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runy888

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About runy888

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  1. runy888

    Blackfish script help

    If you're using CBA you can add a "Killed" event handler to the blackfish and pass the drone to destroy in the additional arguments. Since in vanilla there is no engine solution to pass additional arguments to an event handler code, something like this would work too: [_plane, _drone] spawn { params ["_plane", "_drone"]; waitUntil { sleep 3; !alive _plane }; deleteVehicle _drone; }; EDIT: Regarding your original intent to have the Blackfish shoot stuff, have you tried periodically revealing targets to the gunners? Another, more "rigid" idea would be to (create a game logic at the pos of a desired target and) use fireAtTarget.
  2. Hi guys awesome mod, a truly amazing piece of art. Could you clarify for me: Did you upload the dev build to the public to give the community something to play with or to receive feedback and bug reports? Because I have gathered some of the latter during my fun time testing your mod but I don't wanna spam you with it if it's not what you're looking for 🙂 Thank you for your hard work!
  3. Maybe you should ask the guys from ITC Air mod on their discord. They did some scripting with CCIP and CCRP in their mod.
  4. Ehrm that's not exactly how you bugfix. Look at any error messages and try to cut down the code until you find the point that causes problems. At the very least, describe what exactly doesn't work.
  5. To elaborate on my suggestion, here is what I meant: Note that this code is untested and I guarantee no success or absence of harm when executing it 😛
  6. Have you tried adding a regular (non-class specific) interaction to objects returned by the nearestTerrainObjects command? Don't have my PC here so I can't test it right now.
  7. runy888

    Load truck with cargo task

    Hi mate, I don't think anyone will actually make the entire code for you, this ain't a place where you "order" your scripts. As for the loading action, the command addAction supports adding a condition when the action can be executed. Check the documentation for details: https://community.bistudio.com/wiki/addAction For visibly loading the cargo, your best bet would be setVehicleCargo, if the object and the truck are supported by this system. https://community.bistudio.com/wiki/setVehicleCargo If that doesn't work, you'll probably have to fiddle around with the attachTo command but that's more effort and less elegant. Feel free to ask here if you have any specific issues that you can't get past. Good luck!
  8. I don't know how your system is set up but what about creating the marker locally for each crew member via remoteExec?
  9. Hey ITC team, thank you so much for the awesome thrilling content you've added to the game! Just a small issue, do you think you could update / correct the little descriptions in the 3den editor pylon menu? Would save us (/me) alot of wikipedia and handbook browsing to find out what kind of weapon I'm looking at. picure of what I'm on about: https://imgur.com/a/AYCImiA Thanks alot guys! Keep it up!
  10. runy888

    Redd'n'Tank Vehicles

    I understand, thank you for clarifying.
  11. runy888

    Redd'n'Tank Vehicles

    That looks pretty amazing! Looking forward to enjoying yet another of your high quality assets. One question about that: do you plan on implementing a similar system with the MG3 tripod as Iron Front did? They managed to make the machine gun available as primary weapon as long as it is not mounted on the tripod (launcher slot) and also made it use the same ammunition in both mounted and unmounted state. Pretty neat concept, I think.
  12. runy888

    Redd'n'Tank Vehicles

    Nice C-RAMs you made there! Now all one needs is something to move them around with... 🤔
  13. I have had no trouble destroying RHS vehicles with fir AWS weapons. AGMs and SDBs usually at least disable a vehicle with one hit.
  14. runy888

    HAFM Submarines V2.0

    sounds pretty awesome! as far as I know they HAFM navy guys are working on a big update / rework of their mod infrastructure. Your mod might become incompatible just after release so you might wanna correspond with them to include their changes?
  15. runy888

    Redd'n'Tank Vehicles

    In Eden editor, there's a typo in the name of the category in which the Gepard is in. It says "anit-aircraft"
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