Jump to content

Callsign

Member
  • Content count

    537
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

77 Excellent

About Callsign

  1. Arma 3 Aegis (Beta)

    Epic work, will definitely have to publish my missions as a thank you for all your hard work!
  2. Arma 4 a look to the future

    I imagine this is Day Z footage - seeing as that's their immediate focus. But potentially given how popular Chernarus is Bohemia might return to the Green Sea region in future.
  3. As tank commander, turn the laser designator on and point it to some ground/tree and use T to select the laser target, move laser onto the tanks, then use Ctrl+LMB to command fire. Tank commanding does require some work, as with the rest of Arma 3, but I imagine we'll have to wait until Arma 4.
  4. Tanks DLC Feedback

    Arma: Goat-herder DLC confirmed!!!!!!
  5. Arma 3 Aegis (Beta)

    I've created Royal Navy units using Night515's new Gendarmie combat uniform and the police beret which I think work well.
  6. RHS Escalation (AFRF and USAF)

    It's fair to say I did not see this coming! Awesome news though! I sooo want to help with the name though... Red Cup Studios Hammer CUP Studios The Hammer Collective The Red Cup Project ... Altis Industries Arma Industries Arma Armaments Armstrong Armouries Guba Collective Arma Systems ... Future Industries for Arma (FIA) ... you know, just putting them out there... also -
  7. Could one option be to allow @Night515 access to make one for his Aegis mod so that we can all enjoy @lexx making a NATO version of his Callsign Minotaur campaign? Just saying...
  8. As ImperatorTFD said somewhere on here - unbind the Command Left, Command RIght etc in your key binds. It's so much better! Edit - delete - he beat me to it! :P
  9. Amazing work BIS! An excellent DLC to end on! Really looking forward to the campaign!
  10. Arma 3 Aegis (Beta)

    'I say - you there! Yes you! I want to fight you now - I am in fact your enemy in disguise!' ....*runs to bush to get changed*
  11. Tanks - Damage improvements

    While I'm really liking the improvements overall (especially the camo nets!), it's a shame not to have any damage of the optics or sensors from small arms simulated as it is with helicopters and planes. This is a good leveller in gameplay terms as it would mean infantry have a chance to take on tanks, and tankers would have to be more careful in how they attack. As it is, unless you've got multiple AT units (not talking about against other tanks), tanks are pretty invulnerable, when it reality you can brick a tank just as you can a helicopter. All I'm asking for is consistency really.
  12. Hmmm, I think BIS should probably state what the logistical issues are, in case the community starts building it up to be something it's not.
  13. Super Miller Land

    Well Jesus H. Christ. Now I have seen it all.
×