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h34dup

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About h34dup

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    Gunnery Sergeant

core_pfieldgroups_3

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    Designer

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  1. h34dup

    [SP/CAMP/CO] Real-World Operations (RWO)

    Thanks! I read a book about the SAS recently that provided a lot of interesting but very surface-level info about Ops Houndsworth, Bulbasket, etc. It characterized the patchwork units of SAS, Maquis, and even Russians more as a band of pirates than soldiers. The initial setup I quickly made for SAS Ops in France is built on the Neuville map, has not a forest camp (due to lack of suitable terrain) but a remote farmhouse hosting a motorpool, where you can recruit up to 6 followers from SAS or Maquis (different weapons, specialties, etc.), I also set up a simple mortar request script, but the projectiles in Arma 3 have different classnames, and the only ones I could find that worked were Smoke rounds, 500lb Bombs, and Bazooka shells with rocket trails behind them that slowly fall like leaves before exploding (which is what I've stuck with). I would love to figure out how to make that into like a mission hub, where you can choose to take on different missions across the Neuville map (eg. Ambush the convoy, Assassinate the officer, Destroy all vehicles at X location, Rescue the prisoner, etc.). Still, for now, I'd like to just focus on getting through making a single mission, and 'nam is furthest along.
  2. h34dup

    [SP/CAMP/CO] Real-World Operations (RWO)

    Thanks, domokun! Can't speak for the others, but it's unlikely I will release COOP, I have always been an SP gamer in all games. That said, I'd consider giving permission to someone else in the community to convert my missions for COOP, can't imagine it's terribly hard for someone who knows what they're doing. As for RWO, I've been away for too long to consider picking things back up, and still the project was carried into A3 by mathias, I'd say it's no longer my call where things go. However, I really only like to edit missions with a basis in reality, so all my stuff is technically RWO. The project that got me back into editing is a 4-mission mini-campaign for UNSUNG following MACV-SOG through 1967, '68, '69, and '70. First mission, based on Practice Nine (later known as Igloo White) has most of the core game components, I started working on the 4th mission which is inspired by Operation Ivory Coast. If you like LoK and TF 42, you'll likely enjoy these missions. Another idea I had been messing with is based on the SAS during WW2 (IFA/FOW) - desert raids in N Africa, insurgency in Greece, working w/ Maquis in France. The modern setting is mostly dry for me, but I had been playing "my little operator" to find a good Op. Neptune Spear AOR1 DEVGRU outfit...might have some fun with that setting one day.
  3. Hi all, RWO co-founder OG here. It's been many years. Apologies for disappearing, and big thanks to @mathias_eichinger for keeping RWO going on after I dropped off. My work for RWO is sadly not working for my install of A2/OA/CO due (I think) to mod updates. But after a long absence, I've fallen back into editing, this time for A3. So if you liked my work, keep an eye out for new stuff for A3, and if I can ever access my old missions, potentially some ports to A3.
  4. h34dup

    [SP/CAMP/CO] Real-World Operations (RWO)

    Hi all, thank you to @mathias_eichinger for keeping RWO alive after I disappeared from the forums and the editing community. It's been years. I've been dabbling in A3 editing, so if you liked my missions during the RWO days, get stoked because some new stuff may be forthcoming!
  5. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Glad to hear! How did you get it to work w/o the missing file errors? Hi all, I am the original co-author of this Campaign, hard to believe how long it's been since I was last active on here. I recently tried to load up my old missions, but it seems there was an update (I assume to Reshmaan Province) which prevents both RWO and LoK from loading (I haven't tried loading all my old missions, but most don't work, sadly) due to missing .paa file or something. Not sure there's all that much I can do at this point, but if I figure out some kind of way, I might consider porting some of my old missions to A3. Perhaps even more exciting news if you liked my work is that I have started to dabble again in mission editing. And I'm planning to share out some of my projects, including one WIP for Unsung following MACV-SOG. Thanks for playing, thanks for the support, keep an eye out for new stuff from me soon.
  6. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Quick hint: I did not come across any issues or bugs w/ him not showing up at all as described above. Hope this helps and you guys can find and eliminate the sucker!
  7. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Not surprising, RCMW and I prioritized release over stability, given the fact that it almost never made it to release due to real life obligations for both of us. Care to elaborate on what broke? And +VoiceOfArmA, confirming Buhere is correct, both are non-critical bugs, I haven't seen the RH bug myself but the tpw_houselights is common when you revert to the main menu, for some reason it tries to build the menu cinematic using the island you were last playing on, I'm not sure if tpw_houselights is missing from the reshmaan release or if it's some kind of bug due to referencing an init that was just loaded in-game, but not in the menu.
  8. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Yep, that's the correct path - you should create a Campaigns folder within that directory, then drop the .pbo file for the campaign into it. Once all the mods are in place (there are separate threads on proper mod management and installation if that's the issue), I use Arma II Launcher ( http://www.armaholic.com/page.php?id=8241 ) to get the mods together, then I create a shortcut for easy access from that point on. Fortunately, this doesn't sound like an issue with the campaign itself, meaning you should be able to get it working once you figure out what's causing it to not work, but on the flipside, unfortunately, there isn't much else we can do to help from here. Good luck and hope it gets working so you can enjoy!
  9. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Not sure what your issue is here, "hold folder thing"? Are you saying you don't have a Campaigns folder in your OA directory? If so, just create a new folder in there called "Campaigns" and drop it in. If you installed using Six, you'll need to just use that to download and manage your dependent addons -- go to Armaholic and grab the .pbo, then drop it into the above-described Campaigns folder.
  10. I thought about a Syrian war project a lot myself, but I realized that, for me at least, it would have crossed a boundary over wounds that are still very fresh. Since I am not Syrian, nor do I know anyone who is or was actually there, at most it would be some masturbatory western perspective on the situation, and at worse potentially highly offensive. Such a project, if it really materializes, could end up attracting attention, and the question becomes whether or not you can and want to be the subject of that attention, which I assume will be mostly negative. Am I trying to dissuade? Definitely not. Is it allowed within RWO? Yes it absolutely falls within the criteria. Just be sure to tread lightly if you take it on.
  11. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Noted, thanks guys. RCMW is looking into this as well, he will be taking the lead on a fix (since he authored the original scripts).
  12. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Yeah, I'm trying to figure out how to generate a config.bin or config.cpp file for the addon they're hosting on PwS that would place the file into the Campaigns folder. For now, you can either try (have not confirmed this works yet) to add that .pbo to your OA install's Campaigns folder, or just download the Armaholic .pbo file and put it in that same Campaigns folder while using PwS to coordinate all the mods and launch the game. I'll be sure to post an update once I get this figured out, but I'm not getting much help - if anyone can share some insight on writing this config file, that would be a big help! In other news, I've investigated A3, AiA and A3MP, and sadly, I can't spend more than 15 minutes in there without closing it in frustration. I don't know when I'll be able to edit using Arma 3, but it clearly won't be any time soon, at least until we get some damn takistani models in-game and not a bunch of honorable but sadly homogenous unit reskins. That said, if I release anything in the near future, it will likely still be for A2/OA. I think A3 will have to be uninstalled until I get a real reason to give it another try.
  13. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Can you confirm if this was triggered bc the Apache was actually shot down or when the Apache seems to have gone away after the RTB radio msg? Sounds like a settings thing maybe, I've never run into it in my testing nor had it reported by anyone.
  14. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Note to all: Some of the objectives may suffer from similar issues when it comes to picking stuff off the ground or interacting with static objects, some of which are partially inherent to the Arma 2 engine. In this case, you can still easily complete the mission with other intel, but it could present issues for those shooting for that 200 score.
  15. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    I'm pretty sure she doesn't need to actually board the chopper, just be within 50m of it. Getting to test the hostage hidden objective was insanely tough, so there may well be bugs with this part. I'll have a look as soon as I have a chance.
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