KP Liberation v0.96.5 (old framework) released
Workshop download of new maps:
Song Bin Tanh
Added: Contact DLC LDF preset.
Added: Contact DLC transport configs.
Added: The Unsung Vietnam War Mod blufor preset.
Added: The Unsung Vietnam War Mod opfor preset.
Added: The Unsung Vietnam War Mod resistance preset. Thanks to @Bunnyhopps
Added: The Unsung Vietnam War Mod civilian preset.
Added: The Unsung Vietnam War Mod arsenal preset. Thanks to @Bunnyhopps
Added: The Unsung Vietnam War Mod transport configs.
Added: Swedish Forces Pack arsenal preset. Thanks to @Dahlgren
Added: Swedish Forces Pack Desert blufor preset. Thanks to @Dahlgren
Added: Swedish Forces Pack Woodland blufor preset. Thanks to @Dahlgren
Added: Several CUP blufor presets. Thanks to @Eogos
Added: Several CUP opfor presets. Thanks to @Eogos
Added: Several CUP resistance presets. Thanks to @Eogos
Added: Several CUP civilian presets. Thanks to @Eogos
Added: Several CUP transport configs. Thanks to @Eogos
Added: Statistic values for destroyed civilian buildings and vehicles.
Added: Statistic values for total and friendly resistance kills.
Added: Statistic values for spent/produced resources.
Added: Statistics will be posted additionally in the server log after winning the campaign.
Added: Encore Anti Air static to sensible presets.
Added: Additional victory conditions, selectable in the mission parameters.
Added: BI garbage collection via description.ext file.
Added: Transport configs for the civil transporters (which came with Laws of War).
Added: Livonia basefile.
Added: Livonia building ignore list.
Added: Island Panthera basefile. Thanks to @Eogos
Added: Island Panthera building ignore list. Thanks to @Eogos
Added: Song Bin Tanh basefile.
Added: Song Bin Tanh building ignore list.
Added: "Create Clearance" Action at FOB for Commander or logged in Admin. Clears all terrain objects (no built objects) in FOB radius.
Added: FOB templates (FOB hunting) are now choosen in accordance with the selected opfor preset. Currently Unsung, Apex and "everything else" are separated. Thanks to @Bunnyhopps
Added: 15 new FOB templates for the FOB hunting side mission. Thanks to @Bunnyhopps
Removed: Vanilla player score saving.
Removed: Old garbage collection script, as there are now engine solutions available.
Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
Tweaked: Changed default air building from small radar dome to encore static radar.
Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
Tweaked: Added elite vehicles to CSAT presets.
Tweaked: Formatting/Comments in the preset files.
Tweaked: objectInit function and added comments to the array.
Tweaked: Some smaller code optimizations in the whole framework.
Tweaked: Changes in elite vehicles in presets are now also applied during a running campaign.
Tweaked: Player lead squads are now also saved near FOBs. (but still needs to be reassigned via zeus after load, of course)
Tweaked: Weather is now only handled by the server.
Tweaked: Gear check after leaving the arsenal or load a loadout improved to not strip you completely. Thanks to Zharf
Tweaked: Build tool now also adds the correct map name to the mission name, like in the release files.
Tweaked: Sector defenders waypoint creation.
Tweaked: Daytime parameter values.
Tweaked: Shorter nights now multiplies the selected daytime time multiplier by 4 between 20:00 and 04:00. (3x between 21:00 and 03:00 before)
Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)