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About mcnools

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    Master Gunnery Sergeant


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  1. This mod is looking so very very good. Looking forward to playing on it with my group in the future. I've only tested it out a little but everything is looking and sounding great. Only issue I've found is that the rear MG view on the T-28E seems obstructed by the tank itself when aiming in most angles. Maybe something to look into. Keep up the good work! Loving it!
  2. mcnools

    Nassau 1715

    Gotta say the quality of this mod is amazing. Usually these more "unusual" mods have pretty sloppy textures etc. but the uniforms and ships and everything in here looks amazing. The new frigate is very cozy too, love it. Keep up the good work!
  3. Looks very good. Love the ditches etc. Details like that really improve a map, not only visually but gameplay-wise. Looking forward to it!
  4. For clarification: I'm also just wondering if there is another way to do it other than using the module if that other way works on dedicated servers. 🙂
  5. So I'm trying to add some diary entries for a horror mission I'm creating for my group. I've got it working perfectly in single player but for some reason the diary entries do not show up when we test it on dedicated. I'm using the "Create Diary Record"-modules linked to a trigger that activates when we complete an action on an object. The trigger activates since we get the "log downloaded"-message that I put in there. But the diary entry does not show up for any of us. I'm guessing the module doesn't work on dedicated servers? if so, is there any other way that works on dedicated? Would be grateful for any help, been a bit burnt out after spending 2-3 days troubleshooting a crash problem I had. Here's pictures of how I set it up:
  6. mcnools

    Zombies & Demons 5.0

    You might have figured it out already, but in one of the modules (zombie settings I think?) there is an option for "starting animation" or something similar, you can set that to "crawling out of ground".
  7. I'll take a look at that, looks very useful! thanks again!
  8. Looks beautiful! makes me wish me and my group didn't just finish our WW2-campaign, would have loved to done some missions on this map. Next time!
  9. The building is looking really really beautiful, good work!
  10. Haha, damn. Never knew that was a thing. Your'e right, works fine now. That might explain why some other scripts from the forums I've tried never worked... Guess you learn something new every day, haha. Thank you very much for your help man! Saved me a lot of trouble.
  11. Does this link work? https://drive.google.com/file/d/104NvdBQXP1jVQhOvyexQCCDXRmksleFf/view?usp=sharing Made a clean mission with just ACE/CBA loaded but still have the same problem. As far as I know I'm not using respawn on start but I need to check into that more.
  12. Possibly, I don't have anything else in the initplayerlocal.sqf though.. Only thing I have is some post processing settings in the init.sqf. However, I am running with ACE so maybe that conflicts somehow. Not that it should I guess, only thing I can think about that is related there is that we use the setting for respawning with the same gear you died with. edit: tried it on a completely clean mission too but no luck unfortunately. Adding "this additem "ACE_EarPlugs" to a units init seems to give him the earplugs so at least it's the right classname, haha (always good to rule that out).
  13. The earplugs aren't appearing but I'm not getting any errors. I put the code into "initPlayerLocal.sqf". If I understand correctly you don't have to execute the initplayerlocal.sqf script manually right? it should just kick in when you start?
  14. Sorry for the late reply but I didn't have time to test the script on our server until now. Unfortunately I cannot get it to work. Do I have to specify the unit ID's in the "_unit"-param? and if so, how do I separate the ID's when I put in multiple ones? (sorry if I'm missing something obvious, while I've been making missions since OFP I still can't really grasp scripting very well, haha).
  15. Thank you very much! Will try that first thing tomorrow. 🙂 And thanks for your compliment! I have indeed given up on terrain creation simply due to how much time it takes. I've been happy to see others getting my maps working properly in ArmA 3 though, and it always makes me glad to see people still remember them, so thank you!