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Tyl3r99

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About Tyl3r99

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    football, banger racing, formula 1, drinking, women ;)
  • Occupation
    quality assurance for car parts distribution company

Contact Methods

  • Skype
    tyler.james.bridgeman
  • Biography
    hardworking guy who loves a bit of armed assault madness
  • Steam url id
    TYL3R99
  • XBOX Live
    GentleKi113r

Recent Profile Visitors

2109 profile views
  1. is there a vidda non legacy version?
  2. This is wrong You need to have the trigger first then the unlock logic
  3. Probably a silly question. Units that are spawned with zeus mid mission are they cached? [Edit] Im really confused with the 3 radius options. I have the map marker debug on but im still quite stuck on what exactly im changing in regards to the grid size and all the rest lol Is the value in metres? I would love it if you could do a short short video explaining the setup 🙂 works wonders though. just got stuck on the initial tweaking of the sizes [edit 2] Just played with this some more using some garrison tricks I put this disableai 'PATH'; inside their init box and when they are cached and spawned back in it removes it and they will move when engaged. to reproduce this issue do the following place some blufor units inside a building and type Inside their init boxes preview go into zeus and give them a move order they shouldnt move as their path is disabled. now if you teleport outside of the despawn radius box so they are cached then teleport yourself back to reactivate them. Give them another move order and they will move. is there a way you can save their states or init box stuff? another example is a lot of people use 3den enhanced and they have a disableAI features boxes you can tick to disable stuff.
  4. Tyl3r99

    [CTI,TvT,CooP] Dissension

    Yeah long story short hes re designing the entire thing from the ground up. Also featuring a new ai virtual caching system. So when their cached they can still move and have virtual battles so to speak. You can find most of the info on his YouTube streams. I'll post you a link of the Part 1 (out of 5 parts so far) when he streams it. Hope this helps buddy 😬 Ps for suggestions you can either enter his discord or.. ive made a master suggestion post on his github https://github.com/genesis92x/Dissension/issues/3
  5. Tyl3r99

    Where is unitcombatmode!?

    Yeah I know it says that but 😭😭😭
  6. Tyl3r99

    Where is unitcombatmode!?

    Whyyyy is it not here 😭 Is it coming soon?? https://community.bistudio.com/wiki/unitCombatMode Its on version 2.01??
  7. I for one am looking forward to returning back to the similar OFP era well sorta I'm definitely buying it and every right that Modders get something out of it.
  8. Tyl3r99

    [CTI,TvT,CooP] Dissension

    Hype train!!! Make sure you follow the development of the new dissension re-write from ground up everyone 👋👌
  9. Tyl3r99

    3den Enhanced

    Maybe incase it breaks something or he's used something in dev branch to make the new bits (guessing lol)
  10. Tyl3r99

    3den Enhanced

    Legend!!!! I hate to be this person but... do you know when roughly this arma 3 update is? As that's when your planning to push the update yeah?
  11. Tyl3r99

    3den Enhanced

    Inventory manager.. You sir are a godsend. Does it work with normal crates or boxes that have an inventory?
  12. or do i have to put individual classes in these arrays? https://prnt.sc/uche4w Edit: I am struggling to get this to work the custom way. I have put a simple trigger with a radius area and named it loot in the variable name ive put Inside the exclusive loot However with debug enabled and i teleport myself to a town inside this trigger area, nothing is being spawned in. Any ideas? Does anyone have a customised example? https://prnt.sc/uchn5u here is my debug thing im walking around a big village..
  13. Will try this out thank you! Quick question: the whitelist option if I put all the classnames I want. Will it auto detect which is a launcher which a gun etc and follow the setting for the probability values for each class For example if I list 3 guns, 2 uniform objects, 1 backpack. Will it know which is what
  14. I think i fixed it... I replaced _mag with _mags no error so far...
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