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lordbooka

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About lordbooka

  • Rank
    Sergeant

core_pfieldgroups_3

  • Occupation
    Free loader

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  • Youtube
    channel/UCNsxcvHYnNy4mTb_6oWDLeQ
  • Steam url id
    roh_z

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  1. lordbooka

    WarfareThai EX Mod

    I have to apologize that the activity for this mod may not quite be frequently updated because I busy with my real life right now Thanks for the reports and feedbacks. For all addressed issues, I will try to fix them once I have a free times. Here is a little update to compatible with Tanks DLC weapons v0.1.5.8 - WarfareThai Launch84mm_M3 now can accept Tanks DLC's MRAWS magazines. - WarfareThai Launch130mm_9K115 now can accept Tanks DLC's Vorona magazines. - Fixed some minor issues.
  2. lordbooka

    WarfareThai EX Mod

    v0.1.5.8 - This iteration is for multiplayer testing purpose, the sooner update might be certainty expected to come. - Added WarfareThai Enable Reserved Weapon module (COREV_Logic_ReservedWeaponEnable), which can store current primary weapon into reserved slot, which mean this module can make player to carry 2 primary weapons at the same time. - Added new headgears: Wig (Long) and its variants. - Added (experimental) shotguns:Remington M870 (Shotgun12Ga_M870), Mossberg 590 (Shotgun12Ga_MB590), Franchi SPAS-12 (Shotgun12Ga_SPAS12), M4 Super 90 Entry(Shotgun12Ga_M4S90), Ithaca 37 Stakeout(Shotgun12Ga_M37),and 12 Gauge Shells (1Rnd_12Gauge_BuckMagnum,1Rnd_12Gauge_SlugMagnum,1Rnd_12Gauge_Flechette,1Rnd_12Gauge_FragHE). - Fixed the Touch Screen config and model. - Adjusted the muzzle velocity formula for some WFT weapons. - Fixed some minor issues.
  3. lordbooka

    WarfareThai EX Mod

    Thank you! The next version will be (just for an experimental system) shotguns, and weapon reserved system.
  4. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    Thanks! - About the scores, I still have no idea what is cause this. - About the zombies, right now, they are just for Ryan Zombies. However, they are intentionally to work with Ravage at the first place (until Ravage gone gold on Steam Workshop). -Now, we are talking the same language about 80s flicks :-D
  5. lordbooka

    WarfareThai EX Mod

    v0.1.5.7.1 - Fixed the security issue. - Fixed the VIEW GEO on Ceiling Fan. - Fixed the Wounded Normal Zombie Faces. - Improved WarfareThai Ryan Zeds Modules. - Fixed some minor issues.
  6. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    Thanks! I guarantee that they will be found. :-D
  7. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    http://steamcommunity.com/sharedfiles/filedetails/?id=1269387926 The mission has been released on: Steam Workshop
  8. You can visit here: or you can comebine Grahame's with this code in init code (suppose to be zombies.sqf) if (isServer) then { private _var = selectRandom ["list","uniform","textures","on","the","same","model","here"]; _zombie setObjectTextureGlobal [0,_var]; };
  9. lordbooka

    WarfareThai EX Mod

    v0.1.5.7 - Added new editor objects: Touch Screen (COREV_Object_TouchScreen), Analog Device (COREV_Object_AnalogDevice), Metal Barricade (COREV_Object_Barricade), and Safe (COREV_Ammobox_Safe). - Added new quest items: Key Card Red (ItmObj_KeyCard_A), Key Card Green (ItmObj_KeyCard_B), Key Card Blue (ItmObj_KeyCard_C), Key Card Yellow (ItmObj_KeyCard_D), and Key Card White (ItmObj_KeyCard_E). - Added WarfareThai Ryan Zeds Spawner Wave (COREV_Logic_RyanZedHookSpawnerWave), and WarfareThai Ryan Zeds Convert to Normal Zeds (COREV_Logic_RyanZedHookForceNormal). Requires Ryan's Zombies and Demon mod. - Fixed: the animation transition issue. - Fixed some minor issues.
  10. You can't because Ryan's zeds use custom CfgMoves than the standard A3 (the basic animation). That's why they can't change the uniform (in other words: they actually are uniform themselves). However, you can use @Grahame method combine with @Victruso. For my mod, I implemented the Ryan's zeds animations into base animations, then they can wear any uniform.
  11. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    The playable test version should be ready to deliver soon.
  12. lordbooka

    [SP/CO-10] A Night to Remember Tanoa

    Update more screenshots.
  13. This mission is still in WIP state. [SP/CO-10] A Night to Remember Author: Lord Booka Notification 1. Due the entities density in this mission is quite high, player may experience framerate unstable in some various occasions. However, running this mission on Dedicated Server can solve this issue. 2. The mission is still work in progress, especially for the later part of the mission. It is still need more time to polish. Steam Workshop Introduction: You are an ex-military/veteran, who recently quit your career, and started to travel to Tanoa as your vacations. However, something went wrong and you have to escape from the island as soon as possible. The mission: Investigate the mystery of people disappearing and dead persons arise, also survive from all this mess. Playable: 1-10 players (recommended 3-6 is the best). Description: This is not a survival/RP type mission. Instead, it is a classic SP/COOP mission which heavily took an inspiration from Celery’s Chernarus Apocalypse series. Features: -(Almost) authentic environment in Adventure game style. -JIP support. -Limited equipment; players need to manage their roles wisely. -Player can only live once; the disconnected player will be count as the dead. -Dead player will be a spectator. -Player can climb over an obstacle. -Player can take down zombie by bare hands. -Using only 2 mods: WarfareThai EX and Ryan’s Zombies and Demons. -Heavily customized Ryan's Zombies behavior. -BIS revive. Useful Tips: -Mission Intro which can be skipped by holding SPACEBAR key. -Food can heal the HP, and Drinks can restore stamina. -Player can cook raw ingredient at a camp fire or a microwave. -Player can fill the water to canteen at any water source (mostly the a sink, water barrel, water cooler, etc.) -Dead players can be respawned once the teammates reached the Data Center. Requirement: -WarfareThai EX -Ryan’s Zombies and Demons Screenshots: Known Issues: -Sometimes, zombies will ignore their target and stand still with no reason. It is the affect of dynamic scripted AI interferes behavior AI. -Framerate drops in some occasions. -Missing or disappearing some parts of the conversation dialogues. Still have no idea what is the cause of the problem. -The dynamic compositions usually spawned float above the ground or outside the buildings. Credits: -Ryan’s Zombies and Demons -Engima's Civilians by Engima. -KP Fuel Consumption Script by Wyqer. -Infantry Occupy House by Zenophon. -Various Prop Objects by Shinawat Thurdnampetch. -Various Zombie Faces by Komsan Smile.
  14. lordbooka

    WarfareThai EX Mod

    v0.1.5.6 hot fix #1 - Fixed the compatible issues between WarfareThai and Ryan's zombies on Dedicated Server. - Fixed the bugs about zombies detecting ability on Dedicated Server. - Fixed the zombies were not spawned properly on Dedicated Server. - Fixed the damage system when being attacked by a zombie on Dedicated Server.
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