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Imperator[TFD]

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    1062
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About Imperator[TFD]

  • Rank
    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    Ice hockey

Profile Information

  • Gender
    Male
  • Location
    Down under

Contact Methods

  • Biography
    www.taskforcedingo.com
  • Youtube
    https://www.youtube.com/c/imperatortfd
  • Steam url id
    imperator_pete

Recent Profile Visitors

674 profile views
  1. Vehicle Interiors - Feedback

    Mora left hand exterior side mirror does not function when turned out.
  2. General Discussion (dev branch)

    On another note; can we pretty pretty please have the Slammer Co-ax MG changed from 6.5 to 7.62 and the turret on the Bobcat changed from 6.5 to .50bmg? This would bring them in line with the rest of the armoured vehicle line ups.
  3. General Discussion (dev branch)

    Loving the re-visit on revive, now the only thing missing is the ability to move incapacitated players; please add that and I'll be as happy as a pig in mud!
  4. Apex Framework

    I know you've been working your arse off on this so congrats on the release mate.
  5. General Discussion (dev branch)

    I receive this error when finishing the first mission of Stepping Stone. Current Dev branch. As an aside, do I spy perhaps new tank fortifications?
  6. I was testing the PCML tonight and came across this peculiar issue where the missile is heading directly for the target but at a close distance disappears and causes the explosion behind the target:
  7. General Discussion (dev branch)

    Why not just lock onto the laser at that point?
  8. General Discussion (dev branch)

    So with the LOAL for the GBU-12's how exactly does this function now? I've tried using the laser designator in my Black Wasp II to find a target, turn on the laser, point aircraft in general direction and fire the weapon. Result: bomb just glides to the ground with zero guidance. The only way I can get the bombs to land on target is to select my laser target as my active target and then fire the bomb while in the general direction. This is no different to how it was prior to LOAL? Some insight would be greatly appreciated. :)
  9. Players actually use combat pace? You have the same speed jogging with your iron sights up as you do in combat pace so I just prefer to have my iron sights up.
  10. General Discussion (dev branch)

    The laser guided bombs are now broken. Cannot fire the GBU-12 at all, weapon simply won't fire while the cluster bombs just threw a config error and game froze. Edit: checked the CSAT laser guided bomb and its broken too. Cannot fire the weapon.
  11. There's an issue with the new church on Omaha: It can be quickly resolved by the use of the Edit Terrain Object module but I thought I'd point it out.
  12. Headless Client Script

    It certainly is still reliable in script form. My group uses it 2 a week.
  13. Crowd Animations?

    Would be nice if the game logic spawning was revamped for the ambient combat animation function. Means we could use them in multiplayer without having to duplicate each animated AI per player which results in exponential numbers of 'AI' that do nothing.
  14. What was the issue with turret locality?
  15. Vehicle Interiors - Feedback

    Just FYI BI, the head movement ranges of these APCs allow the driver to move their head outside of the 3D interior.
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