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Found 6 results

  1. Heroic slovniacs An Arma 3 CO-OP scenario. Heroic slovniacs trailer: What's this? Takistanian milita has taken a Takistanian army airport, the Takistanian army has requested the help of the Russian army to retrieve that airport. Three soldiers and a Su-25 were sent in order to assist (or more likely do all the job by themselves) retrieving that airport, but are met with a strong resistance due to the fact that the Takistanian milita acquired a huge amount of equipment from the same airport. The mission theme is Close air support (Su-25) that is guided by the help of the three soldiers on the ground, so 4 players. Download from Steam Workshop: Normal version or ACE version. Player slots: Squad leader. Marksman\Enginner. AT soldier. Pilot. I also have an ACE version, which replaces the Marksman with a medic. Pros: I have spent 350 hours on this mission, I hope it will be great enough! Cinematics! (they suck because Arma 3 cinematics suck). Voice acting! (for the commander, it will give you PTSD). Random events (that will kill you, such as a minefield). Long mission (depends if you keep bullshiting or not). Unlock ground vehicles as you progress, making you stronger. Thanks to LAMBS mod, the AI can actually outsmart you by miles, so be careful. Multiple respawn points to save traveling times. Music player (that randomly plays music every 10 mins). The commander welcomes players who connect, and whines when a player disconnects (who the ♥♥♥♥ cares remove this point idiot). There is no acting in this mission, you play however you want and unlock vehicles (ground vehicles) as you play through the mission, as long as your play-style is not about you being a complete idiot, you will pass. At least you can feel that the world is a bit more "alive" than other missions. Cons: The Intro is quite long (7 mins) but that's because I wanted to lay out information in a better way (btw the intro is not boring). Since I wanted the performance to be good (and this mission is so large that I pushed Arma 3 to its boundaries) I had to make it so that the hosting computer (whether it's a player or a dedicated server) take the weight of the scripts and units, so only the host will suffer from a poor performance (if his PC is older than 2018) while the rest of the players will have no problems in performance :), so not a huge con really. Last part of the mission might be heavy on the hosting PC, but you can always quit, since that part makes %10 of the mission anyway. 13 mods (19 if ACE) (most are light weight) so that you can experience the full experience without AI being dumb etc etc. Other stuff: I have became a no life making these missions, and thank to all the people who helped me (even slightly) who are mentioned in the end of the mission, I hope you will give this mission a try, since it doesn't require a huge number of players (3 players are acceptable, 2 players will cause the guy on the ground to eat huge metric tons of organic ♥♥♥♥). Also, I hope Digger won't traumatize you for life. Download from Steam Workshop: Normal version or ACE version. Report any glitch in the comments (below) or I will call out targets for the pilot to annihilate.
  2. Is there a way to edit Bohemia Interactives default game modes? For example, I wanted to make a Multiplayer Advance and Secure scenario and the already implemented game mode "Warlords" covers a lot of the needed mechanics. The problem is there's a lot of extra mechanics and UI that I don't really need in the scenario and the modules don't give me enough control. I have tried using light mods like MCC but I wanna keep the mission as light as possible even if it means more work on my end. If any one can just give me A TLDR, point me in the right direction, or even tell me if whether or not what I want to do is possible that would save me a lot of time. Thanks.
  3. Watch the introduction video Description Arma At War or short AAW is a teamwork oriented Player vs Player Gamemode Modifciation for Arma 3. We, the developers have been working on something very similar for the past year but have decided to work on our project under a different name. Arma At War is an attempt to capture the gameplay elements of the popular games like the Project Reality: Battlefield 2 mod or Squad and deliver them in a separate game mode for ArmA 3. Gameplay, coordination and communication play as big of a role as the openness to modern concepts and influences. While we are trying to make the entry barrier as low as possible, we will still include the depth and complexity the would be expected from a Project Reality version in ArmA 3. The catch phrase 'Easy to learn, hard to master' really shapes the whole project. Core Features Advance And Secure Gamemode [Done] Capture and hold zones in a pre-determined order. Custom User Interface [In Progress] Including Spawn Screens, custom compass etc. High Performance [In Progress] Code is written to ensure high performance gameplay at high server and client frames and fast networking code. Logistics System [In Progress] Assist your team by resupplying the frontlines, build FOBs or emplacements. Medical System [Done] Treat wounds, revive and transport wounded team mates with our intuitive Medical System. Marker System [Done] Assign order markers to guide your squad or spot enemies on the map. Squad Management System [Done] Create, join and manage your squad and squad members. Deployment System [Done] Choose from a variety of Kits and join the fight on an allied Base, Rally Point or FOB. Kit & Vehicle Restrictions [Done] No more solo-tanking in lone-wolf snipers thanks to our Restriction System. Commander [In Progress] Guide your team to victory by assigning orders to Squads or make use of Support Weaponry like artillery or mortar strikes. Mod Support [In Progress] Want your favourite factions to battle against each other? AAW allows to be modified extensively. Learn more Join our discord discord.me/atwar-mod Follow us on twitter https://twitter.com/war_mod Servers Armaworld Teamspeak: 213.239.202.133 Website: http://armaworld.de/ Contact: @Katho ; @eckart ; @Raven ; @[FDS] Nordmann http://www.gametracker.com/server_info/213.239.202.133:2312/ Region: EU/GER Mods: no Language: International IP: 213.239.202.133 Port: 2312 Hostile Takeover Teamspeak: TS.HT-Community.com Discord: https://discord.gg/pTyGxNH Website: http://hostiletakeover.co/ Contact: @SofaKing1337 ; @WARHAWK_HT ; @Jakob HT http://www.gametracker.com/server_info/50.233.27.230:2302/ Region: US Mods: no Language: International IP: 50.233.27.230 Port: 2302 Onion Gamers Teamspeak: ts3.oniongamers.com Discord: https://discord.gg/Uqc668V Website: www.oniongamers.com Contact: @AJAX ; @Mobius Region: US Mods: no Language: International IP: bmr3.oniongamers.com Port: 2302 LibertyGaming Teamspeak: ts.libertyrp.net Discord: https://discord.gg/YMkymHY Contact: @Hyypperionn Region: Australia Mods: no Language: International IP: 139.99.130.131 Port: 2312 RU27 Discord: https://discord.me/ru27 Contact: @Ghosto http://www.gametracker.com/server_info/87.225.89.163:2332/ Region: RU Mods: no Language: International IP: 87.225.89.163 Port: 2332 AMFR Teamspeak: ts.teamamfr.fr Contact: @AMFR_Kendose Region: EU Mods: RHS & TFAR Language: French IP: 149.202.87.175 Port: 2302
  4. Original post in spoiler above. This topic is no longer supported, because the project has moved to another development team. Our continuation of PRA3 will be available soon. Thanks.
  5. Here a preview of what the PRA3 team has been up to the last couple of months. First close playtest being held today. More footage and updates coming soon. Join the discussion! https://github.com/drakelinglabs/projectrealityarma3 https://twitter.com/RealityArmA http://discord.me/pra3
  6. Looking for some info, Im planning making myself an AAS mission, but where do I start ? Ive downloaded a few missions and looked through there code, but it seems everyone has there own style of putting the scripts together. So I looking for a basic template or the scripts I need to get started, So can anyone help me out ? Cheers.
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