Jump to content

stburr91

Member
  • Content count

    244
  • Joined

  • Last visited

  • Medals

Community Reputation

260 Excellent

1 Follower

About stburr91

  • Rank
    Staff Sergeant

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

469 profile views
  1. Arma 3 Photography : Questions and Comments

    There is no doubt that activity is slowing around here, and with the devs making it clear that Arma 4 is years away, I agree, we shouldn't be discouraging people from participating on the forums. I've been telling people on here for a year now that with A3 being four, now almost five years old, and with A4 so far away, that the community would begin to slip away. Many seemed to doubt me, but here we are, we're starting to see it. Hopefully most will be back when A4 releases, but in the meantime, we should be encouraging participation, and try to support those creating content, including stuff as simple as screenshots.
  2. Clear and Present Danger

    Callsign Thanks for the feedback, it really helps. You you made some good points, thanks for taking the time, most don't bother to provide any feedback.
  3. Syndikat is expanding its narcoterrorism operations well beyond Tanoa, and has even begun to operate within the United States. With violence, and acts of terror on the rise, the US Government views Syndikat as a Clear and Present Danger. The President has authorized the use of US DEA agents, and the US military to conduct operations against Syndikat in its home territory of Tanoa. Play as US DEA Agents, US Delta Team, and US Navy Seal Team in three separate operations all rolled into one mission. Part 1, play as a US DEA team raiding a Syndikat warehouse that is being used as a distribution hub for their drug operation in Tanoa. Part 2, play as a US Delta team to raid a Syndikat held dirt strip airfield, and destroy aircraft being used to smuggle drugs, and weapons through out the area. Part 3, play as a US Navy Seal team tasked with a kill/capture operation of a Syndikat drug lord. Singleplayer mission No mods required https://steamcommunity.com/sharedfiles/filedetails/?id=1480291901
  4. That worked, thanks George. Also, thanks Harzach for trying to help, I appreciate people in the community jumping in to help.
  5. Yep, you can't deleteVehicle the effect, I tried that already. I tried to detach, and attach it to some other object out of sight, that doesn't work either.
  6. I was just putting it down in the editor, and attaching it to the ammo crate.
  7. How do you delete/destroy a ir grenade. I have a ir grenade attached to a boat that gets para dropped,, the ir grenade is used to locate the boat. I want to delete/destroy the ir grenade after I get to the boat. I searched, but couldn't find out how to do this. Any help would be appreciated. Thanks
  8. Lack of good usermade SP content

    Yes indeed, its disappointing to see poorly done missions have thousands of subs, while better missions struggle to get a few hundred subs. I agree with you that there should be a popup at the end a mission to rate, and comment, it would be helpful for mission makers.
  9. Lack of good usermade SP content

    I agree with you that there is generally a lack of high quality SP content. With that said, the examples you listed are mission/campaigns that took time, skill, and effort (and in some cases money) that every few people have. For example, Callsign Minotaur by Lexx must have taken hundreds of hours, and if I remember correctly, Lexx spent a couple of thousand Dollars/Euros of his own money to pay for voice actors. As a mission maker myself, I know that creating even relatively straight forward missions can take tens of hours. My latest mission took between 10-12 hours to create, and it's a mission that takes less than 10 minutes to play. It's an interesting mission, with some interesting game play, and is quite challenging. It has a level of detail that many mission don't have, and after a few days of being released, it only has 237 total subscribers, 7 total ratings, and 1 comment. There is also a general lack of interest in SP missions, and very little, to essentially no feedback for SP mission makers. People don't even bother to take the few seconds to comment, or rate missions, so there really is almost nothing in return for mission makers other than the satisfaction of creating something that didn't exist before you created it. I understand that there is little feedback for most mission makers, so I don't do it for some kind of recognition, or public accolades. However, for all the mission makers out there, if you play a mission, and you enjoyed it, please take a few moments to comment, and rate the mission. It's really all the mission makers get in return for their many hours of time spent creating a mission.
  10. [SP] Sniper At Sea

    Sorry, I somehow missed your comment. There are real limitations with the Arma engine when it comes to walking on decks of ships. The enemy units all had to be attached to the trawler, which created other issues. I spent quite a bit of time working to overcome the engine limitations, and make this mission work. Thanks George.
  11. Pic from my latest mission, Sniper At Sea Rescue the hostage by shooting the pirates on the trawler before they kill the hostage. Can you make the shot? Mission here. https://steamcommunity.com/sharedfiles/filedetails/?id=1471687132 I came here to kill pirates, and chew bubble gum,....
  12. Arma3 Videos

    This is a video of my mission played by Jeza Mission can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=1471687132
  13. Pics from my latest mission, Sniper At Sea Mission can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=1471687132
  14. [SP] Sniper At Sea

    This mission is short, but is challenging, and may take a couple of tries to complete. Inspired by the real life story of Captain Phillips, Sniper At Sea is a mission about pirates that take the crew of a trawler hostage. You are a CTRG member tasked with para dropping into the AO, linking up with the USS Liberty to provide sniper support in the operation to recover the hostages. The pirates are refusing to release the trawler's captain, the situation is tense, you will be on standby if the situation deteriorates. Can you save the hostage before the pirates kill him? No mods required Mission can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=1471687132
  15. Arma3 Videos

    This is a video of my mission played by Jeza. Mission can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=1462782912
×