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Callsign

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About Callsign

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    Gunnery Sergeant
  1. Super Miller Land

    Well Jesus H. Christ. Now I have seen it all.
  2. [SP/CAMP] Underdogs

    Hi Undeceived, Really enjoying things so far - just one thing: Cheers :P
  3. Looks amazing! Is the aim to be as realistic as possible, or are you going to add Armaverse features - military sites etc.?
  4. TAC-OPS DLC discussion (speculation and hopes)

    Maybe they're adding a Malden Armed forces?
  5. Arma 3 Third-Party DLC Pitch Discussion

    I think we're basically saying the same thing. I totally agree on the merits side of thing - it's just I think BIS/ modders will have to try and get a sense of what will sell from the community and I think that's where the polls come in. BIS could poll the community (advertising on steam and armaholic etc.) and have specific themes (ie. air, marine, naval, civilian, mission pack) around what assets the community might like. BIS and prospective DLC modders would then have something to go on. I'd be particularly interested if that included additions to the engine/ base game - like slingloading or radar have done. To be fair we could do with some more civilian assets (*cough* women *cough*) to give mission makers more options. I don't care for Life stuff either but BIS will undoubtedly want to tap into that market in some form.
  6. Arma 3 Third-Party DLC Pitch Discussion

    I imagine this can only be achieved by a complete overhaul of the game - ie. making an entirely new one - ie. Arma4. I'm ok with this as that's what you'd expect from a company. I'm curious about the 3PDLC route. I think if it works like the official DLC we'll see good uptake. Perhaps BIS could collaborate with the community (polls, discussion threads) about the most wanted features/ units and then modders could have something to work from? Something like a strategic roadmap for content in the Armaverse. My worry otherwise is we'll just see very niche mods that won't sell or integrate the community. Also - what are BIS's plan for backwards compatibility in Arma4? Will mods like CUP have to completely overhaul configs etc. yet again? It seems a shame to constantly be losing all these hours of work that modders put in and making more work to keep content working.
  7. Coupe questions and offers for JETS DLC

    All of this could just be resolved if it was just optional - it's redundant given BIS aircraft now all have HUD target boxes anyway (you could just turn it on for addons that don't have it). Maybe in Tanks DLC they'll address it when looking at targeting with ground vehicles and AT launchers. Also - larger maps would be great given all the radar and targeting improvements. Having a carrier so close to a warzone feels wierd.
  8. To follow on but slightly offtopic - the first mission of Harvest Red would have had much greater significance if datalink had been a feature back then!
  9. TAC-OPS DLC discussion (speculation and hopes)

    To be honest, we don't really know that yet - but that would seem logical!
  10. TAC-OPS DLC discussion (speculation and hopes)

    @ineptaphid - this seems like the most appropriate place for things relating to the Tac-Ops mission pack. Please move this if needed. While I'm looking forward to the DLC, especially given the quality of the narrative and immersion aspects of LoW and the FFV Showcase recently, I definitely think BI has dropped the ball in not providing any platform improvements alongside Tac-Ops. It just feels like this is exactly the right time - like with every previous DLC. I'm not so fussed about extra assets, but with much better use of the ones we have (ie. making the most of their unique features/ characteristics). 8+ hours of game time seems good, but I'm more worried about quality than quantity. So here is my list/ rant of (not so) small things as suggestions: AI - 1. CBQ/ room clearance - for the love of all things Splendid - BI - you even have a whole mini game (Arma Tactics) surrounding this! Why on earth is this not in the main game when CQB/ building/ room clearing is probably the most procedual the AI can be. It just seems like madness that you continually avoid this area - even more so when your DLC is called Tac-Ops! As an officer or commander of AI, you should be able to give a command to clear a building and the AI carry it out. This is what 'Assign Red/ Green/ Blue team' are made for! You can then order them progressively to clear a town. Even better if you could coordinate artillery/ mortar strikes beforehand in-game. Company-level attack style. Please BI - do it now so you can learn for Arma 4. 2. Make exiting vehicles more fluid (why do AI always raise their weapons when getting out of a vehicle? - it breaks immersion when there is no enemy). Conversely, AI should hit the ground running in a combat situation. Some form of greater awareness for this would help massively. Please, either in Tac-Ops or Tanks DLC - especially considering IFVs and mechanised infantry. 3.. The AI need a militia/untrained behaviour profile (ie. no formations, random group compositions). Even Operation Game-that-shall-not-be-named had different infantry tactics. Syndikat should not fight NATO-style. Feel/ Immersion - 1. Seriously BI - stop with the lone wolf scenarios. No military does it - unless in rare circumstances. Snipers have spotters, SF work in fireteams, soldiers work in fireteams, attack helicopter crews work together, and so on. I don't care if I just have someone else (AI) with me while I do everything alone. But seriously. Stop it. It robs you of opportunities to have dialogue between the characters which adds depth in the game. As a result, SP can feel soul-less (ala Apex), so... 2. Add more conversation and dialogue. The short briefings at the beginning of most of the Showcases just come across as stunted and unnatural. The reason we connected with the OFP characters is because they said more and they were unique. We'll ignore Will Porter. Despite the -at times- flippancy, the opening mission of the Arma 2 campaign seemed perfect. Arrowhead and BAF were great too. 3. Add more military jargon to dialogue and maps/plans - it adds depth and realism to missions and provides a sense that you are a cog in a machine. 4. Use of proper radio procedure. This is a world most of us are not involved in but want to play - immerse us in the experience. 5. Tac-Ops should be the most 'green' Arma 3 will ever be. Just like Helicopters and Jets DLC should have been the opportunity to get into the technicality and specifics of those areas, Tac-Ops should get you up close, into the technicality of being an infantryman - of teamwork, skills and drills. Yes, we're nerds for this. Indulge us. I'd love to see others contribute in a similar manner. There has to be enough SP players like us to make BI reflect and change their mind.
  11. Orange DLC (wild) SPECULATIONS !!!

    Only one way to find out :P
  12. Orange DLC (wild) SPECULATIONS !!!

    Woo!
  13. Orange DLC (wild) SPECULATIONS !!!

    I'm pretty sure that it's just this guy (or a retextured guy like him);
  14. Orange DLC (wild) SPECULATIONS !!!

    Unfortunately I'm pretty sure that's a guy in a T-shirt.
  15. Orange DLC (wild) SPECULATIONS !!!

    Yup - an equally valid suggestion, I'm just suspecting Orange is humanitarian mission related (minefield clearance, convoy protection).
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