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h34dup

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About h34dup

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  1. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Quick hint: I did not come across any issues or bugs w/ him not showing up at all as described above. Hope this helps and you guys can find and eliminate the sucker!
  2. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Not surprising, RCMW and I prioritized release over stability, given the fact that it almost never made it to release due to real life obligations for both of us. Care to elaborate on what broke? And +VoiceOfArmA, confirming Buhere is correct, both are non-critical bugs, I haven't seen the RH bug myself but the tpw_houselights is common when you revert to the main menu, for some reason it tries to build the menu cinematic using the island you were last playing on, I'm not sure if tpw_houselights is missing from the reshmaan release or if it's some kind of bug due to referencing an init that was just loaded in-game, but not in the menu.
  3. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Yep, that's the correct path - you should create a Campaigns folder within that directory, then drop the .pbo file for the campaign into it. Once all the mods are in place (there are separate threads on proper mod management and installation if that's the issue), I use Arma II Launcher ( http://www.armaholic.com/page.php?id=8241 ) to get the mods together, then I create a shortcut for easy access from that point on. Fortunately, this doesn't sound like an issue with the campaign itself, meaning you should be able to get it working once you figure out what's causing it to not work, but on the flipside, unfortunately, there isn't much else we can do to help from here. Good luck and hope it gets working so you can enjoy!
  4. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Not sure what your issue is here, "hold folder thing"? Are you saying you don't have a Campaigns folder in your OA directory? If so, just create a new folder in there called "Campaigns" and drop it in. If you installed using Six, you'll need to just use that to download and manage your dependent addons -- go to Armaholic and grab the .pbo, then drop it into the above-described Campaigns folder.
  5. I thought about a Syrian war project a lot myself, but I realized that, for me at least, it would have crossed a boundary over wounds that are still very fresh. Since I am not Syrian, nor do I know anyone who is or was actually there, at most it would be some masturbatory western perspective on the situation, and at worse potentially highly offensive. Such a project, if it really materializes, could end up attracting attention, and the question becomes whether or not you can and want to be the subject of that attention, which I assume will be mostly negative. Am I trying to dissuade? Definitely not. Is it allowed within RWO? Yes it absolutely falls within the criteria. Just be sure to tread lightly if you take it on.
  6. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Noted, thanks guys. RCMW is looking into this as well, he will be taking the lead on a fix (since he authored the original scripts).
  7. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Yeah, I'm trying to figure out how to generate a config.bin or config.cpp file for the addon they're hosting on PwS that would place the file into the Campaigns folder. For now, you can either try (have not confirmed this works yet) to add that .pbo to your OA install's Campaigns folder, or just download the Armaholic .pbo file and put it in that same Campaigns folder while using PwS to coordinate all the mods and launch the game. I'll be sure to post an update once I get this figured out, but I'm not getting much help - if anyone can share some insight on writing this config file, that would be a big help! In other news, I've investigated A3, AiA and A3MP, and sadly, I can't spend more than 15 minutes in there without closing it in frustration. I don't know when I'll be able to edit using Arma 3, but it clearly won't be any time soon, at least until we get some damn takistani models in-game and not a bunch of honorable but sadly homogenous unit reskins. That said, if I release anything in the near future, it will likely still be for A2/OA. I think A3 will have to be uninstalled until I get a real reason to give it another try.
  8. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Can you confirm if this was triggered bc the Apache was actually shot down or when the Apache seems to have gone away after the RTB radio msg? Sounds like a settings thing maybe, I've never run into it in my testing nor had it reported by anyone.
  9. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Note to all: Some of the objectives may suffer from similar issues when it comes to picking stuff off the ground or interacting with static objects, some of which are partially inherent to the Arma 2 engine. In this case, you can still easily complete the mission with other intel, but it could present issues for those shooting for that 200 score.
  10. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    I'm pretty sure she doesn't need to actually board the chopper, just be within 50m of it. Getting to test the hostage hidden objective was insanely tough, so there may well be bugs with this part. I'll have a look as soon as I have a chance.
  11. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Hehe, glad to hear it, I was going to post in the LoK thread and recommend this new one! Your words of support do more than you probably realize, so they're much appreciated. I look forward to hearing your impressions on both once you finish them!
  12. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    That is thought-provoking. Maybe some kind of follow-up or manual port using only A3 mods and no AiA would be cool. For the life of me, I can't figure out how to get AiA to run all the mods needed. Also, using PwS to download the campaign appears to work -- but at the moment the Campaign doesn't show up in the Campaigns menu, for now, you need to manually place the .pbo into your Campaigns folder wherever your A2 install is. I've reported this issue to Six and they're investigating, so it should be resolved soon. Hope you guys enjoy!
  13. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    Task Force 42 is now also hosted on PlayWithSix, so downloading and managing all the dependencies should work much more easily. http://play.withsix.com/arma-2/mods/tf42 http://play.withsix.com/arma-2/mods/tf42lite Can someone please do me a favor and try to verify that this works? I can test after work but it won't be for some time. If I can quickly get confirmation things are working, I'll ask Armaholic to update the pages with that info.
  14. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    I tried running it in AiA before on my old windows install, wasn't able to get it working... need to try again. As for a port to A3 using A3 mods, I think aside from the maps, that would be possible. Though I'm not sure if there are proper British SOF weapons like the L119, L115, L128, etc. Still, could be worth exploring. Sadly, I still haven't been able to get too into A3 editing. However, I did start to adapt the CAS and support scripts RCMW wrote for TF42, they work pretty nice actually.
  15. h34dup

    [SP/CAMP] Task Force 42 (RWO)

    There is some missing voice acting in some of the bonus missions in Addon+ and maybe a line or two missing from the core story in both Lite and Addon+, as well as a few minor quirks here and there. Players may get a couple of error messages, but no game-breakers or endmission-needers. I wasn't able to test through the last two missions of Addon+ because I decided this needs to get released without any further delay, so there may be something wrong here or there that I missed while testing individual missions. I was able to endmission through both Campaign versions in order to make sure there weren't any critical errors with the campaign structure, etc., and everything appears to be fine. I welcome all AARs, feedback, impressions, and any bug reports you guys may run into while playing! While I already know I won't be able to release updates quite as rapidly, I do intend to fix whatever bugs I can solve within a reasonable amount of time. I'd also really like to figure out how to get this Campaign working in Arma 3 and/or All-in-Arma, as I try (and fail constantly) to find a way to get into editing for A3.
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