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About soldier2390@hotmail.com

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    Private First Class

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  • Location
    Maryland, USA
  • Interests
    Aviation, Fire Fighting, Military/Law Enforcement, History, Weapons, Outdoors

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  1. soldier2390@hotmail.com

    General Discussion (dev branch)

    Ok so I checked and the drivers and stuff are up to date, but problem remains. What should I do next? And you haven’t heard of this issue before? Should I ask this on discord to see if anyone else is having this issue?
  2. soldier2390@hotmail.com

    General Discussion (dev branch)

    Yes however when doing so I am no longer able to remap any of the buttons.
  3. soldier2390@hotmail.com

    General Discussion (dev branch)

    Yes the bottom right trigger. I have that assigned to fire a weapon, and the left bottom trigger to aim. I had seen a few reports of this awhile back when searching for a solution so I figured it was known. To explain it with better detail I will link a post that someone created on the steam forums. The OP did a good job on explaining what exactly happens. https://steamcommunity.com/app/107410/discussions/5/360671352688331679/
  4. soldier2390@hotmail.com

    General Discussion (dev branch)

    Does the new input controller command fix the issues with the Xbox one controller, where the right trigger couldn’t be assigned to fire a weapon?
  5. soldier2390@hotmail.com

    Project RACS

    Looking great! Love that PRAC’s is still going strong after all these years.
  6. soldier2390@hotmail.com


    Yes, thank you! Also I’m sure I’m not the only one thankful that you now work for BI! At least we all get to look forward to your work being included into vanilla terrains for whatever Arma game that may come in the future.
  7. soldier2390@hotmail.com

    [IceBreakr/IBIS] Lamubia

    Sounds interesting what’s the cell size?
  8. soldier2390@hotmail.com

    What are the ARMA 2 Delta Vests/Chest Rigs?

    I believe it’s a type of vest associated with the ranger battalions as my cousin had something similar at one point, and a lot of delta comes from the rangers. Though I have seen some security force airman wear something like that too but my experience in the Air Force/military was limited and I’ve never really been those gear nut type of dudes, so I never cared enough to ask. However a lot of people on these forums know much more then I ever would so I’m sure someone will answer your question!
  9. soldier2390@hotmail.com

    General Discussion (dev branch)

    Wow thanks reyhard! Anyway you could add the neat little feature of ducking down on turrets as you did with the RHS turrets?
  10. That's a neat little trick. Didn’t know there was a Garrison waypoint though? When was that added to the base game?
  11. soldier2390@hotmail.com


    @Jezuro is there any chance in the future you could make the Garrison function more customizable? So that mission maker's can for example choose how many units will garrison a specific sector? Or specify what type of units will garrison that sector? Like how with the old Site Module's one can choose if that site will be a "Base" or a "Outpost", which alters the type and amount of units to spawn! Also, is there any chance you can make the Garrison script into a Stand-alone Module that could be used independently of the other Warlords Module's? Or update the old faulty Site Module's to the standards of your outstanding custom Warlords Module's? After all...you are a god of mission/mode making, so i was hoping for a Christmas miracle ;)
  12. soldier2390@hotmail.com


    @Jezuro Any chance you could make the Garrison function into a stand-alone Module? That way a simple editor placed Garrison Module can be used with other game modes/type of Missions without the need for third-party scripts? Currently any functionality of the various garrison scripts in game (i.e. ones used in several other modes and even the Site Module's) are ineffective and require other scripts or parts of other game modes to run properly.
  13. soldier2390@hotmail.com

    General Discussion (dev branch)

    @oukej I have a few questions In regards to this: First question is, will there be any a possibility of doing the same with other gear? Including a lot of content from the early Alpha release. Specially the MultiCam gear and uniform stuff that looks like it's made from different camo swatches/colors! For example a lot of the MultiCam stuff is too bright and looks bleached and faded. Second question, would it be possible to get a proper MultCam textured Helmet and Light Vest for the NATO Mediterranean units? Since the NATO Pacific units have proper Tropical MultCam patterns for their Helmets and Vests! Last question, can we get the extra textures in the game files to be usable in game without mods or setObjecttexture? Especially since Vests and Helmets can't use setObjecttexture. Plus I'd love to have NATO Vests in the Tan Colors that exists within the games files!
  14. soldier2390@hotmail.com

    General Discussion (dev branch)

    After searching config files and in-game tests lastnight, I don't think so! However myself and many others are still waiting for hidden selections to be usable on helmets and vests. And what I remember from a year or so ago one of the devs said it was unlikely to happen. But considering we got a few completely unexpected fixes since then, I was wondering if any devs @oukej can elaborate on the issue or give us a answer as to whether or not it may ever be possible in A3's life time?
  15. soldier2390@hotmail.com

    How to Spawn and Delete Functions from Trigger Init's?

    @Schatten Ah right...now that you mentioned that it brought back memories. Plus that makes sense as awhile ago I tried to use a Trigger to Spawn a Trigger, that once spawned would activate a script that I wrote. And that script called functions that once I deleted the Trigger still remained running/and or caused errors! Thanks very much for your response, I'm sure I will be back with more questions. But for the moment you fixed my current problem.