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mikey74

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    930
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167 Excellent

About mikey74

  • Rank
    First Sergeant

core_pfieldgroups_3

  • Interests
    Arma series.Gaming, would like a few friends.lol
  • Occupation
    Lead Printing Press operator

Profile Information

  • Gender
    Male

Contact Methods

  • Biography
    Full time father,pressman, and part time programmer.
  • Steam url id
    http://steamcommunity.com/profiles/76561198027207954/

Recent Profile Visitors

3180 profile views
  1. Semper Fi Marine. Thanks for the like. ๐Ÿ™‚

  2. https://www.dropbox.com/s/68atxkce1t51635/annihilate.Stratis.rar?dl=0 Sorry bout that
  3. Try this. Place a trigger. lol It'll be easier just to look at my mission. This Arty script will work with most if not all artillery. https://www.dropbox.com/s/68atxkce1t51635/annihilate.Stratis.rar?dl=0 video
  4. mikey74

    Combat Mode "Go Go Go!"

    Congrats on your release and I love your steam page script!!!! lol!!!
  5. This is pretty good my man! Congrats on the release. ๐Ÿ™‚
  6. mikey74

    LAMBS Improved Danger.fsm

    In my opinion. As it was during the FOA days. Dodging animation's should be a rarity. BUT Not everyone is of the same opinion. This is why I suggested maybe adding a random percentage option in the addon options. ๐Ÿ™‚ So if the player loves it. Should be anywhere between 75% to 100%, or someone like me it should be 10% to 25% of the likelihood a unit will use a dodge animation.
  7. mikey74

    LAMBS Improved Danger.fsm

    @mickeymen I wasn't referring to the animation. ;) I was referring to how often they spin on the ground per bullet impact nearby. ๐Ÿ™‚
  8. mikey74

    LAMBS Improved Danger.fsm

    I was wondering is there a way to tone down the AI rolling around like toddlers high on candy??? <---- I found it. lol I forgot you can configure certain mods in options. That said. Could you add a chance option of them rolling? IN FOA I randomized it a bit so they didn't roll evetime the hitnear triggered. I think it ended up around %25 of the time I would trigger it. If you can add that option. That would be pretty great. ๐Ÿ˜‰ Your turret mod, and suppression mod totally complements my pinned mod. But Danger and Pinned together. lol The AI looks very silly when they are pinned for long periods of time because of the constant rolling.
  9. I definitely feel you. FOA/AISS are no where near as big as JSRS sound mod. I can tell you. I get burned out just thinking of pulling that old mod apart and making it work again. So, I started over with a very simple mod called pinned. Over time this may grow to be as big as My other mods. But I kind of like the ole motto Keep it simple stupid. Start small and slow. Take your time so you can enjoy it. Modding shouldn't be boring work. As we all do this because we enjoy it. So lets try to stay focused on the enjoying part. ๐Ÿ˜‰ Other wise we will suffer the effects of our old pal burn out. ๐Ÿ˜„ Anyways incase you cant noticed. I'm excited to see you're back. ๐Ÿ˜‰
  10. mikey74

    ARMAHOLIC website not working

    @foxhound This sucks, but is understandable. BIS and its community owes you a debt of gratitude. Thanks for All you did sense 2006! If it weren't for you and supporting the modding community. Honestly doubt I would have made it past OFPCWC. Thanks ๐Ÿ™‚
  11. mikey74

    Playing Multiplayer

    I don't know what changed, but why is it so hard to find my son on Arma servers to play prairie fire?????? Used to be easy. Whats changed? We have the same mods. We name our servers a unique name, but never show up anywhere. What gives??? Thanks in advance.
  12. mikey74

    LAMBS Improved Danger.fsm

    In reference to the 1st part of your video. Where you were firing fairly close without a suppressor and the AI was standing around waiting to be hit. I used this in FOA/AISS I inserted this in the config using CBA_shot Event Handler. There are a ton of variables in there to which I dont recal why I used them on some of them. As to the stealth aspect. yeh lol You'd have to use a lot of forget targets. ๐Ÿ™‚
  13. mikey74

    Throwable Satchel Charge!

    This has been updated https://steamcommunity.com/sharedfiles/filedetails/?id=2431971204 I've been asked to re-upload Throw able satchel. I redid the effects, and sounds. Got rid of the cluster grenade as it will need work. You will find a Demolition Specialist under NATO Men. The class name is B_Soldier_Demo_F who carries the throw able demo. YES AI will use this, but 70% of the time foolishly! The satchel is found in Arsenal under the name Throwable Satchel Charge. The class name is Demo_AMMO. Just put the backpack on character and start. The arming switch will automatically be added.
  14. Thanks for the info. Your tops as usual. Boy that really looks intimidating! lol
  15. Wow sorry man I must have missed this. I've forgotten about this script...โ€ฆ That said. I've edited it that may be what youre looking for if youre still looking.... Here are my edits. Got a sample mission https://steamcommunity.com/sharedfiles/filedetails/?id=1965523583 MikesSP_Respawn.sqf FOA_find_cover.sqf https://www.youtube.com/watch?v=42qCaSH_FsI Enjoy
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