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About Rich_R

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    Sergeant Major

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    Austin, Texas

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  1. What issues are you having?
  2. Thanks for all your hard work on this!
  3. Rich_R


    Congrats on the release!
  4. He hasn't been on the BI forums since 2018 so I don't think you're going to get a reply.
  5. We are trying to update our settings and take advantage of some of the new features. Quite frankly its a little confusing As example would be the following setting worked for view distance before the update. We want players to be able to set their own View distance; The confusion lies in which we should be overriding, both the mission and the client, or just the client? You can see from above we had to leave the server option of overriding the mission blank to make it work which seemed counterintuitive. Adding further to the mystery are the indication of the meaning behind the red and green x's and checks, which have different meaning depending on where they're placed. Anyone have an easy walkthrough or suggestions for this?
  6. Rich_R

    RHS Escalation (AFRF and USAF)

    Our group appreciates the hard work and insane quality of the RHS mod pack:) thank you for everything RHS team.
  7. Rich_R

    CH-46 Knight

    I'm guessing you're referring to this link? Just as a FYI for @bdenny
  8. Seen, thanks! 75 FPS with the denser layout and without lod’s, nice!
  9. Those are some impressive looking shots! what frames were you getting with the density of buildings seen in the pics?
  10. Rich_R

    Arma3 Videos

  11. Found this on the ACE 3 website, not sure if it works Advanced Fatigue Framework · ACE3 (ace3mod.com)
  12. In the last few weeks we've had the following issue on our MP server. Bear in mind, we have no AI in our squad. Everyone spawns in at the beginning of the mission. For whatever reason, player Joe restarts the mission. An AI takes over Joe's ingame character. When the real Joe comes back in game, we have one AI Joe and one Human Joe. We cannot delete the AI Joe with vanilla zeus. Tried googling this and couldn't find anything about it. Any help would be appreciated.
  13. Rich_R


    I was a big fan of Murkspawn but had to find other solutions when it was no longer updated. It was pretty easy to transition over to JEBUS as they're used in nearly the same manner (JEBUS has more options TBH). Jebus - Just Editor Based Unit Spawning - ARMA 3 - MISSION EDITING & SCRIPTING - Bohemia Interactive Forums
  14. Rich_R

    Arma 3 - Creator DLC Discussion

    Agreeing with much of what’s been said here. Like the idea of CDLCs keeping the game fresh, but the way they’ve been rolled out and are managed really segments the player base and diminishes the reputation of the title. it’s simple things like being able to easily host the new content on a server, sharing assets and making sure the quality is there. Honestly, if BI are drifting away from the Arma series, they should let everyone know. Don’t harp on the celebrations or nostalgia of the series if it’s being put out to pasture. It would be a shame to leave the series in a bad light out of apathy or lack of effort.
  15. These look soooo nice!!! Great work!