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Hi all, I've just seen the new announcement for the Western Sahara CDLC from Rotators Collective - https://arma3.com/news/arma-3-creator-dlc-western-sahara-is-coming-soon I figured we should have an unofficial discussion thread. I hope this fleshes out the setting developed by @Lexx's great 'Dunes' mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1731998436), and alluded to in Bohemia's own Tac Ops DLC. It's interesting that we're playing as ION again - do you think we'll see a similar portrayal as in Arma 2 PMC DLC? Just fyi for the devs however - 'Assistance' is spelt incorrectly on the side of this helo - (FIXED)
LSValmont posted a topic in ARMA 3 - CREATOR DLCOriginal review Link: https://steamcommunity.com/profiles/76561197977203759/recommended/1681170/ This CDLC is inspired and in fact made by the same guy who created the Hunter Six Campaign Mission. It was one of the most immersive missions/scenarios/campaigns you could get on the steam workshop even surpassing some if not most of the official missions/scenarios. But Hunter Six was 100% vanilla (just a mission file) so it did not introduce any new content besides some cool custom UI elements and it was all about immersive gameplay just by using the content already inside of Arma 3. (In fact one of the reasons why it was so popular was because it did not require 20+ Mods to be fun and immersive). That is where this CDLC comes into play as it is a more feature complete version of Hunter Six (It is called Extraction now). In terms of new content: 1) A single new map (Western Sahara): There is not much going for it in comparison to other workshop maps and it is below the quality of all the other CDLCs but it is good enough (for the asking price) and it fits the needs of the game mode (Extraction) perfectly. It just gets boring fast due to most locations looking kinda the same and even thou the map is huge it ends up feeling small because of that. 2) A few new weapons, barely any new attachments and/or equipment for them. Nothing you can't get from mods really. 3) Factions and their uniforms are quite basic but good enough to immerse you in the CDLC's theme. 4) Game Modes (Gameplay): This is were the CDLC was supposed to shine (Its main strong point). You see, EVERYONE loved Hunter Six and everyone wanted and would pay any amount money for... a MULTIPLAYER COOP version of it! And yes, this CDLC features what WE ALL wanted! We finally got our Hunter Six MP COOP Campaign after like 5+ years of waiting and we gladly paid the USD 6+ for it. Yet sadly the MP version of Extraction, as it stands now, comes with an unforgettable flaw! And that huge flaw is that in Extraction's SIX/EIGHT hours Campaign it is IMPOSSIBLE for the players playing in Multiplayer COOP to SAVE THEIR PROGRESS!!! Yes, you heard me right... that means that you need to somehow have all four of your friends (and this is how you will test their friendship!) to play uninterruptedly with you for SIX/EIGHT hours straight! Of course all of them unemployed and without families and/or duties living on their parent's basements!!! What is worst is that there are a number of Multiplayer saving scripts and mods out there that could've been used or at least inspired the devs of this CDLC or the remaining A3 Devs (Because BI gets half the earnings from this and all CDLCS) to make a decent Multiplayer compatible saving system. Was that so hard to do? Was that feature so impossible to do over the years that you had to release this CDLC with its MAIN SELLING POINT (The MP COOP Campaign), the whole reason for this CDLC to exist in the first place in a crippled half baked state due to players not even able to save their game mid campaign in Multiplayer? Other than that inexcusable omission that hopefully gets patched in the future I can still recommend this CLDC but as a single player experience and for those who never played HUNTER SIX to experience just how good it was. As a personal side note, this CDLC would have been much better released under the ART OF WAR DLC model, which was paying for a year or two of exclusive access and then be made available for everyone (who owns the base game) because this CDLCs content just fits the vanilla lore perfectly and the size of the content is pretty minuscule anyway. Just put the map and the extraction game mode behind a paywall but add everything else to vanilla Arma 3. (That would've been the best move for the players!)
WarfareThai System Mod is a mod which aimed to turn ArmA 3 into a Semi-Arcade Shooter game and make the game easier for new players. Also, this mod can provide players to play a little aggressive toward AIs. WarfareThai System Mod IS NOT compatible with WarfareThai EX Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2654384601 Recommend to play on WarfareThai Veteran difficulty (a custom difficulty preset from this mod). Features: - Arcade-ish body armor system which can absorb many hits before it breaks and will refill overtime until full. This feature only available for BI Revive and VN Revive. - Unconscious player can do self-gaining consciousness (self-revive) if Medikit type items or First Aid Kit type items are available in player's inventory. This feature only available for BI Revive and VN Revive. - Player can activate Isekai's Arsenal Loadout which provide an ability to use any Arsenal loadout without the restriction from BIS Arsenal (for example using modern-futuristic loadout on S.O.G. Prairie Fire CDLC's official missions). - Custom Vcom AI that AI can call for mortar strike or drone support. Need to manually activate from WarfareThai settings. - The AIs are little bit harder to be killed unless got shot to the head. This feature only available for BI Revive and VN Revive. This feature will be disabled if native/original Vcom AI with VCM_RAGDOLL is active (due to the AIs will be nearly impossible to be killed). - Player can drag an unconscious player (still WIP) - Player can pull out an unconscious player from vehicle (still WIP). - Player can do a self-healing when the Medikit is available in player's inventory. - Player can do jump when pressing SHIFT + V. - Player can do sliding down from the steep angle terrain when pressing SHIFT + V. - Player can climb over walls/fences. - Player can do a simple take down enemy (still WIP). - Player can do a simple repair vehicle when has Toolkit inside player's inventory. - Player can reserve a primary weapon to the back. - Player can do an arcade-ish target spotting (do the ADS then press Reveal Target button -default is T). - Player can convert any frag-type grenade into Booby trap. - Player can deploy either mini recon drone or mini autonomous turret from Drone Case item. - Player can deploy parachute while being dive down from the sky. - Player can perform a self-blowing up during unconscious state, if player has any mine inside inventory. Player will be able to attach Western Sahara CDLC's Portable Shields to UGV_01, UGV_01_rcws, and UGV_02. New Items: - Hydra Revolver (require Kart DLC), a revolver which can fire 12 Gauge shotgun shells, .45 ACP, and 20mm Flares. - Concussion Grenade, a low damage grenade which can knock out AI (no effect on player). This item will do effect only when WarfareThai System Mod is active. - Improvised Booby Trap, a trap which are converted from the frag grenade. - Drone Case, an item which can be deployed into either Mini Recon Drone, or Mini Autonomous Turret (this turret can be rearmed with any vanilla and CDLCs 5.56 magazine). - Rally Point (Portable), a portable rallypoint which player can use for teleporting to other teammates. - Some cosmetic headgears and goggles. Note: - You can manually activate BIS Revive system (if there is no other revive system presented) from clicking on WarfareThai system settings icon inside player's inventory. With this, you can use BI Revive system on Global Mobilization CDLC's official MP missions and official Escape missions. Version: