Jump to content

Tyl3r99

Member
  • Content Count

    2105
  • Joined

  • Last visited

  • Medals

Community Reputation

41 Excellent

About Tyl3r99

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    football, banger racing, formula 1, drinking, women ;)
  • Occupation
    quality assurance for car parts distribution company

Contact Methods

  • Skype
    tyler.james.bridgeman
  • Biography
    hardworking guy who loves a bit of armed assault madness
  • Steam url id
    TYL3R99
  • XBOX Live
    GentleKi113r

Recent Profile Visitors

2452 profile views
  1. to use the new editor you need to know scripting and the meaning of life. Whereas the other editor you don't need 1 simple script to make a mission really that's what I am trying to get at in terms of usability for the common folk
  2. I was just wondering if we could ever expect to see AI taking cover dynamically up against objects or behind walls like what RON describe in their AI update? Ready or Not AI update preview I think it would be pretty cool to have some of these features in the base game. Or at least supported by the engine.
  3. Tyl3r99

    Suggestion

    I also think those who bought reforger should be entitled to a form of discount for Arma 4. Since reforgers purpose is to help shape Arma 4 in the first place.
  4. that would be my guess due to the limitations of the controller. Another reason why console version should be a different dumbed down game altogether
  5. Now there is actually some forums ill get the party started 🙂 In reference to my ticket T165193 will the beloved 3d editor ever make a return to Enfusion or Arma again? Some people will say that the new editor is a lot more powerful which yes it probably is but it's also a lot less user friendly and time consuming for those who just want to play around making quick small missions to play either with friends or with AI. A lot of people spent thousands and thousands of hours just playing around in that editor like myself. I don't want to go through the daunting task of following a 132 page guide on how to start building a mission every time I want to play. Eden editor was perfect for what it was and a masterpiece Anyway what does everyone else think?
  6. is there a vidda non legacy version?
  7. This is wrong You need to have the trigger first then the unlock logic
  8. Probably a silly question. Units that are spawned with zeus mid mission are they cached? [Edit] Im really confused with the 3 radius options. I have the map marker debug on but im still quite stuck on what exactly im changing in regards to the grid size and all the rest lol Is the value in metres? I would love it if you could do a short short video explaining the setup 🙂 works wonders though. just got stuck on the initial tweaking of the sizes [edit 2] Just played with this some more using some garrison tricks I put this disableai 'PATH'; inside their init box and when they are cached and spawned back in it removes it and they will move when engaged. to reproduce this issue do the following place some blufor units inside a building and type Inside their init boxes preview go into zeus and give them a move order they shouldnt move as their path is disabled. now if you teleport outside of the despawn radius box so they are cached then teleport yourself back to reactivate them. Give them another move order and they will move. is there a way you can save their states or init box stuff? another example is a lot of people use 3den enhanced and they have a disableAI features boxes you can tick to disable stuff.
  9. Tyl3r99

    [CTI,TvT,CooP] Dissension

    Yeah long story short hes re designing the entire thing from the ground up. Also featuring a new ai virtual caching system. So when their cached they can still move and have virtual battles so to speak. You can find most of the info on his YouTube streams. I'll post you a link of the Part 1 (out of 5 parts so far) when he streams it. Hope this helps buddy 😬 Ps for suggestions you can either enter his discord or.. ive made a master suggestion post on his github https://github.com/genesis92x/Dissension/issues/3
  10. Tyl3r99

    Where is unitcombatmode!?

    Yeah I know it says that but 😭😭😭
  11. Tyl3r99

    Where is unitcombatmode!?

    Whyyyy is it not here 😭 Is it coming soon?? https://community.bistudio.com/wiki/unitCombatMode Its on version 2.01??
  12. I for one am looking forward to returning back to the similar OFP era well sorta I'm definitely buying it and every right that Modders get something out of it.
  13. Tyl3r99

    [CTI,TvT,CooP] Dissension

    Hype train!!! Make sure you follow the development of the new dissension re-write from ground up everyone 👋👌
×