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Rich_R

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About Rich_R

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    Sergeant Major

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    Male
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    Austin, Texas

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  1. Rich_R

    DUI - Squad Radar

    This is one of those mods you have to just get in and play with. There are different compass styles, font sizes for names, whether or not you want the names, the options goes on and on. Just as @klima said, DUI is supported, STHud isn't any longer. Supposedly DUI has less impact on performance, so there's another plus. As Arma players, we all come across mod that we feel should be part of the vanilla game, DUI is one of those.
  2. Disappointing to hear. Thanks for the reply!
  3. I'm creating a MP night time mission with the players are inserted while a nearby area is being shelled. I have the BIS_fnc_fireSupportVirtual working using 'Sh_82mm_AMOS' but would love some rounds that explode brightly and loudly, lighting up the night time environment. Any suggestions, ideally with the classname that would work with BIS_fnc_fireSupportVirtual ? Thanks
  4. This is awesome to see!!! Before we bring it inot our group's mod pack, did you fix the error reported on Steam? Also, I'm hoping this is backward compatible with the separate, older mods?
  5. Rich_R

    Arma3 Videos

    The story behind our upcoming deployment!!
  6. UPDATE!! 1st Air Assault Campaign - Deployment Tsunami on 10 JAN NOV 2021 at 0700 EST/1200 UK. Now would be the time to give us a look!
  7. Quick question, is it possible to add something to the in-game action menu when retexturing a vanilla asset? Our group has retextured the Blackfish and if it could be done, it would be great to add an open and close door action menu item to the config. I know how to open the blackfish's doors using an in-mission repeatable trigger, but it would be really nice to have in the action menu through the scroll wheel option. Is this something that can be done and if so, where would it go in the config and what would it look like? Thanks! Here's the fix! The vanilla blackfish does have the 'ramp open' feature for the infantry version but not the vehicle version. Not sure why the option wasn't being carried forward for the infantry version, but this fix worked for both retextures, infantry and vehicle. I simply pasted the user action class in the retexture config and it seemed to work! class UserActions { class Ramp_Open { userActionID = 60; displayName = "Open ramp"; textToolTip = "Open ramp"; displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; position = ""; condition = "this doorPhase ""Door_1_source"" < 0.5 AND Alive(this) && ({player == _x} count [driver this, this turretUnit [0], this turretUnit [3], this turretUnit [4]] > 0) && ((this getVariable ['bis_disabled_Ramp',0]) != 1)"; statement = "this animateDoor ['Door_1_source', 1]"; priority = 1.5; radius = 15; radiusView = 0.2; showIn3D = 17; available = 0; showWindow = 0; onlyForPlayer = 1; shortcut = ""; }; class Ramp_Close: Ramp_Open { userActionID = 61; displayName = "Close ramp"; textToolTip = "Close ramp"; condition = "this doorPhase ""Door_1_source"" > 0.5 AND Alive(this) && ({player == _x} count [driver this, this turretUnit [0], this turretUnit [3], this turretUnit [4]] > 0) && ((this getVariable ['bis_disabled_Ramp',0]) != 1)"; statement = "this animateDoor ['Door_1_source', 0]"; }; };
  8. Upcoming!!!!! 1st Air Assault Campaign - Deployment Monarch on 08 NOV 2020 at 0700 EST/1200 UK
  9. Rich_R

    Arma3 Videos

    Our group is one year old! We can buy beer in the Arma world! Here's a look back!
  10. Rich_R

    Speed Helicopter

    Have you tried adjusting this line? Had this same issue, but your post made me poke around and found this on this page Maybe someone smarter than me can point you in a better direction, but the above do give you some ideas to fix your problem.
  11. Awesome! Thank you!!!
  12. Rich_R

    Sangin WIP

    Sooooooooooooo lookng forward to this! One the best maps. Thanks for the hard, ongoing work!
  13. Hey @nightintruder Yep! That's what I tried. It just doesn't show. When I looked in the ACE config, its a thingx???
  14. I posted this over in the editing section of the forums but thought I might catch some smart people here in the mods actual thread. Does anyone know how I would add ACE_ConcertinaWireCoil to a supply box at the config level? Trying to add them to a support box to air lift in. Any help or pointers would be appreciated. Thanks in advance!
  15. Does anyone knowhow I would add ACE_ConcertinaWireCoil to a supply box at the config level? Trying to add them to a support box to air lift in. Any help or pointers would be appreciated. Thanks in advance!
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