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Found 2 results

  1. [CooP, TvT, CTI] Dissension Objective Kill the opposing team's commander. That's it. That's the primary objective. There are hundreds of secondary objectives, but this is the primary one. Features Downloads: Update Time! Several bug fixes - Removed all nonsteerable parachutes to fix game from freezing. 1st Attempt at preventing AI units from getting stuck All players can construct items off the same crate to assist in building bases (will still require own purchased HQ) Fix for towns that have only 1 person left to cap. (Towns that report only 1 remaining WITH A FULL BAR have simply not been initialized yet). Several other small bug fixes Dissension Altis V1.2 Dissension Tanoa V1.2 Dissension Source Files The steam version will be updated once I can figure out this issue here. AI Commanders These AI commanders are more than your "capture closest territory" formulas. They come with randomized personalities and army traits. Personalities: These will dictate how the AI choose to engage enemies. Some commanders will like all-out blitzkrieg strategies while others prefer more subtle approaches. Army Traits: These will determine what the commander prefers to create their army with. Every commander will have the basics, but some will prefer more infantry while others will prefer more tanks. These traits interact with many variables to create a unique experience each game. Each of these traits can drastically change the approach the commanders take to the battlefield. Perhaps one commander prefers settings traps and ambushing enemies, while another prefers a Blitzkrieg approach, while yet another prefers to sit back and let the artillery do the talking. AI Hate Humans AI commanders always have something in store for players. They like to adapt to what players are doing. If they notice you using a little too much air, they will just order (which takes resources) a lot of anti-air vehicles, planes, or whatever they'd like. They will match your force with equal force, if they have the resources. Simply steam rolling over the AI with numbers will not be enough - you will need strategy. You will need to attack the AI from multiple sides. Have fun trying to simply "drop" onto the commander to kill him. He doesn't like that. WORK AS A TEAM! Dissension offers an actual difficult Players vs AI challenge. You have to work together. AI Base Construction The AI commander will dynamically utilize squads to defend, patrol, and assault areas. The AI commander will deploy structures and respawn points in new locations to keep the travel time to a minimum for troops while also generously giving out vehicles to select AI squads to traverse the distance before and after combat. Even bodies of water are not a problem as AI will automatically use aircraft to transport units AND vehicles across great expanses of land or sea. Each spawned unit takes 1 ticket and costs resources. It is vital that the AI commanders can quickly expand and spend resources effectively to produce a steady stream of units. Player Base Construction Players can construct their own bases where they can respawn, sell vehicles, sell gear, purchase gear, and purchase vehicles. Be warned, AI will actively seek out player bases if they are too close. Base Destruction Base objects must be destroyed by placing "explosives" on them. If the explosive is not disarmed, it will...explode... and destroy the structure. Players must protect their structures against enemy players and AI alike, lest your base be removed from the face of the planet. Randomized Map Resources Dissension can run on almost any map that has multiple towns and is properly configured, with a simple copy and paste setup. In Dissension, you don't just fight over the towns, you fight over everything. See that interesting point on the map? Yeah, you have to capture that. See that random little island that most people forget about? Yeah, that needs to be captured, prepare for an island invasion. Each map grid, and each town, produce resources for the AI commander's war machine. The more towns/grids you capture, the more cash you get as well. Every town produces a randomize amount of all four resources (Oil,Power,Cash, and Materials). Every grid produces 1 random resource, based off what map objects are around that grid. Advanced UI Design Navigate every feature the game has to offer right from the convenience of a single screen. This UI was lovely crafted by Soolie, a master of ArmA UI design. Supply Lines As the battlefield expands, so does the commander's need for supplies. Supplies must be ferried by players to local structures. Delivering these supplies gives the commander a nice boost of resources and you get a nice cut of the cash as well. Recruit AI Recruit AI into your squad to help man vehicles or to take with you into a town! Every 10 levels gives you one additional AI that you can recruit. Custom Medical/Engineer/Sniper System This comes with a custom medical system. It's simple, but effective. Engineers get rewarded for doing their job, and medics get rewarded for doing their job. You just revived someone? Well here you go pal, here's some nice cash and a little bit of XP. You just got revived by a player without a medikit? Well you're up, but pretty bruised and slow. Well, a FAK will get you up to a decent speed...but without a medic you won't be healed completely. Are you a sniper? Well don't worry if you don't get a lot of kills - the further you can shoot that enemy standing stupidly in the open, the more money you can get! Custom rearm/repair/refuel system Ha! You thought you could just hop into an artillery piece and saturate the map with arty without paying for it, didn't you? Well not only do you have to pay for the artillery. You have to PAY FOR EACH ROUND. Yep. When you go to rearm, you get charged for every round. Ouch. Better make sure those rounds count. This holds true for repairing and refueling, it will cost you. Non-Restrictive Leveling System What's this? A leveling system in an ArmA mission that doesn't simply let you unlock weapons? Weapons that you already paid to have? So, what. Your fancy leveling system must unlock the right to access vehicles? No? Hm. What does it do? The leveling system simply allows you to gain access to unique abilities that do not offer a severe advantage over the battle field. The heavier abilities take time to level to and are costly. While the most frequently used lesser abilities take a few hundred $ and allow you to resupply your team more effectively. You get the idea. It's a fun way to watch yourself progress without it overriding what you do. The idea is simple: Give the player more things to play with, not return what they lost. Freedom of Movement Just like many other CTI missions, the players are free to do just about anything. Perhaps you enjoy helping the AI take towns. Or maybe you enjoy setting up ambushes on convoys or supply lines. The sky is the limit and Dissension aims to create a fun experience no matter where you go in the world. Squad Radar What? Another scripted squad radar? Big deal. Wait! This one is fancy, I promise. See? Hit backspace there. You see? You can filter through all sorts of different modes. You can see names, primary weapon, secondary weapons, unit roles, or even disable it! Vcom AI Vcom AI is baked right into the mission, SO DON'T RUN THE MOD WITH THIS. This means that the AI are vicious in attacking the players AND don't break the mission. Because it was designed around it by the guy who made the mod! Would you just look at that. I hope you like being mortared. Vehicle Customization Feel free to deck out your vehicles with whatever gear you want! Take advantage of ArmA's customizable vehicles. Would you like to have 12 GBU's on that plane? Well you can do that! If you can pay... Parameters, Parameters, Parameters Almost everything about Dissension is customizable. Just look at the size of these parameters! I'm sure there is more...but that is all I will put down for now. Come play! Join in on the fun! Help test! Have questions? Want to play with a group? Have suggestions? Want to pick a fight? Come to our Discord! https://discord.gg/gxc2Wzy I spent many, many, many hours on this project. Feel free to warm your cold heart by donating to a poor ArmA 3 coder: DONATE TO WARM MY COLD HEART
  2. Hello, I have seen on Google and Steam Workshop and I found something almost the same as my idea. But still not the same sadly. General info: First of all. I am not a script person so for this mission it will be impossible for me to complete it without help. (allot of help) This mission will mostly be working with script's and coding. For thows who knows how please help me/us. I can help by typing class names for all that gona be in play for this mission. This is not like Warfare or Warlord. Here the commanders must die to be victorius. Main Objective: Kill the (playable) Commander's and conquer sectors for ressources (cash). Do not die. How to play this mission: You start of as an commander for one of the sides. You will start with xxx cash (Starting founds) and will recieve xxx time cash for just staying alive. On the map there is sectors your mission is to capture sectors to get more time cash to purchase units. You will be in Zeus mode mostly of the time (reason for calling it RTS) Purchasing units and buildings. You will see that you only have xxx meters arround you were you can put down ure units and buildings. First thing you would like to do is to build a building that you can hide inside, so you are not in the opening. You will than have to purchase units to do your dirty work. You should start off by building Light vehicle HQ so you can purchase (empty)vehicle for your units. Ofcurse build a Barracks HQ to get more advanced units as-well. You will be able to see on map the enemy base is, they can see yours as-well. Once you get enugh foundings you should go to war!. Order the men to infiltrate the enemy base and find the bastard commander to kill him. When all enemy commanders are dead, you win. If you get killed and friendly commander still alive he can buy you a new life for xxx cash. But this mostly wont happen due to every commander are in their same base. (one base for Blufor, Opfor and Independent) Base area most likley 2-500m big. Template picture: https://prnt.sc/vbjuv4 - Yellow circle = Sectors - Blue Rectangle = Blufor Base - Red Rectangle = Opfor Base - Green Rectangle = Independent Base This Mission: I will need .sqf files but I do not know what kind. So What I need help with? - Cash system script //Were I can just type in class name for unit, vehicle etc... And xxx how much it will cost. - Cash engine //how to use the cash. Need building to get new units. If a commander dies than friendly commander can buy him a new life. - Build system //Start by only be able to buy Barracks HQ and Light Vehicle HQ. Than maybe an Arsenal so Zeus can research Heavy Vehicle HQ and Airfield HQ. Must have Arsenal to edit units (use arsenal on units) - Zeus Restriction's //So the Zeus cant deploy units outside Base, can only give orders outside. Zeus remote control can be acessed when buildt an Radio Tower (use arsenal to research it) Enemy units close in makes Zues unable to place units. - Blacklist for units etc. //Parrameter will be used here. Blacklist units for Faction selected on Parrameter. - Whitelist for units etc.// Parrameter will be used here. Whitelist more than one Faction for a side. - Default Faction on Parrameters // Nato, IAF and AAF. Have RHS mod? Can chose different factions. - Sector system // Make Sector a cash income and sector have guards. - Man pop limit // Make Zeus not able to spawn more than xxx total units, Vehicles and Buildings. All seperate and can edit total in parameters. (buildings have one total limit, Vehicle have one and Units.) - Heal system // In Base run Full heal script every xxx sek to heal etc units. Can use parameters to decide how long time. (This will be best if 1 minute are the mimium limit.) - Repair system // Build a Repair vehicle to start Repair script. Repairs all Vehicle and Structures after xxx sek. (Same as above minium limit 1 minute. Parameter option.) - AI Commanders // This is a LONG shoot. But when and if this is possible than I say thank you! But focus first on MP. - Every Start has same Base spot but Side's can randomly rotate on every new game. - to be cuntiniued... Mod compatible? Yes this mission should have Parrameters that makes you able to decide wich Faction Blufor, Opfor and Independent should be. (RHS mod for an example.) Weapons and items well Yes. There will be possible for some weapons. Depend if make unit's gear free or make some popular weapon mod like NIarms avaible. Work with WW2 mod? Lets just be able to finish Standard first before this point. Like this idea of mission? Now I do not know if this mission can even be built or if Server can handle it without lagg. But lets say it is possible to make this mission, than please leave a like and if you want to help me with this I will really apreciate it!!! I beleave this mission can make arma a new level of experiance. PS! Sorry for bad english! And PM me or add me on steam if interested. Regards!
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