Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

57 Excellent

About mcnools

  • Rank
    Master Gunnery Sergeant


  • Interests
    Music, movies, people, good food, good drink, games,
  • Occupation

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for your reply, I'll look into this!
  2. I'm working on a vietnam-campaign using SOG Prairie Fire for my group, and for different missions I want different insignias on the left arm and chest (like an Aircav-patch for example). However, when playing the missions with my friend on his dedicated server I can only see the insignias on my own character model, not on my friends (and he cannot see them on my character either). Same goes for AI Characters, however, when testing it in SP the insignias show up on AI characters. Chest insignias chosen in the arsenal show up fine for both me and my friend after exiting the arsenal so my guess is the insignias aren't applied properly on mission start on dedicated for some reason. Anyone know any solution to this? Our unit insignia (on the right arm) works fine. I've added the insignias/patches using the options in the editor. If my friend instead hosts the mission himself without a dedicated server, he can see my insignias but I cannot see his. Picture showing what insignias/patches I'm talking about (note, having the aircav-patch all around is just an example! haha): and the editor options:
  3. mcnools


    This looks really really good, nice work!
  4. mcnools

    Unsung Redux

    Just wanted to say I love that this is happening. I've been hyped to make a campaign with Prairie Fire but I miss a lot of the stuff from Unsung. Thanks for doing this!
  5. Looks truly amazing. Always nice to see actual new buildings in ArmA.
  6. mcnools

    Sunset over Takistan

    Looks very good! Love 80s/90s stuff. Also happy to see my old Hazar-Kot terrain being featured in the screenshots. 🙂
  7. Incredibly beautiful buildings. Amazing work!
  8. Thanks, I'll give it a go! Edit, works just fine! that ppeffectcommit-thing was just what I needed. 🙂 Thanks for the help!
  9. Hello again dear forum. I'm trying to work on a mission for my group where one idea is that the mission starts with a black and white-post effect and then as you enter an area it gradually becomes coloured during a timespan of maybe 5 minutes. Is there any good way to go about this? (must get it working on our dedicated server too)
  10. mcnools

    Arma 3 Art of War DLC Feedback

    Quick question: Will missions using assets from the DLC (the paintings, coffins, uniforms etc.) still work for people who do not own it? (as long as they're not wearing the clothes etc. that is). Wondering if I should include some of these assets in missions for my group or not.
  11. I'll take a look at that, thanks! Also found this script and if I could change the fog colour to be more brown/beige and make the fog A LOT less dense it would do what I'm looking for, having a hard time figuring it out though, reading scripts for me has always been tough. https://www.armaholic.com/page.php?id=34204
  12. I'm working on some missions for my group where small radioactive areas will be an obstacle to get around/through using the correct equipment. I've already got the radiation scripts working fine however I would like to be able to make the areas slighty visible as well for atmosphere. I was thinking about having a very light "dust" or light brown-ish fog in the radioactive areas (small areas, about 20-30 metres etc.). The dust/fog should be very very subtle. Does anyone know of a script that sounds somewhat like this? I've looked at: https://www.armaholic.com/page.php?id=29026 But I can't figure out how to make the area the dust appears in much much smaller and not affected by wind.
  13. This mod is looking so very very good. Looking forward to playing on it with my group in the future. I've only tested it out a little but everything is looking and sounding great. Only issue I've found is that the rear MG view on the T-28E seems obstructed by the tank itself when aiming in most angles. Maybe something to look into. Keep up the good work! Loving it!
  14. mcnools

    Nassau 1715

    Gotta say the quality of this mod is amazing. Usually these more "unusual" mods have pretty sloppy textures etc. but the uniforms and ships and everything in here looks amazing. The new frigate is very cozy too, love it. Keep up the good work!
  15. mcnools

    Scottish Highlands [TERRAIN]

    Looks very good. Love the ditches etc. Details like that really improve a map, not only visually but gameplay-wise. Looking forward to it!