to SteezCram's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Awkwardly responding to my own post here. If there are other users on Mac who want to unpack PBO files, you can wrap PBO Decryptor (by Amalfi) into a Mac OS executable through Wine. Works well enough for me. Would love to read more elegant alternatives.- 26 replies
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PBO Viewer - Cross-platform PBO tool
Melody_Mike replied to SteezCram's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello everyone. For whatever reason, I am now stuck behind a Mac, and craving to do some Arma modding. Thankfully, BI has updated its Mac port (hurray!). But I cannot unpack PBO files or unbinarise them, because both Mikeros tools, the popular PBO manager, and Arma 3 Tools, are still Windows based. Your project seems a perfect fix, but I am running into an issue. The contents (listing) of PBOs can be seen, and they can be unpacked. But the files themselves are unreadable. That is, media such as .ogg cannot be played, and script files such as .sqm, .sqf, and .ext, are read as random (not binarized with some variable names- random) characters by VS Code and text programs. I have used both your CLI version and the GUI using a WINE wrapper. Same result. Could you, or any users, give me a tip?- 26 replies
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Are invisible vehicles without hideObject possible?
Melody_Mike replied to billyeatworld's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there- I believe this is relevant: https://steamcommunity.com/sharedfiles/filedetails/?id=2388444766 Here is a link to the GitHub and Discord. All credit to TimidShade: https://github.com/TheTimidShade/Timid-Cloak Note that that vehicle interior textures are not affected, due to the models not having "hidden selections" on these parts. -
Greetings @road to c1! This is not a standard Arma feature. As it says in your video description, use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2938391119
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Zeus-placed countdown editing
Melody_Mike replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tell me if I am missing something. But couldn't you place a trigger that uses either BIS_fnc_countDown or BIS_fnc_countDownTime==0 in the condition field to check whether it has finished, then execute (execVM) your script in the onActivation field? If you're looking to make your own onscreen countdown timer, then you could modify this script: Happy world environment day 🎊.- 1 reply
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Hello @LesterJJJ, welcome to the forums! I don't know of any mod that does this 1 specific thing. What you are technically asking is a modification of the "Blastcore" mod. You can probably guess this means knowing Arma scripting, and how to create a mod. You will probably also want permission from the author. I can't do all that for you. More realistic is to create a script (or trigger) for your mission, that makes smoke effects whenever a tank blows up from a bm-21 rocket. So you would take (and change) this smoke particle script example: https://community.bistudio.com/wiki/Particles_Tutorial#Burning_Vehicle_Fire_Look-Alike -That makes smoke appear at a location. And have it activated by this event handler: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HitExplosion -So that the special smoke appears only at tanks that are blown up by bm-21 rockets. It's a bit of work, even if you have experience with Arma scripting. But this is easier than reverse-engineering the Blastcore mod, or making a new mod. Try asking specific questions. It's a frustrating but fun process. Good luck!
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Bucket - Zeus Terrain Editing
Melody_Mike replied to sebsterbl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I... I will stop. Question: can this mod be run exclusively from the server? Or, is there a way of saving the output of this mod, so that it can be run as a server side script? -
How to make WORKING Diary Entries
Melody_Mike replied to rekkless's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@NemanjicYou could check what side the player is on: https://community.bistudio.com/wiki/playerSide You could insert example 2 (the switch case) from the above link within this part to select the correct diary script: -
Unloading the boat on the beach
Melody_Mike replied to Casio91Fin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have two ideas, depending on specifics. 1) If the boat is AI controlled, and does not 'beach' itself completely: 2) If the boat is driven by unitCapture, or is completely beached/cannot drive: Use addForce (in trigger) to push boat back into the water. -
ai hunter script Herne The AI Hunter Script
Melody_Mike replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That guy picks all the wrong mountain cabin AirBnB's: -
Delivery of the item to the zone.
Melody_Mike replied to sokolpunk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi @sokolpunk, welcome to the forums mate 🙂 You can make this by syncing "triggers" and "task modules". Here's a video demonstrating it in English: (PS for next time: see if you can search the forums/Discord/internet. Searching with "trigger finish mission" or "complete mission item inventory" gives answers as well. I sometimes end up answering my question by having to explain the problem to someone else)