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  1. I don't think so These are 2 different games
  2. Have you bought ArmA Reforger or are you waiting for Arm4? And why?
  3. I'm gonna pass this game and wait for Arm4
  4. My case exactly Been playing since OFP back in 2001, but it has been too long since 2013 No more new content for a long time (SP content, new assets, etc...) Reforger seems MP focused. Guess I'll have to wait more years for Arm4...
  5. I just hope there will be good SP content in Arm4
  6. I know BIS have their own engine (now Enfusion), but wouldn't it be possible to have Arm4 made with Unreal 5? If not, why? I don't know much about engines and asset making
  7. Announcement for Arm4 I hope I hope it won't be a longshot...
  8. Wiki

    Prarie Fire discussion

    At the beginning of this project, the team offered me to join in as mission designer. Although I made (very) few things, as a SP mission maker, I had to decline as it was intended to be more MP - which I don't master much. Although I'm sad I couldn't work on it, it's good to see this project released, kudos to you guys!
  9. Hello, just to let you know the showcases don't work anymore, dunno why.
  10. Wiki

    New achievement?

    Found them all, thanks
  11. Wiki

    Cultural Property

    Did it, didn't work. Restarted the mission and that time it worked. Probably a bug. When it didn't work,n didn't know whether there was something else to do or not. Thx for the answer anyway.
  12. Hello. How do I mark the location of AAF soldiers willing to surrender? I found some, but dunno how to mark the position.
  13. Wiki

    New achievement?

    Yeah, almost done it, thanks. Just missing finding 5 paintings. I found 3 of them so far : 1 in a house near the destroyed Kuma after we land, 1 in a house near the crashed helicopter and 1 in a container. I assume the one in the convoy counts aswell, so it makes 4. Dunno where the last (or 4 and 5) are. ANy help please?
  14. Wiki

    New achievement?

    Hello, does anybody know what to do to unlock the new achievements? there are 8 of them (5 + 3 hidden). Thanks
  15. When I made missions with convoys to be destroyed, I used !canMove instead of !alive. When a vehicles is out of order, the crew bails out. That way, you don't need to destroy all the vehicles, neutralizing them is enough - and the convoy is still stopped :)