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anthariel

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About anthariel

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Level Design, ArmA, Video Making, Editor.
  • Occupation
    ArmA France

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  • Website URL
    http://armageddonmod.com/
  • Twitter
    Anthariels
  • Steam url id
    Anthariel

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  • Gender
    Male
  • Location
    Belgium

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  1. anthariel

    Annoying with vanishing particles

    I sent a private message to Dwarden on the beginning of this week (since he works on the executables and that apparently diagnostic executable partially corrects the problem), I did not had any response since but he subsequently followed two tickets related to this problem, I assume that this is a start.
  2. anthariel

    [WIP] Armageddon - a PVP game mode

    Some new screenshots for your eyes! https://twitter.com/ArmAGeddon_mod/status/875094278774697985 Those hurricanes are a new difficulty, they can appear in the middle of a fight, You will have to choose between being sent into orbit or trying to get covered in time .
  3. anthariel

    [WIP] Armageddon - a PVP game mode

    Thank you everyone! We are also looking for developers (experienced or fast learner) to join our team from 3D to scripting, if you are interested please send us an email: contact@armageddonmod.com
  4. anthariel

    Annoying with vanishing particles

    To add to the super-truite comment above, we also have this particle problem. That is, when generating a smoke trail in our case, one or more particles will not be rendered or will be removed (see picture 1). We have try to lower the total number of particle rendered (~7500) but this doesn't solves the problem, however when we do an alt-tab to go back to the Windows desktop and then we go back into the game, it solves the problem for previously deleted particles (they reappear)(if we zoom into the missing particle, the particle will also reappear...). Our second problem is that it is apparently impossible to force the engine to render more than 18,000 particles? Despite the following modification: (see picture 2 and 3 for error) class CfgVideoOptions { class Particles { class High; class Low; class Normal; class UltraTest: High { text="Ultra test"; particlesSoftLimit=50000; particlesHardLimit=75000; smokeGenMinDist=300; smokeGenMaxDist=5000; smokeSizeCoef=2; smokeIntervalCoef=1; smokeZoomCoef=1.42857; highQualityShader=1; numFullSizeParticles=120; }; }; Once the hardLimit had been reached, the next particles following the particle n°18000 will not been rendered. (Can someone from BI can confirm that please?) All of this was tested in dev and stable version (1.68 and 1.70). pictures here : Edit: Tested on the "Arma3LegacyPorts" branch (ArmA3 1.64) nothing changes.
  5. anthariel

    Tanoa discussion (Dev-Branch)

    https://twitter.com/Arma3official/status/697800594510192640
  6. anthariel

    Terrain Builder/Buldozer Error

    Hello, do you have selected "Convert exported textures into *.paa files" during your satellite / mask / normal map generation ? Those files are needed because the game engine didn't use png file for that (paa format is way better than png files in term of quality/compression) It can also happen when generating those files that some links between some RVMAT and .paa files are missing / buggy (this can happen when you are playing with the satellite/mask titles parameters). In this case I recommend to you to delete the folder "layers" in the "data" source directory and restart a new generation. Edit, for your next posts related to Terrain builder post here please: https://forums.bistudio.com/forum/164-arma-3-terrain-builder/ ;)
  7. Here some latest screenshots (sorry again for the picture quality, especially Objects LODs...). This will be probably the last screenshots until the release on June 24. ;) https://imgur.com/a/nHNSr
  8. All right Soolie :lol: You can now see the Satellite Imagery in HQ (1px=2m, not the real S.I. Size, Real size is 1px=1m) here: http://anthariel.be/Projects/Tilos/Data/ATP_Tilos_Island_Satellite_Imagery.jpg (if it don't load try CTRL+ F5 or download from here: https://www.dropbox.com/s/fdyryuyhx76apvs/ATP_Tilos_Island_Satellite_Imagery.jpg?dl=0) Ithink that I'll leave that as it is right now, colors are good and I don't see any errors but if you see some glitches, tell me!
  9. http://anthariel.be/Projects/Tilos/Data/EN_Tilos_Alpha_Release.png :lol:
  10. New and maybe last soundtrack for the moment is available on Youtube:
  11. Hey! If you want to listen to the Tilos official soundtracks, you can now hear them on Youtube: Enjoy ^_^
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