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h34dup

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Everything posted by h34dup

  1. May 1943, Americans from the 29th Ranger Battalion conduct a night raid on a German airstrip outside Skogbygda, Norway. Promotional images from my latest SP/COOP scenario (link) Mods used: CBA_A3, Faces of War, CUP Terrains, IFA3_AIO_LITE, Northern Fronts + NF Terrains, Secret Weapons, US General Equipment and Accessories
  2. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2400461751 Lead your team of rangers to conduct a “butcher and bolt” raid on a small enemy-held airstrip. Your mission is to infiltrate Norway via amphibious landing and make your way inland to rendezvous with a contact from the Norwegian resistance (Milorg), who will provide details on the location of your primary targets: a German special airplane, and an anti-aircraft defense site. Your squad is tasked with infiltrating the airfield, assaulting the enemy, destroying all primary targets, and pursuing any secondary objectives, before exfiltrating to the extraction point back along the Norwegian coast. FEATURES SP or COOPERATIVE play in the spirit of H&D2 and the Commandos series, loosely inspired by real raids conducted by the 29th Ranger Battalion (Wikipedia link), with the training and support of the British No. 4 Commando An engaging night op (with visibility sans NODs!) a nice balance of challenge and satisfaction, akin to the types of classic Arma 3 scenarios we all fondly remember, with a hint of those night stalking vibes from the Contact DLC! Hand-placed props transform a small air strip into a formidable German-held strongpoint, which reacts realistically to any detected threats! Multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support - including mortar and fighter plane support! AUTHOR'S NOTES Guess I was just kidding about my previous release being my last for a while. I wanted to make use of some of the compositions I've had lying around for a while. Originally set in Tobruk, I ported the air strip to Northern Fronts and switched up the climate completely. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by raids conducted by the American 29th Ranger Battalion between February and April of 1943. Volunteers from the 29th Infantry Division, these men trained with the British Commandos, mostly No. 4 Commando, and participated in raids on German installations in Norway before being disbanded in October of 1943. The techniques pioneered by these brave soldiers continue to inform the tactics of special operations units across the globe. This mission takes place later in 1943 than it might actually have happened, solely because of the restrictive lighting of the game engine at night. Additionally, the scale of this raid is reduced to remain friendly to your CPU. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Northern Fronts and Secret Weapons for the incredible mods! Searchlight script by Grumpy Old Man
  3. h34dup

    WW2 Rangers Airfield Raid [SP]

    Good luck getting them to accept the mods list - might be helpful to test this scenario with a smaller group to ensure there aren't any bugs. I'd hate to hear everyone loaded up but then there was some random bug with the scenario. For example, there is a script for SP that makes whatever unit the player is switched to become the group leader. I'm happy to join and test, play, or troubleshoot if there's a good time. PM or hit me on Steam.
  4. h34dup

    WW2 Rangers Airfield Raid [SP]

    Hope you enjoy dude! Let me know how your playthrough goes.
  5. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2364019577 Lead your men to victory and take part in the liberation of France as an American OSS (Office of Strategic Services) operative during the legendary Operation Jedburgh. After months of training and preparation, your Jed Team made the drop into France the night of the D-Day invasion, establishing contact with local Maquis resistance in Orglandes, providing training, arranging supply drops, and serving as a vital link to SFHQ in London. Today, all that will be put to the test as we move to prepare the region for the rapidly advancing Allied 8th Army. FEATURES A story-driven SP mission based on the real Operation Jedburgh (Wikipedia link[en.wikipedia.org]), offering the immersion of a campaign in a single three-chapter scenario! Play across a huge swath of the excellent Orglandes terrain, with thousands of hand-placed set pieces, including a unique Milice station, Panzergruppe encampment, and a completely re-worked "battle-scarred" town of Orglandes! NEW! Dynamically-spawned units optimized for performance, an improvement requested by players of my previous missions, ensuring a populated battlefield that is more CPU-friendly! Detailed units with the right gear for the theater, including the American O.S.S., British and French SAS, French Maquis/F.F.I. and Communist F.T.P., Vichy Milice, and German 352nd Division, 17th SS Panzergrenadiers, 5th Fallschirmjager, and more! Mission tasks are based on the real tactics of the OSS and the Simple Sabotage Field Manual, including ambush, sabotage, and rescue, with multiple approaches to accomplishing your mission, and optional objectives for added challenges and unlockable support! AUTHOR'S NOTES I've been working on a mission based on Op Jedburgh for a while, originally set in the Crossroads: Bocage terrain, but decided to start over with a completely different narrative. This is the result, hope you enjoy what might be my last release for some time. This is a work of fiction, any resemblance to real people or events is purely coincidental. It was inspired by Robert Kohoe's account of his experience on Jed Team Frederick, as well as Operation Jedburgh: D-Day and America's First Shadow War by Colin Beavan. I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, Simple Sabotage, and other declassified documents. This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. The add-on list may be long, but I assure you they are worth it! Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. Curious to hear about your playthroughs! Please like and comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS The respective authors of the required addons, especially Orglandes, GEIST, and USGE&A for the incredible mods! Surrender script from MNK Michael Giacchino, Composer, MoH Soundtrack
  6. O.S.S. Ops: Tunisia These are promo images from a recent SP mission I released. A member of O.S.S. Combat Intelligence Team 'Indigo' embedded with the 36th Regiment, 9th Infantry Division, takes aim with his Springfield rifle at attacking German Afrika Korps soldiers in Hazar Kedh. April, 1943. A member of O.S.S. Combat Intelligence Team 'Indigo' embedded with the 28th Maori Battalion, takes aim with a Bazooka at an incoming Panzer III from the 5th Panzer Army. April, 1943. Soldiers of the German Afrika Korps (DAK) rendezvous with scouting elements of the 5th Panzer Army as they prepare to assault Hazar Kedh. April, 1943. German paratroopers from the 2nd Parachute Brigade committing acts of reprisal against local Tunisian farmers outside Juy Duktar. April, 1943. Mods used: Hazar Kot Valley, CBA_A3, CUP Terrains - Core, Faces of War, IFA3_AIO_LITE, Iron Front ArmA 3 : Faces of War Compatibility patch, US General Equipment and Accessories (FOW/IFA3), IFA3 liberation, WW2_OBJECTS, GEIST-A3 LITE, CUP Terrains - Maps, Polpox, ZSL, Rismark's WW2 poses, etc.
  7. DOWNLOAD (v0.5 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2230684252 Step into the boots of an American OSS (Office of Strategic Services) operative during the Tunisian Campaign of 1943. Experience combined arms fighting in WW2, as the British, American, and other Allied armies learned under fire how to work together on the battlefield. Your cover mission is to assist in the capture of an enemy-held village. Your true mission is to locate and secure a German secret weapon and kidnap a high-ranking enemy target. In order to complete your mission, you'll need to call on your skills in negotiation, reconnaissance, marksmanship, intuition, sabotage, and survival. FEATURES: * A story-driven SP mission offering 1-2 hours of playtime, in the spirit of the Medal of Honor series! * Thousands of hand-placed set pieces, including a massive US Army command post, fortified hilltops, and more! * Detailed units with the right gear and insignia for the theater, including the 9th Infantry Division, 5th Panzer Army, and 28th Maori Battalion! * Optional objectives, multiple approaches to accomplishing your mission, hidden dialog and unlocks! AUTHOR'S NOTES: * This mission is the first to be released of a few SP scenarios I created, inspired by the exploits of the Office of Strategic Services (OSS) during WWII. * This is a work of fiction, any resemblance to real people or events is purely coincidental. I take quite a few liberties with what units would realistically have been in the same battlespace (eg. the Maori Bn was nowhere near the Americans). I referenced the War Report of the OSS, the Special Operations and Secret Intelligence Field Guides, and other declassified documents. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The add-on list may be long, but I assure you they are worth it! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * Curious to hear about your playthroughs! Please comment if you have an AAR, catch a bug, or have any constructive feedback. CREDITS: * The respective authors of the required addons, especially GEIST and USGE&A, for the incredible mods! * Surrender script from MNK * Michael Giacchino, Composer, MoH Soundtrack
  8. Tunisia, 1943 These are promo images from a recent SP mission I released. SOURCE SOURCE SOURCE SOURCE SOURCE Mods used: Aliabad Region, CBA_A3, CUP Terrains - Core, Faces of War, IFA3_AIO_LITE, Iron Front ArmA 3 : Faces of War Compatibility patch, US General Equipment and Accessories (FOW/IFA3), IFA3 liberation, WW2_OBJECTS, GEIST-A3 LITE, CUP Terrains - Maps, Polpox, ZSL, Rismark's WW2 poses, etc.
  9. DOWNLOAD (v0.5 Beta) https://steamcommunity.com/sharedfiles/filedetails/?id=2164963312 Join the fight with the 1st Infantry Division in Tunisia, North Africa, in early 1943. With Rommel's Panzer Army Afrika threatening to drive the Allies out of Tunisia, II Corps must open up a southern flank by capturing Highway 17. The problem: the highway and its surrounding valley lies in range of an Axis-held artillery nest. You and your men are tasked with striking the artillery nest and silencing the guns ahead of a larger armored assault to secure the highway and surrounding villages. This scenario is purely fictional, but is inspired by historical events at the time leading up to the Battle of Kasserine Pass. Features: * A gamified rendering of America's early involvement in the ETO and North Africa * Witness a large combined op unfold on the excellent Aliabad map, the artillery nest is almost completely hand-placed * Bonus objectives unlockable in the field * Access to weaponry, explosives, and vehicles from your starting position, as well as simple mortar support * Randomized unit presence adds variety to multiple playthroughs Author's Notes: * This is my third scenario release for Arma 3, I have a few more WW2-based scenarios close to being able to be released. This is my FIRST attempt ever at making a Co-op friendly mission w/ playable units (and adding playable units to your group), please be patient and let me know if it works or not, I've never made anything besides SP. * This is a work of fiction, any resemblance to real people or events is purely coincidental. Primary inspiration came from Rick Atkinson's book, An Army at Dawn. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * A note on addons: I try my best to keep the list short and limited to quality addons that deliver accuracy and are worth the storage space, that said, I release these scenarios to showcase the incredible free work of the authors of these mods and to thank them for sharing it w/ the community * It's the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what's possible in the game, please leave a comment with details! * Warning: this scenario contains some imagery that is historically-accurate to the period being portrayed. By no means does the inclusion or representation of imagery from this period reflect or represent the views of the author. This is intended for entertainment purposes only, do not subscribe if you are uncomfortable with it. * If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details! * Your feedback is welcome, but to be 100% transparent I make these missions for myself first and foremost and release them as-is, I rarely make updates or changes unless they are clear and easy tweaks made shortly after release
  10. Fixes: * Removed certain triggers after first part of primary task is complete * Marked key buildings on map in Shapur-1 to clear when you are close to them * Made a couple explosions bigger * Updated task destination after completing first part of primary objective * Falcon element will re-enter the AO to hunt down remaining hostiles after primary objective is complete * Fix to RTB task after primary objective is complete * Typos corrected in briefing
  11. DOWNLOAD (v1 beta): https://steamcommunity.com/sharedfiles/filedetails/?id=2080975463 As an elite operator in the UK Special Forces' Special Reconnaissance Regiment (SRR), your mission is to locate and capture or eliminate a high-value target (HVT) within ISIL leadership. Features: * Authentic modern military ops singleplayer mission in the spirit of my Arma 2 campaign, Task Force 42 * Multiple approaches to completing some objectives * Bonus objectives unlockable in the field * Access to weaponry, explosives, and vehicles from your starting position at OP Kemal * Randomized unit presence adds variety to multiple playthroughs Author's Notes: * This is my second scenario release for Arma 3, should be a blast for fans of my Arma 2 SP Campaign Task Force 42. * This is a work of fiction, any resemblance to real people or events is purely coincidental. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * It's the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what's possible in the game, please leave a comment with details! * If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details! * Your feedback is welcome, but I make no guarantee I'll be able to respond to it!
  12. h34dup

    ADV - ACE CPR

    I had a major issue with this mod, which was included as part of the ArmaPH (Philippine Army) mod pack, that caused a dependency issue in the editor, even if none of the assets of either ArmaPH nor ADV - ACE CPR were being used. I ended up having to use Eliteness and other tools to manually edit the addon class tables in the .sqm file and had one of those near strokes when you realize you may have lost many hours worth of work. I resolved the issue, thankfully, as far as I can tell. Not sure why this would happen as I'm a script/code novice, but I wanted to report and see if anyone has reported this in the past.
  13. Confirming I ran into the same issue as above where "Common/Common.sqf" is there but the file is empty. EDIT: Looked into TypeSQF and the file for Common.sqf appears to be empty not only in the latest version but the previous and the first. Is it supposed to be empty? EDIT #2: Using TypeSQF actually did work, I don't get the error I was getting about Common.sqf being missing having tried to instal manually. Seems to be working now, thanks a lot to the author!
  14. July, 1944 - OSS Jedburgh Team Lawrence working with French Maquis / FFI to hamper German reinforcement efforts IFA/FOW, US G.E.A.R., GEIST, Massi WW2 Units, Crossroads Bocage, ZSL Static Poses, Northern Fronts, POLPOX, Rismark's WW2 Poses, Recolor
  15. Super stoked to check this out! Thank you for bringing one of my nerd wishes to life!
  16. Dude... yes. Must give this a try. If you're interested and haven't seen it yet - I also recently released an SP scenario based on the SAS in the Western Desert, definitely inspired by H&D2 as well!
  17. h34dup

    GF Cargo Airdrops Script

    Hi @GEORGE FLOROS GR just saying THANK YOU for this awesome script. I managed to modify it to my exact needs after hitting a wall w/ a previous script. Your commenting is seriously next-level, so helpful. @jgaz-uk I ran into the same issue just now, and resolved it by formatting the weapons in arrays, the same way they're formatted for the other contents, eg. ["SmokeShell", 10] (see: https://community.bistudio.com/wiki/addWeaponCargo). Looks like they are considered strings as "Weaponname" instead of the arrays expected. Maybe a bug?
  18. DOWNLOAD (v0.5 beta) https://steamcommunity.com/sharedfiles/filedetails/?id=1919312045 Command your SAS troop to victory raiding Axis strongpoints from behind enemy lines during the battle of El Alamein! Features: * Authentic WW2 singleplayer mission in the spirit of H&D 2 * Multiple approaches to completing some objectives * Recruit up to 6 men at a time to your group, each with different specialties * Access to weaponry, explosives, and vehicles from your F.O.B. * Skip time at campfires to switch between day/night ops * Unlockable fast travel points * Randomized unit presence adds variety to multiple playthroughs * Call in mortar support (beta) Author's Notes: * This is my first scenario for Arma 3, used to edit SP scenarios for A2/OA/CO * Note that the first task is just the beginning of the mission, more tasks unlock as you play through. * This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. * The SAS focused much of their efforts during the Second Battle of El Alamein on disruptive raids far behind enemy lines to the west in Libya. The map has been sectioned off to capture the ideal terrain for this fictional operation, imagine the AO is west of where it’s actually located in this map. * It's the closest I could get with the tools at-hand, if you spot something that could be made more realistic or historically-accurate within what's possible in the game, please leave a comment with details! * If you know of any useful scripts, supports, or other easy to implement features, please leave a comment with details! * Your feedback is welcome, but I make no guarantee I'll be able to respond to it!
  19. h34dup

    [SP] WW2 SAS Raid: El Alamein

    Second update, more to come: * Fixed a major bug with Objective Burke, apologies if this prevented you from completing the mission, or for reverting your progress! * Tweaked opacity of a couple markers that shouldn't have been as bold * Adjusted the date to maximize moonlight for night ops - if you use Re-Color mod, you may need to turn it off to be able to see at night * Fixed a bug that allowed the radio at Objective Charleston to be used more than once * Added US and German ammo crates to the weapons area of the F.O.B. and British ammo to the ammo truck nearby * Fixed a bug that caused a shovel at Objective Burke to float in mid-air
  20. h34dup

    [SP] WW2 SAS Raid: El Alamein

    First update, there will be plenty of bugs to catch and fix. Changelog: * Fixed a typo in the briefing * Moved SAS solder Bergeron to a different location to avoid him getting stuck when joining your group * Changed the Group Callsign to 2 Troop * Fixed a bug where Group Join was only counting 1 man lost in the group, should now work where each man lost opens a slot in the group * Moved the intel at Objective Dunham to a place where it will be harder to get lost in explosions or gunfire
  21. http://i.imgur.com/jfrjl.png (109 kB) OVERVIEW Real-World Operations (RWO) is a new initiative which focuses on rendering missions in Arma 2 inspired by military operations taking place in the real world. The idea is to use reports on real conflicts as a basis for creating scenarios or even Campaigns that explore these conflicts in Arma 2. While the missions are not 100%-accurate renditions of the situation on the ground, they are intended to generate interest among players in learning more about the real events and to honor the sacrifices made by the people of our respective armed forces. Most releases are accompanied by the news articles that inspired them. RWO releases will be standalone, with different sets of addon requirements, created by different editors. Conflicts and operations of interest are separated by region much like a news agency, with different regions such as the Middle East, Africa, and Asia falling under their own "bureau" (which will eventually be headed up by an editor with experience in the area). With the veritable galaxy of free addons available for Arma 2, the possibilities are vast and exciting. POTENTIAL STORIES TO BE EXPLORED (to be updated) Middle-East Bureau: Afghanistan - OEF - Wikipedia List of Combat Operations in OEF-A, Operation Helmand Viper Pakistan - War on Terror and CIA Campaign, Indian/Paki Jammu/Kashmir Conflict Yemen - CIA Campaign against AQAP Iraq - OIF, post-withdrawal counter-insurgency Iran - Clandestine operations Syria - Syrian Civil War against al-Assad Israel - Israeli/Palestinian Conflict, Gaza War Africa Bureau: Mali - French/NATO incursion against Islamist fundamentalists Somalia - Campaign against al-Shabaab, anti-piracy operations South Sudan - Darfur Conflict Congo - M23 Rebellion, Lords Resistance Army (LRA), The Kony Hunt Libya - Libyan Civil War against Ghadafi Asia/S. Pacific Bureau: Senkaku/Diaoyu Island - PLA vs. JSDF China - Domestic disputes, War on Terror-related Ops Korean Peninsula - Tensions between North and South Korea Philippines - War on Terror against Abu-Sayyaf/Moro-Islamic Liberation Front Burma - Ongoing internal conflict Cambodia - Cambodia/Thai border dispute, drug war Vietnam - UNSUNG is approved for RWO Vietnam missions Europe Bureau: South Ossetia - 2008 Russian Incursion and Counter-Terrorism efforts Chechnya - Chechnyan Conflict Kosovo/Yugoslavia - Kosovo War North Ireland - Dissident Irish/British Conflict France - I44 mod is approved for RWO WWII missions Americas Bureau: Colombia - Ongoing conflict with F.A.R.C. Mexico - Mexican Drug War Falklands/Malvinas - Falklands dispute between UK and Argentina PLANNED RELEASES - Afghanistan: Task Force 42 (by HeadUp and RCMW) a 5-mission campaign showcasing a range of UK SF units, including SAS, SBS, SRR, SFSG, and the shadowy SIS group known only as "The Increment." Planned for release as a lite version, and a separate addon-heavy version. Meticulously researched and modelled after numerous confirmed UKSF ops. - Sierra Leone: Op. Barras (by RCMW) inspired by the 2000 clash between UK forces and local militia forces. More info to come. - Vietnam: Vietnam Camp (by TexKaz, Kommiekat, and others) a collaborative campaign focusing on the Battle for Ia Drang Valley, includes a range of player perspectives, makes use of the final version of the UNSUNG mod. Possible ACE release TBC. - Afghanistan: Angry Aussies (by Another123 & HeadUp) a single mission for Aliabad and the Australian SOTG units, inspired by the Shah Wali Kot offensive. - Pakistan: Drone War (by HeadUp) a look at the evolution of the drone war in Pakistan's Federally Administered Tribal Areas (FATA), and (hopefully) the relationship between American CIA and Pakistani ISI in snapshots of 2004, 2009 and 2011. - Iraq: SEAL Sniper (former working title was Chris Kyle) (by HeadUp) (inspired by the book American Sniper and the author's recent untimely death) insert into the insurgent-held city of Fallujah where you will provide sniper support before participating in a DA (direct action) against a pair of HVT's (high-value targets). ACE-version planned. Direct Chris Kyle references have been removed. CURRENT MISSION RELEASES 2/16/2013 - Middle-East Bureau - Afghanistan - Op. Roadblock (v0.90) by HeadUp (inspired by Op. Surak Basta III) - US Army 101st Airborne, ANA 203 Corps, and ANP Border Police work to secure the border with Pakistan 2/25/2013 - Middle-East/Asia Bureau - Uzbekistan - Islamic Movement of Uzbekistan Campaign by Kommiekat (inspired by CT ops in Uzbekistan) - As operations against Taliban forces in Afghanistan and Pakistan have continued, military clashes with Islamist non-state armed groups have been recorded in mid-2009 in Uzbekistan, Tajikistan, and Kyrgyzstan 3/22/2013 - Asia Bureau - China/Eastern Turkistan - Eastern Turkistan Islamic Movement Mini-Campaign by Kommiekat (inspired by CT ops in Western China) - The East Turkestan Islamic Movement (ETIM) is a militant Muslim separatist group in Xinjiang province in northwest China. The U.S. State Department listed the ETIM as a terrorist organization in 2002 during a period of increased U.S.-Chinese cooperation on antiterrorism matters in the wake of the terrorist attacks of September 11, 2001 4/5/2013 - Europe Bureau - Chechnya/Grozny - The Maykop Brigade by TexKaz (inspired by the New Years Assault, 1st Chechen War 1994-1995) - Takes place during the New Years Assault during the First Battle of Grozny during the First Chechen War. The Russians were expecting a swift victory to establish constitutional order in the small Caucuses Republic of Chechnya following the breakup of the USSR. However resistance was tougher than expected. The events of the First Battle of Grozny would set the stage for one of Russia's most profound military defeats and one of the most brutal wars of the Post-Cold War era. You are a conscript in the Maikop Brigade sent to take control of Grozny in a large multidirectional armored advance. Everything should go as planned...so it would seem 5/17/2013 - Asia Bureau - Laos, Burma, Thailand - The Golden Triangle (v1.0) by Kommiekat (inspired by true events) - The Mekong River massacre occurred in the morning of 5 October 2011, when two Chinese cargo ships were attacked on a stretch of the Mekong River in the lawless Golden Triangle area of Southeast Asia. All 13 crew members on the two ships were killed and dumped in the river. It is the deadliest attack on Chinese nationals abroad in modern times. In response China temporarily suspended shipping on the Mekong, and reached an agreement with Myanmar (Burma), Thailand, and Laos to jointly patrol the river 5/26/2013 - Asia Bureau - Vietnam - Op. Wayne Grey (UNS) (v1.0) by Nettrucker - A 4-mission campaign for the UNSUNG Vietnam War mod. The Story is based on real events that happened in the Plei Trap Valley in March 1969. 8/29/2013 - Africa Bureau - Congo - [sP/COOP 40] La Légion saute sur Kolwezi by Tigerforce - Portrayal of events depicted in the 1980 movie of the same name, parachute into volatile rebel-held territory, rescue foreign hostages, and liberate the city of Kolwezi. 9/29/2013 - Middle-East Bureau - Afghanistan - Codename Farrington by Mathias Eichinger a joint operation between German KSK and Afghan SOF and Police to capture a JPEL-listed Taliban financier alive. 10/7/2013 - Africa Bureau - Somalia - Gothic Serpent (RWO Version) by Wiki and Kommiekat Operation Gothic Serpent was a military operation conducted by United States special operations forces with the primary mission of capturing warlord Mohamed Farrah Aidid. The operation occurred in Somalia from August to October 1993 and was supervised by the Joint Special Operations Command (JSOC). 11/14/2013 - Asia Bureau - Vietnam - Battle for the Slopes (UNS) by Mathias Eichinger experience the perspective of an anonymous PAVN (NVA) soldier in the Battle for the Slopes around Dak To. As a tiny screw in the PAVN war machine, he has to help defend that hill from the invaders his political officer is talking all the time. 12/20/2013 - Europe Bureau - Czechoslovakia - Exercise Friendship 86 by Mathias_Eichinger - Fog has fallen in and makes aerial photo-recce flights unfeasible. For this reason a Czech People's Army (CSLA) recon team has to confirm several targets for follow-on airstrikes. A second mission places players in control of a tank, while a third mission places player in a Hind. 1/22/2014 - Africa Bureau - Guinea Foot Patrol: Fogo Na Floresta by cimalex - The main objective of the portugese Fuzileiros unit is to patrol and inspect of the forest in the vicinity of a plantation close a certain village attacked by the PAIGC. HOW TO GET INVOLVED WITH RWO We are always looking for new members, especially intermediate-to-expert editors and addon-makers, but just about anyone is welcome to participate as a tester (provided we don't have too many testers and not enough editors). Ideal members are self-sufficient, patient, and willing to proactively solve their problems while improving their skills at the same time. We have a Google Group filled with resources, including the RWO mission-maker's checklist, and a place to share progress, elicit feedback, and complete private testing. If you're interested in joining up, send a PM to me (h34dup) with a Google Accounts-compatible email address (for access to the Google Group). INPUT AND SUGGESTIONS WELCOME Even if you are not directly involved with the creation of RWO releases, your input, ideas, suggestions, and concerns are all highly valuable. Please feel free to share your thoughts and ideas here in this thread! FORUM MINI-SIG LINK [url="http://forums.bistudio.com/showthread.php?144822-SP-CAMP-CO-Real-World-Operations-(RWO)"][img=http://i.imgur.com/yRGv6bM.jpg][/url]
  22. Well get stoked my dude, I am nearing having one of my SP scenarios ready for release! The mountain you fear is really not that steep, many of the changes made to Eden editor make things a little easier... yes, I'm still learning and wrapping my head around it, but it's not prohibitive. Will post here soon when I have things ready to share out, test build may be ready as soon as this weekend. SAS WWII raid scenario on El Alamein for I44/FoW/IFA...
  23. h34dup

    [SP/CAMP/CO] Real-World Operations (RWO)

    Thanks! I read a book about the SAS recently that provided a lot of interesting but very surface-level info about Ops Houndsworth, Bulbasket, etc. It characterized the patchwork units of SAS, Maquis, and even Russians more as a band of pirates than soldiers. The initial setup I quickly made for SAS Ops in France is built on the Neuville map, has not a forest camp (due to lack of suitable terrain) but a remote farmhouse hosting a motorpool, where you can recruit up to 6 followers from SAS or Maquis (different weapons, specialties, etc.), I also set up a simple mortar request script, but the projectiles in Arma 3 have different classnames, and the only ones I could find that worked were Smoke rounds, 500lb Bombs, and Bazooka shells with rocket trails behind them that slowly fall like leaves before exploding (which is what I've stuck with). I would love to figure out how to make that into like a mission hub, where you can choose to take on different missions across the Neuville map (eg. Ambush the convoy, Assassinate the officer, Destroy all vehicles at X location, Rescue the prisoner, etc.). Still, for now, I'd like to just focus on getting through making a single mission, and 'nam is furthest along.
  24. h34dup

    [SP/CAMP/CO] Real-World Operations (RWO)

    Thanks, domokun! Can't speak for the others, but it's unlikely I will release COOP, I have always been an SP gamer in all games. That said, I'd consider giving permission to someone else in the community to convert my missions for COOP, can't imagine it's terribly hard for someone who knows what they're doing. As for RWO, I've been away for too long to consider picking things back up, and still the project was carried into A3 by mathias, I'd say it's no longer my call where things go. However, I really only like to edit missions with a basis in reality, so all my stuff is technically RWO. The project that got me back into editing is a 4-mission mini-campaign for UNSUNG following MACV-SOG through 1967, '68, '69, and '70. First mission, based on Practice Nine (later known as Igloo White) has most of the core game components, I started working on the 4th mission which is inspired by Operation Ivory Coast. If you like LoK and TF 42, you'll likely enjoy these missions. Another idea I had been messing with is based on the SAS during WW2 (IFA/FOW) - desert raids in N Africa, insurgency in Greece, working w/ Maquis in France. The modern setting is mostly dry for me, but I had been playing "my little operator" to find a good Op. Neptune Spear AOR1 DEVGRU outfit...might have some fun with that setting one day.
  25. [RWO] Task Force 42 (Addon+ Version) Overview: A fictional campaign for Arma 2 Combined Operations, inspired by real operations in Afghanistan. Showcasing the variety of the UK's special forces, take part in the hunt for a dangerous JPEL-listed target, code-named 'Black Shadow.' Conduct infamous night raids with the SBS, intel-gathering ops with the SRR, a long-range patrol with the SAS, and more! The Addon+ version is recommended for the ideal playing experience: it features extra missions and content, and is supported by carefully-selected addons that match more closely the vehicles, uniforms, and weaponry that the UKSF are believed to use. Required Addons: Combined Operations British Armed Forces DLC Community Base Addons Afghan National Army and Police Reshmaan Province (w/ MAD Buildings) Massi's UK SFTG Units KYO MH47E SOAR ADuke's Helo Pack Tonali SF Units BB OA SpecOps Merc Units L128A1 Shotgun L119A1 Rifle Pack L115A3 Sniper Rifle RHS HK416 Pack RHS SMG Pack RHS AK Pack PR FATA Pakistan SGW's Afghan ANA/ANP Units Features: Experience the Addon+ version and play it as it was meant to be played! Extra weapons, outfitting, vehicles, maps, and bonus missions! Inspired by real operations, step into the boots of characters on the shadowy front-lines of the war on terror! Take part in tense night raids, gather intelligence in hostile territory, and pursue your target, a dangerous JPEL-listed HVT! Custom support scripts created by RCMW and HeadUp: PEDRO Pararescue, AH-1 chopper support, GR9 fast-mover support, Fly-in Reinforcements, and more! Rich with details and dynamic elements - missions have multiple approaches, intel is often concealed, downed support choppers need to be secured! Play as soldiers from across the spectrum of UK Special Forces, including the SAS, SBS, SRR, SFSG, and SIS! Mostly-Full voice acting (over 300+ lines) and custom soundtrack, sound fx, full Intro/Outro cinematics! Spans massive portions of the excellent Reshmaan Province, as well as Zargabad as you've never seen it before, and yes, the FATA! Installation: Simply unpack the TF42+.pbo in your ..\<ArmA2OA installation>\Campaigns folder (you can create this folder if you do not yet have one). A note about the addons: use only those required above when playing this Campaign. Seriously. Otherwise, you may run into bugs or other issues that have nothing to do with the Campaign itself. Also, it can be a pain, but make sure that each of the addons is installed properly and activated. For more info, check out: http://www.armaholic.com/plug.php?e=faq&q=18 DOWNLOAD: TF42 (Addon+ Version): Armaholic Mirror #1 (h34dup.com) Mirror #2 (Dropbox) PlayWithSix [RWO] Task Force 42 (Lite Version) Overview: A fictional campaign for Arma 2 Combined Operations, inspired by real operations in Afghanistan. Showcasing the variety of the UK's special forces, take part in the hunt for a dangerous JPEL-listed target, code-named 'Black Shadow.' Conduct infamous night raids with the SBS, intel-gathering ops with the SRR, a long-range patrol with the SAS, and more! The Lite version is not recommended, but is for those who don't want the extra addons: it features the core story and the original final mission (which is different in the Addon+ version), but does not feature any of the bonus missions or content in the Addon+ version. Required Addons: Combined Operations British Armed Forces DLC Community Base Addons Reshmaan Province (w/ MAD Buildings) Massi's UK SFTG Units Features: Inspired by real operations, step into the boots of characters on the shadowy front-lines of the war on terror! Take part in tense night raids, gather intelligence in hostile territory, and pursue your target, a dangerous JPEL-listed HVT! Custom support scripts created by RCMW and HeadUp: PEDRO Pararescue, AH-1 chopper support, GR9 fast-mover support, Fly-in Reinforcements, and more! Rich with details and dynamic elements - missions have multiple approaches, intel is often concealed, downed support choppers need to be secured! Play as soldiers from across the spectrum of UK Special Forces, including the SAS, SBS, SRR, SFSG, and SIS! Mostly-Full voice acting (over 300+ lines) and custom soundtrack, sound fx, full Intro/Outro cinematics! Spans massive portions of the excellent Reshmaan Province, as well as Zargabad as you've never seen it before! Installation: Simply unpack the TF42Lite.pbo in your ..\<ArmA2OA installation>\Campaigns folder (you can create this folder if you do not yet have one). A note about the addons: use only those required above when playing this Campaign. Seriously. Otherwise, you may run into bugs or other issues that have nothing to do with the Campaign itself. Also, it can be a pain, but make sure that each of the addons is installed properly and activated. For more info, check out: http://www.armaholic.com/plug.php?e=faq&q=18 DOWNLOAD: TF42 (Lite Version): Armaholic Mirror #1 (h34dup.com) Mirror #2 (Dropbox) PlayWithSix Videos: License: Content created by HeadUp (h34dup) and RCMW is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, please just be sure to give us a mention in the credits. Credits & Thanks: RCMW LDL Neo Massi SGW PR Team MAD Team Robert Hammer Schnapsdroesel UKF Team Lennard Ardvarckdb All the voice actors (credited by name in the game's end cutscene) Kommiekat, Wiki, and the RWO team for their support The brave men & women who risk their lives for others out there on the front lines
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