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h34dup

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About h34dup

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    Gunnery Sergeant

core_pfieldgroups_3

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    Designer

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    Male
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    USA

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  1. NOVEMBER, 1968. RT Raleigh is tasked with surveying a suspected new branch of the Ho Chi Minh Trail near the Laotian border. Mods: SOG PF DLC, Recolor, POLPOX, Whiplash Nam Poses, USP Animations & Poses, ZSL Static Poses (WW2) These are promotional images for my recent single player scenario release, Over the Top.
  2. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2552673909 November, 1968. RT Raleigh is tasked with observing a suspected new branch on the Ho Chi Minh Trail and raiding an enemy rest station and supply dump. Go in quiet, go out loud. FEATURES A challenging single player scenario designed to match the quality of the S.O.G. Prairie Fire co-op campaign! CAS and Helicopter Transport support modules! Virtual armory-enabled S-4 Logistics! SP-compatible AI revive script! Multiple approaches to completing the mission, rewards for operating like a real MACV SOG Recon Team! Dynamically-spawned enemies for optimized CPU-friendly performance! No additional addons required besides the S.O.G. Prairie Fire DLC (rare for my scenarios)! AUTHOR'S NOTES I have been messing with MACV SOG scenarios for years using UNSUNG, but never got around to releasing one. When S.O.G. Prairie Fire was released, it was like a dream come true. And though the lack of single player content included with the DLC was a bit of a let-down, the awesome quality of all these assets meant I'd just have to make the SOG scenarios I've always wanted to play myself (which is half the fun for me). While play testing, I was often challenged and occasionally frustrated trying to keep my entire RT of AI units undetected and alive from start to finish. Rest assured, it is possible (especially now that I've added healing). The closer you run the mission using similar tactics to the real unit, the better your chances of succeeding. Riding out of a hot PZ back to FOB1 after completing the mission was one of the best Arma moments I've had in years, I hope you enjoy it too...if you can make it that far! This is a work of fiction, any resemblance to real people, units, or events is purely coincidental. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs. NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here, I designed the mission to support Virtual Armory, but I can't be held responsible if things don't work because of another modder's addon. I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves! CREDITS Thanks to Jonstyler for beta testing Savage Game Design AI Revive Script by pierremgi Carpet Bombing Script by Grumpy Old Man Post processing effects created using Recolor addon
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=2502834537 BETA RELEASE - MAY CONTAIN BUGS Lead your ODA in their fight alongside the Northern Alliance to unseat the Taliban and hunt down AQ terrorists involved with the 9/11 attacks. FEATURES SP or COOP play for up to 12 players, loosely inspired by the story of the horse soldiers and the film 12 Strong! CAS and Mortar Support modules (usable only by the Detachment Commander) Virtual armory-enabled supply truck at the LZ, allowing you to run custom addons and use whatever weapons/gear you want! Go full-on horse soldier and ride into battle on horseback (requires @dbo_horses addon, not usable by AI) Custom "war-torn" hand placed set pieces and references to the film, use them to your advantage in order to withstand a hostile force many times your size! Dynamically-spawned enemies for optimized CPU-friendly performance! AUTHOR'S NOTES This is my third scenario for Arma 3 based on modern ops or real-world operations, it's also based on a movie, so take the "realism" with a grain of hollywood-flavored salt This is a work of fiction, any resemblance to real people, units, or events is purely coincidental. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs. NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here, I designed the mission to support Virtual Armory, but I can't be held responsible if things don't work because of another modder's addon. I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves! CREDITS Jonstyler and Domokun for beta testing Addon authors, especially those behind RHS, CUP, and FFAA Lythium Simple Surrender Script by MMK Carpet Bombing Script by Grumpy Old Man IED Script by Jeevz Post processing effects created using Recolor addon
  4. That's great to hear! I'm glad there were no issues and the performance was good. I do have a couple things in the works...
  5. https://steamcommunity.com/sharedfiles/filedetails/?id=2465895849 BETA RELEASE - MAY CONTAIN BUGS Lead your team of tier one operators to locate and dispose of suspected chemical weapons deep behind enemy lines. FEATURES SP or COOP play for up to 4 players, loosely inspired by the CBS show SEAL TEAM (S1E2), a return to modern ops for fans of my old Arma 2 content who have been waiting patiently while I was in a Arma WWII hole! Insertion by military free-fall (MFF), parachute over the Iraq/Syria border and carry out a black ops mission in the shadows of a devastating modern conflict! Virtual armory-enabled supply crate at the rendezvous point, allowing you to run custom addons and use whatever weapons/gear you want! Custom "war-torn" hand placed set pieces transform a corner of Takistan into the ruins of Nagara, use them to your advantage in order to withstand a hostile force many times your size! Dynamically-spawned enemies for optimized CPU-friendly performance! AUTHOR'S NOTES This is my second scenario for Arma 3 based on modern ops or real-world operations, it's also based on a TV show, so take the "realism" with a grain of hollywood-flavored salt This is a work of fiction, any resemblance to real people or events is purely coincidental. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs. NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here, I designed the mission to support Virtual Armory, but I can't be held responsible if things don't work because of another modder's addon. I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves! CREDITS Jonstyler for the idea and for beta testing Addon authors, especially those behind RHS, CUP, and Tier One Weapons!
  6. US Navy SEALS escort a CIA chemical weapons expert searching for suspected chemical and/or biological weapons in Nagara, Takistan, 2017. Mods used: CBA3, CUP, RHSUSAF, Tier 1 Weapons These are promotional images for my latest SP/COOP release SEAL TEAM Direct Action and EOD on Steam.
  7. May 1943, Americans from the 29th Ranger Battalion conduct a night raid on a German airstrip outside Skogbygda, Norway. Promotional images from my latest SP/COOP scenario (link) Mods used: CBA_A3, Faces of War, CUP Terrains, IFA3_AIO_LITE, Northern Fronts + NF Terrains, Secret Weapons, US General Equipment and Accessories
  8. h34dup

    WW2 Rangers Airfield Raid [SP]

    Good luck getting them to accept the mods list - might be helpful to test this scenario with a smaller group to ensure there aren't any bugs. I'd hate to hear everyone loaded up but then there was some random bug with the scenario. For example, there is a script for SP that makes whatever unit the player is switched to become the group leader. I'm happy to join and test, play, or troubleshoot if there's a good time. PM or hit me on Steam.
  9. h34dup

    WW2 Rangers Airfield Raid [SP]

    Hope you enjoy dude! Let me know how your playthrough goes.
  10. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2400461751 Lead your team of rangers to conduct a “butcher and bolt” raid on a small enemy-held airstrip. Your mission is to infiltrate Norway via amphibious landing and make your way inland to rendezvous with a contact from the Norwegian resistance (Milorg), who will provide details on the location of your primary targets: a German special airplane, and an anti-aircraft defense site. Your squad is tasked with infiltrating the airfield, assaulting the enemy, destroying all primary targets, and pursuing any secondary objectives, before exfiltrating to the extraction point back along the Norwegian coast. FEATURES SP or COOPERATIVE play in the spirit of H&D2 and the Commandos series, loosely inspired by real raids conducted by the 29th Ranger Battalion (Wikipedia link), with the training and support of the British No. 4 Commando An engaging night op (with visibility sans NODs!) a nice balance of challenge and satisfaction, akin to the types of classic Arma 3 scenarios we all fondly remember, with a hint of those night stalking vibes from the Contact DLC! Hand-placed props transform a small air strip into a formidable German-held strongpoint, which reacts realistically to any detected threats! Multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support - including mortar and fighter plane support! AUTHOR'S NOTES Guess I was just kidding about my previous release being my last for a while. I wanted to make use of some of the compositions I've had lying around for a while. Originally set in Tobruk, I ported the air strip to Northern Fronts and switched up the climate completely. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by raids conducted by the American 29th Ranger Battalion between February and April of 1943. Volunteers from the 29th Infantry Division, these men trained with the British Commandos, mostly No. 4 Commando, and participated in raids on German installations in Norway before being disbanded in October of 1943. The techniques pioneered by these brave soldiers continue to inform the tactics of special operations units across the globe. This mission takes place later in 1943 than it might actually have happened, solely because of the restrictive lighting of the game engine at night. Additionally, the scale of this raid is reduced to remain friendly to your CPU. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Northern Fronts and Secret Weapons for the incredible mods! Searchlight script by Grumpy Old Man
  11. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2364019577 Lead your men to victory and take part in the liberation of France as an American OSS (Office of Strategic Services) operative during the legendary Operation Jedburgh. After months of training and preparation, your Jed Team made the drop into France the night of the D-Day invasion, establishing contact with local Maquis resistance in Orglandes, providing training, arranging supply drops, and serving as a vital link to SFHQ in London. Today, all that will be put to the test as we move to prepare the region for the rapidly advancing Allied 8th Army. FEATURES A story-driven SP mission based on the real Operation Jedburgh (Wikipedia link[en.wikipedia.org]), offering the immersion of a campaign in a single three-chapter scenario! Play across a huge swath of the excellent Orglandes terrain, with thousands of hand-placed set pieces, including a unique Milice station, Panzergruppe encampment, and a completely re-worked "battle-scarred" town of Orglandes! NEW! Dynamically-spawned units optimized for performance, an improvement requested by players of my previous missions, ensuring a populated battlefield that is more CPU-friendly! Detailed units with the right gear for the theater, including the American O.S.S., British and French SAS, French Maquis/F.F.I. and Communist F.T.P., Vichy Milice, and German 352nd Division, 17th SS Panzergrenadiers, 5th Fallschirmjager, and more! Mission tasks are based on the real tactics of the OSS and the Simple Sabotage Field Manual, including ambush, sabotage, and rescue, with multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support! AUTHOR'S NOTES I've been working on a mission based on Op Jedburgh for a while, originally set in the Crossroads: Bocage terrain, but decided to start over with a completely different narrative. This is the result, hope you enjoy what might be my last release for some time. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by Robert Kohoe's account of his experience on Jed Team Frederick, as well as Operation Jedburgh: D-Day and America's First Shadow War by Colin Beavan. I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, Simple Sabotage, and other declassified documents. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Orglandes, GEIST, and USGE&A for the incredible mods! Surrender script from MNK Michael Giacchino, Composer, MoH Soundtrack
  12. O.S.S. Ops: Tunisia These are promo images from a recent SP mission I released. A member of O.S.S. Combat Intelligence Team 'Indigo' embedded with the 36th Regiment, 9th Infantry Division, takes aim with his Springfield rifle at attacking German Afrika Korps soldiers in Hazar Kedh. April, 1943. A member of O.S.S. Combat Intelligence Team 'Indigo' embedded with the 28th Maori Battalion, takes aim with a Bazooka at an incoming Panzer III from the 5th Panzer Army. April, 1943. Soldiers of the German Afrika Korps (DAK) rendezvous with scouting elements of the 5th Panzer Army as they prepare to assault Hazar Kedh. April, 1943. German paratroopers from the 2nd Parachute Brigade committing acts of reprisal against local Tunisian farmers outside Juy Duktar. April, 1943. Mods used: Hazar Kot Valley, CBA_A3, CUP Terrains - Core, Faces of War, IFA3_AIO_LITE, Iron Front ArmA 3 : Faces of War Compatibility patch, US General Equipment and Accessories (FOW/IFA3), IFA3 liberation, WW2_OBJECTS, GEIST-A3 LITE, CUP Terrains - Maps, Polpox, ZSL, Rismark's WW2 poses, etc.
  13. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2230684252 Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival. FEATURES: * A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series! * Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more! * Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion! * Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks! AUTHOR'S NOTES: * This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII. * This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The add-on list may be long, but I assure you they are worth it! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS: * The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods! * Surrender script from MNK * Michael Giacchino, Composer, MoH Soundtrack
  14. Tunisia, 1943 These are promo images from a recent SP mission I released. SOURCE SOURCE SOURCE SOURCE SOURCE Mods used: Aliabad Region, CBA_A3, CUP Terrains - Core, Faces of War, IFA3_AIO_LITE, Iron Front ArmA 3 : Faces of War Compatibility patch, US General Equipment and Accessories (FOW/IFA3), IFA3 liberation, WW2_OBJECTS, GEIST-A3 LITE, CUP Terrains - Maps, Polpox, ZSL, Rismark's WW2 poses, etc.
  15. DOWNLOAD (v0.5 Beta) https://steamcommunity.com/sharedfiles/filedetails/?id=2164963312 Join the fight with the 1st Infantry Division in Tunisia, North Africa, in early 1943. With Rommel's Panzer Army Afrika threatening to drive the Allies out of Tunisia, II Corps must open up a southern flank by capturing Highway 17. The problem: the highway and its surrounding valley lies in range of an Axis-held artillery nest. You and your men are tasked with striking the artillery nest and silencing the guns ahead of a larger armored assault to secure the highway and surrounding villages. This scenario is purely fictional, but is inspired by historical events at the time leading up to the Battle of Kasserine Pass. Features: * A gamified rendering of America's early involvement in the ETO and North Africa * Witness a large combined op unfold on the excellent Aliabad map, the artillery nest is almost completely hand-placed * Bonus objectives unlockable in the field * Access to weaponry, explosives, and vehicles from your starting position, as well as simple mortar support * Randomized unit presence adds variety to multiple playthroughs Author's Notes: * This is my third scenario release for Arma 3, I have a few more WW2-based scenarios close to being able to be released. This is my FIRST attempt ever at making a Co-op friendly mission w/ playable units (and adding playable units to your group), please be patient and let me know if it works or not, I've never made anything besides SP. * This is a work of fiction, any resemblance to real people or events is purely coincidental. Primary inspiration came from Rick Atkinson's book, An Army at Dawn. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * A note on addons: I try my best to keep the list short and limited to quality addons that deliver accuracy and are worth the storage space, that said, I release these scenarios to showcase the incredible free work of the authors of these mods and to thank them for sharing it w/ the community * It's the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what's possible in the game, please leave a comment with details! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details! * Your feedback is welcome, but to be 100% transparent I make these missions for myself first and foremost and release them as-is, I rarely make updates or changes unless they are clear and easy tweaks made shortly after release
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