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h34dup

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About h34dup

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    Gunnery Sergeant

core_pfieldgroups_3

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    Designer

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    Male
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    USA

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  1. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2364019577 Lead your men to victory and take part in the liberation of France as an American OSS (Office of Strategic Services) operative during the legendary Operation Jedburgh. After months of training and preparation, your Jed Team made the drop into France the night of the D-Day invasion, establishing contact with local Maquis resistance in Orglandes, providing training, arranging supply drops, and serving as a vital link to SFHQ in London. Today, all that will be put to the test as we move to prepare the region for the rapidly advancing Allied 8th Army. FEATURES A story-driven SP mission based on the real Operation Jedburgh (Wikipedia link[en.wikipedia.org]), offering the immersion of a campaign in a single three-chapter scenario! Play across a huge swath of the excellent Orglandes terrain, with thousands of hand-placed set pieces, including a unique Milice station, Panzergruppe encampment, and a completely re-worked "battle-scarred" town of Orglandes! NEW! Dynamically-spawned units optimized for performance, an improvement requested by players of my previous missions, ensuring a populated battlefield that is more CPU-friendly! Detailed units with the right gear for the theater, including the American O.S.S., British and French SAS, French Maquis/F.F.I. and Communist F.T.P., Vichy Milice, and German 352nd Division, 17th SS Panzergrenadiers, 5th Fallschirmjager, and more! Mission tasks are based on the real tactics of the OSS and the Simple Sabotage Field Manual, including ambush, sabotage, and rescue, with multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support! AUTHOR'S NOTES I've been working on a mission based on Op Jedburgh for a while, originally set in the Crossroads: Bocage terrain, but decided to start over with a completely different narrative. This is the result, hope you enjoy what might be my last release for some time. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by Robert Kohoe's account of his experience on Jed Team Frederick, as well as Operation Jedburgh: D-Day and America's First Shadow War by Colin Beavan. I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, Simple Sabotage, and other declassified documents. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Orglandes, GEIST, and USGE&A for the incredible mods! Surrender script from MNK Michael Giacchino, Composer, MoH Soundtrack
  2. O.S.S. Ops: Tunisia These are promo images from a recent SP mission I released. A member of O.S.S. Combat Intelligence Team 'Indigo' embedded with the 36th Regiment, 9th Infantry Division, takes aim with his Springfield rifle at attacking German Afrika Korps soldiers in Hazar Kedh. April, 1943. A member of O.S.S. Combat Intelligence Team 'Indigo' embedded with the 28th Maori Battalion, takes aim with a Bazooka at an incoming Panzer III from the 5th Panzer Army. April, 1943. Soldiers of the German Afrika Korps (DAK) rendezvous with scouting elements of the 5th Panzer Army as they prepare to assault Hazar Kedh. April, 1943. German paratroopers from the 2nd Parachute Brigade committing acts of reprisal against local Tunisian farmers outside Juy Duktar. April, 1943. Mods used: Hazar Kot Valley, CBA_A3, CUP Terrains - Core, Faces of War, IFA3_AIO_LITE, Iron Front ArmA 3 : Faces of War Compatibility patch, US General Equipment and Accessories (FOW/IFA3), IFA3 liberation, WW2_OBJECTS, GEIST-A3 LITE, CUP Terrains - Maps, Polpox, ZSL, Rismark's WW2 poses, etc.
  3. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2230684252 Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival. FEATURES: * A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series! * Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more! * Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion! * Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks! AUTHOR'S NOTES: * This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII. * This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The add-on list may be long, but I assure you they are worth it! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS: * The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods! * Surrender script from MNK * Michael Giacchino, Composer, MoH Soundtrack
  4. Tunisia, 1943 These are promo images from a recent SP mission I released. SOURCE SOURCE SOURCE SOURCE SOURCE Mods used: Aliabad Region, CBA_A3, CUP Terrains - Core, Faces of War, IFA3_AIO_LITE, Iron Front ArmA 3 : Faces of War Compatibility patch, US General Equipment and Accessories (FOW/IFA3), IFA3 liberation, WW2_OBJECTS, GEIST-A3 LITE, CUP Terrains - Maps, Polpox, ZSL, Rismark's WW2 poses, etc.
  5. DOWNLOAD (v0.5 Beta) https://steamcommunity.com/sharedfiles/filedetails/?id=2164963312 Join the fight with the 1st Infantry Division in Tunisia, North Africa, in early 1943. With Rommel's Panzer Army Afrika threatening to drive the Allies out of Tunisia, II Corps must open up a southern flank by capturing Highway 17. The problem: the highway and its surrounding valley lies in range of an Axis-held artillery nest. You and your men are tasked with striking the artillery nest and silencing the guns ahead of a larger armored assault to secure the highway and surrounding villages. This scenario is purely fictional, but is inspired by historical events at the time leading up to the Battle of Kasserine Pass. Features: * A gamified rendering of America's early involvement in the ETO and North Africa * Witness a large combined op unfold on the excellent Aliabad map, the artillery nest is almost completely hand-placed * Bonus objectives unlockable in the field * Access to weaponry, explosives, and vehicles from your starting position, as well as simple mortar support * Randomized unit presence adds variety to multiple playthroughs Author's Notes: * This is my third scenario release for Arma 3, I have a few more WW2-based scenarios close to being able to be released. This is my FIRST attempt ever at making a Co-op friendly mission w/ playable units (and adding playable units to your group), please be patient and let me know if it works or not, I've never made anything besides SP. * This is a work of fiction, any resemblance to real people or events is purely coincidental. Primary inspiration came from Rick Atkinson's book, An Army at Dawn. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * A note on addons: I try my best to keep the list short and limited to quality addons that deliver accuracy and are worth the storage space, that said, I release these scenarios to showcase the incredible free work of the authors of these mods and to thank them for sharing it w/ the community * It's the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what's possible in the game, please leave a comment with details! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details! * Your feedback is welcome, but to be 100% transparent I make these missions for myself first and foremost and release them as-is, I rarely make updates or changes unless they are clear and easy tweaks made shortly after release
  6. Fixes: * Removed certain triggers after first part of primary task is complete * Marked key buildings on map in Shapur-1 to clear when you are close to them * Made a couple explosions bigger * Updated task destination after completing first part of primary objective * Falcon element will re-enter the AO to hunt down remaining hostiles after primary objective is complete * Fix to RTB task after primary objective is complete * Typos corrected in briefing
  7. DOWNLOAD (v1 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2080975463 As an elite operator in the UK Special Forces' Special Reconnaissance Regiment (SRR), your mission is to locate and capture or eliminate a high-value target (HVT) within ISIL leadership. Features: * Authentic modern military ops singleplayer mission in the spirit of my Arma 2 campaign, Task Force 42 * Multiple approaches to completing some objectives * Bonus objectives unlockable in the field * Access to weaponry, explosives, and vehicles from your starting position at OP Kemal * Randomized unit presence adds variety to multiple playthroughs Author's Notes: * This is my second scenario release for Arma 3, should be a blast for fans of my Arma 2 SP Campaign Task Force 42. * This is a work of fiction, any resemblance to real people or events is purely coincidental. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * It's the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what's possible in the game, please leave a comment with details! * If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details! * Your feedback is welcome, but I make no guarantee I'll be able to respond to it!
  8. h34dup

    ADV - ACE CPR

    I had a major issue with this mod, which was included as part of the ArmaPH (Philippine Army) mod pack, that caused a dependency issue in the editor, even if none of the assets of either ArmaPH nor ADV - ACE CPR were being used. I ended up having to use Eliteness and other tools to manually edit the addon class tables in the .sqm file and had one of those near strokes when you realize you may have lost many hours worth of work. I resolved the issue, thankfully, as far as I can tell. Not sure why this would happen as I'm a script/code novice, but I wanted to report and see if anyone has reported this in the past.
  9. Confirming I ran into the same issue as above where "Common/Common.sqf" is there but the file is empty. EDIT: Looked into TypeSQF and the file for Common.sqf appears to be empty not only in the latest version but the previous and the first. Is it supposed to be empty? EDIT #2: Using TypeSQF actually did work, I don't get the error I was getting about Common.sqf being missing having tried to instal manually. Seems to be working now, thanks a lot to the author!
  10. July, 1944 - OSS Jedburgh Team Lawrence working with French Maquis / FFI to hamper German reinforcement efforts IFA/FOW, US G.E.A.R., GEIST, Massi WW2 Units, Crossroads Bocage, ZSL Static Poses, Northern Fronts, POLPOX, Rismark's WW2 Poses, Recolor
  11. Super stoked to check this out! Thank you for bringing one of my nerd wishes to life!
  12. Dude... yes. Must give this a try. If you're interested and haven't seen it yet - I also recently released an SP scenario based on the SAS in the Western Desert, definitely inspired by H&D2 as well!
  13. h34dup

    GF Cargo Airdrops Script

    Hi @GEORGE FLOROS GR just saying THANK YOU for this awesome script. I managed to modify it to my exact needs after hitting a wall w/ a previous script. Your commenting is seriously next-level, so helpful. @jgaz-uk I ran into the same issue just now, and resolved it by formatting the weapons in arrays, the same way they're formatted for the other contents, eg. ["SmokeShell", 10] (see: https://community.bistudio.com/wiki/addWeaponCargo). Looks like they are considered strings as "Weaponname" instead of the arrays expected. Maybe a bug?
  14. h34dup

    [SP] WW2 SAS Raid: El Alamein

    Second update, more to come: * Fixed a major bug with Objective Burke, apologies if this prevented you from completing the mission, or for reverting your progress! * Tweaked opacity of a couple markers that shouldn't have been as bold * Adjusted the date to maximize moonlight for night ops - if you use Re-Color mod, you may need to turn it off to be able to see at night * Fixed a bug that allowed the radio at Objective Charleston to be used more than once * Added US and German ammo crates to the weapons area of the F.O.B. and British ammo to the ammo truck nearby * Fixed a bug that caused a shovel at Objective Burke to float in mid-air
  15. h34dup

    [SP] WW2 SAS Raid: El Alamein

    First update, there will be plenty of bugs to catch and fix. Changelog: * Fixed a typo in the briefing * Moved SAS solder Bergeron to a different location to avoid him getting stuck when joining your group * Changed the Group Callsign to 2 Troop * Fixed a bug where Group Join was only counting 1 man lost in the group, should now work where each man lost opens a slot in the group * Moved the intel at Objective Dunham to a place where it will be harder to get lost in explosions or gunfire
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