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Found 2 results

  1. WarfareThai System Mod is a mod which aimed to turn ArmA 3 into a Semi-Arcade Shooter game and make the game easier for new players. Also, this mod can provide players to play a little aggressive toward AIs. WarfareThai System Mod IS NOT compatible with WarfareThai EX Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2654384601 Recommend to play on WarfareThai Veteran difficulty (a custom difficulty preset from this mod). Features: - Arcade-ish body armor system which can absorb many hits before it breaks and will refill overtime until full. This feature only available for BI Revive and VN Revive. - Unconscious player can do self-gaining consciousness (self-revive) if Medikit type items or First Aid Kit type items are available in player's inventory. This feature only available for BI Revive and VN Revive. - Player can activate Isekai's Arsenal Loadout which provide an ability to use any Arsenal loadout without the restriction from BIS Arsenal (for example using modern-futuristic loadout on S.O.G. Prairie Fire CDLC's official missions). - Custom Vcom AI that AI can call for mortar strike or drone support. Need to manually activate from WarfareThai settings. - The AIs are little bit harder to be killed unless got shot to the head. This feature only available for BI Revive and VN Revive. This feature will be disabled if native/original Vcom AI with VCM_RAGDOLL is active (due to the AIs will be nearly impossible to be killed). - Player can drag an unconscious player (still WIP) - Player can pull out an unconscious player from vehicle (still WIP). - Player can do a self-healing when the Medikit is available in player's inventory. - Player can do jump when pressing SHIFT + V. - Player can do sliding down from the steep angle terrain when pressing SHIFT + V. - Player can climb over walls/fences. - Player can do a simple take down enemy (still WIP). - Player can do a simple repair vehicle when has Toolkit inside player's inventory. - Player can reserve a primary weapon to the back. - Player can do an arcade-ish target spotting (do the ADS then press Reveal Target button -default is T). - Player can convert any frag-type grenade into Booby trap. - Player can deploy either mini recon drone or mini autonomous turret from Drone Case item. - Player can deploy parachute while being dive down from the sky. - Player can perform a self-blowing up during unconscious state, if player has any mine inside inventory. Player will be able to attach Western Sahara CDLC's Portable Shields to UGV_01, UGV_01_rcws, and UGV_02. New Items: - Hydra Revolver (require Kart DLC), a revolver which can fire 12 Gauge shotgun shells, .45 ACP, and 20mm Flares. - Concussion Grenade, a low damage grenade which can knock out AI (no effect on player). This item will do effect only when WarfareThai System Mod is active. - Improvised Booby Trap, a trap which are converted from the frag grenade. - Drone Case, an item which can be deployed into either Mini Recon Drone, or Mini Autonomous Turret (this turret can be rearmed with any vanilla and CDLCs 5.56 magazine). - Rally Point (Portable), a portable rallypoint which player can use for teleporting to other teammates. - Some cosmetic headgears and goggles. Note: - You can manually activate BIS Revive system (if there is no other revive system presented) from clicking on WarfareThai system settings icon inside player's inventory. With this, you can use BI Revive system on Global Mobilization CDLC's official MP missions and official Escape missions. Version:
  2. This mission is still in WIP state. [SP/CO-10] A Night to Remember Author: Lord Booka Notification 1. Due the entities density in this mission is quite high, player may experience framerate unstable in some various occasions. However, running this mission on Dedicated Server can solve this issue. 2. The mission is still work in progress, especially for the later part of the mission. It is still need more time to polish. Steam Workshop Introduction: You are an ex-military/veteran, who recently quit your career, and started to travel to Tanoa as your vacations. However, something went wrong and you have to escape from the island as soon as possible. The mission: Investigate the mystery of people disappearing and dead persons arise, also survive from all this mess. Playable: 1-10 players (recommended 3-6 is the best). Description: This is not a survival/RP type mission. Instead, it is a classic SP/COOP mission which heavily took an inspiration from Celery’s Chernarus Apocalypse series. Features: -(Almost) authentic environment in Adventure game style. -JIP support. -Limited equipment; players need to manage their roles wisely. -Player can only live once; the disconnected player will be count as the dead. -Dead player will be a spectator. -Player can climb over an obstacle. -Player can take down zombie by bare hands. -Using only 2 mods: WarfareThai EX and Ryan’s Zombies and Demons. -Heavily customized Ryan's Zombies behavior. -BIS revive. Useful Tips: -Mission Intro which can be skipped by holding SPACEBAR key. -Food can heal the HP, and Drinks can restore stamina. -Player can cook raw ingredient at a camp fire or a microwave. -Player can fill the water to canteen at any water source (mostly the a sink, water barrel, water cooler, etc.) -Dead players can be respawned once the teammates reached the Data Center. Requirement: -WarfareThai EX -Ryan’s Zombies and Demons Screenshots: Known Issues: -Sometimes, zombies will ignore their target and stand still with no reason. It is the affect of dynamic scripted AI interferes behavior AI. -Framerate drops in some occasions. -Missing or disappearing some parts of the conversation dialogues. Still have no idea what is the cause of the problem. -The dynamic compositions usually spawned float above the ground or outside the buildings. Credits: -Ryan’s Zombies and Demons -Engima's Civilians by Engima. -KP Fuel Consumption Script by Wyqer. -Infantry Occupy House by Zenophon. -Various Prop Objects by Shinawat Thurdnampetch. -Various Zombie Faces by Komsan Smile.
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