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About stburr91

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  1. stburr91

    AI Facts & Myths Compilation List

    I would like a definitive answer to this as well. My experience is that the AI will heavily prioritize the human player over other AI.
  2. stburr91

    WMO - Walkable Moving Objects

    Thanks, but you have a typo in there that is causing the middle section of the hull to not show. Line 2 you have, Lib1, it should be Lib2 Here's what line 2 should be. Lib2 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180; Thanks again, it works with the little typo corrected. . ETA: OP, sorry for getting a little off topic in your thread. If you don't want this here, just get me know, and I'll delete my posts.
  3. stburr91

    WMO - Walkable Moving Objects

    Sorry to get off topic, but how do you attach the USS Liberty to an assault boat?
  4. Thanks Lexx. I really liked your campaign, and loved the story line, I wanted more, so I was inspired to make something. I love how your Dunes terrain has almost nothing on it, it's a blank canvas. I had so much fun placing structures, and objects creating the little settlements/towns in my mission. The little scene with he device was added at the last minute, it just seemed right, and added another little piece to the overall story.
  5. stburr91

    [WIP] Frith_Robots

    Will these have a battery that will run down? An option to put a battery, and or range limit on them may be a good idea. Anyway, great concept, everything looks pretty good so far.
  6. These are from my latest mission, a Prequel mission to Lexx's Arma 3 Dunes campaign. Mission can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=1756950588 Mods: Arma 3 Dunes
  7. stburr91

    Screen Overlay

    I know this thread is old, but to answer this question for anyone that may come across this in a search (like I just did). This will produce the establishing show overlay. cutRsc ["RscInterlacing", "PLAIN"];
  8. Why isn't there a loiter altitude for 1000 meters, it doesn't make any sense. As mentioned, 2000 meter altitude is too high for many people view distance.
  9. Thanks buddy. I added the scene with the device at the last minute, I'm glad I did, it adds a little more to the overall story. You're right, maybe put in, To be continued at the end. I'm guessing nobody will get the little Easter egg at the very end.
  10. Alright guys, I just released the mission, OP updated. Special thanks to Lexx for his work creating the awesome desert terrain, and campaign that was the inspiration for this mission.
  11. On foot the whole time. Because the map is so small (2k x 2k ) I had to get creative making the map seem like a different part of the Malian desert from the campaign. It meant putting little settlements over the map, and you zigzag across the map as you go. Because of that, if I gave the player a vehicle, it would be too easy for them to break the mission. Because you're moving on foot, the mission does start a little slow (action wise), but hang in there, I promise there will be no shortage of action. In fact, I wonder if there may be too many enemy soldiers. If you think there are too many bad guys, let me know, I can certainly tweak things. I hope to have the mission out in the next couple of hours.
  12. Guys, I should be able to have this released tomorrow (Friday). Here's one more WIP pic. Franklin using a SPAR-16 short barreled light machine gun.
  13. I'm already on it guys. Lexx's Dunes terrain has a dust storm function built in, and it creates a nice effect.
  14. Some pictures from my upcoming prequel mission to Lexx's Arma 3 Dunes campaign. People won't recognize this as the same map from the campaign. Dunes The Informant Mods: Arma 3 Dunes
  15. Thanks man, I hope the people that played the campaign will enjoy this one as well. I wish I had more time to create a more detailed story line, and more variety to the game play. However, I think the mission/story still does a nice job of filling in a few of the details leading into the campaign. Here's a few more pics from the mission.