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About Tyl3r99

  • Rank
    Warrant Officer


  • Interests
    football, banger racing, formula 1, drinking, women ;)
  • Occupation
    quality assurance for car parts distribution company

Contact Methods

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  • Biography
    hardworking guy who loves a bit of armed assault madness
  • Steam url id
  • XBOX Live
  1. 101st SFG semi casual

    added forum website link, new application method
  2. server crash - mini dump help

    yeah no its completely random :/ i just thought i would ask someone really just in case it was something
  3. server crash - mini dump help

    https://feedback.bistudio.com/T130814 has more information and files i.e. rpt. crash dump files
  4. Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2;@ACE3;@ACEX;@ADV-ACECPR;@ADV-ACESplint;@CBA_A3;@compatafrf;@compatusaf;@RHSUSAF;@RHSAFRF;@Task_Force_Arrowhead_Radio_(BETA!!!);@WarefareThai;@back_pack_on_chest;@chviewdistance;@splendidsmoke;@CUPCORE;@CUPTERRAINS;@TRYK;@ILBE;@ASR_AI;@alive Version 1.82.144710 Fault time: 2018/06/20 20:52:45 Fault address: EC37A9D7 00:EC37A9D7 Unknown module file: 101_tak_zeus (__cur_mp) world: takistan Prev. code bytes: C3 0F 59 D5 C6 04 30 01 48 C1 E0 06 41 0F 2F D0 Fault code bytes: 44 0F 10 0C 38 44 0F 10 54 38 10 44 0F 10 5C 38 ======================================================= note: Minidump has been generated into the file instance\arma3server_x64_2018-06-20_18-13-26.mdmp anyone shed any light on the cause of this?
  5. yeah i originally thought it was for every spawn also.
  6. debug enabled "spawning group" "applying waypoints" Leader is synced to a trigger that will set off if a player is present [player was nowhere near this trigger for testing purposes] yep its broken
  7. ok got them to spawn, but delay or trigger synced to squad leader does not work. they spawn straight away looked at your demo mission and the bit where it says spawn a opfor unit here and blufor will spawn, the blufor units had already spawned. i think that bit is broken. and the delay script
  8. i cant get it to work im following the usage instructions but the group instantly spawns when using 0 = [this, "DELAY=", [30,60]] spawn jebus_fnc_main; in the group leaders init field. when i have a timeout trigger to be activated after 30 seconds. i test by blowing the enemy up with a mortar and they dont respawn
  9. ASR AI 3

    erm steam workshop version is invisible for me or hidden? An error was encountered while processing your request: The item is either marked as hidden or you do not have permission to view it.
  10. ABOUT A Little information about us. We aim to keep the military tactics in place while having a more relaxed ruleset and a different approach on how a unit is run. This unit is relatively new so if you are reading this then thank you. Think of it like this, the more members we have the more missions and mission variety there will be! so every little helps Essential mod pack Subject to change - 101st SFG essential mod pack By: Tyler Essential mod pack - that you NEED https://steamcommunity.com/sharedfiles/filedetails/?id=1400071259 Optional mod pack Continues to grow - 101st SFG Optional mod pack By: Tyler Its up to you whether you use these, but they will work. https://steamcommunity.com/sharedfiles/filedetails/?id=1400078060 Occasional mod pack (a weeks notice will be given prior to activating these or as close to - usually for special events etc) - 101st SFG Occasionals By: Razzoz https://steamcommunity.com/sharedfiles/filedetails/?id=1399051838 ANYONE CAN ZEUS Are you worried about multiplayer performance and tired of people simply just hosting a game with hamster internet? Should not be a problem anymore, as our rented server gets great performance and bandwidth Features A high quality rented game server and Teamspeak Radio Communications - TFAR BETA All missions will be done via a ZEUS and sometimes ALIVE, this can be anybody who wants to make the mission or missions(s) - why stick to 1 mission? Special events We plan to have special events such as turning on our teleport and going back in time to WW2 and Vietnam! why stop there? Halo, StarWars? its all possible here. When do we play? Offical op nights are FRIDAYS @ 7.00pm BST. I plan to have the possibility of having anybody make a mission as of when they like during the week. Attendance We don't expect you to devote your life to a game. we will not force you to play. everybody has a life. however if you haven't been active for several weeks you will be sent a private message asking if your still interested. How do I join? forum website What makes us different? Are you getting tired of the over the top realism? Are people forgetting this is still a sandbox game? Well we have the idea of keeping the teamwork, coordination, tactics while also throwing in a relaxed ruleset. We are a semi Milsim unit remembering how arma 3 is meant to be enjoyed. Rules General rule of our Unit are as follows (WIP) #1 Don't be a ♥♥♥♥ #2 intentional racism will be investigated and result will be 1 strike out of our 2 strike system #3 intentional team killing is frowned upon and will not be tolerated if it continues a warning towards a 1st strike will be given (we understand mistakes happen) ---- Strike system information ---- 1 warning into.. 1st strike into.. 2nd strike automatically leading into.. Banned for a week then return into.. Probation for a month.. if you recieve another strike in probation period, your sadly will be leaving the unit ---- Reporting issues ---- Report issues directly to the Admins instead of reporting it publicly.
  11. ASR AI 3

    when we put this into our server we get the rpt. error mission ASR_AI_SKILLS spam. its installed correctly on the server root folder and in the keys folder. and is listed on the serverside command line
  12. Hello recently have bought a server from gamingdeluxe and well yeah mission files in and the idea was that i have set mods always essential and a set of mods optional. However when i add the mods into the command line that i want essential. some of them stay as optional. is there anyway i can literally FORCE the server to load these mods. my command line looks like this (-enableHT "-name=Arma3" "-profiles=instance" "-cfg=instance\basic.cfg" "-config=instance\server.cfg" "-bepath=D:\xxgames\TylerB\18571\battleye" -ip= -port=2300 "-mod=@CBA_A3;@ACE3;@ACEX;@RHSUSAF;@RHSAFRF" -autoinit) however any other mod i add to this command line does not appear as forced by the server. Yes the mod's is in the root directory of the server yes the keys are correct and in the right folder. verify signiture is on V2 Battleye is ON Its a custom mission using rhs etc i want to add the following to the command line to make ESSENTIAL --> splendid smoke backpackonchest tfar beta vsm all in one however when these are in the command line.. the launcher screen either says "no mods required by server" or they arnt forced and listed only as optional. PS. im not like advanced at this but i think what i have done is correct.
  13. is there no way of literally forcing a mod to be enabled on the server? i always thought the mods in command line/root/key were forced and if the mod was only in the root /keys/not command line then it would essentially be optional. ive seen a server do this but god knows how. would putting mods into sub folders do the trick i.e. @essential / @optional ---- then put the @essential into the command line
  14. Hello, I am experiancing an issue with the v2 signiture check. most of the time its ok, but occasionally when i want to add a mod and test the server it will say "server doesnt require any mods" i put the key in the key folder and everything?? but if i load another preset on TADST it works (well it worked 1 of my presets and not my main one) any ideas?
  15. ADV - ACE CPR

    no of course not mate, i wouldn't expect you too. but thank you for the help i appreciate it